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From Day One


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In Indie Game Design

6/6/2005 Gaerik: My First Game.... with no name.
Okay, I'm going to post my current Game Text in segments. As the Subject says, this is my first attempt at game design so be gentle with the virgin, please.…
In Indie Game Design
Participants: Gaerik, TonyLB, ChrisJaxn.


6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance?
Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,…
In Indie Game Design
Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.


6/5/2005 preludetotheend: Posting the rules all over, sorry for the long post.
Ok I changed things around quite a bit so I will re-post each part. Character Creation: Species: The first thing you do when creating a character you must know what…
In Indie Game Design
Participants: preludetotheend.


6/5/2005 KingstonC: [Orbit system] A rules light RPG, focused for troupe play
The Orbit system: A rules lite, exploration focused RPG where everyone can GM. The orbit system is my first attempt at developing a RPG rule set. It is designed for…
In Indie Game Design
Participants: KingstonC, TonyLB, Jasper.


6/3/2005 Addix: [Bedlham] New game - Introduction
Hi everybody! Well, this is my first post in The Forge, at last; it's now been a while I've been wandering here. Finally, here I am, coming with a project…
In Indie Game Design
Participants: Addix, xenopulse, TonyLB.


6/3/2005 Andrew Morris: [Group Therapy] Specific question on types of dice used
For my game, Group Therapy, players always roll four dice for everything. Each die represents a portion of their personality. The results of these rolls determine both success or failure…
In Indie Game Design
Participants: Andrew Morris, Gaerik, Jasper.


6/3/2005 WRPIgeek: Sufficiently Advanced
Hi everyone. Much like everyone else, I'm working on a new game. The working title is "Sufficiently Advanced," which plays off Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable…
In Indie Game Design
Participants: WRPIgeek, Gaerik, Harlequin, Walt Freitag, Sydney Freedberg, Allan.


6/3/2005 Allan: High School social structure
This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here…
In Indie Game Design
Participants: Allan, TonyLB, BrennaLaRosa.


6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change!
In the most recent Misery Bubblegum development thread, Callan posted: The next step is not to discover yourself, so much as to try and break yourself to fit in. Because…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.


6/2/2005 Ben Lehman: [Polaris] How to Demo
This is a discussion regarding my game Polaris, which is in late-stage editing and playtest right now. If you want to contribute, and need a copy of the rules to…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen, Miskatonic, Kesher, Gaerik, Harlequin.


6/1/2005 epweissengruber: Concept Map Creation Tools
These free tools might help designers plan rules, present rules to players, construct informative graphics for their publications, and allow the creation of Relationship Maps. http://cmap.ihmc.us/
In Indie Game Design
Participants: epweissengruber.


5/31/2005 Ben Lehman: [FafGame] This is a Good Game. This is the Best Game
I seem to have just acquired my first license, to develop a game based on FafBlog. The goal is to develop a role-playing style party game that would appeal…
In Indie Game Design
Participants: Ben Lehman, ethan_greer, Eero Tuovinen.


5/29/2005 reprobate: [Quirky Cops vs. Things From Beyond] Rules mock-up
A note on my design considerations before we start. The kinds of games I'm interested in are ones that tell a great genre story. Right now, the genre I'm interested…
In Indie Game Design
Participants: reprobate, Danny_K.


5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long)
This is the first draft of my RPG ruleset, the orbit system. Rotating GM Simulationist RPG (orbit system) Designer’s notes: The purpose of sim play is to explore. Historically, sim…
In Indie Game Design
Participants: KingstonC.


5/28/2005 tzunder: Gwenthia
I'd like to ask people to look at and comment on the shared world rpg setting Gwenthia. This is being developed under a CC licence and you might look at…
In Indie Game Design
Participants: tzunder, Eero Tuovinen.


5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker
This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long…
In Indie Game Design
Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.


5/24/2005 TonyLB: [Misery Bubblegum] Issues and personalizing situation
Previous Misery Bubblegum discussion here. Source of the ideas I'm about to discuss here. People started discussing, in the actual play thread, how you would support a system where people…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg.


5/24/2005 smc: Gm-less, cooperative, gamist pirate-era RPG
The following is an in-progress description of a cooperative, GM-less game I've been working on the last few days. This is very early stage, and I hope to add to…
In Indie Game Design
Participants: smc.


5/23/2005 bigcape: Character Creation versus Character Evolution
I am looking for some feedback on my choices in creating the A+ Fantasy game system: http://www.1km1kt.net/rpg/A_Plus_Fantasy.php I have decided to focus my questions a little bit in the hopes…
In Indie Game Design
Participants: bigcape, TonyLB, Andrew Morris.


5/23/2005 preludetotheend: items and vehicles
Stats: Each character has 6 main stats each starts at 8 and you may lower one in order to raise another at a one for one rate. The stats are…
In Indie Game Design
Participants: preludetotheend.


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Subsequent Topics
In Indie Game Design

6/7/2005 Bill_White: [Ganakagok] The Sun Also Rises
[url=http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf]Ganakagok[/url] is a game where characters play Inuit-like tribesmen who live on an island-sized iceberg and revere the Stars in a fantasy world where the Sun is rising after a…
In Indie Game Design
Participants: Bill_White, Andrew Morris.


6/9/2005 PlotDevice: Falling into a different layer of reality
Hi all. Lurker mostly, occasional speaker of half off-topic things, posting about something I am working on and hoping for some advice on. I won't go into specifics on the…
In Indie Game Design
Participants: PlotDevice, Troy_Costisick, Allan.


6/9/2005 Mirrenx: Have you all seen this?
Independent game - Cursed Empire,,,, new web site www.cursedempire.co.uk It has it all............... x
In Indie Game Design
Participants: Mirrenx.


6/10/2005 Resonantg: [Orion's Arm] Dice Mechanic questions
G'day all, first time poster, recent reader. I think this is the right place to post questions on a game system I'm working on so if it's not, please forgive…
In Indie Game Design
Participants: Resonantg, Gaerik, Selene Tan, Valamir, Troy_Costisick, c.


6/12/2005 kushinagi: The Broadening of the Horizons
Hullo hullo, Maybe I'm bored, maybe I'm glutton to punish myself, but for whatever reason, I've taken interest in Indie Game Design. I toyed with the idea before, but never…
In Indie Game Design
Participants: kushinagi, TonyLB, Technocrat13.


6/13/2005 Warren: Diceman: Initial Idea
After seeing this thread over in RPG Theory, and recently having read "The Dice Man" by Luke Rhinehart, this idea came, unbidden, into my head. I don't know what it…
In Indie Game Design
Participants: Warren, Resonantg, Technocrat13, BigElvis.


6/13/2005 Valamir: [Polaris] Key Phrases
I've had this thought following a number of Polaris play posts. I haven't been able to study the game since the old outdated version, but the key phrases seem to…
In Indie Game Design
Participants: Valamir, Bob Goat, Emily Care, Blankshield, Harlequin, Ben Lehman, Noon, hardcoremoose, Mike Holmes.


6/13/2005 Andrew Morris: [Schrodinger's War] GroupDesign update
Here's a document I created to help get interested posters up to speed on the GroupDesign project. I hope this makes it easier for people who haven't been involved to…
In Indie Game Design
Participants: Andrew Morris, Sydney Freedberg, ErrathofKosh, Troy_Costisick.


6/14/2005 Gaerik: [Andrew's Unnamed Game] Dice Mechanic
In my playtest, one of the slightly off things I noticed was that keeping up with how many and what type of dice to roll from the beginning of a…
In Indie Game Design
Participants: Gaerik, Jasper, Walt Freitag, Everspinner.


6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new?
First off, pleased to join the community. Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,…
In Indie Game Design
Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.


6/14/2005 MarkMeredith: Base Attributes
Okay, I'm looking at designing a D100 game (Roll low) but I need some names for Base Attributes. I don't want to pull a STR DEX CON INT WIS CHA…
In Indie Game Design
Participants: MarkMeredith, TonyLB, Technocrat13, indie guy, Jake Richmond, Resonantg.


6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool
Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out. Basic Mechanic: D100, roll low. Percentile system style. You'd…
In Indie Game Design
Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.


6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution
Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This…
In Indie Game Design
Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.


6/16/2005 Gaerik: Dual Resolution Systems
In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called…
In Indie Game Design
Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.


6/16/2005 Rob Donoghue: Playtest Guidelines
Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it. Here's the situation. We just started the…
In Indie Game Design
Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.


6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world
Hi everyone, Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,…
In Indie Game Design
Participants: Justin Marx, Troy_Costisick, PlotDevice.


6/16/2005 TonyLB: [Misery Bubblegum] Where do the dice all go?
So, having thought hard on all the good stuff said in the most recent Misery Bubblegum thread, I sat myself down and put together an actual draft ruleset. Man, this…
In Indie Game Design
Participants: TonyLB, Technocrat13, hix, Sydney Freedberg, TheCzech, Allan, 1of3, Shawn De Arment, Doug Ruff.


6/17/2005 bigcape: A+ Fantasy RPG - New Version Available
A+ Fantasy RPG - New Version Available A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over…
In Indie Game Design
Participants: bigcape, Noon, Valamir, Troy_Costisick, Radagar.


6/18/2005 unheilig studios: unheilig: an old soldier returns to the front.
Hi! some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me. anyway... for a few years, i was…
In Indie Game Design
Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.


6/19/2005 Del: Spacepunk RPG called Dark Soviet. Kick my games rear.
Hey there, please crit this. I have some specific questions at the end about where I'm headed with this. RPG Name: Dark Soviet Synopsis: A spacepunk near future RPG where…
In Indie Game Design
Participants: Del, GB Steve, Eero Tuovinen.


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