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From Day One


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In Indie Game Design

4/6/2002 Ring Kichard: "My First System"
There has been some talk about game systems that you'd use to introduce people to role-playing or to some type of role-playing (GNS objectives forex). I've decided that the best…
In Indie Game Design
Participants: Ring Kichard, Ron Edwards, Paul Czege.


4/6/2002 Wolfen: Mage Blade website
Sorry if it seems like I'm impatient... But, hell, I am. It's been over a day since I posted it without reply, and the "Views" on the thread has only…
In Indie Game Design
Participants: Wolfen, Laurel, Walt Freitag, Bankuei, Christoffer Lernö, Ron Edwards, Eugene Zee, Mike Holmes, Valamir, contracycle, Henry Fitch.


4/6/2002 Andrew Martin: Transparent Game System
A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no…
In Indie Game Design
Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.


4/6/2002 mallninja0088: What type of game do you want to see???
What do you all want to see designed here on the Indie Game design forum? I am looking to design a system, then a setting. I know that probobly isn't…
In Indie Game Design
Participants: mallninja0088, Andrew Martin, Clinton R. Nixon, Ron Edwards, Laurel.


4/6/2002 Kenway: My superhero system
My superhero system Summary: Strongly borrowed from The Pool, Redline and Donjon. Tone: Contemporary heroic, wild stuff. The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a…
In Indie Game Design
Participants: Kenway.


4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy
I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.…
In Indie Game Design
Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.


4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general
I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.


4/5/2002 Felderin: Wound Mechanics (long-ish)
I lurk here frequently, but rarely (all right--never) post. I'm making some revisions on my personal role-playing system (something my group has used for nearly ten years, in various incarnations),…
In Indie Game Design
Participants: Felderin, Andrew Martin, Le Joueur, Bankuei.


4/5/2002 Daredevil: Star Wars
Star Wars always gets me thinking about it as a roleplaying game. Though the d20 Star Wars maybe much better than the WEG system (I haven't played d20 Star Wars…
In Indie Game Design
Participants: Daredevil, Andrew Martin, Ron Edwards, Valamir, Laurel.


4/5/2002 TSL: Schizo-Hacka-Frenia
It isn't really the name of a game - it's the name of my overlay game, kinda like Tynes' Powerkill. So how many times have you ever considered the sheer…
In Indie Game Design
Participants: TSL, Ron Edwards.


4/5/2002 Wolfen: Mage Blade Premise
Okay, following the tradition that seems to be popular of starting a new thread for a new topic (even if it's only slightly off-topic) I'm asking this in a new…
In Indie Game Design
Participants: Wolfen, Christoffer Lernö, Bankuei, hardcoremoose, Ron Edwards, Valamir.


4/4/2002 Steve Dustin: Lost Pangea roleplaying game
Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it…
In Indie Game Design
Participants: Steve Dustin, Valamir, contracycle.


4/4/2002 Green: Designing game based on fairy tales
I'm designing a game that is centered around fairy tales (literally). It takes place in a realm known as The Land, and I'm thinking about making it a 2d6 system.…
In Indie Game Design
Participants: Green, Tyrant, Walt Freitag, Mike Holmes, Matt, Sidhain.


4/4/2002 Clinton R. Nixon: The Game Formerly Known as Panels
A long time ago, I started work on a superhero game based off of relationships instead of lists of powers called "Panels." To tell the truth, it was a complete…
In Indie Game Design
Participants: Clinton R. Nixon, mahoux, Zak Arntson, J B Bell, Jared A. Sorensen, Walt Freitag, Bailywolf, Matt Steflik, Matt, Andrew Martin.


4/4/2002 quozl: Modern Monsters
No, it's not a game about terrorists. Here's the idea: Modern Monsters: A roleplaying game by Jonathan Nichol In Modern Monsters, you take the role of a movie monster such…
In Indie Game Design
Participants: quozl, Zak Arntson, Ron Edwards.


4/4/2002 Christoffer Lernö: Fantasy setting, probably not good enough :)
I mailed a few things from my rules so far and now I finally decided to make the step to actually mail anything about my setting. My main reason is…
In Indie Game Design
Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Ron Edwards, Bankuei, Wolfen, contracycle, Garbanzo.


4/3/2002 Zak Arntson: RPG in Progress - Victorian Monsters
Talking with Jared about Victorian-era Monster Roleplaying, he came upon the name SuperFiends. I am going to use this name for another game, though this game started out as SuperFiends.…
In Indie Game Design
Participants: Zak Arntson, Valamir, Matt Steflik, quozl, Blake Hutchins.


4/3/2002 Walt Freitag: My Dream Game
[quote]Last night I had that dream again. I dreamed I had to take a test in a Dairy Queen on another planet. And in this dream I looked around, and…
In Indie Game Design
Participants: Walt Freitag, Mike Holmes, Ron Edwards, J B Bell, Petter Sandelin, amiel, Demonspahn.


4/3/2002 Matt Steflik: Cola Wars Online - Comments Requested
Hey All - I put the current version of the Cola Wars up at the following address so everything is in one place: http://geocities.com/grifflik/ColaWars.html Please give it a glance when…
In Indie Game Design
Participants: Matt Steflik, Mike Holmes, Walt Freitag.


4/2/2002 Tyrant: The Hive
This is still very much in the development phase: and this is just a quick note The basic premise is that everyones reality is different, that the mind is capable…
In Indie Game Design
Participants: Tyrant, Mike Holmes, Ron Edwards, George Pletz, Laurel, Jürgen Mayer, contracycle, Wolfen, Garbanzo.


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Subsequent Topics
In Indie Game Design

4/7/2002 bluekabuto: New Game Company
Hi everyone! This is my very FIRST time ever posting to this board and I looked around, but did not see a specific place to post announcements. So, if this…
In Indie Game Design
Participants: bluekabuto, Ron Edwards.


4/7/2002 quozl: Modern Monsters system
The basics of the Modern Monsters system: Each player character (PC) has three attributes: Love Strength Will Will and Love can start at no higher than 5. Strength can start…
In Indie Game Design
Participants: quozl, Ring Kichard, Andrew Martin, Mike Holmes.


4/8/2002 Zak Arntson: Book/RPG - Fantasy Wargaming
I just grabbed this from a used bookstore, and it's pretty interesting. I'm posting this in the Indie Design forum, because it'd make a good reference for how to (and…
In Indie Game Design
Participants: Zak Arntson, Valamir.


4/8/2002 Christoffer Lernö: Figuring out my setting (call it Yggdrasil or something)
I want to say I really appreciate the feeback I get here. All posts are really interesting to read. After all the confusion with Mage Blade and my game I…
In Indie Game Design
Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, hardcoremoose, Paul Czege, Garbanzo, Valamir, Nathan, Mike Holmes, contracycle, Walt Freitag.


4/8/2002 bodhi: Something in the air...
Hi everyone. This is my first post to the Forge, so please, bear with me. I have two potential games I'm playing with right now; after reading some of the…
In Indie Game Design
Participants: bodhi, Wolfen, Mike Holmes, Bob McNamee.


4/9/2002 contracycle: dynamic settings
Lots have people mentioned their interest in dynamically created settings during various discussions about desired fantasy worlds. There have been a number of attempts at world-building manuals and systems, but…
In Indie Game Design
Participants: contracycle, Wolfen, Ron Edwards, Buddha Nature, Matt, Mike Holmes, Bob McNamee, Paul Czege, Matt Steflik, J B Bell.


4/9/2002 furashgf: In Nomine Game...
Has anyone experimented with an In Nomine - style Narritivist / lean game? I looked at In Nomine and it's very sim., which is fine, but seems like you could…
In Indie Game Design
Participants: furashgf, Ron Edwards, Laurel, Daredevil, Mike Holmes, quozl, jburneko.


4/9/2002 Clinton R. Nixon: Forum policy specific to Indie Game Design
The following policies apply to all posts within Indie Game Design. 1. All threads started in Indie Game Design should be about either the process of designing a game, or…
In Indie Game Design
Participants: Clinton R. Nixon.


4/9/2002 Butch: Rpg "organization"
Hello everybody, Just want to talk a little bit about "book" organization in a rpg (chapters organization). I'm just beginning the writing of my game and before talking about organization…
In Indie Game Design
Participants: Butch, Clinton R. Nixon, Walt Freitag, Valamir, Eugene Zee, Ron Edwards, Nathan, Le Joueur, Christoffer Lernö.


4/9/2002 hyphz: Mechanic idea: build and break consequence graph
This is largely based on the "quick silly gaming" style I mentioned in my last post and especially on Joe Murphy's response to it - for quick cartoon (or similar)…
In Indie Game Design
Participants: hyphz.


4/9/2002 Ron Edwards: Panels, again
Hi there, I was greatly pleased to see Clinton begin the thread on The game formerly known as Panels, as this is something I've wanted to see for a while…
In Indie Game Design
Participants: Ron Edwards, Bankuei, Jared A. Sorensen, Clinton R. Nixon, Kenway, C. Edwards, Steve Dustin, Walt Freitag, Buddha Nature, Blake Hutchins, Andrew Martin.


4/10/2002 Christoffer Lernö: Ygg mechanics
Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.…
In Indie Game Design
Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.


4/10/2002 AndyGuest: (renamed) Mystic Monks !
Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an…
In Indie Game Design
Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.


4/10/2002 Joe Murphy (Broin): [TROUBLEshooters] - Playing with Time
Hola. I took a little break from The Forge for the last month or so, thanks to the thrills, spills and melodrama of my last game exploding. TROUBLEshooters is a…
In Indie Game Design
Participants: Joe Murphy (Broin), joe_llama, Ron Edwards.


4/10/2002 lumpley: Forum Policy Question
This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy. My question: how come?…
In Indie Game Design
Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.


4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game
Hey Guys I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,…
In Indie Game Design
Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.


4/11/2002 bodhi: Generating a Small Income from Subscriptions.
Sorry, this was supposed to be posted to the Publishing forum.
In Indie Game Design
Participants: bodhi, J B Bell.


4/11/2002 bodhi: Ouija?
This idea came to me last night, and it's been nagging me ever since, so here it is. Some Inspirations: The fictions of Jorge Luis Borges Umberto Eco Incunabula.org the…
In Indie Game Design
Participants: bodhi, Laurel, Wolfen, Mike Holmes, Walt Freitag, Jared A. Sorensen, Big Talk, Seth L. Blumberg.


4/11/2002 Christoffer Lernö: Fighting about combat mechanics - different weapon ranges
I'm wildly disagreeing with a friend on how to incorporate different weapon ranges in my game. Ygg uses D12 against static defense, but has special types of attacks like grab,…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei.


4/11/2002 Christoffer Lernö: Cthulupunk
I'm still trying to get the shock of losing my immense posting in a different thread out of my mind, so here is a little something meanwhile. Note: For…
In Indie Game Design
Participants: Christoffer Lernö, Jürgen Mayer, Jared A. Sorensen, Wolfen.


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