Previous Topics In Indie Game Design 12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!! Does anyone know where I can find a generic list of Modern Skills. I am developing currently developing an RPG that allows my players to Time Travel, however, most of… In Indie Game Design Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.
12/14/2005 TheTris: [Falling Leaves] GMless samurai angst Okay.
This is a game.
In this game, the players tell a story.
It's a story about Samurai. Dutiful warriors who hold loyalty above all, and see death as nothing… In Indie Game Design Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.
12/14/2005 Kesher: [dungeonkind] A group of individuals... Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead.
In dungeonkind, players currently… In Indie Game Design Participants: Kesher, WhiteRat, Calithena.
12/13/2005 CSBone: (Space Ranger) Differentiating Equipment All right, I need some brains.
As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the… In Indie Game Design Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.
12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play Okay, I had an amazing idea the other night, after watching Reservoir Dogs.
And Snatch the night before.
One thing I notice about a lot of gangster movies (not gangsta… In Indie Game Design Participants: joepub, redivider, mutex, Danny_K, madelf.
12/12/2005 AmbroseCollector: [Folie Spectaculaire] Conflict Resolution Taking a break from my normal project, I've been playing with a concept for a conflict resolution based on a mixture between Poker and Blackjack.
You can find a pdf… In Indie Game Design Participants: AmbroseCollector.
12/12/2005 redivider: [wine dark sea] mortality & wanderlust This is the 3rd posting of draft ideas for Wine Dark Sea: the final voyage of Odysseus
design goals for the game at: http://www.indie-rpgs.com/forum/index.php?topic=17850.0
These fate rules, now split into… In Indie Game Design Participants: redivider.
12/12/2005 redivider: [wine dark sea] characters and conflicts This is the second posting on my game-in-progress The Wine Dark Sea: the final voyage of Odysseus. A previous post dealt with my design goals and the combat rules. http://www.indie-rpgs.com/forum/index.php?topic=17850.0… In Indie Game Design Participants: redivider, Valamir, Ice Cream Emperor.
12/12/2005 dindenver: [LoL] New Mechanic Hi!
I need to come up with a new mechanic and I am drawing a blank. MAybe you guys can help?
What my game is about, at its… In Indie Game Design Participants: dindenver, Arturo G., Mark Johnson, Eero Tuovinen, dunlaing, Noon, Sydney Freedberg, nikola, Adam Dray.
12/12/2005 John_Geeshu: [My As Yet Unnamed RPG] Skill system At the heart of my system are the characters that drive the story; and the key players are intended to be the heros, PCs. As the focus of my game… In Indie Game Design Participants: John_Geeshu, TonyLB, Eero Tuovinen, Adam Dray, Mike Sugarbaker, Noon, Joe Zeutenhorst, Frank T, Nerethel, xenopulse, Warren.
12/12/2005 sayter: [Realm] Number crunching - feedback from the math folk ? Allright, im trying to write up the rules section. But first thing is first, I need to be sure the numbers make sense before I commit them to paper.
The… In Indie Game Design Participants: sayter, Nogusielkt, Bill Masek.
12/12/2005 John Bromberger: [Aspect] What do I do next? Hi everyone. ^_^
I could use a little help.
Aspect is the rules set (without setting) I have designed - and am exceptionally happy with. Its designed with several goals… In Indie Game Design Participants: John Bromberger, Troy_Costisick, Matt.
12/11/2005 Ben Lehman: [Bliss Stage] Winning and Losing This is mainly directed at those that have read the Bliss Stage playtest document. If you aren't one of those people, but want to be, please PM me your e-mail… In Indie Game Design Participants: Ben Lehman, coffeestain, Mark Woodhouse, TonyLB.
12/11/2005 fbcjr: How to organize the setting? Please go easy on me, as this is my first post. I've been working on my own indie RPG for years. I have the system (my own design) down on… In Indie Game Design Participants: fbcjr, Adam Dray, J Tolson, Joshua BishopRoby, dindenver.
12/10/2005 John_Geeshu: [Organic RPG] Looking for feedback and useful criticism Let me begin by admitting that I am starkly terrified of posting on The Forge, primarily because it opens my system up to criticism that may very well cause it… In Indie Game Design Participants: John_Geeshu, mutex, TonyLB, J Tolson, Joe Zeutenhorst, dindenver.
12/9/2005 Allan: Fingerprints - second draft (long) Fingerprints discussion started here. First Actual Play is here, but this is still using the old rules. I'll post AP using these new rules very soon.
The only thing you… In Indie Game Design Participants: Allan.
12/9/2005 komradebob: [minis] The Village Game ( rough draft) Thanks to Thomas ( Lord Smerf), I'm able to show you folks the game design I've been developing, based on the freeform miniatures games my daughter and I play. Here… In Indie Game Design Participants: komradebob, Noon, Arpie, nikola, Justin, MatrixGamer, Emily Care, Tony Irwin.
12/9/2005 TonyLB: [Misery Bubblegum] If you REALLY loved me .... In Misery Bubblegum: Monster Manual for Conflict Resolution, we were searching for ways to connect the desires and actions of one person to the desires and goals of another, and… In Indie Game Design Participants: TonyLB, Joshua BishopRoby, LordSmerf, dunlaing, joepub, MatrixGamer, Mark Woodhouse, Sydney Freedberg, dindenver.
12/9/2005 inoir: [Bleed] another vampire game Hello,
My latest game design is called Bleed. It is a vampire game for two players. Together they play the two sides of the whole monster. The human side and… In Indie Game Design Participants: inoir, TonyLB.
12/9/2005 Dantai: [Going Home] Unofficial Ronnies feedback I've been meaning to post this for a while, but better late than never!
Going Home Is a Ronnies entry using the words mud and gun.
First point - this… In Indie Game Design Participants: Dantai, Gregor Hutton.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/15/2005 sayter: [Realm] No-No's of design? This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm.
I have been doing a few things in terms of the game… In Indie Game Design Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.
12/15/2005 sayter: [Realm] Dreamers: Rough Draft Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically… In Indie Game Design Participants: sayter, Bill Masek.
12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think.... Hello,
I’m new to the Forge but excited to start sharing. I have been working on a game design for the past two years and I am very close to… In Indie Game Design Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.
12/16/2005 nikola: [Shock:] 0.2.0 released When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help!
The time has come… In Indie Game Design Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.
12/17/2005 raithe: [Heretic] Avoiding the OMGWTFBBQ!!?!?!?!!! disease "A man may take to drink because he feels himself a failure, then fail all
the more because he has taken to drink. It is rather the same thing that… In Indie Game Design Participants: raithe, dindenver, WhiteRat, Bob the Fighter, Danny_K, Joshua BishopRoby, Sydney Freedberg, neko ewen, Noon, Arpie, dunlaing, Ice Cream Emperor, Ron Edwards, Bill Masek, Ethesis.
12/17/2005 juandsix: Hello, and an interesting little mechanic / statistical observation Hi, I'm new to the board. I've never produced a game, and odds-are I won't (rather a large investment of time and energy) but I've thought about it from time… In Indie Game Design Participants: juandsix, Eero Tuovinen, Ben Lehman, demiurgeastaroth, Darcy Burgess.
12/19/2005 MusedFable: Hello Forge + I need a game to play/ I'm designing a game I would like this post to accomplish these two things:
-I want to start playing an RPG I like as soon as possible
-I want to take measurable steps toward… In Indie Game Design Participants: MusedFable, Tobias, daMoose_Neo, Frank T, Joshua BishopRoby, Paul Czege, WhiteRat, Andy Kitkowski, dindenver, JarrodHenry, Dantai, Paka, Arpie, Ron Edwards.
12/19/2005 Vaxalon: [Panaesthon Fantasy] Getting started Okay, so I have these friends. They're that kind of player who has been playing DnD for a long time, but never really engaging the system... letting other people handle… In Indie Game Design Participants: Vaxalon, joepub, sayter, Sydney Freedberg.
12/20/2005 sayter: [Realm] Defining Sway So, figured a new post would be best to cover this new line in thought based on the changes and discussion over the past several threads.
I've fleshed the concept… In Indie Game Design Participants: sayter, dindenver, joepub, Archer, Bill Masek.
12/20/2005 Justin Marx: [7W] Getting Theurgy to work Hi, Seven Worlds (generic working title, long story) was a sci-fi/fantasy hybrid that is starting to look, more and more, like space fantasy. That's OK, but it ignores the premise… In Indie Game Design Participants: Justin Marx, WhiteRat, dindenver, Joshua BishopRoby, Ethesis, jimmeh.
12/20/2005 sayter: [Realm] Magick, in Realm Allright...ditched Sparks. Just didn't like the direction it was going. Ended up stumbling across Rifts: Wormwood...they had this whole section on Symbiotes. Well, that turned me totally off :)
So… In Indie Game Design Participants: sayter, Joshua BishopRoby, dindenver, Archer, Bill Masek, Graham Walmsley, tygertyger, raithe.
12/21/2005 fifth_child: Gloaming: What in the Meantime? First post. Finally decided to register instead of just reading, since the subject I'd like help with is pretty much what the Forge is all about (game design, that is). … In Indie Game Design Participants: fifth_child, joepub, Graham Walmsley, 1of3.
12/21/2005 juandsix: [The Call] Game Metaphysics So I wanted to zoom in a bit more on the question of game metaphysics and how it affects the flow of narritive within a game.
Robert Anton Wilson and… In Indie Game Design Participants: juandsix, joepub, dindenver, contracycle.
12/22/2005 Nathan P.: [Carry] Figuring Out Endgame Hey all,
Finally, the revision to Carry is done! Well, kinda. But mostly!
For those unfamilier, heres some info. Feel free to skip to the substantive part below.
---
Carry… In Indie Game Design Participants: Nathan P., Noon, joepub.
12/22/2005 joepub: [Down Spiral] Is a GM necessary? So, I'm currently working on a game called Down Spiral.
For those of you who haven't read the thread on Down Spiral, a quick backgrounder:
Down Spiral is a game… In Indie Game Design Participants: joepub, TonyLB, Noon, Danny_K.
12/25/2005 Zach: [The Legend of Saucy Jack] Exploring pirate legends, drawing treasure maps. Hello. I’ve been lurking on-and-off for a few months now, and finally decided to register and contribute to the forum. My name’s Zach, and I’m looking to get some ideas… In Indie Game Design Participants: Zach, joepub, MikeSands, Levi Kornelsen, Shreyas Sampat, dindenver, Myrmidon.
12/25/2005 WhiteRat: [Ends And Means] Setting the Stakes All the Stakes threads in Actual Play (but most notably "A Skill to Cultivate: Setting Stakes") prompted me to completely rewrite the "Setting the Stakes" section in my upcoming LARP… In Indie Game Design Participants: WhiteRat, Graham Walmsley, TonyLB, Joshua BishopRoby.
12/26/2005 joepub: Using card-based mechanics Hey guys.
I've been thinking a lot lately about how cards (whether CCG or non-collectible) can be most effectively integrated into roleplaying games. I want to know whether you guys… In Indie Game Design Participants: joepub, TonyLB, Michael S. Miller, Graham Walmsley, Sydney Freedberg, Dantai.
12/27/2005 Andrew Morris: [The Great Art] Self-regulating Social Status Mechanics For The Great Art, a good deal of the focus is on social and political conflicts. Currently, I didn't have anything written in about status or respect as a resource,… In Indie Game Design Participants: Andrew Morris, WhiteRat, dindenver, Graham Walmsley, TonyLB, Ramidel, Joshua BishopRoby.
12/27/2005 Ethesis: re: Structured Game Design (Warning: Long Post) « 1 2 » It probably wouldn't hurt to lock that post, putting a sticky on it and no lock kind of draws attention to it by people new to the boards and tempts… In Indie Game Design Participants: Ethesis.
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