Previous Topics In Indie Game Design 7/17/2001 RobMuadib: Shared Creationism - The Next Step for Simulationist? Hey
I was wondering what the "indie" guys here at the Forge think of "Shared Creationism" as the next evolutionary step for Simulationist game play.
In most simulationist games there… In Indie Game Design Participants: RobMuadib, james_west, FilthySuperman, Emily Care.
7/15/2001 RobMuadib: Troupe "Universal" World Building Simulationist Shared Nar I am in the process of writing up my RPG, tentatively titled The Million Worlds: Chronicles Of The Eternal Cycle, which I hope to "commercially" publish in some form, and… In Indie Game Design Participants: RobMuadib, Ron Edwards.
7/11/2001 barteee: How much detail is needed? I'm new so you'll have to forgive me if this has already been asked.
One of the problems I always run into in game design is how much you have… In Indie Game Design Participants: barteee, Jamie Thomas Durbin, Dav, Ron Edwards, Mytholder.
7/11/2001 poppocabba: another spirt concept rpg Recently I have gotten a lot of horror rpgs that I will never be able to convince anyone to play them all, namely Nephilim, Lost Souls, Kult, Whispering Vault ,so… In Indie Game Design Participants: poppocabba.
7/10/2001 Jack Spencer Jr: idea... There a certain style of play that's been receiving less and less attention these days, solo play.
There are plenty of doomsayers out there who believe computer games are killing… In Indie Game Design Participants: Jack Spencer Jr, Dav, Nathan, archangel_2, Jared A. Sorensen, Ron Edwards, Jason L Blair, Mytholder, Mithras, Jamie Thomas Durbin, James V. West, Loryndalar, Matt, FilthySuperman, xiombarg, Cadriel, Mike Holmes.
7/6/2001 Ron Edwards: Call for Action Hi everyone,
The Forge is trying to convert to an entirely author-driven links and promo library. The software to do it is up and running.
If you have a game… In Indie Game Design Participants: Ron Edwards, Jared A. Sorensen, archangel_2, Clinton R. Nixon, Zak Arntson, Paul Czege.
6/30/2001 GreatWolf: #Origins, anyone? This seemed to be the best place to put this, so apologies for the off-topic bit. But....
Any of you going to be at Origins? I'd love to be able… In Indie Game Design Participants: GreatWolf, Jason L Blair, archangel_2, Ron Edwards.
6/29/2001 Gordon C. Landis: You ARE the bar So, the last time I tried to design a game (as opposed to just extensively tweak an existing one) it involded taking a Japanese bayonet (which my father had brought… In Indie Game Design Participants: Gordon C. Landis, Dav, GreatWolf, Paul Czege, Jared A. Sorensen, Jamie Thomas Durbin.
6/29/2001 Ian Freeman: Salvation and a Moral Compass Okay, here's a really, really strange idea. Atleast i think it is, has anybody seen stuff like this before?
The basic insperation comes from all the games which have some… In Indie Game Design Participants: Ian Freeman, james_west, Dav, Ron Edwards.
6/27/2001 John Wick: Looking for Hex Paper Anybody know where I can download hex paper?
(Sorry I couldn't think of any other forum to ask this in. It's for one of the forthcoming WICKED PRESS products, so… In Indie Game Design Participants: John Wick, Clinton R. Nixon, Gordon C. Landis, Clay.
6/26/2001 gizem: Singularity - a new game I have designed a game and uploaded it to the net. It is more a setting than a game actually, but it has some simple mechanics also. It is rather… In Indie Game Design Participants: gizem, Jared A. Sorensen, Jason L Blair, Zak Arntson, Jamie Thomas Durbin.
6/22/2001 Zak Arntson: Presentation and Design Goals Okay, I'm moving this D&D discussion to Game Design from Actual Play because I think it's a design-level issue.
I am going to concentrate on Presentation. For most games, Presentation… In Indie Game Design Participants: Zak Arntson, james_west, JSDiamond.
6/22/2001 Ian Freeman: Fate Here's a thought for a system tag-on.
Each character has a number of fate point. These fate points represent how much life the character has left to live. When the… In Indie Game Design Participants: Ian Freeman, hardcoremoose, Clay, Jared A. Sorensen.
6/19/2001 Ian Freeman: Racial/Gender mechanics It tends to be pretty common in RPG for differents races/species to have different statistical modifers. And, it is very rare for this to apply to genders.
Who here uses… In Indie Game Design Participants: Ian Freeman, Jason L Blair, James Holloway, JSDiamond, Ron Edwards, james_west, hardcoremoose, Zak Arntson, Damocles.
6/19/2001 Ron Edwards: Request Hi there,
I suppose this thread could go in the Site Discussion, but frankly, I think more people will see it here.
As many of you can tell, Clinton and… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Zak Arntson, Jason L Blair, Dav, Jared A. Sorensen, hardcoremoose, Epoch.
6/15/2001 Jared A. Sorensen: Dice mechanics I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but...
Just thought of a new dice mechanic...if it works I might use it in… In Indie Game Design Participants: Jared A. Sorensen, james_west, Max Tangent, Gordon C. Landis.
6/13/2001 Don Lag: Algorithms, complexity and what any of this has to do with R First off, I must admit to being a computer engineering & physics major in progress. So all this is predictably spwaned from way too much contact with these disciplines.
Many… In Indie Game Design Participants: Don Lag, greyorm, james_west, Ron Edwards, Zak Arntson, jburneko, John Wick, Mytholder, Clay, Supplanter, Epoch, Gordon C. Landis.
6/11/2001 poppocabba: player vs game defined characteristics one of my players was qouted as saying once " what is the point of creating a detailed setting if the players can't destroy it", and what she was refering… In Indie Game Design Participants: poppocabba, Don Lag, Ron Edwards, Max Tangent, joshua neff.
6/10/2001 Zak Arntson: Freebie RPG: Chthonian Okay, spurred by D&D -] Disposable Characters -] Call of Cthulhu -] CoC done "right" (read: Narrative) ... Props (mad even) to Jared for giving me the bug to write… In Indie Game Design Participants: Zak Arntson, Jared A. Sorensen, Paul Czege.
6/7/2001 Nathan: The Wild Has Returned! Howdy,
Actually have had time to write again, so here she is... the new, nice-looking (in my humble opinion) the Wild : Get it now!.
So here is what… In Indie Game Design Participants: Nathan, Ron Edwards, Jason L Blair.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/23/2001 Paul Czege: Sigil Hey James V...everyone,
I've been thinking seriously about running a scenario using Sigil. I even bought wood cubes at a craft store over the weekend. But I'm worried about play-balance… In Indie Game Design Participants: Paul Czege, James V. West.
7/23/2001 Jared A. Sorensen: dogma '01 You guys are probably familiar with the dogma movement of cinema. An agreement to shoot with natural light, use only found objects and locations, to not use music unless it's… In Indie Game Design Participants: Jared A. Sorensen, Mytholder, Damocles, James V. West, Max Tangent, Ron Edwards, gizem.
7/25/2001 Paul Czege: a postcard from visiting the Forge Library Hey everyone,
Had a lot of fun on my recent trip to the Forge Library. I saw Rob Lang's ICAR and I really like the five stats: Battle, Meat, Shift,… In Indie Game Design Participants: Paul Czege, Ron Edwards.
7/29/2001 tldenmark: Your opinion please Just put up the web page for the latest game I'm illustrating, and I'm curious if this looks appealing or not to YOU.
http://www.dungeoneer.net
Feedback and discussion appreciated.
Thanks!
tldenmark In Indie Game Design Participants: tldenmark, Clinton R. Nixon, Levekius, Jamie Thomas Durbin, Epoch, James V. West, Gordon C. Landis, Peter, greyorm, jdrakeh, unodiablo.
7/29/2001 Supplanter: Dice Again When I learned about Fading Suns' die method I was really high on it. To recap:
1) You perform operations on some number of trait values and get a tally.… In Indie Game Design Participants: Supplanter, Epoch.
7/30/2001 jdrakeh: New things to play... I've noticed as of late that many game designers have taken a step away from using common genre tropes and mechanics to lure new players into the hobby.
Specifically, I've… In Indie Game Design Participants: jdrakeh, Jack Spencer Jr.
7/31/2001 Ian Freeman: MICE model This little post could go in either the GNS model discussion or here, but I have actually posted here before so I might as well put it here.
It stems… In Indie Game Design Participants: Ian Freeman, james_west, Ron Edwards, Le Joueur.
7/31/2001 Jack Spencer Jr: Adversarial RPG If you haven't seen The Emperor's New Groove you should. It's a hoot. It starts a little slow and David Spade is a little annoying at first, but after he… In Indie Game Design Participants: Jack Spencer Jr, Damocles, Jared A. Sorensen, Le Joueur.
7/31/2001 jdrakeh: Small worlds... "What an immensely clever plan it had been! To destroy every human being on the earth above the age of six - and then to leave as quickly as they… In Indie Game Design Participants: jdrakeh, Jared A. Sorensen, archangel_2, contracycle, Gordon C. Landis, FilthySuperman, Thededine, Mike Holmes.
7/31/2001 Paul Czege: Servitude for Wuthering Heights Hey Philippe, everyone,
In the Wuthering Heights review, Ron wrote:
I think that the idea behind Wuthering Heights’ resolution method should be developed and applied to a lot of… In Indie Game Design Participants: Paul Czege, Philippe Tromeur.
8/1/2001 hardcoremoose: The Heebie-Jeebies... I shouldn't be posting this now...not on the evening before heading to GenCon, and certainly not at 2:00 AM. But oh well, here I am, so what the hell...
I've… In Indie Game Design Participants: hardcoremoose, Mike Holmes, Gordon C. Landis.
8/1/2001 tldenmark: game design dillema I'm working on an RPG of Zombie Horror Survival in a Futuristic setting.
The dillema I'm having is this...what system to use?
I can look at it a few ways.… In Indie Game Design Participants: tldenmark, Epoch, Mytholder, Jack Spencer Jr, unodiablo, jdrakeh.
8/6/2001 Clinton R. Nixon: Indie pick of GenCon This doesn't have a good forum to go in, so:
What was everyone's indie game pick of GenCon? Excluding Sorcerer, which is obvious, mine's FVLMINATA, a historical fantasy game set… In Indie Game Design Participants: Clinton R. Nixon, Paul Czege, Ron Edwards, unodiablo, John Wick, Supplanter, hardcoremoose, Dav, Gordon C. Landis, Jared A. Sorensen, James Holloway.
8/7/2001 hardcoremoose: Human Wreckage: The Director's Cut Hey guys,
I'm currently attempting to revise Human Wreckage to address some of the problems Ron noted in his review of it. It's not finished yet...I am still working on… In Indie Game Design Participants: hardcoremoose, Mike Holmes, Ron Edwards, Esagila.
8/9/2001 jdrakeh: free-form magic I'm currently stuck on a problem with my free-form magic system. I want something that doesn't depend on spell lists or any other classification system for magic as it really… In Indie Game Design Participants: jdrakeh, Supplanter, Uncle Dark, Jack Spencer Jr, Ron Edwards, contracycle, Blake Hutchins, Torrent, Jeffrey Straszheim.
8/9/2001 Galfraxas: An Idea For A Game Okay, I came up with an idea for a game, which I've decided to post here... This is only a bare bones idea, as I have yet to actually think… In Indie Game Design Participants: Galfraxas, hardcoremoose, Theory of X, Jack Spencer Jr.
8/9/2001 Mytholder: I wuss out complete and do what I swore I'd never do http://www.mytholder.f2s.com/gaming/blackadder.html
An rpg. Ish. By me. Go tear apart, my pretties. In Indie Game Design Participants: Mytholder, Zak Arntson, joshua neff.
8/10/2001 hardcoremoose: This is going to end badly... Okay, I'm probably asking for trouble with this one...
This afternoon I read a message from Mr. John Wick decribing a game called Blood Lust. I vaguely remembered having heard… In Indie Game Design Participants: hardcoremoose, Gordon C. Landis, Mytholder, Ron Edwards.
8/10/2001 James V. West: This might be fun. Seems like we're having all kinds of new games ideas today...here's one more.
PLOT ELEMENTS- a game of competitive storytelling.
In this game, the group tells a story. This is… In Indie Game Design Participants: James V. West, Ron Edwards, unodiablo, Ferry Bazelmans, Jamie Thomas Durbin.
8/12/2001 jdrakeh: Tipping hats I just wanted to thank everybody for the input concerning the free-form 'magic' system that I was working on.
The game (currently incomplete) was added to the author-submitted library today… In Indie Game Design Participants: jdrakeh.
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