Previous Topics In Indie Game Design 3/31/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Draft Rules Doug Ruff has put a pleasantly hefty set of draft rules online. There are some interesting convergences with Tobias's draft -- notably strongly structured collaborative setting design -- and some… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Doug Ruff, Tobias, Andrew Morris.
3/30/2005 brianhon: [EXPLOSION RPG beta] initial ideas Hi, I've been lurking on the forge for some time now and I've finally decided to post.
The EXPLOSION RPG is my second idea for an rpg, and probably the… In Indie Game Design Participants: brianhon, Andrew Morris, JMendes.
3/30/2005 Jerry D. Grayson: GODSEND Agenda (Character progression system) Hello all,
I lurk here a lot but never post but lately I’ve been beating my head against the wall.
Some of you may be familiar with my game GODSEND… In Indie Game Design Participants: Jerry D. Grayson, Andy Kitkowski, Sydney Freedberg, gorckat.
3/30/2005 MikeSands: Rewarding in-character socialising Background: I'm writing a game of naval adventure stories, inspired by Hornblower, Aubrey & Maturin, Honor Harrington etc.
After the first playtest session, the biggest hole in the game so… In Indie Game Design Participants: MikeSands, TonyLB, Bailywolf, Doehring, Valamir, Shreyas Sampat.
3/29/2005 Kilor Di: [Terrae Novae] Latin Lessons I'm currently converting my notes on Terrae Novae into a manuscript so I can try to get it published. I would like to know if anyone knows of a website… In Indie Game Design Participants: Kilor Di, Andrew Morris, Selene Tan, 1of3.
3/29/2005 matthijs: [electrified spikes through the soles of your feet] V. 0 [i]The world is hard and cruel.
God hates you, and wants to destroy everything you love.
When it's your turn to be God, you can get revenge on the world.… In Indie Game Design Participants: matthijs, Mike Holmes, xenopulse, xiombarg, Valamir, daMoose_Neo, Bill Masek.
3/29/2005 heironymous: [Seven Leagues (a fantasy RPG of Faerie)] Please comment I have posted a working draft of my RPG, Seven Leagues, here:
http://www.malcontentgames.com/7leagues.pdf
Please feel free to download the file (1.7 MB, 20 pages, includes most of the first third… In Indie Game Design Participants: heironymous, Jasper, kenjib, Selene Tan, ironick, Ron Edwards, Bill Masek, Bob the Fighter, James Holloway, berginyon.
3/28/2005 Andrew Morris: [Shadows & Light] Question on handling time I am designing a LARP system, along with a friend. We have been working on this for a while now, and even though our setting and color are pretty well… In Indie Game Design Participants: Andrew Morris, ironick, TonyLB, Sydney Freedberg.
3/27/2005 TonyLB: [Dulcimer Hall] Another shot at Resolution Okay, first go read the Hybrid Resolution document to see where I'm starting from. Now go read Crypto-romance Character Development to see what I want to achieve with… In Indie Game Design Participants: TonyLB, MikeSands, Doug Ruff.
3/25/2005 Trevis Martin: [Revisionist History] New draft needs critical eyes. Hi folks.
Its me again. I've revised my game Revisionist History and I'd like some feedback on it. Its a game written for online play like Neel Krishnaswami's Lexicon. It… In Indie Game Design Participants: Trevis Martin, Tobias.
3/24/2005 TonyLB: [Dulcimer Hall] Crypto-romance Character Development Dulcimer Hall characters are super-spies of some stripe. So as I look at character development (i.e. how the character evolves over time as a result of their choices, successes and… In Indie Game Design Participants: TonyLB, Troy_Costisick, Bill_White, Doug Ruff, Garbanzo, Shreyas Sampat.
3/24/2005 taalyn: [Crux] conflict system - need some help, please hey all,
I've been working diligently on Crux, and have finalized (well, nearly so) the conflict system. It's based on extended combat in HeroQuest (thanks Mike!), with a couple of… In Indie Game Design Participants: taalyn.
3/24/2005 The_Confessor: [Oath Sworn: An RPG of Mythic Super-Heroes] Early Ideas So, recently I got body-checked by an idea that came to me as I meandered through my own brain. Let me give you an idea of how it went...
I'm… In Indie Game Design Participants: The_Confessor, chosen, ironick, Valamir, dysjunct, groundhog.
3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it… In Indie Game Design Participants: Uccisore.
3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system?
some cheap material with lots of links and references?
and people… In Indie Game Design Participants: Shiruba, klapton.
3/22/2005 Dregg: I Tire of Advantages and Disadvantages Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by… In Indie Game Design Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.
3/21/2005 Domhnall: Math (and Death of a System)? My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my… In Indie Game Design Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.
3/20/2005 Marco: Generic Engine for Any Reality [GEAR] A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf
I would like:
1. Feedback on clarity--is this comprehensible?
2. Feedback on some of the key ideas for scenario… In Indie Game Design Participants: Marco, AZKaban, xenopulse, John Burdick.
3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into… In Indie Game Design Participants: bcook1971, Ron Edwards.
3/19/2005 Garbanzo: Players ALWAYS given narration Ok, last millenium no matter what happened, the GM did the talking:
Player: "Uh, I got a 7!"
GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield… In Indie Game Design Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 4/1/2005 avidreader: [The Last Word]: An Experiment in Letter-Tile RPG Mechanics The idea for the mechanics of The Last Word have been percolating at the back of my mind since November 2003. I was working on a collection of word games,… In Indie Game Design Participants: avidreader, Paul Czege, FzGhouL.
4/1/2005 Domhnall: Harnmaster Review? I have searched and cannot find anyone from the Forge doing a review of Harnmaster. This game sounds like my own in spirit and I wanted to hear its pros… In Indie Game Design Participants: Domhnall, klapton, daMoose_Neo, ethan_greer, Paul Czege, Ron Edwards, contracycle, Eero Tuovinen.
4/1/2005 Emily Care: rpgs being designed by women Hey there,
I just took a gander at John Kim's bigass list of games and looking back year by year I was struck by how few women's names I saw.… In Indie Game Design Participants: Emily Care, Green, Bardsandsages, Vaxalon, Frank T, daMoose_Neo, Margaret, Zahtevnik, Kat Miller, Paul Czege, Meguey, Paul's Girl, itesser, daemonchild, MatrixGamer, nikola.
4/2/2005 ChrisJaxn: [whispers] resolution mechanic I've mentioned my game here before, but only briefly, so I'll recap, and then ask my question.
Whispers is a game where the players take control of pieces of some… In Indie Game Design Participants: ChrisJaxn, xenopulse.
4/4/2005 Kilor Di: [Terrae Novae] Minion Classes Normally, I would post the link for my notes on Terrae Novae, but those notes are so out of date it's almost funny. Almost.
Minion classes (classes that either summon,… In Indie Game Design Participants: Kilor Di, tj333, Bob the Fighter.
4/5/2005 Shreyas Sampat: Locating Cruft in Mridangam So, I've been working on this game Mridangam. (Sorry about linking; it's just not the same without the inline images and so forth.)
Anyway, I'm looking at the section called… In Indie Game Design Participants: Shreyas Sampat.
4/6/2005 daemonchild: Idea for a game (Occupation) Hi,
(Thanks to Mike Holmes for recommending me to post here.)
I have an idea for a game I'd like to write. Here are the specifics:
GAME QUESTION: An alien… In Indie Game Design Participants: daemonchild, kenjib, Andrew Morris, Emily Care, Mike Holmes.
4/6/2005 Illuminarch: Eternal Empire: The Basics I've been working on a game/novel setting for about a year now called Eternal Empire. The setting involves humans (and their offshoots) on another world, who, having survived your standard… In Indie Game Design Participants: Illuminarch.
4/7/2005 dysjunct: [My Life With Bigotry] first look! [size=18px]My Life With Bigotry[/size]
(inspired by the gay-marriage threads in the Birthday forum)
[u][b]Introduction[/b][/u]
Like MLWM, this game is about the tragic things people do to each other in pursuit… In Indie Game Design Participants: dysjunct, Bob the Fighter, Asrogoth, Bill Masek, Frank T, Mike Holmes.
4/7/2005 TonyLB: [TNaRPG] Dibs! I called it! Inspired by this thread over on RPG.net, I have thought of a wonderful puff-piece of a game to write:
That's Not an RPG!, the RPG
I think the way to… In Indie Game Design Participants: TonyLB, Gaerik, daMoose_Neo, Aman the Rejected, Selene Tan, Brendan, Mike Holmes, MatrixGamer, killacozzy.
4/7/2005 Jasper: [Trials Distilled] Describing credibility I'm still hacking away at the text of Trials of the Grail: Distilled (go to the link in my sig if you want to read about it) and I'd appreciate… In Indie Game Design Participants: Jasper, Garbanzo.
4/8/2005 Bob the Fighter: Damage Control: When Crime-Fighting Gets Messy (long) Hello!
I'm working on an RPG called Damage Control. The theme of the game is exploring personal responsibility and the repercussions of one's actions. The mechanics support this by creating… In Indie Game Design Participants: Bob the Fighter, TonyLB, MatrixGamer, daMoose_Neo.
4/8/2005 xenopulse: Markers, Currency, Character Ownership [long] I am designing a system for a court intrigue game. However, it could probably be used for pretty much anything. I'd like to get some feedback on the basic idea… In Indie Game Design Participants: xenopulse, Bill Masek, SPDuke.
4/8/2005 Jason Mical: [Crescent City - Tarot RPG] First Draft - Comments Please One of the things that has always left me a little dissatisfied with RPGs is that the random element of rolling dice, flipping coins, using random number tables (thank you,… In Indie Game Design Participants: Jason Mical, jasonm, Bill Masek, Paul Czege.
4/9/2005 ExternalStudiosLLC: [Dreamscape] mechanics in action The Dreamscape development saga... err, cycle, continues! For those of you who are keeping track, Dreamscape is a card game introduced some time ago in this post. It's a cooperative… In Indie Game Design Participants: ExternalStudiosLLC, Victor Gijsbers.
4/10/2005 daMoose_Neo: One system, many ways to play? Noticed the variations on MlwM and suddenly didn't feel so bad about my wandering mind.
My Imp Game (http://www.neoproductions.net/imp/) is wrapping up and my mind continues to wander, but I'm… In Indie Game Design Participants: daMoose_Neo, Jason L Blair, Bankuei.
4/11/2005 Rorimack: [Restaurant of the Jade Dragon] - my first try at design Restaurant of the Jade Dragon
-or Uncle Jün-Li’s cooking exam-
0. Introduction
So one day I realized that I have written an rpg. An rpg I didn’t planned, or _wanted_… In Indie Game Design Participants: Rorimack, Bill Masek, daMoose_Neo.
4/13/2005 Glendon: If you could have any power... Hi, I'm new to the forum (so glad it exists!), so I hope this is the right section. Feel free to move the thread if I screwed up. :O
I've… In Indie Game Design Participants: Glendon, nikola, Troy_Costisick, xenopulse, FzGhouL, daMoose_Neo, groundhog.
4/13/2005 b_bankhead: Design notes for a new Lovecraftian Rpg [b]Notes Toward the Design of a New Lovecraftian RPG[/b]
This Design precis is for Eldritch Tales, a new Lovecraftian story game that I am writing and is an outgrowth of… In Indie Game Design Participants: b_bankhead, Rob MacDougall, Paul Czege, Technocrat13, GB Steve, MikeSands, daMoose_Neo, Simon Kamber, Bill Masek.
4/14/2005 Doug Ruff: [Brag, Boast and Screw] Playtest draft ready for critique In the recent Forge Birthday calebrations, I made a couple of promises.
One of these was to design and release at least two free PDF games before the next Forge… In Indie Game Design Participants: Doug Ruff, MatrixGamer, Tobias.
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