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From Day One


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In Indie Game Design

10/4/2005 lrojas: General Question
Hi all, I am designing a setting and mechanics to match but so far i am concentrating on getting the setting right. I woudl liek to ask for help/review of…
In Indie Game Design
Participants: lrojas, Jasper, Andrew Morris.


10/4/2005 Kilor Di: [Terrae Novae] Questions
www.geocities.com/greginkelaar/projects.html   Click on Terrae for my old notes and Novae for my current attempt at converting those notes into an actual game. Basically, I'm posting this thread to answer any…
In Indie Game Design
Participants: Kilor Di, Jasper.


10/4/2005 Digs: Introduction - Day of the Crows
Hi, I'm new here, and I just, so I thought I would just introduce myself before coming to you with questions/advice, etc. I am currently in the process of completing…
In Indie Game Design
Participants: Digs, Adam Dray.


10/4/2005 Ron Edwards: [Untitled] Ronnies feedback
Feel like disappearing into a haze of hatred? Feel like a lab rat lately? Then you'll be right at home merely in reading Keith Senkowski's Untitled entry, let alone playing…
In Indie Game Design
Participants: Ron Edwards, Miskatonic, Bob Goat, talysman, Spooky Fanboy.


10/3/2005 pasoliati: [Coat of Arms] What this game is about.
Continued from http://www.indie-rpgs.com/forum/index.php?topic=16950.0. This is the first part of my second draft.  It is on what the game is about.  I would like you to read through and tell me…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, Arturo G..


10/3/2005 Lord Lance: Scarlet Wake inquiry (split)
Hallo everybody. This is my 1st post on the Forge!!!!!! The question is pretty simple... There are news about SCARLET WAKE? I think it's 1 year without news. Is the…
In Indie Game Design
Participants: Lord Lance, Ron Edwards, Andrew Morris, Dumirik.


10/3/2005 Jake Boone: [Pentarch] Boffer LARP design
I began trying to create a reasonable ruleset some time before discovering the Forge (and I wish I'd run across it sooner), however, I had a few preexisting rules-of-thumb to…
In Indie Game Design
Participants: Jake Boone, JonasB, John Burdick, Andrew Morris, Shreyas Sampat, rrr, Graham Walmsley, Sven, Matt, Simon Marks, Lig, Merten, daHob.


10/3/2005 Ron Edwards: [The Great Rat Raid] Ronnies feedback
Hello, Seth Ben-Ezra's The Great Rat Raid has a lot in common with Ratpack, in terms of rats roaming about and having adventures. Play seems like an interesting cross between…
In Indie Game Design
Participants: Ron Edwards, GreatWolf, tygertyger.


10/3/2005 Ron Edwards: [All Growed Up] Ronnies feedback
ALL GROWED UP, STEVE HICKEY Hello, Steve Hickey's All Growed Up is probably the strongest hate/alienation game regarding the suburbs among the entries. It reminds me of the films To…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, hix, GreatWolf.


10/3/2005 Ribonucleic: FUDGE-y Action Resolution using 3d6 : thoughts?
Apologies in advance if this has been covered before, but I didn't find anything when doing a forum search... I'm considering using FUDGE as the foundation for a new project.…
In Indie Game Design
Participants: Ribonucleic, Rob Carriere.


10/3/2005 Ron Edwards: [Space Rat] Ronnies feedback
Hello, Yaaaayy! This was another of the very few games which, upon reading, I sat right up and said "Winner, winner!" It was also the only Ronnies entry which had…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Dantai, Miskatonic, Graham Walmsley, Rusty.


10/2/2005 Ron Edwards: [I Think My Girlfriend Hates Me] Ronnies feedback
Hello, Look, it's Nicotine Girls II, evil version! Which is to say, Sean Musgrave's I Think My Girlfriend Hates Me. It reminds me a lot of the movie Hexed, and…
In Indie Game Design
Participants: Ron Edwards, sirogit.


10/2/2005 Ron Edwards: [Attack of the Giant Rats] Ronnies feedback
Hello, Moving right along! Here are my comments on Attack of the Giant Rats by Manu Saxena, again, pretty much just my notes. This is Planet of the Rats, Simulationist-style,…
In Indie Game Design
Participants: Ron Edwards.


10/2/2005 Ron Edwards: [Sloat & Larkin] Ronnies feedback
Hello, Nick Moffitt's Sloat and Larkin was one of the few entries that make me go, "Hey, that's a really neat and unexpected use of the terms." It starts with…
In Indie Game Design
Participants: Ron Edwards, tygertyger.


10/2/2005 Ron Edwards: [Darling Grove] Ronnies feedback
Hello, John Laviolette's Darling Grove was a very strong candidate, one of the best examples of using the stated key terms. It also offers the only positive version of this…
In Indie Game Design
Participants: Ron Edwards, talysman.


10/2/2005 Ron Edwards: [One Can Have Her] Ronnies feedback
Hello, I've always wanted to see a role-playing game wrapped around a pure example of the Prisoner's Dilemma. Jonas Karlsson's One Can Have Her nails it, specifically the iterated version,…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Jonas Karlsson.


10/2/2005 Frank T: [BARBAREN!] The Attribute Thread
Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited…
In Indie Game Design
Participants: Frank T, Ron Edwards, 1of3, Sean.


10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict
As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells. These are resolved as opposed checks of the relevant "grade" (WMHS-speak…
In Indie Game Design
Participants: Kynn, 1of3.


10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback
Hello, Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner. Fixing…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.


10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback
Hello, Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot…
In Indie Game Design
Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.


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Subsequent Topics
In Indie Game Design

10/5/2005 Ron Edwards: [Munch-Mausen Tales] Ronnies feedback
Hello, Joe J. Prince's Munch-Mausen Tales makes a nice trilogy with The Rat-God's Girlfriend and Me & the Rat. It'd be a neat thing if all of them became products…
In Indie Game Design
Participants: Ron Edwards, Dantai.


10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback
THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.


10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback
ME & THE RAT, JASPER MCCHESNEY Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Jasper, Dumirik, Dantai.


10/5/2005 Frank T: [BARBAREN!] Adventure Formula?
So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got. I like the…
In Indie Game Design
Participants: Frank T, Ron Edwards, Ben Lehman.


10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback
Hello, Why look, more objectified female bimboids ... I think it's another Ronnies winner!! Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.


10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback
Hello, Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both. These games…
In Indie Game Design
Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.


10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback
Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both. These games feature great…
In Indie Game Design
Participants: Ron Edwards, inoir.


10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback
Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.


10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback
Hello, Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond…
In Indie Game Design
Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.


10/6/2005 Ron Edwards: [King Rat] Ronnies feedback
Hello, King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine. My first recommendation is…
In Indie Game Design
Participants: Ron Edwards, PrzeSzkoda, Malcolm.


10/6/2005 Ron Edwards: [Secrets in Suburbia] Ronnies feedback
Hello, Warren Merrifield's Secrets in Surburbia makes such a strong pair with Fink, that I had to read the games side by side in order not to get mixed up…
In Indie Game Design
Participants: Ron Edwards, Warren.


10/6/2005 Bret Gillan: [Gods] First thread - basic concepts
Using the guidelines posted in "What's the best way to present a mechanic for discussion?", I'm trying to nail down a game concept I've had for about a decade or…
In Indie Game Design
Participants: Bret Gillan, Paka, Jasper, Arturo G., Hans, resistor, Joshua BishopRoby.


10/6/2005 Ron Edwards: [The Suburban Crucible] Ronnies feedback
Hello, Thomas E.Robertson's The Suburban Crucible wins a Ronny, and it's the only game to do so that treats women protagonists as human beings, without satire (good, just different) or…
In Indie Game Design
Participants: Ron Edwards, LordSmerf, Ben Lehman, tygertyger.


10/6/2005 Ron Edwards: [She's ...] Ronnies feedback
Hello, Nathan Paoletta's She's ... is the most complex and specifically structured entry. My big issue collectively for many of the entries, including Black Widows, I Think My Girlfriend Hates…
In Indie Game Design
Participants: Ron Edwards, Nathan P..


10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback
Hello, Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.…
In Indie Game Design
Participants: Ron Edwards, rrr, Hans.


10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback
Hello, At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets…
In Indie Game Design
Participants: Ron Edwards, Frank T.


10/7/2005 Ron Edwards: [The World Class Rats Handbook] Ronnies feedback
THE WORLD CLASS RATS HANDBOOK, ERIC BAHR Hello, Eric Bahr's The World Class Rats Handbook is very, very ambitious - perhaps too big a chunk to start with. One of…
In Indie Game Design
Participants: Ron Edwards, Eric J..


10/7/2005 Ron Edwards: [Fink] Ronnies feedback
Hello, J. Tuomas Harviainen's Fink is a strong partner for Secrets in Suburbia, and as I mention in that thread, I had to read the two games side by side,…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen.


10/7/2005 Ron Edwards: [Regis Furor] Ronnies feedback
Hello, Jacob X's Regis Furor almost got disqualified. For one thing, both "rat" and "hate" are quite weak, little more than labels for game mechanics like "powers." There's room for…
In Indie Game Design
Participants: Ron Edwards.


10/8/2005 MacGuges: [Finale Fusion] online epic fantasy
In this thread I'd like to discuss ideas for an online software-driven roleplaying system.  I acknowledge that The Forge & GNS have been intended for tabletop systems, but the discussion…
In Indie Game Design
Participants: MacGuges, mutex, Noon, matthijs, Hans.


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