Previous Topics In Indie Game Design 1/8/2006 WRPIgeek: [Sufficiently Advanced] Alpha Version Greetings everyone.
I have a new version of my far-future sci-fi game, Sufficiently Advanced. If you like, you can download it from my design journal. It's about 80 pages. I'd… In Indie Game Design Participants: WRPIgeek, Starblade, CSBone, redivider, joepub.
1/7/2006 ( o Y o ): Help me! I am going mad! A new rpg plagues me and I am very tired. Hi,
here is a rough version of a mechanic of my long maintained and often overwritten rpg.
The goal is to be in comfort to simulate every imaginable situation in… In Indie Game Design Participants: ( o Y o ), dindenver, Starblade.
1/7/2006 Green: introductory scenarios in rpg books I've written a game I've named Dramatikos. In short it is a narrative game of interactive drama. I did my best to explain how to play very clearly, providing examples… In Indie Game Design Participants: Green, dindenver, hix, MikeSands, Joshua BishopRoby, Andy Kitkowski, Ice Cream Emperor.
1/7/2006 Chad: The Way to Zhang Shung: Yin Yang resolution (concise) Hi there,
I've posted a more lengthy game concept, which didn't’t get a response, here: http://www.indie-rpgs.com/forum/index.php?topic=18246.0.
I have condensed it greatly. I would love criticism about the mechanic below, specifically… In Indie Game Design Participants: Chad, Justin Marx, dindenver, Shreyas Sampat.
1/7/2006 jburneko: [Silent Sound] A Second Attempt So once upon a time, I posted this game:
http://www.indie-rpgs.com/forum/index.php?topic=13529.0
I can't believe it's been over a year. Where does the time go? Anyway, all the Ronnies stuff has made… In Indie Game Design Participants: jburneko.
1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets. Said Cogs are then built into a Situation and engaged with the… In Indie Game Design Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.
1/6/2006 Kintara: An unusual thread: An English major looks for connections. My class schedule for this upcoming semester is as follows:
Technical Writing
Non-Fiction Writing
Writing for Electronic Media
Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class… In Indie Game Design Participants: Kintara, iain.
1/6/2006 gains: [Faux Leon] It's an anagram . . . After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that… In Indie Game Design Participants: gains.
1/6/2006 Noon: A gamist resolution system (no setting/game title yet) To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.… In Indie Game Design Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.
1/5/2006 joepub: [Maw of Hell] The Totem Mechanic So, I'm slowly developing the character attributes for Maw of Hell,
but I wanted to also toss around some ideas as to mechanics seen in gameplay.
To provide a bit… In Indie Game Design Participants: joepub, Starblade, dindenver.
1/5/2006 btrc: System conversions Hey all:
I'm working on the final bits of an equipment guide/design book for the EABA system. For anyone who remembers it, it will do what my old 3G3 system… In Indie Game Design Participants: btrc.
1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma.
Dreamers and… In Indie Game Design Participants: sayter, dindenver, Bill Masek, joepub.
1/5/2006 Chad: The Way to Zhang Zhung: core mechanic & flavour [b]The Way to Zhang Zhung[/b]
Setting:
Zhang Zhung is said to be the historical name of mystical kingdom situated in the northwestern Himalayas, upon which the legends of Shangri-li, Dzambuling… In Indie Game Design Participants: Chad.
1/5/2006 WyldKarde: Heralds CCG I did mention I'd been working in my abscence didn't I?
Well, as my D&D killer, Armageddon Gospel took shape, it evolved. Once it was called Heralds of the Dying… In Indie Game Design Participants: WyldKarde, joepub, Platemier.
1/5/2006 WyldKarde: Developing a Dice mechanic Every time I log on I wish someone had told me that no one here uses "Handles"...
Oh well, on to game making.
I'm once again asking for help in… In Indie Game Design Participants: WyldKarde, Joshua BishopRoby, Aldoth, joepub, dindenver, Sydney Freedberg, ks13, btrc, Justin Marx, Green, Noon.
1/4/2006 joepub: [Maw of Hell] Character Attributes This game idea stems from the thread: http://www.indie-rpgs.com/forum/index.php?topic=18127.0
A synopsis of where I am now:
Maw of Hell is set in the heat of an intergalactic war.
The struggling empires… In Indie Game Design Participants: joepub, iain, dindenver, Starblade.
1/4/2006 kregmosier: the Dead: Rough Draft and Howdy! Firstly, long time lurker, first time long-poster…Howdy! My name is Kreg and I’ve been playing role-playing games since 1979 when a friend and I pooled our allowances for the old… In Indie Game Design Participants: kregmosier, Chad.
1/4/2006 Valamir: Problems with Successes leading to Facts In The Firestarter Feedback Thread
Ron Spake Thusly:
3. Basing the system on the concept of "success = introduced fact" is a tricky issue, and I'm not really confident… In Indie Game Design Participants: Valamir, Joshua BishopRoby, Ron Edwards.
1/4/2006 Ron Edwards: [Dragons of Blood and Water] Ronnies feedback [b][url=http://www.1km1kt.net/rpg/Dragons_of_Blood_and_Water.php]Dragons of Blood and Water[/url][/b] by Gareth Hanrahan wavered in my mind, back-and-forth, between Bake It, Betty and Runner-Up. Gareth, there's a little bit of arty-farty angst in here, by… In Indie Game Design Participants: Ron Edwards, Mytholder.
1/4/2006 Ron Edwards: [Mud Planet] Ronnies feedback [b][url=http://www.1km1kt.net/rpg/Mud_Planet.php]Mud Planet[/url][/b] by Frank Tarcikowski gets a Runner-Up for this round. It very nearly won the award, you should know - if Frank wants to claim he was robbed, I… In Indie Game Design Participants: Ron Edwards, Frank T.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/9/2006 Arpie: [Backwards Lucidity] Dream Time Travel I was tossing around the idea of a dream time travel game. Based on feedback from my group, it would meet several criteria for what they're currently looking for:
There… In Indie Game Design Participants: Arpie, WRPIgeek, TheTris, Nathan P., Zach.
1/9/2006 dindenver: [LoL] New Version is out today! Hi!
Anyone who has time, the new version is available at:
http://www.lulu.com/items/volume_8/201000/201024/1/preview/Legends_of_Lanasia_RPG_Beta.pdf
I just need art and a good edit. In Indie Game Design Participants: dindenver, Adam Dray, joepub, Troy_Costisick, Noon.
1/9/2006 IagainstI: frustrations with my resolution mechanic First, sorry for the long post, but I have a lot to cover.
I've been working with a concept for a while now, and I'm having trouble to create task… In Indie Game Design Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.
1/10/2006 darrick: Options for any & every RPG didn't have an apt or catchy subject line for this one...
a thought occured to me a while ago. there are a ton of RPGs out there, instead of coming… In Indie Game Design Participants: darrick, Adam Dray, Roger.
1/10/2006 Chad: Zhang Zhung: Drama bonus without narrative fatigue Hi there,
Zhang Zhung is a wuxia flavoured pulp-fantasy rpg – cinematic style is important to the narration of a characters actions. I am looking for a way in which… In Indie Game Design Participants: Chad, Shreyas Sampat, joepub.
1/10/2006 J-MK: [setting] Requesting feeback for a setting entitled Song of the North Hello! This is my first post here after having lurked awhile in order to learn something about the place.
I have been working on an RPG setting of my own… In Indie Game Design Participants: J-MK, darrick, contracycle, Bryan Hansel, stefoid.
1/11/2006 Levi Kornelsen: Playing with Parables My players and I want to generate some backstory for our Dogs game. Specifically, we want to create some parables - "Sunday school stories", if you will. So. I have… In Indie Game Design Participants: Levi Kornelsen, Mike Sugarbaker, redivider, Graham Walmsley, komradebob, Joshua BishopRoby, Ron Edwards, Matt.
1/12/2006 sayter: [Realm] Potential Changes? Been tryin to write up a lot of the data recently, and had a sort of fun thought. Bear with me here, its just an idea, yet, nothing… In Indie Game Design Participants: sayter, dindenver, Bill Masek, tygertyger.
1/12/2006 red5angel: new guy looking for help and input ok, so I just recently discovered the Forge and there's a lot to get through before I feel like I've got a solid base so I apologize if I make… In Indie Game Design Participants: red5angel, rafial, IagainstI, dindenver.
1/13/2006 WRPIgeek: [Forty Thieves] Short game Hello again.
I got bored one day and decided to get some design practice by making a few very short games. I thought I'd be able to pull off one… In Indie Game Design Participants: WRPIgeek, Joshua BishopRoby, Unco Lober, Zach.
1/13/2006 Adam Dray: [Verge] Story and Reward mechanics [center][i]"You have to hatch ideas -- and then hitch them." -- Ray D. Everson.[/i][/center]
Verge has been gestating in the warm little incubator of my mind for about six months.… In Indie Game Design Participants: Adam Dray, jasonm, Joshua BishopRoby, dindenver.
1/14/2006 Latreya Sena: [Tenjin] Pure Combat So I thought of a game I’d like to play and lo and behold nothing exactly like it exists (to my limited knowledge). It’s an idea I’ve had for a… In Indie Game Design Participants: Latreya Sena, dindenver, GreatWolf, Ron Edwards, joepub, Andy Kitkowski, zematus.
1/15/2006 Zach: [Errant Gear] The Background and Philosophy Hello again.
While rethinking the function of The Legend of Saucy Jack, I became distracted by giant robots. My wandering led me to a place that I enjoy, so the… In Indie Game Design Participants: Zach, Joshua BishopRoby, joepub.
1/15/2006 weasel fierce: Hey guys. My BRP fantasy Hey all. This is my first post here, though I've been eyeing the discussions for a bit. My project that Im working on, is not really anything new, and so… In Indie Game Design Participants: weasel fierce, Tommi Brander, Technocrat13, MikeSands, Noon, droog, Ron Edwards.
1/16/2006 Jake Boone: [Pentarch] Boffer LARP design (split) Work proceeds on Pentarch, though slowly. I've returned to this thread many times, just rereading what all of you have said and pondering what I really want from this game.… In Indie Game Design Participants: Jake Boone, TheTris, Lig, Ron Edwards, Arpie, Simon Marks, Matt, Grover, Walt Freitag.
1/17/2006 Andy Kitkowski: The Ghost Killers: Combat & Damage- Stuck, need a push Hey all. So I'm turning my 24 Hour Game "The Ghost Killers" into a full-fledged game. Playtested twice, but now the core mechanic changed a bit in a recent playtest… In Indie Game Design Participants: Andy Kitkowski, dindenver, jasonm, Valamir, Noon, Jason Leigh.
1/17/2006 Jason Leigh: Prisoner's Dilemma Redux Reprinted from my <a href="http://www.deadpanbob.net/lt/index.php/roleplaying/2006/01/16/prisoner_s_dilemma_redux">blog</a>, I'm noodling a mechanics question that trys to instert push/pull* mechanics into conflict resolution, along with some degree of vs. player tactics (as in, you… In Indie Game Design Participants: Jason Leigh, dindenver, Troy_Costisick.
1/19/2006 hix: [Lucky Jones] Thinking about the reward system So, before I get to work on redrafting my Ronnies entries, I want to finish Lucky Jones - a game set in the world of family sitcoms - that I've… In Indie Game Design Participants: hix, MikeSands.
1/19/2006 Jaochai: My game: Vigilance Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance. Anyway, long story… In Indie Game Design Participants: Jaochai, TonyPace, dindenver, Adam Dray.
1/19/2006 sayter: [Realm] New Changes Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part.
First, I redid the… In Indie Game Design Participants: sayter, Bill Masek, dindenver.
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