Previous Topics In Indie Game Design 2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them. This is my first… In Indie Game Design Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.
2/9/2006 joepub: [Maw of Hell] Developing the factions/background So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions.
Questions at the end of the post, but first I’m… In Indie Game Design Participants: joepub, Eero Tuovinen.
2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking:
People would degrade their abilities when it didn't really matter, or when they were… In Indie Game Design Participants: Joshua BishopRoby, jasonm.
2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game I'll admit I've been both distracted and distraught.
At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code.
We play tested,… In Indie Game Design Participants: Kaare Berg (Old).
2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters… In Indie Game Design Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.
2/7/2006 mratomek: Equipment vs. Powers Just wanted to get some feedback on a concept for a game.
The game allows you to build your own powers--essentially what you want your character to be able to… In Indie Game Design Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.
2/7/2006 Sempiternity: [The Fool & The World] a novice game design So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written.
I'm not sure if it works or not, or… In Indie Game Design Participants: Sempiternity, Adam Dray.
2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in… In Indie Game Design Participants: Bailywolf, Dreez, Doug Ruff.
2/7/2006 andrew_kenrick: [Inn at the Edge of Forever] Basic Mechanics Hey all - I've lurked here for a long time but am finally getting around to actually making posts. The Inn at the Edge of Forever will be my second… In Indie Game Design Participants: andrew_kenrick, Jack Aidley, Matt, lumpley, ks13.
2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions. Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions.
Players will take the role… In Indie Game Design Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.
2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with… In Indie Game Design Participants: knicknevin, Troy_Costisick, Walt Freitag.
2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,… In Indie Game Design Participants: pells, contracycle, Czar Fnord.
2/6/2006 signoftheserpent: (REQUEST) egyptian magic Apologies if this is the wrong place, but I am looking for websites with detailed nformationon egyptian magic and mysticism. Thanks. In Indie Game Design Participants: signoftheserpent, Eero Tuovinen, preludetotheend.
2/6/2006 Dregg: [Pulp Era] The meaning of Legend I have been thinking about the role Legend in general in my game. Right now the current system is being scrapped and i am starting from scratch on something a… In Indie Game Design Participants: Dregg.
2/6/2006 stefoid: [Bronze] magic and 'magic items' Hi this is the first cut on magic for my fantasy bronze age system.
http://www.geocities.com/stevenmathers/MAGIC.zip
I am unhappy with it for several reasons:
1) its too mechanical. each type of… In Indie Game Design Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.
2/5/2006 mrteapot: [The End of the World] Power 19
My <a href="http://www.1km1kt.net/rpg/The_End_of_the_World.php">24 hour zombie game</a> is complete, but needs work. Particularly reediting, playtesting and revision following the playtest. And a title that I spent more than forty five seconds… In Indie Game Design Participants: mrteapot, Sempiternity.
2/5/2006 Technocrat13: [Infected] Reinvigorating the Agendas We had a successful third playtest of Infected last night. Among other issues it occurred to me that the PCs ended up with no more relationship to each other than...… In Indie Game Design Participants: Technocrat13, dindenver, TonyLB, jasonm, knicknevin.
2/4/2006 Kevin A. Ranson: [Kindling Moon] Answering the Power 19 1.) What is your game about? Fantasy characters are displaced into an alternate reality. To survive, they must either take up the mantle of their alternate counterpart, find a way… In Indie Game Design Participants: Kevin A. Ranson, Graham Walmsley, TonyLB, Troy_Costisick.
2/4/2006 sl8rdawapper: Starting Off Hi, i am completly new at game design and i was wondering if anyone can help. Do you know of any good websites i can look at that can introduce… In Indie Game Design Participants: sl8rdawapper, Eero Tuovinen.
2/3/2006 zompire: asylum seekers [charecter generation and some of the system] OK my idea for the game is to have as simple a character gen (and rules) system as possible.
The PC's sheet will consist of
1. The attributes these are… In Indie Game Design Participants: zompire, Warren, joepub, dindenver, TonyLB, Troy_Costisick, knicknevin.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/10/2006 ffilz: [Troll Slayer] Characters and attributes First off, why attributes?
Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed… In Indie Game Design Participants: ffilz.
2/10/2006 andrew_kenrick: [Inn at the Edge of Forever] Power 19 Ok, I've finished the Power 19 now. My questions are at the bottom.
Inn at the Edge of Forever: Power 19
1.) What is your game about?**
The Inn at… In Indie Game Design Participants: andrew_kenrick, Matt, Troy_Costisick.
2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written. It's available at:
http://roger.carbol.com/rpg/Superlative_v1_0.pdf
I'm mostly happy with how it turned out. My biggest problem with it right… In Indie Game Design Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.
2/10/2006 cpeterso: Polaris + The Pool = Poolaris!
"Poolaris" is a game born from just a word, a pun on the the names "Polaris" and "The Pool". But then I started thinking this combination might actually work! The… In Indie Game Design Participants: cpeterso, Artanis.
2/11/2006 Dan R. Stevenson: Sci-Fi Colony Design
I am working on rules for colony design for a science fiction game I am working on. I have set up prices on prefabricated buildings so the players know the… In Indie Game Design Participants: Dan R. Stevenson, timopod, Sempiternity, tygertyger, dindenver, Czar Fnord, TroyLovesRPG.
2/12/2006 CLawrence: [Darkest Night, Brightest Steel] Primary Character Motivations & Actions, a List Hello all,
First post at the forge—fingers crossed. ;)
I’m working on a campaign setting with the following basic elements:
∙ Takes place in Dark Age Germania, Scandinavia & Germanic… In Indie Game Design Participants: CLawrence, Graham Walmsley, Joshua BishopRoby, dindenver, Sempiternity, CommonDialog.
2/12/2006 Bryan Hansel: [Secret Waitress] Power 19 and Setting Power 19
1.) What is your game about?**
It’s about the struggle of deep cover agents or law enforcement who have to do acts that are against their sense of… In Indie Game Design Participants: Bryan Hansel, Troy_Costisick.
2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the… In Indie Game Design Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.
2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic These three threads:
Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0
talked about the devlopment of Cold City. Now that I'm much further on… In Indie Game Design Participants: Malcolm, Matt, CommonDialog.
2/14/2006 stefoid: [Bronze] setting / cultures Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG.
also… In Indie Game Design Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.
2/14/2006 robotsunshine: [Neverwake] Point-based resolution system So, I'm working on a little thing called Neverwake - specifically, the mechanics, right about now. The idea is that the PCs play characters who experienced a great and horrible… In Indie Game Design Participants: robotsunshine, CommonDialog, Troy_Costisick, Malcolm.
2/14/2006 dwilsonh: [Listen to the Ether] Power 19 Hey everyone, this is my Very First post to the forge, though i have been lurking and studying for quite some time. I have this idea for a game mildly… In Indie Game Design Participants: dwilsonh, Bill_White, Troy_Costisick, Czar Fnord.
2/15/2006 inthisstyle: [Mortal Coil] Backing Facts with Rules One of the things mentioned in the Dreamation playtest of Mortal Coil was that magical facts sometimes need some system backing to make them effective. To that end, I have… In Indie Game Design Participants: inthisstyle, Thor Olavsrud, Keith Senkowski, Nathan P., mtiru, TonyLB.
2/16/2006 Arpie: [Miscegenial] Looking for a spark or an Ia! Ia! I hope this doesn't waste anyone's time, but I had this idea that is very definately goofy non-profit stuff and I hoped someone would cotton to it.
(The last three… In Indie Game Design Participants: Arpie, talysman.
2/16/2006 c: [Outside] Need help with Power 19 Hi Everyone,
I've been stalled for about 5 months, as I couldn't get my head around how I wanted to do conflict resolution. Thanks to Timfire's Mountain Witch, where he… In Indie Game Design Participants: c, talysman, Troy_Costisick, reaction, Czar Fnord, dindenver.
2/16/2006 ffilz: [Troll Slayer] Player and GM power divide First a confession inspired by the brain damage thread - when I GM games like D&D and Cold Iron, I almost always include an NPC in the party that is… In Indie Game Design Participants: ffilz, c, joepub, Dantai, Troy_Costisick, TonyLB, Noon, dindenver.
2/17/2006 signjc: [D53] - Critical feedback before rewrite I have written a humorous role-playing game, D53, and require some feedback before I do my next rewrite (current version is 5.5). I am particularly interested in the organization of… In Indie Game Design Participants: signjc, Czar Fnord, Justin Marx, Bryan Hansel.
2/17/2006 Czar Fnord: [GLASS] Power 19 As a possible reinforcement to the existing content in GLASS v0.9beta (http://www.davidartman.com/GLASSv0-9.pdf), here is the GLASS Power 19:
1) What is your game about?
"About" is a bit of a… In Indie Game Design Participants: Czar Fnord, Andrew Morris.
2/17/2006 Bailywolf: [At the Threshold] Formalizing the Community
For Threshold, all the action takes place in or around (either literally or thematically) the shared Community that all the player characters serve and inhabit. I wanted a different word… In Indie Game Design Participants: Bailywolf, Arturo G., dindenver.
2/17/2006 Calithena: [S&S] Ask How I just roughed out the following text for the game I'm writing. It's an attempt to formalize the play-procedures associated with certain variations on the 'realism' question. Feedback would be… In Indie Game Design Participants: Calithena, Sempiternity.
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