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From Day One


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In Indie Game Design

7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems
Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual. What I mean by failure is that I found parts of the system which…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.


7/23/2002 toshiro: Need help thinking through my new game (long)
Before I begin, I'd like to thank everyone at the Forge for teaching me that ordinary people can create extraordinary games. Now, on to the main topic. I'm in the…
In Indie Game Design
Participants: toshiro, Bailywolf, Walt Freitag, Le Joueur, Ron Edwards, Jake Norwood, Valamir, Mike Holmes, Paul Czege, damion, Demonspahn, Jared A. Sorensen, jjkahrs.


7/22/2002 Matt Gwinn: Precog
Something that has always eluded me is being able to successfully implement precognition into a game. In order to use it properly you need to predict what the PCs are…
In Indie Game Design
Participants: Matt Gwinn, Paul Czege, Ron Edwards, Blake Hutchins, Clinton R. Nixon, damion, Valamir, Bailywolf, Kenway, Le Joueur, Jesse Paulsen, Balbinus, Stuart DJ Purdie.


7/21/2002 Jason L Blair: The Insects of God
I got into a deep funk tonight and really wanted to pull through it. Somehow, a game came out of it. I just wrote it then made a webpage for…
In Indie Game Design
Participants: Jason L Blair, Wolfen, Petter Sandelin, Ron Edwards, Demonspahn, Jared A. Sorensen.


7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg)
I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, Ollog Herder.


7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again
I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material. The magic is…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.


7/17/2002 Zak Arntson: Chthonian and IIEE
I went and looked up the IIEE (Intent, Initiation, Execution, Effect) thread here. Chthonian is definitely a game where the Characters need to be reasonably competent. When a Player wishes…
In Indie Game Design
Participants: Zak Arntson, Bailywolf, rabidchyld.


7/13/2002 deidzoeb: Prepare To Be Boarded!
[url=http://evilbobdayjob.tripod.com/boarded]Prepare To Be Boarded![/url] is a game of message board combat. Slightly more organized and civilized than outright trolling, PTBB should look to oblivious observers like a reasoned debate between…
In Indie Game Design
Participants: deidzoeb, Mike Holmes, Ring Kichard, damion, Uncle Dark, Ron Edwards, Valamir, xiombarg, greyorm.


7/12/2002 Zak Arntson: MonkeyWrench Con Edition - Harlekin-Maus Game
Okay, I've totally revamped MonkeyWrench for convention play. Feel free to print up and photocopy and give away: http://www.harlekin-maus.com/cons/monkeywrench_con.html Looking at the original MonkeyWrench, here's what I found lacking and…
In Indie Game Design
Participants: Zak Arntson, Andrew Martin, Ron Edwards.


7/11/2002 Christoffer Lernö: Damaging problems in Ygg - thinking out loud
Thinking out aloud here I'm not really expecting you to offer solutions. But maybe there is some food for thought, or maybe someone actually has a suggestion. So what am…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Jake Norwood, damion.


7/10/2002 pigames: Question for what players want - please help.
Our new game in development is not combat intensive. We are debating whether to use a fitness trait to encompass strength and dexterity, or just use strength and dexterity like…
In Indie Game Design
Participants: pigames, S.Lonergan, Matt, Victor Gijsbers, Paul Czege, Valamir, Bailywolf, Ron Edwards, Skippy.


7/9/2002 jjkahrs: Dark-Gritty feel and Rules Light?
I'm running into a bit of a creative clash while developing my current RPG idea. The setting is a dark and gritty superhero setting much like Dark Knight Returns or…
In Indie Game Design
Participants: jjkahrs, Ring Kichard, Ron Edwards, Victor Gijsbers, Bankuei, Jake Norwood, damion, Paul Czege, Mike Holmes.


7/7/2002 Jasper: Interruptions and Order (IIEE)
I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with…
In Indie Game Design
Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.


7/6/2002 Ring Kichard: Rounds are for Boxers, silly.
Integrated initiative Or A System Plug I was inspired to try this technique after hearing about a game - possibly superheroic - which interpreted its dice rolls two ways simultaneously:…
In Indie Game Design
Participants: Ring Kichard, Le Joueur, damion, gizem, Evan Waters.


7/4/2002 Paganini: Vincent's Bidding Mechanic
Vincent was talking about Otherkind-ish mechanics in this thread. In that game the values of the dice were assigned at the instance of play rather than being predetermined by the…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr, Ring Kichard, Emily Care, Victor Gijsbers.


7/4/2002 Christoffer Lernö: Character classes & conflict balance
Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of…
In Indie Game Design
Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.


7/4/2002 rabidchyld: A Chthonian Adventure
So I did a playtest of Chthonian. You can read about that here. They players have left an open end, which needs to be tied up, but I would like…
In Indie Game Design
Participants: rabidchyld, Ring Kichard, Zak Arntson.


7/2/2002 SarimRune: My magic system
Hi there. Well, I posted this on RPG.net but didn't get a lot of feedback. I'm hoping for a little more here. Maybe I should say, long time lurker, first…
In Indie Game Design
Participants: SarimRune, Bailywolf, Mike Holmes, Wolfen, MetaDude.


7/2/2002 Kenway: "Games Psychics Play"
*Games Psychics Play* Preface: I think this game turned out to be gamist. I apologize if the setting (and anything else) is completely incomprehensible. You need: -A special deck of…
In Indie Game Design
Participants: Kenway, Walt Freitag, Victor Gijsbers, Ring Kichard, Skippy.


7/2/2002 Don Lag: Oscura: Heirs to the Throne (Initial Questions)
Hi all. Historical Note: I began Oscura a looong time ago while improving a D&D game at the beach wth some friends. I had a few ideas for a few…
In Indie Game Design
Participants: Don Lag, Ring Kichard, damion, Mike Holmes.


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Subsequent Topics
In Indie Game Design

7/25/2002 Tim Denee: Flawless victory! (new RPG: Final Stand)
Finally (hah) finished, my martial arty kung-fuey tekkeny RPG. Go put on the Mortal Kombat theme song and give it a read. Final Stand It's taken me an inordinate amount…
In Indie Game Design
Participants: Tim Denee, Ron Edwards, Bailywolf, Rich Forest, Valamir, Kenway, Mike Holmes, ThreeGee.


7/25/2002 Demonspahn: Dreamwalker demo
Hi everyone, I've been touting a free demo of Dreamwalker: Roleplaying in the Land of Dreams now for almost a week and am starting to second guess myself. I know…
In Indie Game Design
Participants: Demonspahn, Ron Edwards, Mike Holmes.


7/25/2002 Nathan: New Era: 1950s Gaming on the Edge?
Hello folks. I have no updates on Rodendom, the Cross, or anything lately. I've been working on getting actionroll.com up and going, as well paying attention to my real life…
In Indie Game Design
Participants: Nathan, Jason L Blair, Ron Edwards.


7/26/2002 Le Joueur: You May Be at a Disadvantage, But It's Gonna Cost You!
There's something I've been thinking about for some time. (Hiding it from game design actually.) Everyone knows Scattershot is a fairly familiar 'buy abilities with points during character creation' game,…
In Indie Game Design
Participants: Le Joueur, Seth L. Blumberg, Zak Arntson, Ron Edwards, Mike Holmes, xiombarg, Valamir, Andrew Martin, efindel, Philippe Tromeur, Paul Czege.


7/26/2002 Paul Czege: Social Contract and Synthesis
Hey Mike, JB, On the X-Games back in the Pool thread, Ron wrote: Related to that, regarding the Social Contract issue (and I recognize that "social contract" is…
In Indie Game Design
Participants: Paul Czege, Ron Edwards, Mike Holmes, Wolfen, Valamir, Le Joueur.


7/26/2002 Paul Czege: Second-guessing Self in Synthesis
Mike, JB, So, I've been reading Synthesis. And I have to say, I literally can't envision how Self will play out during an actual scenario. PCs always have a…
In Indie Game Design
Participants: Paul Czege, Mike Holmes.


7/27/2002 Paul Czege: The Rest of Synthesis
Hey Mike, JB, Here's the remainder of my comments and reactions to Synthesis, all crammed into one big post. Text in red is from the game document. Bold text subheads…
In Indie Game Design
Participants: Paul Czege, Syphon, J B Bell, Mike Holmes.


7/27/2002 Fnork de Sporg: My Lawer has Shark Teeth
[a href="http://www.geocities.com/fnorkdesporg/my-lawyer-has-shark-teeth.html"]Here[/a] is the rough draft of the basic outline of my very first ever indie game, My Lawyer has Shark Teeth, the competitive game of vicious legal combat. IT…
In Indie Game Design
Participants: Fnork de Sporg, Ron Edwards.


7/28/2002 Philippe Tromeur: Dice roll : an attempt at something new [imajica]
For one of my projects (Imajica in its very early stage : http://imajica.tk ), I'm devising a new way to roll six-sided dice. Here are the main ideas : -…
In Indie Game Design
Participants: Philippe Tromeur, Jesse Paulsen, Jake Norwood, ks13, Mike Holmes, Ron Edwards, M. J. Young, Tim Gray.


7/28/2002 Rich Forest: Shotgun Musashi
Hi all, While editing octaNe, I finally decided that it was time to write up one of my game ideas and get it out there. So I sat down and…
In Indie Game Design
Participants: Rich Forest, Mike Holmes.


7/30/2002 greyorm: MORX...
...or, "More Orcs." Ok, I've got the system all hacked out, and now I'd appreciate some hard-core feedback on the mechanics and clarity of the document. Anyone who wishes to…
In Indie Game Design
Participants: greyorm, Stuart DJ Purdie, Zak Arntson, Mike Holmes, Valamir.


7/31/2002 Zak Arntson: (Chthonian) Dilemma - Skill Scores & Character Effective
Chthonian consists of 7 Skills, currently you divide 18 points between them. These skills are Role, Aware, Stamina, Persuade, Research, Shoot and Fight. You can find the current playtest rules…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, damion, Bailywolf, Jared A. Sorensen, Valamir.


8/1/2002 Michael Hopcroft: You know, it's really weird, but....
Even when a game is "finished" there are people who want to add to it. One of my supplement writers wants to add a lot of new rules material to…
In Indie Game Design
Participants: Michael Hopcroft, Mike Holmes, Matt Gwinn, Ron Edwards.


8/1/2002 Reality Aberrant: Sorting out Ideas!
I was wondering, can anybody help me sort out my ideas? i am looking for a few persons to help em out think more clearly the concept i have for…
In Indie Game Design
Participants: Reality Aberrant, Zak Arntson, S.Lonergan, Matt, Ron Edwards, Roy, Jeffrey Straszheim.


8/1/2002 mahoux: Hoboes... (kind of long)
This is an idea from Mike Gentry at http://www.edromia.com . He kind of dropped it and I picked it up again after my viewing of O Brother, Where Art Thou?.…
In Indie Game Design
Participants: mahoux, Mike Holmes.


8/2/2002 Zak Arntson: (Chthonian) Campaign Play
[quote="Bailywolf"]Any thoughts on campaign structure? It seems brilliantly suited for one-shots....but what about something more long term? The TV model works pretty well (with source material abounding- Buffy, Angel, X-Files,…
In Indie Game Design
Participants: Zak Arntson, Valamir, Bailywolf, Ron Edwards, Blake Hutchins.


8/3/2002 Tim Denee: new draft of final stand
[url=http://homepages.paradise.net.nz/timdenee/FinalStand.pdf]Final Stand again[/url] Not a whole lot changed. Added in a "basic resolution section", put in the skill mechanics devised by Bailywolf. Cleaned up a typo or two (incidentally, if…
In Indie Game Design
Participants: Tim Denee, Bailywolf, Kenway.


8/4/2002 Daredevil: Heart of Darkness
[i]"I realized they were stronger than we because they could stand it. These men fought with their hearts, who have families, children, who were filled with love, but they have…
In Indie Game Design
Participants: Daredevil, Robert K Beckett, damion, xiombarg.


8/7/2002 Christoffer Lernö: Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.…
In Indie Game Design
Participants: Christoffer Lernö, ThreeGee, Matt.


8/9/2002 simon: some rambling about skills & task resolution in an SF rp
Hello everyone! I’m trying to develop a SF RPG set in the not too distant future and in which the essence of what it means to be a human being…
In Indie Game Design
Participants: simon, Andrew Martin, ks13, ADGBoss, Mike Holmes, Balbinus, Ron Edwards.


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