The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

6/25/2005 WRPIgeek: [Sufficiently Advanced] Quickstart Manual
Hello again. I decided to bang out a "quickstart manual" for S.A.. It's 32 pages long, counting the minimalist character sheet. Those of you interested in taking a look can…
In Indie Game Design
Participants: WRPIgeek, TonyLB, contracycle, Noon, MikeSands, Sydney Freedberg.


6/25/2005 Bluve Oak: Similar games?
Hi all, I'm concepting an RPG setting in a fantasy world of half human half insect creatures who are in conflict. The characters will be mostly humanlike (imagine normal people…
In Indie Game Design
Participants: Bluve Oak, 1of3, Trevis Martin, Ron Edwards, Troy_Costisick, Adam Dray, c.


6/25/2005 keroquack: newbie looking for feedback on system idea
I have an idea in mind for a general system that could be adapted to multiple settings, much like GURPS. The basic idea is that every stat or skill has…
In Indie Game Design
Participants: keroquack, Trevis Martin, Eero Tuovinen.


6/24/2005 Goatee Parchment: [Psyche] An Overview of my Psychic Thriller Game (Long Post)
Hello, everyone! :) I'm PJ, a 21-year-old guy from the Philippines, and this is an RPG I've been working on for about a couple of months. It's called "Psyche", and…
In Indie Game Design
Participants: Goatee Parchment, Andrew Morris, daMoose_Neo, Troy_Costisick.


6/22/2005 Dwolvesbane: Background Abilities for a D&D Gameworld (Long, sorry)
Im developing a system that uses rules similar to those for flaws but also gives the charachter access to Backgrounds (Positive) and Curses (Negative). The basic Idea is that giving…
In Indie Game Design
Participants: Dwolvesbane.


6/22/2005 LordCarter: Newbie Designer on the Verge. Looking for Tips...
Hello all, this is my first post on the Forge. From reading Ron's article, seems like he's got a good bead on the industry. I had some ideas for a…
In Indie Game Design
Participants: LordCarter, Ben Morgan.


6/22/2005 unheilig studios: plotting and scheming: must be in secret parlays?
so i want to do a game where stats are determined similarly to amber (ranked vs. the other players), but i do NOT want players to know where they stand...…
In Indie Game Design
Participants: unheilig studios, TonyLB, Technocrat13, Adam Dray, Doug Ruff, BigElvis, Vaxalon.


6/19/2005 Del: Spacepunk RPG called Dark Soviet. Kick my games rear.
Hey there, please crit this. I have some specific questions at the end about where I'm headed with this. RPG Name: Dark Soviet Synopsis: A spacepunk near future RPG where…
In Indie Game Design
Participants: Del, GB Steve, Eero Tuovinen.


6/18/2005 unheilig studios: unheilig: an old soldier returns to the front.
Hi! some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me. anyway... for a few years, i was…
In Indie Game Design
Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.


6/17/2005 bigcape: A+ Fantasy RPG - New Version Available
A+ Fantasy RPG - New Version Available A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over…
In Indie Game Design
Participants: bigcape, Noon, Valamir, Troy_Costisick, Radagar.


6/16/2005 TonyLB: [Misery Bubblegum] Where do the dice all go?
So, having thought hard on all the good stuff said in the most recent Misery Bubblegum thread, I sat myself down and put together an actual draft ruleset. Man, this…
In Indie Game Design
Participants: TonyLB, Technocrat13, hix, Sydney Freedberg, TheCzech, Allan, 1of3, Shawn De Arment, Doug Ruff.


6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world
Hi everyone, Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,…
In Indie Game Design
Participants: Justin Marx, Troy_Costisick, PlotDevice.


6/16/2005 Rob Donoghue: Playtest Guidelines
Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it. Here's the situation. We just started the…
In Indie Game Design
Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.


6/16/2005 Gaerik: Dual Resolution Systems
In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called…
In Indie Game Design
Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.


6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution
Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This…
In Indie Game Design
Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.


6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool
Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out. Basic Mechanic: D100, roll low. Percentile system style. You'd…
In Indie Game Design
Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.


6/14/2005 MarkMeredith: Base Attributes
Okay, I'm looking at designing a D100 game (Roll low) but I need some names for Base Attributes. I don't want to pull a STR DEX CON INT WIS CHA…
In Indie Game Design
Participants: MarkMeredith, TonyLB, Technocrat13, indie guy, Jake Richmond, Resonantg.


6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new?
First off, pleased to join the community. Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,…
In Indie Game Design
Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.


6/14/2005 Gaerik: [Andrew's Unnamed Game] Dice Mechanic
In my playtest, one of the slightly off things I noticed was that keeping up with how many and what type of dice to roll from the beginning of a…
In Indie Game Design
Participants: Gaerik, Jasper, Walt Freitag, Everspinner.


6/13/2005 Andrew Morris: [Schrodinger's War] GroupDesign update
Here's a document I created to help get interested posters up to speed on the GroupDesign project. I hope this makes it easier for people who haven't been involved to…
In Indie Game Design
Participants: Andrew Morris, Sydney Freedberg, ErrathofKosh, Troy_Costisick.


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Subsequent Topics
In Indie Game Design

6/27/2005 Lonoto: [MAGD] Well, here we go...
Well, this is the second time I've tried my hand at game designing. The first time didn't go to well, but that's OK, I think I've grown some since then,…
In Indie Game Design
Participants: Lonoto.


6/27/2005 LandonSuffered: LORE: Reward/Improvement Mechanic
Hello, folks! I am designing a game and have run into a small dilemma. I started designing a game close to a year ago and then put it on the…
In Indie Game Design
Participants: LandonSuffered, Gaerik, Troy_Costisick.


6/28/2005 WonderLlama: [Resurrection]A more traditional modern-day RPG with a twist
I have been working on Resurrection off and on for about 5 years now. The system is fairly close to complete, although I am still tweaking quite a few things,…
In Indie Game Design
Participants: WonderLlama.


6/28/2005 sayter: [Realm] Original fantasy setting [long!]
I've had this idea in my head, which has developed over the last several years bit by bit into its' current state. I have some issues in regard to keeping…
In Indie Game Design
Participants: sayter, Troy_Costisick, daMoose_Neo, Gaerik, Valamir, Andrew Morris, Simon Marks.


6/29/2005 JSDiamond: In-game character death resolution
I'm thinking of something like this for resolving character death in the "fantasy heartbreaker" I'm making. I think I might even add it to my existing opus. Here's the rules.…
In Indie Game Design
Participants: JSDiamond, Andrew Morris, TonyLB, Doug Ruff, Resonantg, Valamir, Nogusielkt, Justin Marx, daMoose_Neo, Jack Aidley, Master Marx, Stickman.


6/30/2005 Avalloc: Stonelinked:An Overview of my Fantasy Game (long)
Hi everyone, About the Game: Stonelinked is about a character spending his lifetime conquering a foe much greater than himself. The character when created has been wronged by a Nemesis…
In Indie Game Design
Participants: Avalloc, Troy_Costisick, Adam Dray.


6/30/2005 OddballE: GUILDS new game ( very long)
My game GUILDS is in playtesting phase. Right now it is just with people I know but soon it is going to go to a lager group of testers. I…
In Indie Game Design
Participants: OddballE, Troy_Costisick, daMoose_Neo.


7/2/2005 greyorm: Superheroes in Spaaaaace!
So, I was outside with the kids the other day, watching them jump on the neighbor's trampoline and wondering how best to drag them inside without them screaming their heads…
In Indie Game Design
Participants: greyorm, sayter, ironick, Lonoto, Eero Tuovinen, Marhault, Resonantg, Darcy Burgess, Stickman, Danny_K, WhiteRat, Allan, Bob McNamee, ADGBoss.


7/3/2005 bcook1971: [Story Steps] WWII Campaign - II of III
[url=http://indie-rpgs.com/viewtopic.php?t=15739&highlight=]Session I[/url]. (Though actual play, I thought this post would be better suited to this forum since play concerns an author-created system in development.) I had a good deal of…
In Indie Game Design
Participants: bcook1971.


7/3/2005 BigElvis: new game: working title [Power]
Setting out to create a bit of a dark rpg, I decided to try to create a game in which characters are powerful but at a price. I wanted this…
In Indie Game Design
Participants: BigElvis.


7/4/2005 Heraldic Game Design: [Outsider Chronicles] Thematic Conflict
Save the Ship or Follow the Prime Directive? Follow the School Rules or Break Them to Save the School? While working on the Outsider Chronicles, I had it suggested to…
In Indie Game Design
Participants: Heraldic Game Design.


7/4/2005 Frank T: [BARBAREN!] Reward and Advancement
This is a thread about my project BARBAREN!, a none-too-serious game about mighty Barbarians fucking and butchering their way through life. See my signature for the link to the original…
In Indie Game Design
Participants: Frank T, KingstonC, TonyLB, 1of3, Eero Tuovinen, Resonantg, Sydney Freedberg.


7/4/2005 fug01664: Buy Tramadol
Buy Tramadol http://www.uspillsource.com
In Indie Game Design
Participants: fug01664, BigElvis, John Kirk, Dr. Velocity.


7/5/2005 Bluve Oak: [Unamed] Play your own fantasy heartbreaker
Dagnabit! I’m sure I read a post about players creating their own setting the other day but I can’t for the life of me find it! If anyone could point…
In Indie Game Design
Participants: Bluve Oak, Vaxalon, Valamir, Master Marx.


7/6/2005 jasonm: [Skein] Playing a Family Across Generations
The design goal is to model things like the Laxdæla saga or the Godfather films, asian dynasties or fantasy monarchies, epic tales that span generations and encompass many heroes and…
In Indie Game Design
Participants: jasonm, contracycle, sayter, TonyLB, Andrew Morris, Master Marx.


7/6/2005 sayter: [Realm] Professions/Jobs/Classes
Brain is farting here...Now, in an open ended system like Realm has, where players select the skills they desire and whatnot and don't rely on random dice rolls akin to…
In Indie Game Design
Participants: sayter, Troy_Costisick, 1of3, xenopulse, Valamir, Nogusielkt, Resonantg.


7/6/2005 BrendanC: A Mechanic in need of a Game
On a recent road trip, I came up with a mechanic (or at least the start of one) to make running a game on a long car trip viable. Since…
In Indie Game Design
Participants: BrendanC.


7/6/2005 architect: Blending Strategy and Roleplay in Combat
I'm attempting to create a game in a world where combat moves quickly. Several rules and regulations, such as in DnD, I believe, slow down roleplay and lengthen combat that…
In Indie Game Design
Participants: architect, TonyLB, Valamir, Trevis Martin, bcook1971, Nogusielkt, tj333.


7/7/2005 architect: Living between the [Walls.] --Long Post--
[i]"All and all you're just another brick in the [b]wall.[/b]"[/i] [i]-Pink Floyd[/i] Between the cracks of reality that this world affords you, exist the vanishing places. Within your home, your…
In Indie Game Design
Participants: architect, Andrew Morris, sayter, unheilig studios, Tobias.


7/8/2005 Shim: Codewars? Don't be so cryptic...
I do not know if my project (Herein refered to as Codewars) counts as a traditional RPG, but it is a game. Codewars uses the wonderful medium of the internet…
In Indie Game Design
Participants: Shim, architect, Adam Dray.


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