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From Day One


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In Indie Game Design

10/18/2005 JSDiamond: All's quiet... excerpt of player stance
Here is an excerpt from the main rules about understanding the character's relationship to the setting and system. http://www.orbit-rpg.com/alls_key.pdf I hope this clarifies the Player's role better. 
In Indie Game Design
Participants: JSDiamond, Noon, mutex, EllePepper.


10/17/2005 Jasper: [Geomancer] Conflict Resolution as Negotiation
I first posted about Geomancer in this thread. Now I'm doing a major rework of the conflict resolution system, so that's what this thread is about. First a recap of…
In Indie Game Design
Participants: Jasper, Vaxalon, SPDuke, Bill Masek, Nogusielkt, TonyLB, Everspinner, Shreyas Sampat, Ben Lehman.


10/15/2005 heironymous: Seven Leagues (a fantasy RPG of Faerie) reawakens (split)
so after a long hiatus (part but not all of which was spent in a private group) i think i'm ready to move forward. the latest (or close to the…
In Indie Game Design
Participants: heironymous, Technocrat13, Ron Edwards, Green, Bill Masek.


10/15/2005 Matt Wilson: [Reality Cops] Ronnies Feedback, the unauthorized version
Actually, dangit, Ron totally authorized it, so instead you just have to pretend it's the feedback "they" didn't want you to see. Anyway, previously today I wrote up a monster…
In Indie Game Design
Participants: Matt Wilson, Blankshield, Spooky Fanboy, Ron Edwards.


10/14/2005 JasonPalenske: Frontier: No Limitation as Limitation
In regards to settings your only limitation is what you impose upon yourself. I say this because I have purposefully left the Frontier settings wide open. By wide open I…
In Indie Game Design
Participants: JasonPalenske, mutex, Shreyas Sampat.


10/14/2005 Bob Goat: [Untitled RPG] Non-standard Scene Framing
I've been thinking long and hard about this statement Ron made here: I'm assuming standard scene-conflict presentation and basic play, but that does seem boring. It does seem boring and…
In Indie Game Design
Participants: Bob Goat, Gregor Hutton.


10/14/2005 Wormwood: Retooling the Bug ["Firefly d20"]
About a year ago I was asked to write a d20-based game for playing in the universe of the Firefly TV series. Since d20 was part of my design constraints…
In Indie Game Design
Participants: Wormwood, SPDuke.


10/14/2005 JasonPalenske: Frontier: No Way as Way
First off I really want to apologize if it seemed Frontier slipped off the face of the Earth without intent to publish. Unfortunately as it can happen with all people…
In Indie Game Design
Participants: JasonPalenske, Joshua BishopRoby, gsoylent.


10/14/2005 Matt Snyder: [Red Rain] Oct. Ronnies Boxing RPG
Get in the ring, folks. I wrote a 24-hour game for the Oct. Ronnies called Red Rain. It's a boxing game, and I'm really proud of this sucker. Of course,…
In Indie Game Design
Participants: Matt Snyder, Bob Goat, Smithy, Dantai.


10/14/2005 Certified: [6th World] Short Stories
What follows are six short stories along with the introduction to the setting of 6th World. I am hoping for in feedback is what you as readers with no other…
In Indie Game Design
Participants: Certified, Troy_Costisick.


10/14/2005 J. Tuomas Harviainen: [Dirty Fucking Freaks] feedback
[quote author=Ron Edwards link=topic=17096.msg182247#msg182247 date=1129127012] 5. Finally - anyone who's not involved in the contest - I formally request that you nominate yourself as an informal judge. Pick a game…
In Indie Game Design
Participants: J. Tuomas Harviainen, Graham Walmsley.


10/14/2005 JSDiamond: All's quiet... preliminary GM's draft
Here's a rough and incomplete draft of the GM's info. http://www.orbit-rpg.com/alls_GMs.pdf
In Indie Game Design
Participants: JSDiamond, SPDuke, mutex.


10/13/2005 JSDiamond: "All's quiet..." draft 5
Slowly but surely... getting it all worked out.  This time taking a cue from the earliest posts about environment modifier values.  Got them dialed in good --hopefully you will think…
In Indie Game Design
Participants: JSDiamond, JasonPalenske, Noon, mutex.


10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ?
Hi, folks!  Longtime lurker, here, finally ready to lay it on the line.  The following is a brief description of a game I've been working on a lot lately.  This…
In Indie Game Design
Participants: SPDuke, mutex, jasonm, Bill Masek.


10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular…
In Indie Game Design
Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.


10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration
So about my Ronnies entry, Xochitlcozamalotl ... I knew when I submitted it that it was missing some important stuff.  As it sits it is primarily a bidding contest with…
In Indie Game Design
Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.


10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs
Hey Roach Slaves, I've been mulling over changing the rule on control of NPCs and I'd value your input.  My principal concern is the occasional awkwardness when a player frames…
In Indie Game Design
Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.


10/12/2005 Jasper Polane: [Cosmic Combat] Starting development
So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php We're going to play-test tomorrow night, and the main purpose of this tread is to…
In Indie Game Design
Participants: Jasper Polane, Graham Walmsley, Ron Edwards.


10/11/2005 talysman: [Last Breath] What's Missing
taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here. naturally, there's a lot of play…
In Indie Game Design
Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.


10/11/2005 OddballE: Play testers for GUILDS
I have made some adjustments to my game and now am in some need of play testers.  I am looking for 4 to 6 groups to play test the game. …
In Indie Game Design
Participants: OddballE.


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Subsequent Topics
In Indie Game Design

10/18/2005 Smithy: [Today] Conceptual Realignment
[url=http://www.1km1kt.net/rpg/Today.php][i]Today[/i][/url] fell into Ron's "Parlor Narration" category in the October Ronnies, about which Ron said the following: [quote author=Ron Edwards link=topic=17287.msg183003#msg183003 date=1129653501] PARLOR NARRATION These games raise an interesting issue.…
In Indie Game Design
Participants: Smithy, Matt Snyder, Graham Walmsley, Ron Edwards.


10/19/2005 Roger: [Contenders] Roger's Analysis and Review
Contenders By Joe J. Prince 16 pages, pdf. I've divided this into two parts.  The first is an analysis of the design of the game.  The second is a review…
In Indie Game Design
Participants: Roger, Dantai.


10/20/2005 Negilent: [Source Code]Structured story quandry
I need some feedback on a little issue with the game I am designing, now called Source Code (hoping that no one used this yet, finding a name is…
In Indie Game Design
Participants: Negilent, Shreyas Sampat, Troy_Costisick, Roger.


10/20/2005 Roger: [3:16] Roger's Analysis and Review
3:16 By Gregor Hutton 16 pages, pdf. I've divided this into two parts.  The first is an analysis of the design of the game.  The second is a review of…
In Indie Game Design
Participants: Roger, Troy_Costisick, greyorm, Sydney Freedberg, Gregor Hutton, CSBone, Dumirik.


10/20/2005 Malcolm: [Cold City] - Introduction & Character Creation
One of the things I'm currently working on is a small game entitled 'Cold City'. In this post, I've included a very brief introduction to give a feel for what…
In Indie Game Design
Participants: Malcolm, jasonm, Graham Walmsley, Frank T, PrzeSzkoda, mutex.


10/20/2005 EllePepper: Creating a new Tabletop RPG...
I need to understand the basic mechanics behind the dice and points systems.  I have played before, but I'm still not sure where to begin.  I have the original idea…
In Indie Game Design
Participants: EllePepper, talysman, Blankshield, mutex, Sydney Freedberg, Noon, Selene Tan, Everspinner, daMoose_Neo.


10/21/2005 Gregor Hutton: [Space Rangers] Unofficial Feedback
Well, I had a flight to London and back today which gave me plenty of time to read and make comments on Space Rangers. So, here we go... Introductory fiction,…
In Indie Game Design
Participants: Gregor Hutton, CSBone, Wolfen.


10/21/2005 JSDiamond: Debris: A Guide to the city of Ruin --setting info for All's quiet...
Here is a draft for the setting info for the All's quiet... thieving rpg.  Although it is setting material (flavor text, etc.) there are also guidelines for role-playing in this…
In Indie Game Design
Participants: JSDiamond, mutex.


10/21/2005 Chris Geisel: [HPL inspired] Core Concepts, call for Mechanics/Reading
Inspired by Drifting to R'lyeh, Bryan B's design notes, Cthulhu's Clues and Hot Lead & Hypocrisy. Also Burn Sanity and thoughts about the genre for the idea of Sanity as…
In Indie Game Design
Participants: Chris Geisel, Darcy Burgess, Halzebier.


10/21/2005 Sean: [Class/Level Fantasy Game] Player-Driven Adventure & Campaign Mechanics
I've posted some mechanics which are both for a system I'm working on and system-portable to various popular class/level fantasy games here: http://1.myfreebulletinboard.com/calithena-about21.html I would be interested in people's feedback…
In Indie Game Design
Participants: Sean.


10/22/2005 shehee: Resolution Mechanic Questions
Searches haven't helped me, so I'm posting. I'm a beginner, be kind. I want a simple dice system for a resolution mechanic. I played with some friends the other day…
In Indie Game Design
Participants: shehee, TonyLB, demiurgeastaroth, Matthew Chan, Rob Carriere.


10/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps, Adventurers, Monsters & more
Still plodding along! Traps & Mishaps, a companion to my earlier released Mischief & Mayhem, is taking pretty solid shape right now and I have enough pieces of the puzzle…
In Indie Game Design
Participants: daMoose_Neo.


10/23/2005 Melciber: [Visions of Gaslight] I Cast Magic Missle!
While working on material for VoG I noticed that Thaumaturgy was beginning to move too close to center stage, and this simply would not do. While the game is meant…
In Indie Game Design
Participants: Melciber, Shreyas Sampat, Jack Aidley.


10/23/2005 Cyrus Marriner: [Adrift] Going beyond "Parlor Narration"
This is about my Ronnies entry, Adrift, which can be found at http://www.spacklecube.com/press/adrift.pdf. In the results, my entry was one of the ones categorized as Parlor Narration.  From the …
In Indie Game Design
Participants: Cyrus Marriner, Graham Walmsley, Ron Edwards, greyorm, Noon, Gregor Hutton.


10/23/2005 Ron Edwards: [Left Coast] Ronnies feedback
Hello, Well, as announced, this game has won a $25 Ronny for October. From my notes: Oh god, talk about the 70s!! I'm getting Synanon flashbacks. The subject matter works…
In Indie Game Design
Participants: Ron Edwards, hix, talysman, Graham Walmsley.


10/23/2005 OddballE: Website for GUILDS
After months of trying to handle making my game and my full time job I have finally been able to get a website up and running.  it is oddballe.com.  The…
In Indie Game Design
Participants: OddballE, Bill Masek.


10/24/2005 Ron Edwards: [3:16] Ronnies feedback
Hello, This one gets a full Ronny. I'm taking a very different approach from Roger's Roger's analysis and review thread, although it's a fine discussion. My take is emphatically…
In Indie Game Design
Participants: Ron Edwards, Frank T, Ben Lehman, Gregor Hutton.


10/24/2005 Ron Edwards: [Cycle] Ronnies feedback
Hello, Hooray, a Mortal Kombat game! It's pretty strong for only four pages. Player-character creation is very neat, even exciting, with its colors. I really like the variety available in…
In Indie Game Design
Participants: Ron Edwards.


10/24/2005 e1ven: [Usus] System Design
Good Morning, I'm working on a system that I can use for two or more settings, both a Western-style game, as well as a Gritty city, Sin-City style. In working…
In Indie Game Design
Participants: e1ven.


10/24/2005 Arturo G.: [Hierarchy] Splitting the SIS for a large group of players
Hi there! I want to express a couple of thought about Hierarchy. One of the October Ronnies entries. The game is designed for a large group of people (8-15 players).…
In Indie Game Design
Participants: Arturo G., Troy_Costisick, Ben Lehman, Blankshield, Ron Edwards.


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