Previous Topics In Indie Game Design 2/19/2006 preludetotheend: Wardrobe (working title) Wardrobe is a relatively universal role play game that focuses on overcoming your short comings by covering them up with what you continue to learn. It also provides shortcoming mechanics… In Indie Game Design Participants: preludetotheend, TonyLB, Troy_Costisick.
2/18/2006 reaction: [Burn (Working Title)] - 19 Questions All right, obviously I'm incredibly new here, but I'd like a little bit of feedback on my game. So far I've gotten a little positive feedback, but no actual criticism,… In Indie Game Design Participants: reaction, Marus, dwilsonh, joepub, knicknevin, Czar Fnord.
2/18/2006 dyjoots: [Manaka] Power 19 Power Nineteen for Manaka (Actual Play here: http://www.indie-rpgs.com/forum/index.php?topic=18737.0)
What is your game about?
Manaka is about the conflicts, stories, and characters that the players want it to be about. It's… In Indie Game Design Participants: dyjoots, dwilsonh, TonyLB, Troy_Costisick.
2/18/2006 ChrisJaxn: [Madness Descends] Very Rough Draft, Questions about Character Creation Okay, I've finished a (rather rough indeed) draft of my vaguely-Call of Cthulhu based game.
here.
The questions I have at the moment are as follows:
Firstly, is the graph… In Indie Game Design Participants: ChrisJaxn, Bryan Hansel, knicknevin, Artanis, Sempiternity.
2/18/2006 Bryan Hansel: [Judge Judy RPG] The Dice of it all Okay, so I was working on the rewrite of Waitress today when Judge Judy came on the TV. I thought it might be pretty fun to have a Judge Judy… In Indie Game Design Participants: Bryan Hansel.
2/17/2006 TheTris: Crazy Days Apparently it's National PTA Founders Day.
Just thought everyone should know. In Indie Game Design Participants: TheTris.
2/17/2006 Calithena: [S&S] Ask How I just roughed out the following text for the game I'm writing. It's an attempt to formalize the play-procedures associated with certain variations on the 'realism' question. Feedback would be… In Indie Game Design Participants: Calithena, Sempiternity.
2/17/2006 Bailywolf: [At the Threshold] Formalizing the Community
For Threshold, all the action takes place in or around (either literally or thematically) the shared Community that all the player characters serve and inhabit. I wanted a different word… In Indie Game Design Participants: Bailywolf, Arturo G., dindenver.
2/17/2006 Czar Fnord: [GLASS] Power 19 As a possible reinforcement to the existing content in GLASS v0.9beta (http://www.davidartman.com/GLASSv0-9.pdf), here is the GLASS Power 19:
1) What is your game about?
"About" is a bit of a… In Indie Game Design Participants: Czar Fnord, Andrew Morris.
2/17/2006 signjc: [D53] - Critical feedback before rewrite I have written a humorous role-playing game, D53, and require some feedback before I do my next rewrite (current version is 5.5). I am particularly interested in the organization of… In Indie Game Design Participants: signjc, Czar Fnord, Justin Marx, Bryan Hansel.
2/16/2006 ffilz: [Troll Slayer] Player and GM power divide First a confession inspired by the brain damage thread - when I GM games like D&D and Cold Iron, I almost always include an NPC in the party that is… In Indie Game Design Participants: ffilz, c, joepub, Dantai, Troy_Costisick, TonyLB, Noon, dindenver.
2/16/2006 c: [Outside] Need help with Power 19 Hi Everyone,
I've been stalled for about 5 months, as I couldn't get my head around how I wanted to do conflict resolution. Thanks to Timfire's Mountain Witch, where he… In Indie Game Design Participants: c, talysman, Troy_Costisick, reaction, Czar Fnord, dindenver.
2/16/2006 Arpie: [Miscegenial] Looking for a spark or an Ia! Ia! I hope this doesn't waste anyone's time, but I had this idea that is very definately goofy non-profit stuff and I hoped someone would cotton to it.
(The last three… In Indie Game Design Participants: Arpie, talysman.
2/15/2006 inthisstyle: [Mortal Coil] Backing Facts with Rules One of the things mentioned in the Dreamation playtest of Mortal Coil was that magical facts sometimes need some system backing to make them effective. To that end, I have… In Indie Game Design Participants: inthisstyle, Thor Olavsrud, Keith Senkowski, Nathan P., mtiru, TonyLB.
2/14/2006 dwilsonh: [Listen to the Ether] Power 19 Hey everyone, this is my Very First post to the forge, though i have been lurking and studying for quite some time. I have this idea for a game mildly… In Indie Game Design Participants: dwilsonh, Bill_White, Troy_Costisick, Czar Fnord.
2/14/2006 robotsunshine: [Neverwake] Point-based resolution system So, I'm working on a little thing called Neverwake - specifically, the mechanics, right about now. The idea is that the PCs play characters who experienced a great and horrible… In Indie Game Design Participants: robotsunshine, CommonDialog, Troy_Costisick, Malcolm.
2/14/2006 stefoid: [Bronze] setting / cultures Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG.
also… In Indie Game Design Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.
2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic These three threads:
Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0
talked about the devlopment of Cold City. Now that I'm much further on… In Indie Game Design Participants: Malcolm, Matt, CommonDialog.
2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the… In Indie Game Design Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.
2/12/2006 Bryan Hansel: [Secret Waitress] Power 19 and Setting Power 19
1.) What is your game about?**
It’s about the struggle of deep cover agents or law enforcement who have to do acts that are against their sense of… In Indie Game Design Participants: Bryan Hansel, Troy_Costisick.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/20/2006 reaction: [Burn (working title)] - Teamwork and Grief mechanics Following a suggestion by Marus, I came up with Teamwork and Grief mechanics, basically as follows,
At the end of each session where your character fights alongside a teammate, that… In Indie Game Design Participants: reaction, Czar Fnord.
2/20/2006 Blake T. Deakin: [On the Run] Power 19 Questions appearing at the end of this post...
* * *
1.) What is your game about?
My game is about convicts escaped from a maximum security penitentiary, attempting to… In Indie Game Design Participants: Blake T. Deakin, Andrew Morris, Graham Walmsley, Wolfen, RobNJ, Kevin Allen Jr.
2/21/2006 mistercrapdaddy: [Untitled] The power of Gods Novice game designer here.
I'm writing up a new game about the responsibility of power and I need advice for systems relating to Godlike powers. I'm basically looking for general… In Indie Game Design Participants: mistercrapdaddy, Troy_Costisick, Adam Dray, simon_hibbs, Justin Marx, dindenver.
2/21/2006 JMendes: [Project Senate] Need feedback on GM guidelines Hey, all, :)
As noted in the central thread, version 4 of the game design document for Project Senate has been posted here.
This version now includes Game Master Guidelines.… In Indie Game Design Participants: JMendes, Troy_Costisick.
2/22/2006 Levi Kornelsen: [The Pulse] Playtest Kit Several of my other projects has undergo a kind of recombination, and are becoming a single project.
That project is The Pulse.
I've got a rough version of the playtest… In Indie Game Design Participants: Levi Kornelsen, Andrew Morris, Sempiternity, xenopulse.
2/22/2006 clayton_mcfarland: [Canindar: Primordial Saga] A Fresh Power 19 After furthering my developement on this system I have compiled a Power 19, to give people a better feel for my system.
<BEGIN>
1.) What is your game about?
My… In Indie Game Design Participants: clayton_mcfarland, Troy_Costisick.
2/22/2006 Joshua BishopRoby: [Web of Shadows] Rotating GMishness and Judging Address Okay, so in my current side-project that won't leave me alone, I've run up against an interesting choice.
In Web of Shadows, players take turns framing scenes. The framing player… In Indie Game Design Participants: Joshua BishopRoby, 1of3, TonyLB, CommonDialog, Noon.
2/23/2006 Eric Bennett: [Mythos] Power 19 and a few questions Alrighty. Writing is back rolling again, and I've got a stable place to store things. Hence, the development of Mythos begins again. Take a gander at these answers and leave… In Indie Game Design Participants: Eric Bennett, dindenver.
2/23/2006 Ben Lehman: [Polaris] The Unrule Hey, this is wierd. Here I am, posting to Indie Game Design about Polaris, a game that has been in print for nearly six months. What's my deal?
Well, I've… In Indie Game Design Participants: Ben Lehman, Kesher, Troy_Costisick, Valamir, Wolfen, Emily Care, cpeterso, Joshua BishopRoby.
2/23/2006 mistercrapdaddy: [Pantheon] General Game Premise Hey everyone, Sheldon here. Before I begin, I'd like to thank you all for being so cool to me during my short time here at the Forge. It's a rough… In Indie Game Design Participants: mistercrapdaddy, Sempiternity, WhiteRat, Graham Walmsley, Selene Tan, Halzebier, tygertyger.
2/24/2006 TonyLB: [Misery Bubblegum] Power 19, Ranma 1/2, veto-based character Okay, a few things: First, I don't think I've ever clearly done the Power 19, and they rock on toast, so ....
1) What is your game about? Teenagers, constantly… In Indie Game Design Participants: TonyLB, Joshua BishopRoby, 1of3, Troy_Costisick, c.
2/24/2006 soundmasterj: [OtherKnight] - Hi, i´m new, will my rules work for my premise? Hi, I am Jona, I am from germany, I don´t get to play a lot of games these days but still here I am, asking you if my Knight Game… In Indie Game Design Participants: soundmasterj, TonyLB, Valamir.
2/24/2006 Mystery Cat: Probability & a new mechanic. Hey folks,
I'm a first-timer, so although I've got some specific questions please don't hesitate to shout out if there's any suggestions or criticisms!
The mechanic:
At a basic level,… In Indie Game Design Participants: Mystery Cat, Joshua BishopRoby, Justin Marx.
2/24/2006 Joshua BishopRoby: [Web of Shadows] Mostly for reference:
1) What is your game about? Supernatural demihumans conspire in the shadows to manipulate the unknowing world as the apocalypse descends.
2) What do characters do? Well,… In Indie Game Design Participants: Joshua BishopRoby.
2/26/2006 reason: taxonomological assistance, if you would Exhibit A: http://www.principiainfecta.com
Question: what is it that I'm doing in Exhibit A?
I believe I know what I think I'm doing, which is to say I'm finding it an… In Indie Game Design Participants: reason.
2/26/2006 soundmasterj: [OtherKnight] All the rules, 20 of them. Will they do what I want them to? This is an outline for My sword I kill with, my king I obey. It´s the first game I ever wrote down. Actually, it is just a bunch of rules… In Indie Game Design Participants: soundmasterj, TonyLB.
2/27/2006 robotsunshine: [Neverwake] Almost done! But how to regain health? Well, after re-tooling the system a little bit in this thread: http://www.indie-rpgs.com/forum/index.php?topic=18724.0 I've worked over the general concept, removed the universal required magic system in favor of a more creative,… In Indie Game Design Participants: robotsunshine, Noon, soundmasterj, preludetotheend, TroyLovesRPG, c.
2/28/2006 MikeSands: [Badass Space Marines] Damage allocation and defense There's one thing I've been wondering about that would be a major change to the game as it stands.
This is mainly aimed at people who have read the playtest… In Indie Game Design Participants: MikeSands, hix.
2/28/2006 Eric Bennett: [Mythos] Critique my Sanity system Hello there once again, Forge folks. Drafting of Mythos proceeds apace, and can be followed at the site included in my signature. I wanted to bring up here for some… In Indie Game Design Participants: Eric Bennett, Tommi Brander.
2/28/2006 dindenver: [LoL] New Version available! Hi!
I simplified the combat system some and added a new step to character generation: Friends/Enemies.
Anyone care to take a look at it, tell me what you… In Indie Game Design Participants: dindenver.
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