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From Day One


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In Indie Game Design

5/4/2002 James V. West: Sneak Peep at Trollbabe Art
I just added a couple of drawings from Ron's Trollbabe to my website. Feel free to take a look when you get the itch... www.randomordercreations.com/tbart1.html Thanks and have a better…
In Indie Game Design
Participants: James V. West, Jared A. Sorensen, Ben Morgan, Joe Murphy (Broin), Ron Edwards.


5/2/2002 Rasmus: My fantasy RPG
Hi there My name is Rasmus and I have been working tirelessly for the last... 11 years on a role-playing game, game-motor and world which is now nearing competion. All…
In Indie Game Design
Participants: Rasmus, Ferry Bazelmans, Ron Edwards, Paganini, Jack Spencer Jr, Bankuei.


5/1/2002 Matt Steflik: Beer and Pretzels RPG (literally)
Hey there - Still messing about with Cola Wars, but a comment at the tail end of the CW thread regarding an "RPG drinking game" got me thinking. This is…
In Indie Game Design
Participants: Matt Steflik.


4/30/2002 xiombarg: From the Vaults: SOPLARP
Okay, here's a really old design of mine: http://www.io.com/~xiombarg/SOPLARP.html The idea here was to create a LARP system that was simple enough to fit on one page, yet capable of…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Nathan, Walt Freitag, Buddha Nature.


4/29/2002 Nathan: Initiative - No This Time It's A GAME!
Hi again, I am about to leave town, so I better post this. Initiative: A Game Controlled By Those Who Are the Most Speedy Game concept: a multi-genre system…
In Indie Game Design
Participants: Nathan.


4/29/2002 Nathan: You Are A Maggot-Infested Sewer Goat! (Initiative?)
Hoping beyond hopes that my topic thread is not force-changed by Clinton R. Nixon (aka ForumGod), I have a colorful strange idea for initiative in EAK. Right now, you see,…
In Indie Game Design
Participants: Nathan, Ron Edwards, Laurel, Walt Freitag, Paul Czege, Matt Gwinn, contracycle, Bob McNamee.


4/29/2002 Michael S. Miller: They called me mad at the university!
Did you ever have an idea that was meant for someone else's brain? Y'know, the Muse got too tired to complete the delivery to the right person, and just dropped…
In Indie Game Design
Participants: Michael S. Miller, rafael, Ferry Bazelmans, Ron Edwards, Matt, Mike Holmes.


4/28/2002 Le Joueur: Should I Make This as an Announcement?
I've put up a number of new things down in the Scattershot forum that I would like help 'working through.' All are invited to participate in the development of our…
In Indie Game Design
Participants: Le Joueur, Ron Edwards.


4/26/2002 Henry Fitch: Music Thing
Yeah. Here's a plug-in type thing that occured to me a few minutes ago. I hope it belongs in this forum, I wasn't sure where to put it... Anyway, here's…
In Indie Game Design
Participants: Henry Fitch, Tim Denee.


4/26/2002 Galfraxas: Two Little Dice, So Much Time
Howdy Forge Folks, I've just uploaded a new system to my website. It's called Two Little Dice, So Much Time (2LDSMT for short). It's available as a rather small .pdf…
In Indie Game Design
Participants: Galfraxas, Laurel, Matt Snyder, Henry Fitch, Ron Edwards, Jack Spencer Jr.


4/26/2002 Ferry Bazelmans: The Path of Doom - fledgeling S&S game needs input
I was reading through an article about heroes in Sword & Sorcery style fantasy and I got the game design jitters. What I have at the moment is…
In Indie Game Design
Participants: Ferry Bazelmans, Jared A. Sorensen, Ron Edwards, Zak Arntson, Blake Hutchins, Walt Freitag.


4/26/2002 Kenway: The Salem Broomstickriders
Here's just a little something I'm working on. It's 1692. The PCs are all witches. They have a "secret identity" for the day, but at night they can choose to…
In Indie Game Design
Participants: Kenway, Ron Edwards.


4/25/2002 wyrdlyng: Need help evaluating dice mechanics
Here's the link to my previous post about this project. http://www.indie-rpgs.com/forum/viewtopic.php?t=1725&highlight= Now on the post... I've refocused on "Fulcrum" (working title) and am considering dice mechanics but quite honestly, I'm…
In Indie Game Design
Participants: wyrdlyng, Jack Spencer Jr, Jake Norwood, Mike Holmes, Andrew Martin.


4/25/2002 Matt Snyder: Black Pawn, White Pawn
After some excellent discussion in the Wake up! thread, I've really been working to focus and fine-tune Dreamspire, its "aboutness," what The Wake up! thread had many good points, and…
In Indie Game Design
Participants: Matt Snyder, hardcoremoose, Mike Holmes, Matt, Blake Hutchins, Walt Freitag, Zak Arntson, Wolfen, Jon H, Ron Edwards, wyrdlyng, Valamir, Nick Pagnucco.


4/24/2002 RobMuadib: TMW:COTEC - Rewards and The Thrust of the System
Hi all My claim is that such a system will do best if the key value of play (and there will be one) is its core, rather than…
In Indie Game Design
Participants: RobMuadib, Andrew Martin, Ron Edwards, Paul Czege, Mike Holmes, Le Joueur.


4/24/2002 Petter Sandelin: massmurder -a stg with real people
[b]Massmurderer[/b] “a storytelling game with [i]real[/i] people” You'll need a place to play at, where you can look out over people passing by. A bunch of sick friends also helps.…
In Indie Game Design
Participants: Petter Sandelin, Henry Fitch.


4/24/2002 Matt Snyder: Wake up!
A few Forgers already know that I’ve been working on a game called Dreamspire. After putting it off for a number of reasons -- real life issues, day job, freelance…
In Indie Game Design
Participants: Matt Snyder, Jason L Blair, hardcoremoose, Matt, Ron Edwards, Blake Hutchins, Jürgen Mayer, Wolfen, Mike Holmes.


4/24/2002 Paul Czege: how I made dice for The World, the Flesh, and the Devil
Hey, Some of you are aware that I'm prepping to run The World, the Flesh, and the Devil in a few weeks. Well, I made some dice and they…
In Indie Game Design
Participants: Paul Czege, Wolfen.


4/23/2002 Balbinus: Campaign - a gamist take on politics
Hi, What follows is the bare bones of an idea for creating a game about politics, a game in which characters are courtiers, advisors, special envoys, people who flock around…
In Indie Game Design
Participants: Balbinus, Wolfen, Ring Kichard, A.Neill, contracycle.


4/23/2002 mallninja0088: An RPG in development.
Right now I am working on creating an RPG. I want it to be flexible enough to play about any genre of games(not fantasy though.), but have a specific setting.…
In Indie Game Design
Participants: mallninja0088, Valamir.


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Subsequent Topics
In Indie Game Design

5/6/2002 Jack Spencer Jr: The Impractical Wheel
This is linked to my Practicality thread over in RPG Theory. Basically, I took a step back from my game and noticed a serious flaw, or I think it is.…
In Indie Game Design
Participants: Jack Spencer Jr, jjkahrs.


5/9/2002 Le Joueur: Ideal to Application: Turning an Example into System [Long]
In the spirit of presenting 'ideal play' situations to bring rules up to par with, I'd like to present this little vignette. While I was reviewing some of my favorites…
In Indie Game Design
Participants: Le Joueur.


5/14/2002 Zak Arntson: Experiment - Sim Space Station Game
Okay, for the sake of experimentation, I tried to design a game with a Sim-supportive System (Exploration of Character and Situation). And by game, I mean there's play structure involved.…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, contracycle, Balbinus, Valamir.


5/14/2002 xiombarg: Narrativist Diplomacy (long)
Really more of a Narrativist/Gamist mix, but what can you do? This comes from this thread. I'm looking for feedback and tweaks, especially from people who, like me, both enjoy…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Le Joueur, contracycle.


5/15/2002 Ace: Narrative Tool Kit
It occured to me that a lot of Narrative gaming tricks can be used with any system. Things like The Confessional in InSpecters, Directors stance, Scene Bidding and that sort…
In Indie Game Design
Participants: Ace, Ron Edwards, joshua neff, Le Joueur.


5/15/2002 Tim Denee: Tim's new game - "Hotel"
[url=http://homepages.paradise.net.nz/timdenee/hotel.pdf]Hotel.[/url] Believe it or not, it actually took me a while to finish this (the basic rules, that is). I'm quite fond of it. I think perhaps it lacks focus.…
In Indie Game Design
Participants: Tim Denee, Ben Morgan, Mike Holmes.


5/15/2002 Zak Arntson: Exisiting Focused Sim Games?
This is in Indie Game Design, because I want to find games to study and help me become a better designer. So ... I know there are tons of Sim…
In Indie Game Design
Participants: Zak Arntson, Clinton R. Nixon, Mike Holmes, contracycle, Balbinus, GreatWolf, Le Joueur.


5/16/2002 Le Joueur: Ideal to Application: Examining a Technique [Long]
How about another 'ideal game' example? For the sake of brevity, I'll use the movie Ghostbusters as the in-game dialogue of play (saves you the trouble of having to read…
In Indie Game Design
Participants: Le Joueur, Mike Holmes.


5/18/2002 Michael Hopcroft: USing Open Licenced Systems
I'm wondering how many people prefer to deesign their own systems from scratch and how many prefer to use systems with open licences that have already been designed. MY upcoming…
In Indie Game Design
Participants: Michael Hopcroft, Jack Spencer Jr, Ron Edwards, Bailey, Clinton R. Nixon, Valamir, Adam.


5/20/2002 Jack Spencer Jr: Developing the other stuff.
[i][size=9px]Note: I agonized a bit over whether to post this in Design or Theory. There is cross-pollenation, as there should be. In the end, I decided to post in Design…
In Indie Game Design
Participants: Jack Spencer Jr, Le Joueur, Ron Edwards, wyrdlyng.


5/20/2002 Eric J.: "No name, steriotypical, fantasy, RPG"
I'm creating an RPG without a name. Being of relativilley young age, my experience is very small. This is my third try, where every try seemed like moving through the…
In Indie Game Design
Participants: Eric J., Clinton R. Nixon, Paul Czege, Paganini, Ron Edwards, Bankuei, JSDiamond, Valamir, Zak Arntson, Matt, Joe Murphy (Broin), Mike Holmes, Jared A. Sorensen, Jack Spencer Jr.


5/21/2002 Zak Arntson: Harlekin Maus May Game - Metal Opera
Alright, I've written up May's game (with art!). Metal Opera Synopsis: You play Rockers, which are the embodiment of freedom versus oppression, using their abilities to rock and kick ass.…
In Indie Game Design
Participants: Zak Arntson, Bankuei, mahoux, xiombarg, Jared A. Sorensen, RobMuadib.


5/21/2002 Paganini: Inspiration
In another thread Ron asked this question: "My question is very basic: what do the main characters actually do in play?" It's a very good question, and his following examples…
In Indie Game Design
Participants: Paganini, Jared A. Sorensen, Paul Czege, Zak Arntson, Seth L. Blumberg, Le Joueur, Jack Spencer Jr, Mike Holmes, hardcoremoose.


5/21/2002 Jared A. Sorensen: Basics.
Engineers have math problems. Artists have still lifes and figure drawing. Musicians have scales. What do you guys see as the "basics" of game design? What tools, methods or exercises…
In Indie Game Design
Participants: Jared A. Sorensen, Paganini, Laurel, Ron Edwards, Paul Czege, Bailey, Matt Snyder, Bankuei, Zak Arntson.


5/26/2002 Zak Arntson: Chthonian Redux
Okay, now that I'm back to playing CoC, it's time to rewrite Chthonian. The working name will be Chthonian Redux, but I do want to eventually make it sound like…
In Indie Game Design
Participants: Zak Arntson, RobMuadib, Henry Fitch, Balbinus, Jared A. Sorensen, Valamir, Evan Waters, Ron Edwards, AndyGuest, Matt.


5/26/2002 Paganini: Freeform Design
So, I thought I'd do a couple of freeform games to show how they can be different. #1. Illusion - The One-page Freeform Game for the Authorial Narrator Meta Introduction…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr.


5/27/2002 Seth L. Blumberg: Game designing is infectious
You people are like a disease, you know that? I never wanted to be a game designer, and now here I am designing games in my sleep. Literally. Last night…
In Indie Game Design
Participants: Seth L. Blumberg, Zak Arntson, Valamir, Paganini, J B Bell, Tim Gray.


5/28/2002 Judas: Is this a game?
I have a simple "add-on system" for abstract space combat which could be used for any RPG in which vehicle combat does not play a large role and/or rules do…
In Indie Game Design
Participants: Judas, Jared A. Sorensen, Fabrice G., Joe Murphy (Broin), Walt Freitag, Eric J..


5/29/2002 unheilig: Wyrd?
pardon ther pun, but what is the fate of wyrd? what's going on? unheilig.
In Indie Game Design
Participants: unheilig, hardcoremoose.


5/29/2002 unheilig: Paging Matt Snyder
umm, hello? does Matt Snyder still exist? has he been abducted by the hounds of tindalos? has he descended into shadow to do battle with the balrog? does he still…
In Indie Game Design
Participants: unheilig, Ron Edwards.


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