Previous Topics In Indie Game Design 7/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps! - Brain Dump & feedback For those following the development of what was once "Dungeons for Dummies", The Imp Game, we're finally getting down to the meat of the original concept: maintaining a dungeon!
In… In Indie Game Design Participants: daMoose_Neo, Jasper.
7/22/2005 Lycaon_wolf: MUGS: Damage System Idea Hello all
I appoligize for lingering for so long but I have alot on my plate right now. This is my first post and I have a design idea to… In Indie Game Design Participants: Lycaon_wolf, indie guy, Nogusielkt, OddballE.
7/22/2005 Grand_Commander13: [Psi Punk (working title)] Getting the Narrativist feel Greetings again all. I come to you again asking for feedback on another game (one I'm liking the way it's working out so far). I just finished up a quick… In Indie Game Design Participants: Grand_Commander13, Troy_Costisick, Selene Tan, Eero Tuovinen.
7/21/2005 Dangerboy: QBase: Help/Encouragement [System Mechanic] Ok, it's been months, but I finally have most of it done. It was going to ne rules-lite, but it's moved well past that into rules-medium/heavy.
What I'm looking for:… In Indie Game Design Participants: Dangerboy, Nogusielkt, Adam Dray, Simon Marks.
7/20/2005 jdrakeh: [SURGE] General Feedback Wanted Following are the straight crunchy bits of my latest project, SURGE (Simple Universal Roleplaying Game Engine). These aren't meant to be anything more than a bare bones set of mechanics… In Indie Game Design Participants: jdrakeh, Sean, Jack Aidley, Ron Edwards.
7/19/2005 Resonantg: <OA/RPG> Damage system complexity G'day people.
Preliminary playtesting on the GAMM-D combat system for Orion's Arm RPG has hit a hiccup that I'm having a hard time smoothing out. Basically, we are looking at… In Indie Game Design Participants: Resonantg, ADGBoss.
7/19/2005 Jack Aidley: The Chanter Resolution System As part of a thread over on RPG.net I posted up a link to the resolution system from Chanter (Link here, and the dice mechanics here) and received the following… In Indie Game Design Participants: Jack Aidley, Matt, Technocrat13, Stickman, Justin Marx.
7/19/2005 incomitatum: Project ID: Breif Synopsis. I realise that this may be breif, vauge, and watered down, but a few of you have asked, "What is your game about"?
Well I have considered (even though I… In Indie Game Design Participants: incomitatum.
7/19/2005 Jake Richmond: CrossRoads Free Tryout Rules Hi. I'm Jake Richmond, the Art Director from Arcadiam Games. We've got a Free Tryout Kit available at our website (crossroads-rpg.com) in the Resources section. It's a set of quick… In Indie Game Design Participants: Jake Richmond, Clinton R. Nixon, contracycle, Travis Brown, Trevis Martin.
7/18/2005 Frank T: [BARBAREN!] Ballancing the combat system Warning: This is getting to the nasty maths, numbers and details. Check out my write-up of the game concept, especially the combat mechanics at 4.2. You'll need to cross-check because… In Indie Game Design Participants: Frank T, Valamir.
7/18/2005 Biggles: [H3] Initial ideas [Long!] Hi all,
This is my first attempt at creating my own RPG. I'm really jazzed about the setting and some in-game concepts (like how skills and equipment are gotten), but… In Indie Game Design Participants: Biggles, Selene Tan, xenopulse.
7/18/2005 Technocrat13: [FH8] Playtest PDF online You can find it here.
While I'll enjoy and appreciate any kind of feedback there are a couple specific things I'd like to hear back from anyone who reads it… In Indie Game Design Participants: Technocrat13, Jack Aidley, Ron Edwards, xenopulse, greyorm, BigElvis.
7/17/2005 incomitatum: Project ID: Core Mechanics. Hello all,
I have been lurking around the Forge and have learned quite a bit. I lurk around on some other forums and have learned much less from them (the… In Indie Game Design Participants: incomitatum, OddballE, Troy_Costisick, Walt Freitag.
7/15/2005 sayter: [Realm] Mechanic details and queries [LONG!!!] The last week or so has been spent fililng details out on the world in which my game is set, but also I have devoted a portion of this time… In Indie Game Design Participants: sayter, Adam Dray, Dangerboy, Nogusielkt.
7/15/2005 FLEB: Mechanics: How Derivative is Too Derivative, and am I? Well, first off, I hope I'm with in the bounds of this thread here. This is for a game mechanic I'm developing, although I'm still in the infant first-draft stages… In Indie Game Design Participants: FLEB, Eero Tuovinen, Ron Edwards, Adam Dray.
7/15/2005 Dangerboy: Divinity and Damnation [Setting idea] Posted this on rpg.net and one poster didn't like the religious terms (orginally called Nephilim). In an effort to just focus on the story, I changed the terms to some… In Indie Game Design Participants: Dangerboy, architect, Amomentarylapseofsanity, sayter, 1of3.
7/14/2005 Nick: A Couple Questionable Mechanics in [Disparate World]- long Greetings Forge,
I've not been around long, and this is my first post about something I made... so thanks for reading it, and please try to keep critiques or comments… In Indie Game Design Participants: Nick, architect.
7/14/2005 Palaskar: Should I replace my basic resolution mechanic with this one? I have a 'nifty' mechanic for detailed resolution and I wondered if it was good enough to replace the core resolution mechanic with. I ask because I was prodded into… In Indie Game Design Participants: Palaskar, OddballE.
7/14/2005 Frank T: [BARBAREN!] Updated test version (long) Hi,
this is an update on my write-up for my current project, BARBAREN!. You can find a more detailed version in German language here, but it is an older version… In Indie Game Design Participants: Frank T, 1of3, Sydney Freedberg, Lonoto, Valamir, Sean, Ron Edwards.
7/13/2005 Demonspahn: [Aware] mechanics feedback- longish Hi everyone,
A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's… In Indie Game Design Participants: Demonspahn, xenopulse.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/25/2005 Levi Kornelsen: Building Ruritania: 1844 - Any Advice? I'm currently in the midst of writing a game set in 1844, in the state of Ruritania (a fictional state first found in the novel Prisoner of Zenda). A "stolen… In Indie Game Design Participants: Levi Kornelsen, Alan.
7/26/2005 Justin Marx: [7W] Looking for similarly themed games for analysis Hi, going from one of Mike's Standard Rants (Concept's are a Dime a Dozen) it struck me I really want to know possible answers to this question but I have… In Indie Game Design Participants: Justin Marx, Sydney Freedberg, PlotDevice, erithromycin, Gaerik.
7/26/2005 inthisstyle: [Fifth World - TSOY Variant] Taint Mechanic for "Outside" Acts I am working on a variant of The Shadow of Yesterday called The Fifth World. In this game, characters are all members of a community loosely based on SouthWest Native… In Indie Game Design Participants: inthisstyle, timfire, Clinton R. Nixon.
7/27/2005 Trevis Martin: [Regency Park] Playing Card Resolution and Statistics -Help? Hi Folks
I've been working in bits and pieces on my game Regency Park. It is a Game of love, marraige and social drama set during the English Regency period… In Indie Game Design Participants: Trevis Martin, Thededine, MikeSands, Warren, Black Iris Dancer, Walt Freitag.
7/29/2005 Sifolis: "Blood Bounty: Ultra Violent & Rated R Hello.
Well I have ghosted this site for the past year, wating, watching, thinking...thinking on the subject of how to introduce myself and my game. So this thred marks the… In Indie Game Design Participants: Sifolis, Ron Edwards, FzGhouL, Trevis Martin, erithromycin, daMoose_Neo, Selene Tan, Walt Freitag.
7/31/2005 PlotDevice: Game Chef 2005: Winner announced! Hi all!
A few years ago the Game Chef challenge grew out of the Forge Boards. This year, it took a step into the larger world and the competition took… In Indie Game Design Participants: PlotDevice, Miskatonic, ADGBoss.
7/31/2005 garapata: SWITCH - a game of changing genres Okay, here's the game I have playtested and though of expanding here, to one day share as a free PDF online.
SWITCH : Is a role-playing game meant to be… In Indie Game Design Participants: garapata, matthijs, Sifolis, Ice Cream Emperor.
7/31/2005 Sifolis: Blood Bounty description Game Name:
Genre: Bloody sci-fi action comedy.
Published: no
Years in development or since published 10-13 depending on what you count as played.
Pages: now 200, thought to be in… In Indie Game Design Participants: Sifolis.
8/1/2005 Black Iris Dancer: [Logos] When you look at enough character sheets, they become... words... It's been a while since my last post here. Suffice to say, I have not failed to be working on game-related stuff in the interim.
My current project is Twilight,… In Indie Game Design Participants: Black Iris Dancer, brainwipe, Clinton R. Nixon, Matt Wilson, Joshua BishopRoby.
8/1/2005 Adam Dray: [Trapped!] 24 Hour Submission for critique I recently completed Trapped!, my submission for the 24 Hour RPG challenge. I'd love to get a critique and recommendations. Here's a summary:
Trapped! is a comedic horror role-playing game.… In Indie Game Design Participants: Adam Dray, garapata.
8/2/2005 Lycaon_wolf: character creation: random or point allocation I would like to know everyones opion on character creation. When you sit down with a game and start designing your characters do you prefer to use random (D&D) or… In Indie Game Design Participants: Lycaon_wolf, Nathan P., Sifolis, Ben Lehman, Jack Aidley.
8/2/2005 Melciber: [Visions of Gaslight] Character Sheet Draft, for Critique and Suggestions. Title says most of it actualy, here is a link to the image(keep in mind I have a High res version still inPhotoshop, and this is a draft, so its… In Indie Game Design Participants: Melciber, Nathan P., Jack Aidley, Balbinus, Joshua BishopRoby.
8/2/2005 Dilan W.: i need tons of help hey,
I am new at this and dont know how to start, i want to make a rpg for the internet. I already know what I want it to be… In Indie Game Design Participants: Dilan W., Jack Aidley, Justin Marx, Sifolis, Adam Dray.
8/2/2005 Gaerik: Including Social Issues in the Rulebook. I've noticed that many "mainstream" RPGs tend to ignore the fact that role-playing is a social activity and that if the social context the game is built on is flawed… In Indie Game Design Participants: Gaerik, Adam Dray, Andrew Morris, Jack Aidley, Frank T, Miskatonic, btrc, Bankuei, xenopulse, AlexGrim, Alan, Jake Richmond, Marco, Joshua BishopRoby, James Holloway, timfire.
8/3/2005 rrr: [Final Day] overview of a new game with some design questions Hello all.
*deep breath*
Well here it is, my game. I started designing this a while ago, after the idea just popped into my head thinking about what would you… In Indie Game Design Participants: rrr, Justin Marx, Adam Dray.
8/3/2005 ADGBoss: Jackals & Hounds (Game Chef 2005 Entry): Impressions Hello all, I wanted to share my 2005 Game Chef Entry here at the Forge now that the competition is officially over. You can find a link to the PDF… In Indie Game Design Participants: ADGBoss.
8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes.
Alright,… In Indie Game Design Participants: FzGhouL, Walt Freitag.
8/4/2005 FzGhouL: [Speed & Spirit] Defense Hello,
Speed and Spirit is a tactical RPG.
Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from… In Indie Game Design Participants: FzGhouL, Selene Tan.
8/4/2005 Crackerjaque: (One Hour RPG) "Shooters!" Exploitive Drugpunk Action! This is an RPG I made in an hour. Please critique, comment, and feel free to print out and playtest with your gaming buddies over some beer and pretzels.
The… In Indie Game Design Participants: Crackerjaque.
8/5/2005 preludetotheend: No name but I finaly got a good mechanic! Ok first off stats: Each stat starts at 3 by lowering one you may raise another. Stats never change they represent the leaps and bounds your character must make through… In Indie Game Design Participants: preludetotheend, Jasper, Andrew Morris.
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