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From Day One


Previous Topics
In Indie Game Design

12/3/2004 arete66: [Last One Standing...] New Game Idea
"Last One Standing..." OK. I'm a rookie, so go easy on me. :) I've had this idea about a Horror game rattling around in my head and felt compelled to…
In Indie Game Design
Participants: arete66, Grover, Jason E Leigh, MrSalt, Tobias, Selene Tan, Doug Ruff, Chris Geisel, Simon Kamber, shaheddy, xenopulse.


12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey?
Hi All Work continues on the game. One section I am focusing on is my basic damage system. The problem is the system I am using produces outrageous results, 4x-5x-6x-8x-10x-12x+…
In Indie Game Design
Participants: RobMuadib, ethan_greer.


12/3/2004 Nathan P.: [Timestream] Waffling?
This is kind of a part II to this thread. Okay. So I did some thinking and some tinkering, and tried to figure out something to create the "gas" effect…
In Indie Game Design
Participants: Nathan P..


12/2/2004 Zathreyel: (unnamed SF rpg) mechanics question
man, it has been a long time since i've posted here. hope everyone has been doing well. i should stop trolling once in a while, eh? anyway, on to the…
In Indie Game Design
Participants: Zathreyel, ethan_greer, greedo1379, Jason E Leigh, Kedamono.


12/2/2004 Jonathan Walton: [Vespertine] So Close I Can Taste It!
So I'm trying to finish up all the system design work on Vespertine so I can start writing it. And I'm SO, SO close. And the art just came in…
In Indie Game Design
Participants: Jonathan Walton, Tobias, Sydney Freedberg, inky, Eero Tuovinen, LordSmerf, daMoose_Neo.


12/1/2004 Green: [kathanaksaya] going back to the roots
I know you guys are probably sick of hearing about this game, but for some reason I cannot let it rest. I was reading Mercedes Lackey's The Fairy Godmother, and…
In Indie Game Design
Participants: Green.


12/1/2004 sirogit: Bein' a Dude!
Bein' a Dude! Basic Premise: There's a fleet of starships that landed on some alien planet slated for colonization. For some reason the only crew alve are 14-18 year old…
In Indie Game Design
Participants: sirogit.


12/1/2004 jburneko: Silent Sound: A Game of Guilt and Judgement
Hello Everyone, I don't really fancy myself much of a game designer so I almost never post in this forum. I'm not posting much these days in general because life…
In Indie Game Design
Participants: jburneko, Jasper.


12/1/2004 caio_maximino: Sanity system
Well, it's been a long time since I've been thinking, with a few friends, on designing a psychopatology RPG system. It's a difficult task, though. First of all, there's the…
In Indie Game Design
Participants: caio_maximino, TonyLB, SlurpeeMoney, sophist, sirogit, Dumirik, clehrich.


11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P
In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon. I was digging around the…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/28/2004 LizardLips: A dice mechanic for review
I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating. Characters have…
In Indie Game Design
Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.


11/27/2004 Kesher: [Literati] A story game for the bibliophile...
Howdy, all. I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high…
In Indie Game Design
Participants: Kesher.


11/27/2004 madelf: The Fortune Convention: A new beginning
Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys…
In Indie Game Design
Participants: madelf.


11/27/2004 JSE: [Alter Ego] Character creation
Maybe you remeber Alter Ego, my in-development universal role-playing system. Alter Ego uses "realistic" and detailed rules rather than abstract strategic devices. If you would like some more information about…
In Indie Game Design
Participants: JSE.


11/27/2004 NeuroZombie: New Dice Mechanic
Well, variation of a die mechanic, I should say. I am working on a system that works like this: Stats & Skills (and just about everything else that has a…
In Indie Game Design
Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.


11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure
I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG. The setting is an amalgum of the 20s and 30s, incorporating…
In Indie Game Design
Participants: Finvara, madelf, komradebob, lumpley.


11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game)
Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all! One of the cool ideas in Gene Wolfe's Book of the New…
In Indie Game Design
Participants: Tav_Behemoth, Nathan P..


11/25/2004 biggpapa: DND MMORPG
me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players…
In Indie Game Design
Participants: biggpapa, daMoose_Neo, Tav_Behemoth.


11/24/2004 Trevis Martin: Revisionist History: Mechanics Clarity Check
Hi folks, I've just put the alpha writeup of my game Revisionist History on my website. Check it out here This is a game in which all the players take…
In Indie Game Design
Participants: Trevis Martin, reprobate, Nathan P., Lathan, clehrich.


11/21/2004 timfire: [Mountain Witch] Ai-Uchi (Mutual Kill)
In MW, as it stands right now, there's an option under Partial Success called "Win-Lose". With a Win-Lose, both parties gain a Regular Success. The idea behind this was basically…
In Indie Game Design
Participants: timfire, Ron Edwards, humis.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

12/4/2004 jknevitt: [Tribe] Inherited Attributes/Stats
[b]Concept:[/b] New characters gain their starting Attributes from their parents, both figuratively and in terms of game mechanics. Think of it as genetics, RPG style. Attributes are between 1 and…
In Indie Game Design
Participants: jknevitt.


12/6/2004 jknevitt: [Tribe] Concept for critique
My current work-in-progress is tentatively called Tribe (or as I somehow keep referring to it, "my Viking thing"). The basic premise is this: Your personal worldframe consists of the Tribe…
In Indie Game Design
Participants: jknevitt, greedo1379, arete66, Troy_Costisick, daMoose_Neo.


12/6/2004 king_of_legoland: Roaming the wastelands
I'm new to this forum so please bear with me. I am designing a role playing game that is based in a post apocalyptic world. The name of my game…
In Indie Game Design
Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.


12/7/2004 WhiteTiger: New Game: Base Stats
Hey there, I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system: Stats:…
In Indie Game Design
Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.


12/7/2004 ejh: In Terras Incognitas
So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some…
In Indie Game Design
Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.


12/7/2004 Simon Kamber: Empathy system
I'm playing around a bit with using a mechanic to represent a character's empathy. The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle…
In Indie Game Design
Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.


12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing!
Ahkay, here it is- I've been itching to say something about it, now I think I can. The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've…
In Indie Game Design
Participants: daMoose_Neo.


12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^;
So... I'm a n00b as far as the Forge is concerned, but here goes... ^^; I came up with this very strange idea for an RPG, which I hope I'll…
In Indie Game Design
Participants: neko ewen, anonymouse, greedo1379, pointyman2000.


12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing
We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting…
In Indie Game Design
Participants: Inner Circle Inc, TonyLB.


12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes
I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience…
In Indie Game Design
Participants: Selene Tan, Alan, Jonathan Walton.


12/8/2004 Vaxalon: Something for your next comedy game...
I just ran across this nifty little resource... http://www.punnames.com I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard.
In Indie Game Design
Participants: Vaxalon.


12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/9/2004 timfire: [Gamblin' Men] A possible new system
Hi everyone, I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but…
In Indie Game Design
Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.


12/9/2004 tldenmark: Dungeoneer Role-Playing Game
...is now available! http://www.cafepress.com/denmarkstudio.14937601 For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,…
In Indie Game Design
Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.


12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept
The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...…
In Indie Game Design
Participants: jknevitt, greedo1379, daMoose_Neo.


12/10/2004 jknevitt: [RUN] Thoughts on a new game idea
My god, he's making another thread! Stop him before it's too late! :D (Warning: this is a bit lengthy, and basically was put together as the thoughts came out of…
In Indie Game Design
Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea
Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea…
In Indie Game Design
Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.


12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics
[i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.


12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving
This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in…
In Indie Game Design
Participants: Selene Tan, daMoose_Neo.


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