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From Day One


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In Indie Game Design

9/29/2005 Kynn: [WMHS] Mind Over Alma Mater
To get myself back in the mindset of writing for Wandering Monsters High School, I spent a couple hours tonight writing up a quick six-page PDF file that adds psionics…
In Indie Game Design
Participants: Kynn.


9/29/2005 Ron Edwards: [Rats in the Walls] Ronnies feedback
Hello, Time for some feedback for a winner! As games rolled in, Rats in the Walls was the first entry to make me sit up and say "Wins," without any…
In Indie Game Design
Participants: Ron Edwards, Wolfen, Sydney Freedberg.


9/29/2005 JSDiamond: All's quiet... second draft pdf
Here is the second draft with the suggestions by Ron and Callan.  I've yet to work out the modifier value tweaks. http://www.orbit-rpg.com/alls_quiet2.pdf  
In Indie Game Design
Participants: JSDiamond, Selene Tan.


9/28/2005 Jediblack: Eloquence Fantasy Roleplaying Game
Hi folks, I wrote this little (one page) rpg. It's a parody, nothing more than a joke, but I think it's amusing. I tried to insert "table mechanics"…
In Indie Game Design
Participants: Jediblack, Mike Holmes.


9/28/2005 Tobaselly: [Fate Walkers] New Game Concept. Please abuse. :)
I was thinking of a basic narrative competative game that i'm calling Fate Walkers right now. There is no storyteller/GM person in the game and the game mechanics are half…
In Indie Game Design
Participants: Tobaselly, Halzebier, Mike Holmes, Arturo G., Joshua BishopRoby, Troy_Costisick.


9/28/2005 Ron Edwards: [Guilt & Frustration[/url][/b] Ronnies feedback
Hello, Considering that Peter Nordstrand has already started a good thread about Guilt and Frustration in , I figured I'd support that practice and write its feedback up…
In Indie Game Design
Participants: Ron Edwards, Peter Nordstrand.


9/28/2005 Ron Edwards: [Want] Ronnies feedback
Hello, I'm writing up the games more or less in order of submission, but it might strike me to do otherwise along the way. For instance, sooner or later I…
In Indie Game Design
Participants: Ron Edwards, Ben Lehman.


9/28/2005 Ron Edwards: [Ratpack] Ronnies feedback
Hello, Finally! The first round of the Ronnies had to end during the most frantic two weeks of my year so far. I have tons of notes on every game,…
In Indie Game Design
Participants: Ron Edwards, Jared A. Sorensen, Bob Goat, tygertyger, Gregor Hutton, Miskatonic.


9/27/2005 epweissengruber: Equat1on -- any buzz?
While at Phantasm, I came across the game Equat1on. It is a sci-fi game that claims to support both tabletop and LARP play.  I saw it playtested and it resolved…
In Indie Game Design
Participants: epweissengruber, Justin D. Jacobson.


9/27/2005 Smithy: [The Big House] Exapnded Mechanics & The Lockdown
Thanks again to everyone who commented on my last thread.  I have posted the current draft of The Big House here--although not all filled in yet, I think there's almost…
In Indie Game Design
Participants: Smithy.


9/27/2005 Savveh: How can i make RPGs?
I saw some programs and stuff but whats the best program to download or if i dont even have to id love that.
In Indie Game Design
Participants: Savveh, Sydney Freedberg, TonyLB.


9/26/2005 TonyLB: [Misery Bubblegum] Opinion and Truth
I sum up my concern in the Hogwarts 90210 Actual Play thread.  Super-executive summary:  It's more fun for someone to have an opinion ("Sydney's a double agent") than for them…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, 1of3, Sydney Freedberg, Graham Walmsley, Shawn De Arment, Joshua BishopRoby.


9/26/2005 Ben Lehman: [Want] Tuning Hatred
This is a thread regarding <i>Want</i>, my entry to Ron's contest.  Perhaps not surprisingly, I don't agree with him that the game is half-baked in terms of overall story structure,…
In Indie Game Design
Participants: Ben Lehman.


9/25/2005 BlU_sKrEEm: 24-Hour Games (split)
    Howdy My name is Caleb Jensen, and I just submitted my first game. It's called Spazz When I started I wanted to make a system where people ate…
In Indie Game Design
Participants: BlU_sKrEEm, Ron Edwards, Kynn.


9/25/2005 Tobaselly: [Fractured Destinies]
Hi everyone, I figured I would introduce myself adn the game I'm working on before I start posting alot on the boards. My name is Kevin Kime and my game…
In Indie Game Design
Participants: Tobaselly, knicknevin, Troy_Costisick, Joshua BishopRoby, Adam Dray.


9/24/2005 pasoliati: [Coat of Arms] first draft
COAT OF ARMS by Aaron Brown (with ideas stolen from Adam Cerling’s “Ends and Means” and ideas and text stolen from Mark Whithers’s “Anti-Pool Variation”) The Setting and Situation There…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, TonyLB, Tobaselly.


9/24/2005 apemantus: A new game, a new member. Realm by Apemantus.
Hi! My name is Apemantus, and I'm new to the Forge, but I've been playing RPG's (mainly D&D) for a while now. I'm in the process of designing my own…
In Indie Game Design
Participants: apemantus, Jasper, LordSmerf, knicknevin, greyorm, Certified, Kynn, nsruf, MrSandman666.


9/24/2005 Peter Nordstrand: [Guilt and Frustration]
Welcome to the first thread about Guilt and Frustration. This first post will be a general introduction to the game. Following posts will include specific questions. You can download the…
In Indie Game Design
Participants: Peter Nordstrand, Jasper, tygertyger.


9/22/2005 chris_moore: [Into the Pit]: situation toolbox
Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat.  There are only two ways to escape from The Pit: to win or…
In Indie Game Design
Participants: chris_moore, jasonm, Adam Dray.


9/21/2005 gains: [Contract Work] Making a game of killing for money.
I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped…
In Indie Game Design
Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.


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Subsequent Topics
In Indie Game Design

9/30/2005 Kynn: [Wandering Monsters High School] Three Answers, and Request for Advice
WMHS is my 24-hour RPG I did earlier this year.  I got some great feedback on it, including an "A" from the fellow who reviews the 24-hour games.  But I'm…
In Indie Game Design
Participants: Kynn, Justin Marx, jasonm, c.


9/30/2005 Ron Edwards: [Cutthroat] Ronnies feedback
As I read through Cutthroat and kept taking notes, I kept saying to myself, "Another problem here, another here, oh look, another here," and assuming the game was going into…
In Indie Game Design
Participants: Ron Edwards, Troy_Costisick, Gregor Hutton, lumpley, tygertyger.


9/30/2005 sacrosanct: [S.A.V.A.G.E.] Attribute/Skill redesign
Hello, It's been a very long time since I posted on the FORGE, so please bear with me.  Some of you may be aware one of my games I've had…
In Indie Game Design
Participants: sacrosanct, Adam Dray, Tobaselly, Selene Tan, nsruf, Brian Newman.


9/30/2005 Graham Walmsley: [Get Out...] A less lame mechanic
I'm revising my Ronnies entry, "Get Out Get Away Get Wise Get Back Get Even". The game is about running for your life, taking its cue from movies like "The…
In Indie Game Design
Participants: Graham Walmsley, Smithy, Ron Edwards, rbingham2000, Sydney Freedberg.


9/30/2005 chris_moore: [pulp heroes] How will our hero...?
Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW…
In Indie Game Design
Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.


10/1/2005 sean2099: Divinity: Asking for critique
I have a website at http://agesgaming.bravehost.com I am developing a game with a universal setting where players take on the role of minor deities or other beings with a similar…
In Indie Game Design
Participants: sean2099, Kynn.


10/1/2005 JSDiamond: Alls quiet... 3rd draft
I've high-lighted the new bits in green shadow boxes.  The GM's use of special cards is finally set, as is the definitions of "types" of actions. http://www.orbit-rpg.com/alls_quiet3.pdf
In Indie Game Design
Participants: JSDiamond.


10/1/2005 mutex: Dice Mechanics: Printable Paper Teetotums... really.
So, I was reading Greg Costikyan's blog, and he was referring to some (I think) 19th century games that were played using a teetotum instead of dice.  A teetotum is…
In Indie Game Design
Participants: mutex, JSDiamond, JakeVanDam, Graham Walmsley, Vaxalon, Joshua BishopRoby, Shreyas Sampat.


10/1/2005 Matt Gwinn: [Fragile Minds] My new Game
Well, I finally motivated myself to start working on a new game.  It's called Fragile Minds and it's a 2 player game about obsession.  One player plays a Serial Killer…
In Indie Game Design
Participants: Matt Gwinn, Ben Lehman, WhiteRat, lumpley, Paul Czege.


10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback
Hello, Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot…
In Indie Game Design
Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.


10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback
Hello, Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner. Fixing…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.


10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict
As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells. These are resolved as opposed checks of the relevant "grade" (WMHS-speak…
In Indie Game Design
Participants: Kynn, 1of3.


10/2/2005 Frank T: [BARBAREN!] The Attribute Thread
Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited…
In Indie Game Design
Participants: Frank T, Ron Edwards, 1of3, Sean.


10/2/2005 Ron Edwards: [One Can Have Her] Ronnies feedback
Hello, I've always wanted to see a role-playing game wrapped around a pure example of the Prisoner's Dilemma. Jonas Karlsson's One Can Have Her nails it, specifically the iterated version,…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Jonas Karlsson.


10/2/2005 Ron Edwards: [Darling Grove] Ronnies feedback
Hello, John Laviolette's Darling Grove was a very strong candidate, one of the best examples of using the stated key terms. It also offers the only positive version of this…
In Indie Game Design
Participants: Ron Edwards, talysman.


10/2/2005 Ron Edwards: [Sloat & Larkin] Ronnies feedback
Hello, Nick Moffitt's Sloat and Larkin was one of the few entries that make me go, "Hey, that's a really neat and unexpected use of the terms." It starts with…
In Indie Game Design
Participants: Ron Edwards, tygertyger.


10/2/2005 Ron Edwards: [Attack of the Giant Rats] Ronnies feedback
Hello, Moving right along! Here are my comments on Attack of the Giant Rats by Manu Saxena, again, pretty much just my notes. This is Planet of the Rats, Simulationist-style,…
In Indie Game Design
Participants: Ron Edwards.


10/2/2005 Ron Edwards: [I Think My Girlfriend Hates Me] Ronnies feedback
Hello, Look, it's Nicotine Girls II, evil version! Which is to say, Sean Musgrave's I Think My Girlfriend Hates Me. It reminds me a lot of the movie Hexed, and…
In Indie Game Design
Participants: Ron Edwards, sirogit.


10/3/2005 Ron Edwards: [Space Rat] Ronnies feedback
Hello, Yaaaayy! This was another of the very few games which, upon reading, I sat right up and said "Winner, winner!" It was also the only Ronnies entry which had…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Dantai, Miskatonic, Graham Walmsley, Rusty.


10/3/2005 Ribonucleic: FUDGE-y Action Resolution using 3d6 : thoughts?
Apologies in advance if this has been covered before, but I didn't find anything when doing a forum search... I'm considering using FUDGE as the foundation for a new project.…
In Indie Game Design
Participants: Ribonucleic, Rob Carriere.


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