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From Day One


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In Indie Game Design

10/25/2005 Jack Aidley: [Chanter] Rules for the things that matter
Lately I've returned to Chanter and been working on turning it into a complete and finished game. To be honest, when I first wrote the game I didn't really think…
In Indie Game Design
Participants: Jack Aidley, Darcy Burgess, Bankuei, Bill Masek.


10/25/2005 Shreyas Sampat: Mere Sapnon ki Rani: Conflict System Queries
I talked about this game some time ago on my blog. I'm trying to work out the way that its conflict procedure works. The system proceeds like this: (I like…
In Indie Game Design
Participants: Shreyas Sampat, Tim Alexander, jasonm, Bill Masek.


10/25/2005 Dumirik: [The Inquisition] Not fruitful, just wierd.
This thread is directly related to the discussion currently going on at Lumpley's pad here: http://www.lumpley.com/comment.php?entry=119 Also, for newcomers, you will want to check out the previous thread related to…
In Indie Game Design
Participants: Dumirik, knicknevin, Joshua BishopRoby, Noon.


10/25/2005 nikola: [Shock:] Request for feedback
Shock: Social Science Fiction has just gotten to its coming out party at the tender age of 0.1.0. You can download it here</a>. I should very much like feedback on…
In Indie Game Design
Participants: nikola, TonyLB, CSBone, Graham Walmsley, Paka, Everspinner, Jonathan Hastings, Spooky Fanboy, Negilent, Tim Alexander.


10/24/2005 Ron Edwards: [Sphear] Ronnies feedback
Hello, I'll say it again. Jared was robbed, or very nearly robbed, of a Ronny. Even if the game wasn't as good as it is, there's his blatant and accurate…
In Indie Game Design
Participants: Ron Edwards, Jared A. Sorensen.


10/24/2005 Arturo G.: [Hierarchy] Splitting the SIS for a large group of players
Hi there! I want to express a couple of thought about Hierarchy. One of the October Ronnies entries. The game is designed for a large group of people (8-15 players).…
In Indie Game Design
Participants: Arturo G., Troy_Costisick, Ben Lehman, Blankshield, Ron Edwards.


10/24/2005 e1ven: [Usus] System Design
Good Morning, I'm working on a system that I can use for two or more settings, both a Western-style game, as well as a Gritty city, Sin-City style. In working…
In Indie Game Design
Participants: e1ven.


10/24/2005 Ron Edwards: [Cycle] Ronnies feedback
Hello, Hooray, a Mortal Kombat game! It's pretty strong for only four pages. Player-character creation is very neat, even exciting, with its colors. I really like the variety available in…
In Indie Game Design
Participants: Ron Edwards.


10/24/2005 Ron Edwards: [3:16] Ronnies feedback
Hello, This one gets a full Ronny. I'm taking a very different approach from Roger's Roger's analysis and review thread, although it's a fine discussion. My take is emphatically…
In Indie Game Design
Participants: Ron Edwards, Frank T, Ben Lehman, Gregor Hutton.


10/23/2005 OddballE: Website for GUILDS
After months of trying to handle making my game and my full time job I have finally been able to get a website up and running.  it is oddballe.com.  The…
In Indie Game Design
Participants: OddballE, Bill Masek.


10/23/2005 Ron Edwards: [Left Coast] Ronnies feedback
Hello, Well, as announced, this game has won a $25 Ronny for October. From my notes: Oh god, talk about the 70s!! I'm getting Synanon flashbacks. The subject matter works…
In Indie Game Design
Participants: Ron Edwards, hix, talysman, Graham Walmsley.


10/23/2005 Cyrus Marriner: [Adrift] Going beyond "Parlor Narration"
This is about my Ronnies entry, Adrift, which can be found at http://www.spacklecube.com/press/adrift.pdf. In the results, my entry was one of the ones categorized as Parlor Narration.  From the …
In Indie Game Design
Participants: Cyrus Marriner, Graham Walmsley, Ron Edwards, greyorm, Noon, Gregor Hutton.


10/23/2005 Melciber: [Visions of Gaslight] I Cast Magic Missle!
While working on material for VoG I noticed that Thaumaturgy was beginning to move too close to center stage, and this simply would not do. While the game is meant…
In Indie Game Design
Participants: Melciber, Shreyas Sampat, Jack Aidley.


10/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps, Adventurers, Monsters & more
Still plodding along! Traps & Mishaps, a companion to my earlier released Mischief & Mayhem, is taking pretty solid shape right now and I have enough pieces of the puzzle…
In Indie Game Design
Participants: daMoose_Neo.


10/22/2005 shehee: Resolution Mechanic Questions
Searches haven't helped me, so I'm posting. I'm a beginner, be kind. I want a simple dice system for a resolution mechanic. I played with some friends the other day…
In Indie Game Design
Participants: shehee, TonyLB, demiurgeastaroth, Matthew Chan, Rob Carriere.


10/21/2005 Sean: [Class/Level Fantasy Game] Player-Driven Adventure & Campaign Mechanics
I've posted some mechanics which are both for a system I'm working on and system-portable to various popular class/level fantasy games here: http://1.myfreebulletinboard.com/calithena-about21.html I would be interested in people's feedback…
In Indie Game Design
Participants: Sean.


10/21/2005 Chris Geisel: [HPL inspired] Core Concepts, call for Mechanics/Reading
Inspired by Drifting to R'lyeh, Bryan B's design notes, Cthulhu's Clues and Hot Lead & Hypocrisy. Also Burn Sanity and thoughts about the genre for the idea of Sanity as…
In Indie Game Design
Participants: Chris Geisel, Darcy Burgess, Halzebier.


10/21/2005 JSDiamond: Debris: A Guide to the city of Ruin --setting info for All's quiet...
Here is a draft for the setting info for the All's quiet... thieving rpg.  Although it is setting material (flavor text, etc.) there are also guidelines for role-playing in this…
In Indie Game Design
Participants: JSDiamond, mutex.


10/21/2005 Gregor Hutton: [Space Rangers] Unofficial Feedback
Well, I had a flight to London and back today which gave me plenty of time to read and make comments on Space Rangers. So, here we go... Introductory fiction,…
In Indie Game Design
Participants: Gregor Hutton, CSBone, Wolfen.


10/20/2005 EllePepper: Creating a new Tabletop RPG...
I need to understand the basic mechanics behind the dice and points systems.  I have played before, but I'm still not sure where to begin.  I have the original idea…
In Indie Game Design
Participants: EllePepper, talysman, Blankshield, mutex, Sydney Freedberg, Noon, Selene Tan, Everspinner, daMoose_Neo.


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Subsequent Topics
In Indie Game Design

10/26/2005 JSDiamond: All's quiet... final draft for core rules
With help from everyone who posted comments, here is what I hope will be the final draft. http://www.orbit-rpg.com/Alls_Quiet_rules.pdf Changes made to: Modifier values Number of mods Character and Player relationship…
In Indie Game Design
Participants: JSDiamond.


10/27/2005 Justin Marx: [7W] Player-GM negotiation without slowing play
Hi, I've posted once or twice about this here game I'm writing called Seven Worlds (I know the name is similar to other games, long story...) and essentially the gameplay…
In Indie Game Design
Participants: Justin Marx, Mark Johnson, Bill Masek, Noon.


10/27/2005 jeremycoatney: Who has actually finished a pen and paper RPG?
-Hello,     I was just wondering how many people have actually written their own pen and paper RPG game, from the ground up-system and all? I was just wondering…
In Indie Game Design
Participants: jeremycoatney, Eero Tuovinen, timfire, Jared A. Sorensen, Ron Edwards.


10/28/2005 greyorm: [eXpendables] Ronnies Entry Examination
I've been looking over my submission and am having some second thoughts about a number of system features, plus finding all sorts of misteaakes. The most glaring one to me…
In Indie Game Design
Participants: greyorm, Ron Edwards.


10/29/2005 1of3: [Spheres] First presentation and question
Hi. I've been tossing around some ideas for an RPG with the working title "Spheres". Theme: The game will be on the hand about discovery and war in frontier places,…
In Indie Game Design
Participants: 1of3, knicknevin.


10/29/2005 EllePepper: [Mistic Mystic] Premise and description.
Keeper Chronicle:  Seaview. Seaview was once a beautiful town, filled with people called Mistics, things out of legend and, in some cases nightmare.  These beings had taken the name Mistic,…
In Indie Game Design
Participants: EllePepper, Jasper, WhiteRat, daMoose_Neo.


10/29/2005 CSBone: [Space Ranger RPG V0.1] Starting again from scratch.
Space Ranger RPG V0.1 The goal of this thread is to get feedback, design suggestions and criticism for Space Ranger. My personal goal is to make this a solid sci-fi…
In Indie Game Design
Participants: CSBone, Ron Edwards, JakeVanDam, Gregor Hutton.


11/1/2005 Technocrat13: [Shamble and Moan] I accidentally wrote a 24hr zombie game.
While I was working the other day I had a game idea jump from my noggin right to paper in no time flat.  It's inspired both by 80's zombie flicks…
In Indie Game Design
Participants: Technocrat13, jasonm, Darcy Burgess, majcher, Dumirik.


11/1/2005 daMoose_Neo: [Genetisys] Monster battling, getting the basics down
Interestingly I seem to have an easier time pulling things together when I ramble here a bit and get some "What exactly are you on?" responses, and I have a…
In Indie Game Design
Participants: daMoose_Neo, mutex.


11/2/2005 Ron Edwards: [Red Rain] Ronnies feedback
Hello, All right, let's get this out in the open. "Why doesn't Red Rain get a Ronny? Contenders did." Here's the answer: because Contenders as written is a playable boxing…
In Indie Game Design
Participants: Ron Edwards, Matt Snyder.


11/2/2005 Ron Edwards: [Contenders] Ronnies feedback
Here's one of the top two Ronnies this time, along with 3:16. The key question is whether it's just a MLWM ripoff. Which I suspect is about as far as…
In Indie Game Design
Participants: Ron Edwards, Dantai, Graham Walmsley.


11/2/2005 Ron Edwards: [Escape from Hell!] Ronnies feedback
Hello, OK, this is the no-suicide Dante game. I kind of like the concept of the "little damned" characters, because they seem very easy to identify with.  The game includes…
In Indie Game Design
Participants: Ron Edwards, Clint.


11/2/2005 Ron Edwards: [The Dark Wood] Ronnies feedback
Hello, It was neat to see this one and Escape from Hell show up within a day or so of each other, a little Dante two-pack. It was especially interesting…
In Indie Game Design
Participants: Ron Edwards, majcher.


11/2/2005 Ron Edwards: [Monotheism] Tony Pace
Hello, This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of…
In Indie Game Design
Participants: Ron Edwards, TonyPace.


11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback
Hello, My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.


11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback
Hello, This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,…
In Indie Game Design
Participants: Ron Edwards, Tim Alexander.


11/3/2005 Ron Edwards: [Material World] Ronnies feedback
Hello, This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant…
In Indie Game Design
Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.


11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design
Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting…
In Indie Game Design
Participants: foucalt, Graham Walmsley, Joshua BishopRoby.


11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies
Past threads: Console RPGs done timfire's way Now with Flow Chart! My new game is inspired by console-style CRPGs, in particular the…
In Indie Game Design
Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.


11/3/2005 M Jason Parent: [Junk Dreams] split
When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part…
In Indie Game Design
Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.


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