Previous Topics In Indie Game Design 11/3/2005 M Jason Parent: [Junk Dreams] split When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part… In Indie Game Design Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.
11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies Past threads:
Console RPGs done timfire's way
Now with Flow Chart!
My new game is inspired by console-style CRPGs, in particular the… In Indie Game Design Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.
11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting… In Indie Game Design Participants: foucalt, Graham Walmsley, Joshua BishopRoby.
11/3/2005 Ron Edwards: [Material World] Ronnies feedback Hello,
This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant… In Indie Game Design Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.
11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback Hello,
This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,… In Indie Game Design Participants: Ron Edwards, Tim Alexander.
11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback Hello,
My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those… In Indie Game Design Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.
11/2/2005 Ron Edwards: [Monotheism] Tony Pace Hello,
This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of… In Indie Game Design Participants: Ron Edwards, TonyPace.
11/2/2005 Ron Edwards: [The Dark Wood] Ronnies feedback Hello,
It was neat to see this one and Escape from Hell show up within a day or so of each other, a little Dante two-pack. It was especially interesting… In Indie Game Design Participants: Ron Edwards, majcher.
11/2/2005 Ron Edwards: [Escape from Hell!] Ronnies feedback Hello,
OK, this is the no-suicide Dante game. I kind of like the concept of the "little damned" characters, because they seem very easy to identify with.
The game includes… In Indie Game Design Participants: Ron Edwards, Clint.
11/2/2005 Ron Edwards: [Contenders] Ronnies feedback Here's one of the top two Ronnies this time, along with 3:16. The key question is whether it's just a MLWM ripoff. Which I suspect is about as far as… In Indie Game Design Participants: Ron Edwards, Dantai, Graham Walmsley.
11/2/2005 Ron Edwards: [Red Rain] Ronnies feedback Hello,
All right, let's get this out in the open. "Why doesn't Red Rain get a Ronny? Contenders did." Here's the answer: because Contenders as written is a playable boxing… In Indie Game Design Participants: Ron Edwards, Matt Snyder.
11/1/2005 daMoose_Neo: [Genetisys] Monster battling, getting the basics down Interestingly I seem to have an easier time pulling things together when I ramble here a bit and get some "What exactly are you on?" responses, and I have a… In Indie Game Design Participants: daMoose_Neo, mutex.
11/1/2005 Technocrat13: [Shamble and Moan] I accidentally wrote a 24hr zombie game. While I was working the other day I had a game idea jump from my noggin right to paper in no time flat. It's inspired both by 80's zombie flicks… In Indie Game Design Participants: Technocrat13, jasonm, Darcy Burgess, majcher, Dumirik.
10/29/2005 CSBone: [Space Ranger RPG V0.1] Starting again from scratch. Space Ranger RPG V0.1
The goal of this thread is to get feedback, design suggestions and criticism for Space Ranger. My personal goal is to make this a solid sci-fi… In Indie Game Design Participants: CSBone, Ron Edwards, JakeVanDam, Gregor Hutton.
10/29/2005 EllePepper: [Mistic Mystic] Premise and description. Keeper Chronicle: Seaview.
Seaview was once a beautiful town, filled with people called Mistics, things out of legend and, in some cases nightmare. These beings had taken the name Mistic,… In Indie Game Design Participants: EllePepper, Jasper, WhiteRat, daMoose_Neo.
10/29/2005 1of3: [Spheres] First presentation and question Hi.
I've been tossing around some ideas for an RPG with the working title "Spheres".
Theme:
The game will be on the hand about discovery and war in frontier places,… In Indie Game Design Participants: 1of3, knicknevin.
10/28/2005 greyorm: [eXpendables] Ronnies Entry Examination I've been looking over my submission and am having some second thoughts about a number of system features, plus finding all sorts of misteaakes. The most glaring one to me… In Indie Game Design Participants: greyorm, Ron Edwards.
10/27/2005 jeremycoatney: Who has actually finished a pen and paper RPG? -Hello,
I was just wondering how many people have actually written their own pen and paper RPG game, from the ground up-system and all? I was just wondering… In Indie Game Design Participants: jeremycoatney, Eero Tuovinen, timfire, Jared A. Sorensen, Ron Edwards.
10/27/2005 Justin Marx: [7W] Player-GM negotiation without slowing play Hi, I've posted once or twice about this here game I'm writing called Seven Worlds (I know the name is similar to other games, long story...) and essentially the gameplay… In Indie Game Design Participants: Justin Marx, Mark Johnson, Bill Masek, Noon.
10/26/2005 JSDiamond: All's quiet... final draft for core rules With help from everyone who posted comments, here is what I hope will be the final draft.
http://www.orbit-rpg.com/Alls_Quiet_rules.pdf
Changes made to:
Modifier values
Number of mods
Character and Player relationship… In Indie Game Design Participants: JSDiamond.
<< more previous topics | | Subsequent Topics In Indie Game Design 11/3/2005 Spooky Fanboy: [Junk Dreams] split II Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based… In Indie Game Design Participants: Spooky Fanboy, Ron Edwards.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback Hello,
I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many… In Indie Game Design Participants: Ron Edwards, Bankuei.
11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback Hello,
The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole… In Indie Game Design Participants: Ron Edwards, Eero Tuovinen.
11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.… In Indie Game Design Participants: Ron Edwards, jburneko.
11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback Hello,
With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot… In Indie Game Design Participants: Ron Edwards, Arturo G..
11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback Hello,
I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players.
The terms are very weak - I'm not seeing Fighting,… In Indie Game Design Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.
11/7/2005 Ben Lehman: [Maps] Stats of die mechanic ATTN Mike Holmes.
I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work. There are two different… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
11/8/2005 sayter: [Realm] System Breakdown and Help Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want… In Indie Game Design Participants: sayter, Jasper, Noon, Bill Masek, dindenver.
11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG) [color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1
Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url]
[img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img]
[b]Keyboard Shortcuts:[/b]
[color=blue]F4[/color] : Toggle fullscreen/windowed mode
[color=blue]Enter[/color]: Toggle background music on/off
[color=blue]Arrows[/color]: Move
[color=blue]S[/color]: Take a screenshot (Screenshots are… In Indie Game Design Participants: TheRealMethuselah, Trevis Martin.
11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts Hi everyone.
This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so… In Indie Game Design Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.
11/10/2005 KingstonC: [Witch] My first 24 hour game. I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of… In Indie Game Design Participants: KingstonC.
11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me.
Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where… In Indie Game Design Participants: tonyd, Halzebier, Jasper, Technocrat13.
11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I… In Indie Game Design Participants: DarkForcePrime.
11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions Hello Ben,
I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one.
Title & Introduction:
I… In Indie Game Design Participants: Halzebier, talysman, Ben Lehman.
11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the… In Indie Game Design Participants: PrzeSzkoda, Malcolm.
11/12/2005 JSDiamond: The Other --playtest version 1.0 ready The Other is ready for a first playtest. It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few. Anything with a… In Indie Game Design Participants: JSDiamond.
11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play) We are running little UO shard and need more players.
RavIon is heavily customized shard, and we have daily puzzles, quests and events.
Our goal is to make RavIon enjoyable… In Indie Game Design Participants: Koomaluola.
11/14/2005 jasonm: [Shab-al-Hiri Roach] Endgame and other issues Hey all,
Three games in two days later, I'm very tired but have a ton of Roach data to assimilate. Many of the players were enthusiastic Forge geek types who… In Indie Game Design Participants: jasonm, Technocrat13, Clinton R. Nixon, Ron Edwards, Adam Dray, Eero Tuovinen, Andy Kitkowski, Jonathan Hastings.
11/14/2005 GreatWolf: [Dynasties] Looking for source material for multi-generational RPG design Hi, everyone! Recently I was waxing eloquent about the aborted Pendragon campaign that I was in with my wife and Ralph Mazza (Ralph doing GM duties). One of the aspects… In Indie Game Design Participants: GreatWolf, talysman, Shreyas Sampat, Blake Hutchins, TonyPace.
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