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From Day One


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In Indie Game Design

3/23/2002 Bailey: Wargaming Stuff
Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and…
In Indie Game Design
Participants: Bailey, Rich Forest, Ron Edwards.


3/23/2002 Kenway: Backwards Signs idea
I just looked at the local library's copy of Over The Edge again and it got me thinking about the idea of Signs (a descriptive physical trait or mannerism you…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards, Fabrice G..


3/23/2002 Sidhain: Superhero Game
Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born…
In Indie Game Design
Participants: Sidhain, Andrew Martin.


3/22/2002 Matt Gwinn: Your Ideal System
There's been much mention on the Forge about game systems satisfying the needs of the players, but I haven't heard much from Forge members about their specific needs. What would…
In Indie Game Design
Participants: Matt Gwinn, Mike Holmes, Ron Edwards, Laurel, xiombarg, Andrew Martin, Le Joueur, hardcoremoose.


3/21/2002 DarqPhire: Dice system for a new RPG
I have been debating for a while about what kind of die system to use with my new RPG that I am creating.... What system have you all found to…
In Indie Game Design
Participants: DarqPhire, mallninja0088, Andrew Martin, Ron Edwards, Jack Spencer Jr.


3/21/2002 Matt Gwinn: The Keys of Solomon
About four years ago Moose and I started work on a game called the keys of Solomon. We came up with some great stuff for it, but as time went…
In Indie Game Design
Participants: Matt Gwinn, Mike Holmes.


3/21/2002 rafael: fear and loathing
i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all. i am thinking that horror is a…
In Indie Game Design
Participants: rafael, Mike Holmes, Laurel, Paul Czege.


3/19/2002 xiombarg: Rise Again (second draft, complete with system)
"At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their…
In Indie Game Design
Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.


3/18/2002 Sidhain: Hosting et. al.
Well, I've been working on a Superhero game, one whose fundamental ideal is to create the /drama/ of comic books. (Rather as many current on the market superhero games address--the…
In Indie Game Design
Participants: Sidhain, Laurel, Adam.


3/18/2002 Paul Czege: that ain't no profiling thread
Hey, Inspired by the profiling thread that's going great guns over in Actual Play forum... What three languishing game concepts had such potential in your mind that you wish…
In Indie Game Design
Participants: Paul Czege, Matt, Le Joueur, Cynthia Celeste Miller, xiombarg, Robert Leal, hardcoremoose, Petter Sandelin, Clinton R. Nixon, Tim Denee.


3/17/2002 5DP: B&B released by 5DP!
[b]Brains & Brawn Basic Edition[i]TM[/i] is now available for download![/b] Sure, you had fun playing Battle Scarred Veterans Go Hiking[i]TM[/i], Or maybe you just had fun scoffing at us when…
In Indie Game Design
Participants: 5DP, Jared A. Sorensen, joshua neff, Ron Edwards, Valamir.


3/16/2002 Bankuei: The Stakes
Here's some gamist mechanics for the hell of it. I'm not sure what I'd use this for, but feel free to comment Characters are defined by skills and traits. A…
In Indie Game Design
Participants: Bankuei, Walt Freitag, Valamir.


3/15/2002 xiombarg: Rise Again
I have this idea in my head for a game called "Rise Again." I have a background and a Premise, but I need some feedback on mechanics that would feed…
In Indie Game Design
Participants: xiombarg, Bankuei, Sidhain, Valamir, Laurel, erithromycin, Bill_White, Ron Edwards, Ring Kichard.


3/15/2002 www.bionicbros.de: SOBRPG - Alife Language
Within March-April 2002 we have opened a window to an evolutionary programming language.The language is purely symbolic is used to guide new cluster gaming system. It is clearly different than…
In Indie Game Design
Participants: www.bionicbros.de, C. Edwards, Laurel, Zak Arntson.


3/15/2002 Laurel: An RPG NPO success story
http://www.betterworldroleplaying.org/ Compare the feel of this to the feel of IGO. Its a success story for the RPG community, in my opinion. Look at the differences in goals, in presentation.…
In Indie Game Design
Participants: Laurel.


3/15/2002 Jack Spencer Jr: If your interested, the IGO
I'm not sure if this is the forum for this but I have faith it will be moved if it's not. I received this in an email so I post…
In Indie Game Design
Participants: Jack Spencer Jr, Clinton R. Nixon, Ron Edwards, Valamir, Zak Arntson, Blake Hutchins, Laurel, Dav, JSDiamond.


3/15/2002 quozl: D6 System
Does anyone know if it is all right to create games in WEG's D6 system? I've noticed a lot of free games out there using it and am wondering if…
In Indie Game Design
Participants: quozl, Valamir, Clinton R. Nixon, Ron Edwards, Zak Arntson, Blake Hutchins, Dav, J B Bell.


3/14/2002 Steve Dustin: Tribe Creation
I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with…
In Indie Game Design
Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.


3/14/2002 Bailywolf: A dice-heavy Gamist romp
I've been toying with a conflict engine involving dice pools for a month or two, and just looked back over my notes. I've posted some of the proto-ideas hereabouts before,…
In Indie Game Design
Participants: Bailywolf, Mike Holmes, Valamir, Ron Edwards, Walt Freitag, Bankuei, contracycle.


3/13/2002 Nathan: Don't Blame Me If I Like to Watch Two Wizards GET IT ON!!
Okay, besides the somewhat curious subject of this post, this is just a quick note to everyone to share some thoughts about Eldritch Ass Kicking, my latest personal masterpiece. :)…
In Indie Game Design
Participants: Nathan, Andrew Martin, Bailywolf.


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In Indie Game Design

3/23/2002 Bankuei: Redline
Here's some background and concept: Redline You will never own these streets. These streets will own you till your grave. But you are a willing slave, coursing through the city…
In Indie Game Design
Participants: Bankuei, xiombarg, Bailywolf, Mike Holmes, Ron Edwards, Jared A. Sorensen, Rich Forest, Matt Steflik.


3/24/2002 Jared A. Sorensen: Backwards superpowers
Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes. Randomly generate some weaknesses (defined in game terms), then the player assigns…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Gwinn, Kenway.


3/24/2002 Butch: system design for 2 different games
Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to…
In Indie Game Design
Participants: Butch, Mike Holmes, Ron Edwards.


3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published!
I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


3/25/2002 Bailey: Men Of Teak
Here's the basics for my video game/Road House beat em up rpg. It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out…
In Indie Game Design
Participants: Bailey, Rich Forest.


3/26/2002 Dav: Unfortunate Destinies
Hey all; I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing…
In Indie Game Design
Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.


3/26/2002 Clinton R. Nixon: Funny games (and the Temple of Ass)
I'm starting to dread the fact that "funny games" are coming back into vogue. I recently had a discussion at my local game store about this: a patron and the…
In Indie Game Design
Participants: Clinton R. Nixon, Valamir, Mike Holmes, unodiablo, Walt Freitag, Matt Steflik, Le Joueur, Zak Arntson, xiombarg, Matt, Jared A. Sorensen, Mytholder, Jack Spencer Jr, Bailey.


3/26/2002 FruitSmack!: This is bugging the S*** out of me!
Maybe someone can answer this: Why are lots of people going nuts over Godlike? Just a question. I read through it and it was OK in that Par kinda way.…
In Indie Game Design
Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.


3/26/2002 Tim C Koppang: Who Influences You?
And I will again try my hand at design... http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


3/27/2002 Matt Steflik: Cola Wars
Hey there, A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about…
In Indie Game Design
Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.


3/27/2002 Dav: C&C
All; Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at davharnish@hotmail.com, and…
In Indie Game Design
Participants: Dav, Clinton R. Nixon, xiombarg, Gordon C. Landis, contracycle.


3/28/2002 Tim C Koppang: Influence with a Premise
Mike Holmes rightfully raised the question about the game I'm currently working on: "I don't see what the premise is." You can find the previous thread at: http://www.indie-rpgs.com/forum/viewtopic.php?t=1709 The game…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Laurel, rafael.


3/28/2002 wyrdlyng: Seeking general idea feedback (Long)
Note: My thoughts whirl about me like a psychokinetic storm. Please let me know if I'm not making any sense. Everything is a work in progress. I have the basic…
In Indie Game Design
Participants: wyrdlyng, Nathan, Matt Snyder, Laurel, Bill_White, Mike Holmes, Wolfen, Kenway.


3/29/2002 Ace: A conundrum High Magic Low Impact Fantasy
I have a conundrum for you. I would like to convert my fantasy game world Midrea to a "real" flavor. Over the years I have experimented with various RPG systems…
In Indie Game Design
Participants: Ace, Mike Holmes, Sidhain, Jake Norwood, Ron Edwards, contracycle.


3/30/2002 Furcifer: My Brain Scored a Critical Hit on Reality!
Now that I've got your attention, I'll go on at length about something AND BEND YOU TO MY WICKED WILL! Actually, no. On with the content. Last night, I was…
In Indie Game Design
Participants: Furcifer, Andrew Martin, Sidhain, Ron Edwards, Matt Gwinn, Bob McNamee, lumpley, Mithras.


3/31/2002 Wolfen: A new face with a new game
Um, Hi. Name's Lance, and I just found my way to the Forge a few days ago. However, I've been working on my own roleplaying game for a couple years,…
In Indie Game Design
Participants: Wolfen, Bailey, Mike Holmes, Ron Edwards, Brian Hose, Valamir.


4/1/2002 Christoffer Lernö: Dealing with 2 weapon combo in combat system
I'm trying to figure out how to deal with the usage of 2 weapons in combination in my combat system. The main engine of the combat system is all worked…
In Indie Game Design
Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Bankuei, Wolfen, Jake Norwood, Brian Hose, Le Joueur, contracycle, Ron Edwards.


4/2/2002 Christoffer Lernö: A hand-to-hand combat system - good 'nuff?
Intention: providing a fast, many-optioned, deadly system for hand-to-hand combat within a fantasy setting which also contains martial arts. Hand-to-hand combat: 1. You have a general weapon skill rating running…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, Ron Edwards.


4/2/2002 Tyrant: The Hive
This is still very much in the development phase: and this is just a quick note The basic premise is that everyones reality is different, that the mind is capable…
In Indie Game Design
Participants: Tyrant, Mike Holmes, Ron Edwards, George Pletz, Laurel, Jürgen Mayer, contracycle, Wolfen, Garbanzo.


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