The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=14081

From Day One


Previous Topics
In Indie Game Design

1/26/2005 xenopulse: [Torn] First Steps
I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what…
In Indie Game Design
Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..


1/24/2005 Uccisore: [Martial-Arts-Horror-Game] Possible 'Magic' System.
Yeah, so my game doesn't have a name yet. That will probably be the very last thing I do. This is the same game as the one described in my…
In Indie Game Design
Participants: Uccisore, TonyLB, FzGhouL, J. Campbell, Stickman, Brendan, timfire, Ben Lehman, Doug Ruff.


1/23/2005 Jason Petrasko: Quartet, Designing a system.
The more I come to this forum, the more I think I'd like to see how people design their games more than the specifics of them. What goes on in…
In Indie Game Design
Participants: Jason Petrasko, Icel, timfire.


1/21/2005 J. Campbell: MARP: Advice Needed on Complexity
First things first, MARP stands for Modular Anime Role Playing. Yes, I know that Anime is a rather sweeping generalization and that quite a few people don't even like Anime,…
In Indie Game Design
Participants: J. Campbell, TonyLB, daMoose_Neo, Tony Irwin.


1/20/2005 caio_maximino: "Joycean" Rolegame
I´ve been thinking, Too-Much-Coffee-Headed, a few things about trying to transpose James Joyce´s HCE (H.C.E. is an individual, a married man and father, Humpty Dumpty, Napolean, the phallus, Swift, Joyce…
In Indie Game Design
Participants: caio_maximino, Ben Lehman, Eero Tuovinen, Sean.


1/20/2005 jasonm: [Cube Farm] Aptitudes and record-keeping
Hi, So I'm working on a light game based on office politics: http://www.meekmok.com/sassy/cube_farm/ I'd value any feedback. One specific question I have: Before you can re-use an aptitude, you have…
In Indie Game Design
Participants: jasonm.


1/20/2005 ironick: Survival Horror RPG
This is a set of mechanics for a survival horror game that my friends and I were tossing around this past summer. I had been working on it around Halloween…
In Indie Game Design
Participants: ironick, TonyLB, Spooky Fanboy, Sydney Freedberg, jasonm, Peregrine, Uccisore, J. Campbell.


1/20/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] The Pillars of Tobias
[i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, Tobias, daMoose_Neo, Doug Ruff.


1/20/2005 Uccisore: Mechanics Critique and Setting Question.
The Mechanics Critique will be very simple, I'm just going to present the basic task resolution method: other details, like combat specifics and such, I'll fill in if people seem…
In Indie Game Design
Participants: Uccisore, Ben Lehman, Sydney Freedberg, ffilz, J. Campbell.


1/20/2005 Black Iris Dancer: Plea for mathemtical help
Okay, so, some friends and I have been playing with dice mechanics for a system we're developing, and we've stumbled onto a mathematical problem that is, honestly, beyond us. Here's…
In Indie Game Design
Participants: Black Iris Dancer, eef, shaheddy.


1/20/2005 Suvordaeus: Speeding a game (mine) up.
After playtesting my game (COR), I realized that it's too slow. Way too slow for such a simple game. The issues that I think are trouble are: Too many die…
In Indie Game Design
Participants: Suvordaeus, TonyLB, FzGhouL, Rob Carriere, Uccisore.


1/19/2005 Wolfen: Mage Blade: a hand from the grave?
Not precisely a hand from the grave. It's never been dead, just.. sleeping. comatose, perhaps. Regardless of it's previous status, Mage Blade is once again my primary game design project.…
In Indie Game Design
Participants: Wolfen, Jack Aidley, Selene Tan, TonyLB.


1/17/2005 clehrich: [SITF] Wiki site up
With the help, guidance, and support of Trevis Martin, and a cool bit of coding from Bryant Durrell, the Shadows in the Fog wiki web home is now up and…
In Indie Game Design
Participants: clehrich.


1/17/2005 aliaghan: RPG Meta-Model
Greetings, I was just working on my own rpg system. It's my first so I'm rather new to the subject of rpg design. I was reading several articles on the…
In Indie Game Design
Participants: aliaghan, Lathan, ffilz, timfire.


1/16/2005 Jason Petrasko: [Delphian Tides] PDF for feedback
Ok, so I'm planning to release Delphian Tides in march. The PDF has not been well edited or gone through rewrites, I'm giving myself a month for that. I've uploaded…
In Indie Game Design
Participants: Jason Petrasko, TonyLB, Nathan P., Spooky Fanboy.


1/16/2005 Wyrdwyre: Game mechanics Critique
Hi everyone, First time poster. I have a simple set of game mechanics that I was wondering if everyone could take a look at and give me some ideas to…
In Indie Game Design
Participants: Wyrdwyre, FzGhouL, Wolfen, TonyLB.


1/14/2005 TonyLB: [Capes] Free "Capes Lite" PDF for review
At the new Capes Website, I've put up a lite version of the rules, along with an in-built story idea and the resources to run it. I could really use…
In Indie Game Design
Participants: TonyLB, bcook1971, Bill Masek, James_Nostack, Andrew Morris, xenopulse, Gamskee, Stickman, Nathan P., hyphz, timfire.


1/13/2005 matthijs: [A trip to the moon] Bedtime story game for review
Here's a little game I wrote up for a Norwegian contest. I liked it so much I decided to translate it. I'm thinking of putting it up as a cheap…
In Indie Game Design
Participants: matthijs, Bill Masek, Bill_White, Doctor Xero, daMoose_Neo, Bergjylt.


1/13/2005 Moonshadow: "Action Point" Combat System
i've been toying with the idea of an action point-based tactical combat system for a martial arts/action rpg for a while now, but i've never really come up with something…
In Indie Game Design
Participants: Moonshadow, FzGhouL, tymotzues, HereticalFaction, Hereward The Wake, Autocrat, J. Campbell.


1/13/2005 Bill_White: [Ganakagok] Draft for Dreamation Demo
In what was perhaps a fit of overweening confidence (or maybe just weening overconfidence), I said I would run a demo of my Ganakagok game at Dreamation 2005 in…
In Indie Game Design
Participants: Bill_White, TonyLB, Andrew Morris, daMoose_Neo.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling
I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works…
In Indie Game Design
Participants: Jason Petrasko, Tony Irwin, Brendan.


1/30/2005 Cold Black Wind: [Aenichine] Premise and Introduction
Hello Gentlemen, I have written a premise for my RPG for those who wish to view this. I have not done a fully written summary of the System, but my…
In Indie Game Design
Participants: Cold Black Wind, Uccisore, xenopulse, anonymouse.


1/30/2005 Jasper: Group-centric Fantasy
So I'm finally getting 'round to the "make your own fantasy heart-breaker" project (though I don't think the results of such projects can really be heart-breakers per se) and I'd…
In Indie Game Design
Participants: Jasper, jerry, John Burdick, Ron Edwards.


1/31/2005 Selene Tan: [Song of Ethera] Managing input to the SIS
I've been plugging away at Song of Ethera (see Core Mechanics and Preliminary Notes), and there's one problem I've run into that I'm not sure how to resolve. The resolution…
In Indie Game Design
Participants: Selene Tan, ffilz.


1/31/2005 Paka: Dime-Store Katana's
Yes, I know katana is a Japanese word and shouldn't be plural. Dime-Store Katana's is a game about fucked up people who solve problems with violence because they are deluded…
In Indie Game Design
Participants: Paka, Ron Edwards, Paganini, Brendan, Doug Ruff, Vaxalon, Ben Morgan, anonymouse, sirogit, tj333.


1/31/2005 Jason Petrasko: [Delphian Tides] Clarified Mechanics
There seemed to be quite a bit of confusion about the mechanics of Delphian Tides, both here and other places. I'm attempting to clean this all up with better examples,…
In Indie Game Design
Participants: Jason Petrasko, Spooky Fanboy.


2/1/2005 Vesirius: Put my system through the ringer!
This is my first post here, and If anyone has a free moment, perhaps you'd be kind enough to let me know if my rpg system is lacking. Let me…
In Indie Game Design
Participants: Vesirius, Selene Tan, Doug Ruff.


2/1/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug Destroys the World
[i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts…
In Indie Game Design
Participants: Sydney Freedberg, TonyLB, Valamir, gains, Doug Ruff, xenopulse, daMoose_Neo, Tobias, contracycle, Andrew Morris.


2/1/2005 Ben Lehman: [Polaris] Conflict still sucks
Boy, it's been a while since I've started my own thread in this forum. *cracks knuckles* My game, Polaris is still in heavy development. Playtesting has revealed some snags in…
In Indie Game Design
Participants: Ben Lehman, Jonathan Walton, Harlequin, Eero Tuovinen.


2/2/2005 Kilor Di: [Terrae Novae] Dice systems
I'm currently trying to use a diceless system for magical/futuristic war based RPG. While this is interesting, it does provide a few problems. I'm thinking about changing it to an…
In Indie Game Design
Participants: Kilor Di, gains.


2/3/2005 clehrich: [InSpectres] Wodehouse variant thinking
So over in Actual Play, Sven started a thread about Operation Icebox and had a comment also about P.G. Wodehouse's novels in InSpectres. That started to get crazy, so I'm…
In Indie Game Design
Participants: clehrich, gains, Svend, hix, Jared A. Sorensen.


2/3/2005 daMoose_Neo: [Final Twilight] Point based structures
I'm looking for some examples of good point based character creation or systems. This has always been a weakness of mine as things end up oddly and poorly balanced but…
In Indie Game Design
Participants: daMoose_Neo, Bill Masek, ffilz, J. Campbell.


2/4/2005 Bailywolf: [FADE] Prelimary concepts & riffy early work
I've had this thing klunking around in my head for a couple of years now. A game of modern magicians- seers- who by nature of their awareness of magic are…
In Indie Game Design
Participants: Bailywolf, gains, Valamir, Spooky Fanboy.


2/5/2005 Vesirius: Questions for determining character traits
I'm trying to come up with a list of questions that would determine the cost of an ability during character creation. Think Nobilis, Everway, or Godlike. Here's some that I…
In Indie Game Design
Participants: Vesirius, lumpley, Jason Petrasko, Valamir.


2/5/2005 Marhault: Afterworld: the Whiff Factor
Afterworld is beginning to come together, but I have some fairly serious concerns which I hope the community here can help me address. This thread is intended to address the…
In Indie Game Design
Participants: Marhault, ffilz, NN.


2/5/2005 Brendan: Random Rule Game: loose initial concept (split)
This is not my idea; it rightly belongs to Callan and Robert, and if they want to take it and go home that's cool. I just thought that the discussion…
In Indie Game Design
Participants: Brendan, Noon, gains, Kesher.


2/5/2005 Uccisore: [Martial Arts Horror Game] Equipment Systems, anyone?
So, I come to my least favorite part of game design. Can anyone here share some of the ways they've handled character starting equipment, as well as equipment gained through…
In Indie Game Design
Participants: Uccisore, ffilz, ironick, FzGhouL, Brendan, Jared A. Sorensen, Vesirius, inky, Noon, gains.


2/6/2005 thurak: Needing some help with the TSOY mechanics
Hello everyone, I'm not sure if this is the proper forum for this discussion, so if I've placed it in the wrong place, please forgive me. I've been reading through…
In Indie Game Design
Participants: thurak, Clinton R. Nixon.


2/7/2005 tj333: Going for all its worth: Mechanics
I am currently working on an anime-based game. One of the main things that I have noticed is the inspirational materials (Yu Yu Hakusho, DragonBall(Z), Slayers, Naruto, and others) the…
In Indie Game Design
Participants: tj333, clehrich, timfire, FzGhouL, daMoose_Neo, John Burdick.


2/7/2005 xenopulse: [torn] Conflict Resolution
I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with…
In Indie Game Design
Participants: xenopulse.


more subsequent topics >>