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From Day One


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In Indie Game Design

8/5/2005 preludetotheend: No name but I finaly got a good mechanic!
Ok first off stats: Each stat starts at 3 by lowering one you may raise another. Stats never change they represent the leaps and bounds your character must make through…
In Indie Game Design
Participants: preludetotheend, Jasper, Andrew Morris.


8/4/2005 Crackerjaque: (One Hour RPG) "Shooters!" Exploitive Drugpunk Action!
This is an RPG I made in an hour. Please critique, comment, and feel free to print out and playtest with your gaming buddies over some beer and pretzels. The…
In Indie Game Design
Participants: Crackerjaque.


8/4/2005 FzGhouL: [Speed & Spirit] Defense
Hello, Speed and Spirit is a tactical RPG. Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic
Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes. Alright,…
In Indie Game Design
Participants: FzGhouL, Walt Freitag.


8/3/2005 ADGBoss: Jackals & Hounds (Game Chef 2005 Entry): Impressions
Hello all, I wanted to share my 2005 Game Chef Entry here at the Forge now that the competition is officially over. You can find a link to the PDF…
In Indie Game Design
Participants: ADGBoss.


8/3/2005 rrr: [Final Day] overview of a new game with some design questions
Hello all. *deep breath* Well here it is, my game.  I started designing this a while ago, after the idea just popped into my head thinking about what would you…
In Indie Game Design
Participants: rrr, Justin Marx, Adam Dray.


8/2/2005 Gaerik: Including Social Issues in the Rulebook.
I've noticed that many "mainstream" RPGs tend to ignore the fact that role-playing is a social activity and that if the social context the game is built on is flawed…
In Indie Game Design
Participants: Gaerik, Adam Dray, Andrew Morris, Jack Aidley, Frank T, Miskatonic, btrc, Bankuei, xenopulse, AlexGrim, Alan, Jake Richmond, Marco, Joshua BishopRoby, James Holloway, timfire.


8/2/2005 Dilan W.: i need tons of help
hey, I am new at this and dont know how to start, i want to make a rpg for the internet. I already know what I want it to be…
In Indie Game Design
Participants: Dilan W., Jack Aidley, Justin Marx, Sifolis, Adam Dray.


8/2/2005 Melciber: [Visions of Gaslight] Character Sheet Draft, for Critique and Suggestions.
Title says most of it actualy, here is a link to the image(keep in mind I have a High res version still inPhotoshop, and this is a draft, so its…
In Indie Game Design
Participants: Melciber, Nathan P., Jack Aidley, Balbinus, Joshua BishopRoby.


8/2/2005 Lycaon_wolf: character creation: random or point allocation
I would like to know everyones opion on character creation.  When you sit down with a game and start designing your characters do you prefer to use random (D&D) or…
In Indie Game Design
Participants: Lycaon_wolf, Nathan P., Sifolis, Ben Lehman, Jack Aidley.


8/1/2005 Adam Dray: [Trapped!] 24 Hour Submission for critique
I recently completed Trapped!, my submission for the 24 Hour RPG challenge. I'd love to get a critique and recommendations. Here's a summary: Trapped! is a comedic horror role-playing game.…
In Indie Game Design
Participants: Adam Dray, garapata.


8/1/2005 Black Iris Dancer: [Logos] When you look at enough character sheets, they become... words...
It's been a while since my last post here. Suffice to say, I have not failed to be working on game-related stuff in the interim. My current project is Twilight,…
In Indie Game Design
Participants: Black Iris Dancer, brainwipe, Clinton R. Nixon, Matt Wilson, Joshua BishopRoby.


7/31/2005 Sifolis: Blood Bounty description
Game Name: Genre: Bloody sci-fi action comedy. Published: no Years in development or since published 10-13 depending on what you count as played. Pages: now 200, thought to be in…
In Indie Game Design
Participants: Sifolis.


7/31/2005 garapata: SWITCH - a game of changing genres
Okay, here's the game I have playtested and though of expanding here, to one day share as a free PDF online. SWITCH : Is a role-playing game meant to be…
In Indie Game Design
Participants: garapata, matthijs, Sifolis, Ice Cream Emperor.


7/31/2005 PlotDevice: Game Chef 2005: Winner announced!
Hi all! A few years ago the Game Chef challenge grew out of the Forge Boards. This year, it took a step into the larger world and the competition took…
In Indie Game Design
Participants: PlotDevice, Miskatonic, ADGBoss.


7/29/2005 Sifolis: "Blood Bounty: Ultra Violent & Rated R
Hello. Well I have ghosted this site for the past year, wating, watching, thinking...thinking on the subject of how to introduce myself and my game. So this thred marks the…
In Indie Game Design
Participants: Sifolis, Ron Edwards, FzGhouL, Trevis Martin, erithromycin, daMoose_Neo, Selene Tan, Walt Freitag.


7/27/2005 Trevis Martin: [Regency Park] Playing Card Resolution and Statistics -Help?
Hi Folks I've been working in bits and pieces on my game Regency Park.  It is a Game of love, marraige and social drama set during the English Regency period…
In Indie Game Design
Participants: Trevis Martin, Thededine, MikeSands, Warren, Black Iris Dancer, Walt Freitag.


7/26/2005 inthisstyle: [Fifth World - TSOY Variant] Taint Mechanic for "Outside" Acts
I am working on a variant of The Shadow of Yesterday called The Fifth World. In this game, characters are all members of a community loosely based on SouthWest Native…
In Indie Game Design
Participants: inthisstyle, timfire, Clinton R. Nixon.


7/26/2005 Justin Marx: [7W] Looking for similarly themed games for analysis
Hi, going from one of Mike's Standard Rants (Concept's are a Dime a Dozen) it struck me I really want to know possible answers to this question but I have…
In Indie Game Design
Participants: Justin Marx, Sydney Freedberg, PlotDevice, erithromycin, Gaerik.


7/25/2005 Levi Kornelsen: Building Ruritania: 1844 - Any Advice?
I'm currently in the midst of writing a game set in 1844, in the state of Ruritania (a fictional state first found in the novel Prisoner of Zenda).  A "stolen…
In Indie Game Design
Participants: Levi Kornelsen, Alan.


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Subsequent Topics
In Indie Game Design

8/5/2005 inoir: [In Memory] An RPG Add On
Here is a recent RPG rules add on I've been tinkering with.  I don't really know if it fits into this forum, but I thought I would try it anyway. …
In Indie Game Design
Participants: inoir, TonyLB, matthijs, Gaerik, Technocrat13, Ron Edwards, Ben Lehman, Adam Dray, Andy Kitkowski, garapata.


8/5/2005 Warren: [Big Brother] Introduction & winning the audience's favour
Hello all. I'm toying with an idea to create a very mainstream RPG based on the "Big Brother" TV show. I'm not sure how much of a legal mess I…
In Indie Game Design
Participants: Warren, Vaxalon, Justin Marx, Sifolis, lumpley, Jonas Karlsson, matthijs.


8/6/2005 b00jum: [PlotPoint] - Game Design/Introduction
before I give a write up of a kid-friendly rpg that I designed, I thought I'd give some general design goals and ask if anyone knows of a system that…
In Indie Game Design
Participants: b00jum, Nogusielkt, Adam Dray, Gaerik, Ben Lehman, Joshua BishopRoby, GaryTP.


8/7/2005 Melciber: [VoG] What should go in a character creation chapter?
So I was working on the character creation chapter for the current draft of VoG... and it occured to me that I'm nearly done, and save for a few lists…
In Indie Game Design
Participants: Melciber, Alan, FzGhouL.


8/9/2005 Adam Dray: [Verge] How much genre background?
For Verge, I'm writing an opening chapter that explains some of the history of cyberpunk, post-cyberpunk, and transhumanism; talks about the memes and tropes; and explains things players can do…
In Indie Game Design
Participants: Adam Dray, Andy Kitkowski, Ron Edwards, timfire, Sifolis, Ben Lehman.


8/9/2005 OddballE: A update to the game formally called GUILDS
This is an update to my game called GUILDS.  The first thing is the game will no longer be called GUILDS.  It might be called “FATES REALM” or “REALM OF…
In Indie Game Design
Participants: OddballE, Matt Snyder, matthijs, Technocrat13, Adam Dray, Ron Edwards.


8/9/2005 Nathan P.: [Carry] Burdens
Carry was my Iron Game Chef 2005 entry. You can see the .pdf here and the first playtest thread here. I'm responding to some comments from that thread on this…
In Indie Game Design
Participants: Nathan P., xenopulse.


8/10/2005 Resonantg: <OA/RPG> Memetics in Orion's Arm
Larry Lade suggested that I start another thread on the topic of Memetics here so specific discussions, pertinent to the gaming world could be discussed.  Since Orion's Arm is a…
In Indie Game Design
Participants: Resonantg, xenopulse, James Holloway, Miskatonic, contracycle.


8/11/2005 SlurpeeMoney: [Gifted] 24 Hour Submission for Critique
Alright. So I've been kicking this idea around for a lot longer than 24 hours, but I got sick of it sitting in my head and gave myself a definite…
In Indie Game Design
Participants: SlurpeeMoney, Adam Dray, Nathan P..


8/11/2005 Ron Edwards: [Doctor Chaos] Cards, bad guys
Hi everyone, I had an idea for a game a couple of weeks ago, which I think will scrub out the final need for "must satisfy adolescent issue via Color"…
In Indie Game Design
Participants: Ron Edwards, Simon Marks, Miskatonic, TonyLB, Eero Tuovinen, Dantai, Bankuei, Matt Wilson.


8/12/2005 Master Marx: PCs as money makers? Introducing money making in your RPG
Hi all. I am sure this must have been done sometime, but I can't think of any game right now. If not, how would one simulate PCs running businesses in…
In Indie Game Design
Participants: Master Marx, Jack Aidley, TonyLB, James Holloway, Frank T, Sifolis, xenopulse, Ron Edwards, Justin Marx, Adam Dray.


8/13/2005 Jonas Karlsson: [The Tavern] Introduction and player engagement
Several things I've read and written lately have collided in my brain, spawning an idea of a game. I usually get random ideas that don't go beyond a set of…
In Indie Game Design
Participants: Jonas Karlsson, PrzeSzkoda, daMoose_Neo, Ron Edwards, jasonm, Albert of Feh.


8/15/2005 Kesher: [dungeonkind] Otherkind meets my breaking heart...
This game was written as a tangent while in the course of working on another much larger and more complicated game, which uses Vincent Baker’s lovely Otherkind rules (http://www.septemberquestion.org/lumpley/other.html) as…
In Indie Game Design
Participants: Kesher, Miskatonic, Clinton R. Nixon, Joshua BishopRoby, Alex Johnson, Landon Darkwood, lumpley.


8/15/2005 Bandari: [Saint Sever] mechanics for an iron age game
Hi all, this is my first post, so an introduction is in order. My name is Luka*, I've been playing and GMing rpgs for 10 years or so and this…
In Indie Game Design
Participants: Bandari, greyorm, Balbinus, Adam Dray.


8/15/2005 RobNJ: [You're It] Conflict/task resolution system
I'm thinking of designing a near-future fascist utopian game of juvenile delinquency called You're It!  I have some ideas worked out but I want to wait a bit before elaborating…
In Indie Game Design
Participants: RobNJ, TonyLB, Gaerik, Andrew Morris, Alan, Technocrat13, Paka.


8/15/2005 Dangerboy: Artis [Game setting for QBase System]
I got one reply about my mechanic not having a setting to wrap around it, so I thought I'd post up my treatment on the game setting. This is pretty…
In Indie Game Design
Participants: Dangerboy, Troy_Costisick, Adam Dray.


8/17/2005 Simon Marks: [Can't? Won't] Resolutions, Complications, Hiccups, Faliures and Traits
Ok, so you guys have all inspired me (Yay you!) and over on my blog I have posted up an example of play I thought about reposting it…
In Indie Game Design
Participants: Simon Marks, Adam Dray, xenopulse.


8/17/2005 jasonm: [Fire Moon] Gradually ramping up disaster
So I'm revising one of my Game Chef entries, The Governor's Report Concerning the Doomed Assault on the Fire Moon.  You can see the revision here if interested:  http://www.meekmok.com/sassy/games/fire_moon/ One…
In Indie Game Design
Participants: jasonm, TonyLB, Nathan P., Frank T.


8/17/2005 Paganini: Combat System Inklings - Part 1
So, I've had this idea for a combat system bopping around in my brain for a while. The idea is to have the combat system be a sub-module in the…
In Indie Game Design
Participants: Paganini, Alex Johnson, Hereward The Wake, contracycle.


8/18/2005 Jonas Karlsson: [The Tavern] Conflict resolution and damage
I’m spending all the time thinking about this game now, but the solution to my problems keeps eluding me. The first thread, with the description of the game, is here.…
In Indie Game Design
Participants: Jonas Karlsson, jasonm, 1of3.


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