The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

4/12/2002 Roy: Here's My System That I've Used For Years ...
Hi, everyone! I just found The Forge a few days ago and I must say I'm very impressed. You're all very insightful and it's been a joy reading your posts…
In Indie Game Design
Participants: Roy, Valamir, Mike Holmes, Ron Edwards, Walt Freitag, xiombarg.


4/12/2002 Matt Snyder: Fate and Death
Death, Fate and Character Endings Ron and I discussed very briefly in Dust Devils play the issue of character death and / or endings. My thoughts on this were also…
In Indie Game Design
Participants: Matt Snyder, Mike Holmes, Bankuei, Balbinus, Ron Edwards, Wolfen, Sidhain, J B Bell, contracycle, Walt Freitag.


4/12/2002 Tim Denee: Punk (yeah!)
Finished, at last: http://homepages.paradise.net.nz/timdenee/punk.rtf This is a pretty ugly rich text version. Tell me if the file is readable, please. (A .pdf version can be expected soonish). I get annoyed…
In Indie Game Design
Participants: Tim Denee, hardcoremoose, Jared A. Sorensen, Andrew Martin, Bankuei, lumpley, Henry Fitch.


4/12/2002 Wolfen: Another Mage Blade thread: Title
Well, Mike pointed out to me in PMs that there are about 52000 instances of "Mage Blade" on the web, most dealing with roleplaying in some way or another. While…
In Indie Game Design
Participants: Wolfen, Ron Edwards, Jared A. Sorensen, J B Bell, Clinton R. Nixon, Mike Holmes, Balbinus, Valamir, Nathan, Walt Freitag, Christoffer Lernö, Brian Hose, Bailey.


4/11/2002 hardcoremoose: Appalachia Now!
Hey everyone. Once in a while I metnion this game in conversation, but until now I hadn't gotten all of the rules together in one place. Thanks to Zak, I…
In Indie Game Design
Participants: hardcoremoose, Zak Arntson, Kenway, Tim Denee, Wolfen, Ron Edwards, Skippy, Mike Holmes, Reddest.


4/11/2002 Green: basic outline for "fairy tale" game (premise &
I. Once Upon a Time A. Introduction B. Premise 1. A world where magic is real and normal 2. Used to be balance between the forces of dark and light…
In Indie Game Design
Participants: Green, Mike Holmes, Laurel, Henry Fitch, Jared A. Sorensen, Ron Edwards.


4/11/2002 Zak Arntson: Shadows - Harlekin-Maus April Game
Took a birthday hiatus in March (though Sea Monkey RPG and In the Works on the website happened then, so I'm guiltless), and am back with an April game! Shadows,…
In Indie Game Design
Participants: Zak Arntson, hardcoremoose, Buddha Nature, Nathan, Andrew Martin, Clinton R. Nixon, Ron Edwards, Matt Steflik, Christoffer Lernö, Bob McNamee, Paganini.


4/11/2002 Kenway: Posting of Settings without rules systems?
With the new indie rpgs forum rules, is it okay to post rpg settings/worlds that you create and/or need help with that you don't intend on having a rules system…
In Indie Game Design
Participants: Kenway, Laurel, contracycle, Jared A. Sorensen, Ron Edwards, joe_llama.


4/11/2002 Petter Sandelin: need som help!
I'm working on the system for my dream-rpg in wich character generation is simply a written description. I was toying around with it and when it occured to me that…
In Indie Game Design
Participants: Petter Sandelin, Laurel, Matt, Ron Edwards, Andrew Martin, Joe Murphy (Broin), Paul Czege.


4/11/2002 Christoffer Lernö: Cthulupunk
I'm still trying to get the shock of losing my immense posting in a different thread out of my mind, so here is a little something meanwhile. Note: For…
In Indie Game Design
Participants: Christoffer Lernö, Jürgen Mayer, Jared A. Sorensen, Wolfen.


4/11/2002 Christoffer Lernö: Fighting about combat mechanics - different weapon ranges
I'm wildly disagreeing with a friend on how to incorporate different weapon ranges in my game. Ygg uses D12 against static defense, but has special types of attacks like grab,…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei.


4/11/2002 bodhi: Ouija?
This idea came to me last night, and it's been nagging me ever since, so here it is. Some Inspirations: The fictions of Jorge Luis Borges Umberto Eco Incunabula.org the…
In Indie Game Design
Participants: bodhi, Laurel, Wolfen, Mike Holmes, Walt Freitag, Jared A. Sorensen, Big Talk, Seth L. Blumberg.


4/11/2002 bodhi: Generating a Small Income from Subscriptions.
Sorry, this was supposed to be posted to the Publishing forum.
In Indie Game Design
Participants: bodhi, J B Bell.


4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game
Hey Guys I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,…
In Indie Game Design
Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.


4/10/2002 lumpley: Forum Policy Question
This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy. My question: how come?…
In Indie Game Design
Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.


4/10/2002 Joe Murphy (Broin): [TROUBLEshooters] - Playing with Time
Hola. I took a little break from The Forge for the last month or so, thanks to the thrills, spills and melodrama of my last game exploding. TROUBLEshooters is a…
In Indie Game Design
Participants: Joe Murphy (Broin), joe_llama, Ron Edwards.


4/10/2002 AndyGuest: (renamed) Mystic Monks !
Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an…
In Indie Game Design
Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.


4/10/2002 Christoffer Lernö: Ygg mechanics
Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.…
In Indie Game Design
Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.


4/9/2002 Ron Edwards: Panels, again
Hi there, I was greatly pleased to see Clinton begin the thread on The game formerly known as Panels, as this is something I've wanted to see for a while…
In Indie Game Design
Participants: Ron Edwards, Bankuei, Jared A. Sorensen, Clinton R. Nixon, Kenway, C. Edwards, Steve Dustin, Walt Freitag, Buddha Nature, Blake Hutchins, Andrew Martin.


4/9/2002 hyphz: Mechanic idea: build and break consequence graph
This is largely based on the "quick silly gaming" style I mentioned in my last post and especially on Joe Murphy's response to it - for quick cartoon (or similar)…
In Indie Game Design
Participants: hyphz.


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Subsequent Topics
In Indie Game Design

4/15/2002 Tim Denee: Appalachia Now! fan art
Ta da! Behold my amateur drawing ability (but I'm improving!) So, what's the word on a cleaned/focused/stream-lined "Appalachia Now!"? In other news, I'm incorporating the changes suggested into Punk. It'll…
In Indie Game Design
Participants: Tim Denee, hardcoremoose, Ron Edwards.


4/15/2002 Bob McNamee: Bob's Tarot-based game for storytelling / role-playing
Hi everyone, I've been thinking that using a tarot-based card system to power role-playing would be a good way to tell stories that lend themselves to symbolism and archetypes. My…
In Indie Game Design
Participants: Bob McNamee, Ron Edwards.


4/15/2002 rafael: Dread needs playtesters
Malignant Games needs playtesters for its role-playing game of modern horror, Dread. For information, visit the company site at www.dread-rpg.com, or send mail to info@dread-rpg.com. We're interested in your…
In Indie Game Design
Participants: rafael, Ben Morgan.


4/15/2002 RobMuadib: Comments wanted on Initiative System ideas.
Hi all I originally posted this on the rpg-create list at yahoo but didn't get any response, it was after the thread that had inspired it had wound down. It…
In Indie Game Design
Participants: RobMuadib, Henry Fitch, Mike Holmes, Ron Edwards, Zak Arntson.


4/16/2002 Roy: Structured Game Design (Warning: Long Post)
While responding to another post, I mentioned the way I start designing RPGs. Ron thought it would be interesting to develop the idea further, so I'm starting a new thread…
In Indie Game Design
Participants: Roy, Michael S. Miller, Laurel, RobMuadib, Andrew Martin, Black-Finn, lev_lafayette, Samael, Ron Edwards, Tomas HVM, jc_madden.


4/16/2002 Christoffer Lernö: Ygg Combat Mechanics
Combat Hand-to-hand combat: Ok, I snip this from the old thread: 1. Combat is run according to initiative order. Initiative is 1D6+Movement 2. Attacking in close combat is resolved by…
In Indie Game Design
Participants: Christoffer Lernö, Le Joueur, Valamir, Ron Edwards.


4/16/2002 Tim Denee: Punk, coming at ya.
[url=http://homepages.paradise.net.nz/timdenee/punk.rtf]Check this out man[/url] I changed stuff. Too much to list here, really, but I've tried to incorporate all your wonderful suggestions. So, does it work?
In Indie Game Design
Participants: Tim Denee, contracycle, Ben Morgan, amiel, Ferry Bazelmans, Ron Edwards, rafael, hardcoremoose.


4/16/2002 Christoffer Lernö: Ygg setting - rebooting the thread
Ok, second attempt here. I'm starting a new thread instead of reviving the old one. I've recieved some heavy flak because of my use of the concept of "standard fantasy"…
In Indie Game Design
Participants: Christoffer Lernö, Clinton R. Nixon, Valamir, Ron Edwards, contracycle, Walt Freitag, Ace.


4/16/2002 angelfromanotherpin: Realistic Treatment of High-Powered Magic
Hello, this is my first post to this forum. First up, as a newbod, I may unknowingly violate unwritten posting conventions. If there's a more appropriate place for this post,…
In Indie Game Design
Participants: angelfromanotherpin, Ron Edwards, Blake Hutchins, Valamir, Mike Holmes, contracycle, Laurel, Walt Freitag.


4/17/2002 Ron Edwards: Beef Injection: Tim Denee's Punk
Hello, The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts at…
In Indie Game Design
Participants: Ron Edwards, Clinton R. Nixon, Henry Fitch, Valamir, Mike Holmes, Tim Denee, Laurel, J B Bell, Ben Morgan, Bankuei, contracycle, Jürgen Mayer, Jared A. Sorensen, gizem, unodiablo, Bailey.


4/18/2002 Ron Edwards: Beef injection: Sean Demory's Le Mon Mouri
Hello, The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts at…
In Indie Game Design
Participants: Ron Edwards, Paul Czege, sdemory, Mike Holmes, rafael, Buddha Nature, Paganini.


4/18/2002 Ron Edwards: Beef injection: Bob McNamee's Tarot Story Game
Hi there, The Beef Injection series of threads is my bid to focus our attention and effort on some game presentations that got swamped in the recent wave of posts…
In Indie Game Design
Participants: Ron Edwards, Bob McNamee.


4/18/2002 Tyrant: Damage Ratings
Random or Set? This is the main point of contention in the rules system I am writing at the moment.. Should a Large Handgun do 4-5 points of damage or…
In Indie Game Design
Participants: Tyrant, Jared A. Sorensen, Zak Arntson, Valamir, Ron Edwards, Wolfen.


4/18/2002 Andy Kitkowski: Why do my best ideas come when I'm busiest?
This is a topic not on the mechanics/structure etc of a game, but the game design process itself. I just had a question out there, looking for other people with…
In Indie Game Design
Participants: Andy Kitkowski, greyorm, Andrew Martin, Tyrant.


4/19/2002 Christoffer Lernö: Ygg take 3
Ok, I tried to make up a little better game example to be able to do something like Roy suggested in his thread. Tell me if you think I'm heading…
In Indie Game Design
Participants: Christoffer Lernö, Fabrice G., Andrew Martin, Ron Edwards, contracycle, Valamir, Le Joueur, Wolfen, Walt Freitag.


4/19/2002 xiombarg: Faster, Better, Cheaper: Pick Two
Yes, I finally have a beta of this game out. Please check it out and let me know what you think. http://www.io.com/~xiombarg/fbc.html Note that I've stolen a mechanic from Donjon…
In Indie Game Design
Participants: xiombarg, Walt Freitag, Valamir, Clinton R. Nixon.


4/19/2002 J B Bell: Apocalypse Whenever
OK, here I finally go. I've stayed away form discussing this because this particular baby of mine has a lot of (unnecessary) emotional freight associated with it. But maybe it's…
In Indie Game Design
Participants: J B Bell, Henry Fitch.


4/19/2002 Brian Hose: defining the game and goals
Hi everybody (all chorus: Hi doctor Nick) I don't want to steal Wolfen's thunder but I've maybe hit a snag which has something to do with some things in this…
In Indie Game Design
Participants: Brian Hose, Ron Edwards, Matt, Mike Holmes.


4/22/2002 Daredevil: Gothic
Heya, Gothic is my very tentative name for a fairly narrativist game of -- well -- gothic horror. The name itself is a loaded one and I think wrongly suspect…
In Indie Game Design
Participants: Daredevil, Ron Edwards, Valamir, Fabrice G., Mike Holmes, Blake Hutchins.


4/22/2002 Bailey: Weapon Damage in Men of Teak
I'm stumped for how to handle the damage of a weapon in my Men of Teak game due to a contradiction that exists in my aims. 1. The game is…
In Indie Game Design
Participants: Bailey, Paganini, Ron Edwards.


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