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From Day One


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In Indie Game Design

8/14/2002 Ferry Bazelmans: Soap: an extensive rewrite - help needed
[i]Note: I wasn't sure wether or not this post would now fall under the connection forum. If it needs to be moved, it needs to be moved...[/i] Soap has been…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, chaosvoyager.


8/12/2002 ThreeGee: Slayer of Dragon RPG
Since I have created an account here to nitpick others' games, I imagine it is only fair to come under fire myself. My main offering to the world of roleplaying…
In Indie Game Design
Participants: ThreeGee, greyorm, wyrdlyng, Christoffer Lernö, Kenway, Mike Holmes, CrazyIvan.


8/10/2002 Bailywolf: Final Stand thread over on RPG.net
http://forum.rpg.net/showthread.php?s=&threadid=12318 Tim hits the big time ;)
In Indie Game Design
Participants: Bailywolf.


8/9/2002 simon: some rambling about skills & task resolution in an SF rp
Hello everyone! I’m trying to develop a SF RPG set in the not too distant future and in which the essence of what it means to be a human being…
In Indie Game Design
Participants: simon, Andrew Martin, ks13, ADGBoss, Mike Holmes, Balbinus, Ron Edwards.


8/7/2002 Christoffer Lernö: Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.…
In Indie Game Design
Participants: Christoffer Lernö, ThreeGee, Matt.


8/4/2002 Daredevil: Heart of Darkness
[i]"I realized they were stronger than we because they could stand it. These men fought with their hearts, who have families, children, who were filled with love, but they have…
In Indie Game Design
Participants: Daredevil, Robert K Beckett, damion, xiombarg.


8/3/2002 Tim Denee: new draft of final stand
[url=http://homepages.paradise.net.nz/timdenee/FinalStand.pdf]Final Stand again[/url] Not a whole lot changed. Added in a "basic resolution section", put in the skill mechanics devised by Bailywolf. Cleaned up a typo or two (incidentally, if…
In Indie Game Design
Participants: Tim Denee, Bailywolf, Kenway.


8/2/2002 Zak Arntson: (Chthonian) Campaign Play
[quote="Bailywolf"]Any thoughts on campaign structure? It seems brilliantly suited for one-shots....but what about something more long term? The TV model works pretty well (with source material abounding- Buffy, Angel, X-Files,…
In Indie Game Design
Participants: Zak Arntson, Valamir, Bailywolf, Ron Edwards, Blake Hutchins.


8/1/2002 mahoux: Hoboes... (kind of long)
This is an idea from Mike Gentry at http://www.edromia.com . He kind of dropped it and I picked it up again after my viewing of O Brother, Where Art Thou?.…
In Indie Game Design
Participants: mahoux, Mike Holmes.


8/1/2002 Reality Aberrant: Sorting out Ideas!
I was wondering, can anybody help me sort out my ideas? i am looking for a few persons to help em out think more clearly the concept i have for…
In Indie Game Design
Participants: Reality Aberrant, Zak Arntson, S.Lonergan, Matt, Ron Edwards, Roy, Jeffrey Straszheim.


8/1/2002 Michael Hopcroft: You know, it's really weird, but....
Even when a game is "finished" there are people who want to add to it. One of my supplement writers wants to add a lot of new rules material to…
In Indie Game Design
Participants: Michael Hopcroft, Mike Holmes, Matt Gwinn, Ron Edwards.


7/31/2002 Zak Arntson: (Chthonian) Dilemma - Skill Scores & Character Effective
Chthonian consists of 7 Skills, currently you divide 18 points between them. These skills are Role, Aware, Stamina, Persuade, Research, Shoot and Fight. You can find the current playtest rules…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, damion, Bailywolf, Jared A. Sorensen, Valamir.


7/30/2002 greyorm: MORX...
...or, "More Orcs." Ok, I've got the system all hacked out, and now I'd appreciate some hard-core feedback on the mechanics and clarity of the document. Anyone who wishes to…
In Indie Game Design
Participants: greyorm, Stuart DJ Purdie, Zak Arntson, Mike Holmes, Valamir.


7/28/2002 Rich Forest: Shotgun Musashi
Hi all, While editing octaNe, I finally decided that it was time to write up one of my game ideas and get it out there. So I sat down and…
In Indie Game Design
Participants: Rich Forest, Mike Holmes.


7/28/2002 Philippe Tromeur: Dice roll : an attempt at something new [imajica]
For one of my projects (Imajica in its very early stage : http://imajica.tk ), I'm devising a new way to roll six-sided dice. Here are the main ideas : -…
In Indie Game Design
Participants: Philippe Tromeur, Jesse Paulsen, Jake Norwood, ks13, Mike Holmes, Ron Edwards, M. J. Young, Tim Gray.


7/27/2002 Fnork de Sporg: My Lawer has Shark Teeth
[a href="http://www.geocities.com/fnorkdesporg/my-lawyer-has-shark-teeth.html"]Here[/a] is the rough draft of the basic outline of my very first ever indie game, My Lawyer has Shark Teeth, the competitive game of vicious legal combat. IT…
In Indie Game Design
Participants: Fnork de Sporg, Ron Edwards.


7/27/2002 Paul Czege: The Rest of Synthesis
Hey Mike, JB, Here's the remainder of my comments and reactions to Synthesis, all crammed into one big post. Text in red is from the game document. Bold text subheads…
In Indie Game Design
Participants: Paul Czege, Syphon, J B Bell, Mike Holmes.


7/26/2002 Paul Czege: Second-guessing Self in Synthesis
Mike, JB, So, I've been reading Synthesis. And I have to say, I literally can't envision how Self will play out during an actual scenario. PCs always have a…
In Indie Game Design
Participants: Paul Czege, Mike Holmes.


7/26/2002 Paul Czege: Social Contract and Synthesis
Hey Mike, JB, On the X-Games back in the Pool thread, Ron wrote: Related to that, regarding the Social Contract issue (and I recognize that "social contract" is…
In Indie Game Design
Participants: Paul Czege, Ron Edwards, Mike Holmes, Wolfen, Valamir, Le Joueur.


7/26/2002 Le Joueur: You May Be at a Disadvantage, But It's Gonna Cost You!
There's something I've been thinking about for some time. (Hiding it from game design actually.) Everyone knows Scattershot is a fairly familiar 'buy abilities with points during character creation' game,…
In Indie Game Design
Participants: Le Joueur, Seth L. Blumberg, Zak Arntson, Ron Edwards, Mike Holmes, xiombarg, Valamir, Andrew Martin, efindel, Philippe Tromeur, Paul Czege.


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Subsequent Topics
In Indie Game Design

8/15/2002 mearls: Phantasm: Competitive Horror Roleplaying
Unlike other RPGs, a game of Phantasm ends with a definitive winner. Either one character remains alive and the GM is out of dice, or all the GM has won…
In Indie Game Design
Participants: mearls, xiombarg, nobrain, Ron Edwards, hardcoremoose, joe_llama, Doc Midnight, Jeremy Cole.


8/18/2002 xiombarg: Daikaiju (long)
Okay, I have an idea for a game called "Daikaiju", a game about Godzilla-style monster-to-monster fighting. I'm brainstorming here, so suggestions/additional ideas/critiques are welcome. See, I was looking at Monster…
In Indie Game Design
Participants: xiombarg, damion, ADGBoss, Ben Morgan, Mike Holmes.


8/20/2002 gentrification: Hard Travellin' - new game
[url=http://www.edromia.com/games/hobo]Hard Travellin'[/url] is a game wherein you play hobos in the early part of the 20th century. Drift into town, get tangled up in people's lives, drift out again before…
In Indie Game Design
Participants: gentrification, Mike Holmes, Valamir, Clinton R. Nixon, joshua neff, Tim C Koppang.


8/21/2002 ADGBoss: Miscellaneous Rules
I am starting the process of getting the rules for Seraphim together, I was thinking about some of the small and miscellaneous rules that are necassary. things like Falling, Drowning,…
In Indie Game Design
Participants: ADGBoss, Balbinus, Mike Holmes, Zak Arntson, Marco.


8/21/2002 Philippe Tromeur: simply "Donjon" ?
Will Clinton R Nixon's RPG simply be named "Donjon" or "Donjon Crawl" ? In France, we already have a "Donjon" RPG based on a "Donjon" series of comics. Isn't there…
In Indie Game Design
Participants: Philippe Tromeur, Gordon C. Landis.


8/22/2002 xiombarg: Ivanhoe Unbound
Well, I set up a little web page for my games, and even created a imprint name. Yee-haw. http://www.ivanhoeunbound.com It's really just a redirect. The idea is to have a…
In Indie Game Design
Participants: xiombarg.


8/22/2002 Marco: JAGS Auto-Fire Rules Question
This is a simulationist rules-heavy design question for JAGS. I realize many/most people here aren't familiar with it (and our sever's down until the weekend). If you're familiar with GURPS…
In Indie Game Design
Participants: Marco, J B Bell, Valamir, Christoffer Lernö, Andrew Martin, Mike Holmes, Clinton R. Nixon, Matt, Stuart DJ Purdie, Gordon C. Landis, Ace.


8/23/2002 Clinton R. Nixon: Character creation: making non-balanced characters
[i]Donjon[/i]'s almost done, and I'm soon going to start work on my next game, provisionally titled [i]Riptide[/i]. This game will focus on Exploration of Setting and Character, and will be…
In Indie Game Design
Participants: Clinton R. Nixon, ks13, DaR, Matt Gwinn, Andrew Martin, Valamir, Paganini, Jared A. Sorensen, Le Joueur.


8/23/2002 Bailywolf: Lark of the Week: POWERS
Ok, I was sitting in the Phily airport night before last, waiting (and waiting and waiting) for my flight, and I came up with a bare-bones scheme for a game…
In Indie Game Design
Participants: Bailywolf, Mike Holmes, damion, Tim Gray, Walt Freitag.


8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!)
Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I…
In Indie Game Design
Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.


8/24/2002 Christoffer Lernö: FitM with FitE Ygg style ponderings
In both the combat system and and the skill system I'm having something which is both FitM and FitE. Basically you can either state intention and see if you succeed…
In Indie Game Design
Participants: Christoffer Lernö.


8/24/2002 ADGBoss: How important is fiction
One can have the greatest game system and kewlest setting and kickingest pdf downloads on the web, but if its boring or does not grab the interest of the potential…
In Indie Game Design
Participants: ADGBoss, damion, Matt, greyorm, J B Bell, Jack Spencer Jr, Matt Gwinn, Blake Hutchins, Demonspahn, contracycle, Jasper, wyrdlyng, jeff8448, mahoux, Paul Czege, Evan Waters, kaworuiskool, kamikaze.


8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!)
As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time. But now I'm thinking this might not only…
In Indie Game Design
Participants: Christoffer Lernö, ks13.


8/25/2002 S.Lonergan: Inquiry re: Rocktown
little more info?? :p
In Indie Game Design
Participants: S.Lonergan, Ron Edwards, Le Joueur.


8/25/2002 Zathreyel: Science fiction/ fantasy in the Metal Hurlant mold
Hey everyone. "long time listener, first time caller." I've been lurking this message board for the past month or two, reading all of the incredible insights that you guys have…
In Indie Game Design
Participants: Zathreyel, Ron Edwards, Valamir, ks13, Evan Waters, Mike Holmes.


8/26/2002 Tim Gray: Legends Walk! - ancient and modern superheroes
Legends Walk! is now finished and available as a 1.5MB shareware pdf (169 pages, no art) at www.legendswalk.co.uk. It's a supers game where powers come from the gods, heroes and…
In Indie Game Design
Participants: Tim Gray, Clinton R. Nixon, Valamir, Bob McNamee.


8/27/2002 jeff8448: PlayThings -- 'machiavellian Toy Story'
Hey everyone. I've been lurking around here for a couple days, since Jared Sorensen told me about this site. Anyway, in my RPG, you get to play a toy. (The…
In Indie Game Design
Participants: jeff8448, Demonspahn, soundwave, mahoux, Le Joueur, Christoffer Lernö, Paka.


8/28/2002 Christoffer Lernö: Trying to avoid currency issues
Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points. Another thing…
In Indie Game Design
Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.


8/30/2002 Christoffer Lernö: Level concerns
Ok. Maybe I have to capitulate and introduce the classes after all. Classes can be done a lot of different ways, but I was actually going with the level approach.…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.


8/30/2002 Lee Short: Best Method for Dice Customization
Hi, I'm new here & not sure if this is the right forum for this question, but it seems as appropriate as any. My game uses customized d20s. I've tried…
In Indie Game Design
Participants: Lee Short, Paul Czege, Mike Holmes, quozl, Walt Freitag.


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