Previous Topics In Indie Game Design 10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like… In Indie Game Design Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.
10/24/2002 Andrew Martin: Shadow + Token Shadow + Token
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This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of… In Indie Game Design Participants: Andrew Martin, Le Joueur, Jonathan Walton.
10/24/2002 ethan_greer: Pollies Online At Last Hello all,
I have published the latest version of Pollies on my website.
http://www.simplephrase.com/pollies/
I included a Fudge-esque license thingy for the benefit of Gwen and any others who may… In Indie Game Design Participants: ethan_greer, Mike Holmes, Ron Edwards.
10/23/2002 Christoffer Lernö: Ygg descriptor formalism I'm thinking of a scheme for Ygg descriptors here.
First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.
10/23/2002 Gwen: Abyssmal Earth System Mechanics My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.… In Indie Game Design Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.
10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry?
Now, it's obvious to… In Indie Game Design Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.
10/22/2002 Shreyas Sampat: Torchbearer: Thoughts on Mechanics I thought I'd separate this from the original thread, which seems to be diverging onto discussions of setting and colour.
So, a quick summary (rewrite?) of the rules and then… In Indie Game Design Participants: Shreyas Sampat, ADGBoss, Andrew Martin, RobMuadib, Jonathan Walton, Ron Edwards, Bob McNamee.
10/22/2002 ethan_greer: What do I do now? So, I'm working on this game called Pollies. It's almost done, and I really like how it's shaping up.
Looking for a little break, I went over to the Forge… In Indie Game Design Participants: ethan_greer, Ron Edwards, Mike Holmes.
10/22/2002 RobMuadib: The Million Worlds:COTEC - The Rumours Of My Death ...... [quote]-"The Rumors Of My Death Have Been Greatly Exaggerated" ,
Samuel Clemens[/quote]
Greetings, long suffering readers. It is true, I am not dead, nor is
The Million Worlds: Chronicles Of… In Indie Game Design Participants: RobMuadib, Mike Holmes, Valamir, Ron Edwards.
10/22/2002 Gold Rush Games: Publishing & Distribution of Indie RPGs We're developing a prgram whereby we will publish and distribute selected indie RPGs. The contract is still in draft but we hope to have it finished soon.
Through the program,… In Indie Game Design Participants: Gold Rush Games, Mike Holmes, Ron Edwards.
10/22/2002 wyrdlyng: non-PC Strategy Boardgame Here's a little politically incorrect boardgame which I put together. This hasn't been playtested yet so feel free to try it out and throw me some feedback.
O.G.
by Alex… In Indie Game Design Participants: wyrdlyng.
10/22/2002 Jonathan Walton: Quixote & Coyote: A Game Concept [b][Just so you know, I envision the title being pronounced "Kee-oh-tay & Kai-oat," just to keep it from being too silly][/b]
This game concept is inspired both by Willows' [i]Torchbearer[/i]… In Indie Game Design Participants: Jonathan Walton, szilard, Valamir, lumpley, Shreyas Sampat, Paul Czege, Torrent, talysman, Jeremy Cole, Blake Hutchins.
10/22/2002 d3nial: A New Idea? Probably not... Hi - this is my first post on indie-rpg's forums, I have a game I designed in mid-2001, at the time I was pretty sure it was an original idea.… In Indie Game Design Participants: d3nial, Mike Holmes, Ron Edwards.
10/21/2002 szilard: An old twist on fantasy... (longish) Hi. I'm new here.
I've had this idea for a game in my head for awhile now, and it has been slowly nibbling its way free.
Basically, in the typical… In Indie Game Design Participants: szilard, Walt Freitag, Paul Czege, Sidhain, Shreyas Sampat, Gwen, Le Joueur, Sparky, Peregrine.
10/21/2002 Andy Kitkowski: Game Design based on cool dice: Is this a Bad Idea? So I'm editing a game which, in its current incarnation, has a similar system to Sorcerer (but perhaps taking the "high die roll"). My system, as I'm planning it now,… In Indie Game Design Participants: Andy Kitkowski, Paul Czege, Mike Holmes, Walt Freitag, Ron Edwards, Henry Fitch, GreatWolf, wyrdlyng, Jonathan Walton.
10/21/2002 Sykora: HEX: A game of techno-urban horror My fascination with cyberpunk has existed since 87 or so when I discovered the Neuromancer computer game (kind of an ass-backwards way to get into the genre, but hey). Since… In Indie Game Design Participants: Sykora, Mike Holmes, Ron Edwards, Bankuei, Blake Hutchins.
10/21/2002 Christoffer Lernö: Ygg Changes Ahead? Well, only for the better I hope. I've been looking for ways to make the magic and skill system come together. I've also had problems with the abilities for items… In Indie Game Design Participants: Christoffer Lernö, ADGBoss, Walt Freitag.
10/21/2002 Sylus Thane: Basic rules for my game Frontier, lemme know what you think. Okay since I have hit my slump and wondering what to do next I figured I'd just post the basics of the rules for my game to see what people… In Indie Game Design Participants: Sylus Thane, ethan_greer, Mike Holmes, Andrew Martin, szilard, Gwen, Jeremy Cole, Le Joueur, Walt Freitag.
10/21/2002 Palaskar: My Iron Game Chef entry: Horus When I started working on my entry, I started searching for "African art" on the 'net. Relizing I was way, way into unfamiliar territory after a couple searches, I narrowed… In Indie Game Design Participants: Palaskar.
10/21/2002 ADGBoss: Seraphim Changes Seraphim: Candlebright (indeed my whole philosophy here at ADG) has undergone some changes. I have done away with many of the extraneous abilities and stats and wounds etc in the… In Indie Game Design Participants: ADGBoss, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which… In Indie Game Design Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.
10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows… In Indie Game Design Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.
10/26/2002 TracerFox: Alien Adoption and Joint Development Hey all! It's me again, and you thought you were rid of me? MWAAHAHA!
Oh, sorry, got a little out of hand there.
Anyways, my topic today is joint-author and… In Indie Game Design Participants: TracerFox.
10/26/2002 Doma: Neverwinter Nights Hello everyone,
I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to… In Indie Game Design Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.
10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster" "Perhaps you aware of those who watch over your home,
and experience it as a place to visit and play with
reality. You are becoming aware of yourself as a… In Indie Game Design Participants: RobMuadib.
10/27/2002 Kester Pelagius: Code Name: Pleroma (Long) Code Name: Pleroma
A Peek Behind the Veil of (Potential) Game Design
Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.
10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
10/27/2002 Christoffer Lernö: The Evil has a site Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of… In Indie Game Design Participants: Christoffer Lernö.
10/27/2002 J. Backman: Theatrum (The Pool extended) I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,… In Indie Game Design Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.
10/28/2002 d3nial: Several Mechanics Ideas I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I… In Indie Game Design Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.
10/29/2002 FruitSmack!: It's The End Of The World As We Know It... Hi all!
I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new… In Indie Game Design Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.
10/29/2002 Gwen: Mechanics for Abyssmal Earth I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems.
Originally, I wanted to make the system simple,… In Indie Game Design Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.
10/29/2002 S.Lonergan: Untitled -- Mechanics so far A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me… In Indie Game Design Participants: S.Lonergan.
10/29/2002 Zak Arntson: Hobo RPG Designers - Train riders on the radio! October 17, 2002, The Next Big Thing (radio show) played Ghosts & Trains. Several modern day hoboes talking about their train-riding experiences (plus ghost stories, but not hobo-related, unless it's… In Indie Game Design Participants: Zak Arntson, mahoux.
10/29/2002 Peregrine: Wayfarer's Song - Duergar Disc. Hi all
Well I've been chipping away at the Duergar Kithbook for Wayfarer's Song. The kithbook is not exactly nearing completion, but, well its getting bigger anyway.
I thought I'd… In Indie Game Design Participants: Peregrine.
10/29/2002 mahoux: Future Perfect: Narrativist Time Travel Okay, so here's my first "official" post for Future Perfect. I'm not doing any actual work on it until I finish with my classes, so there. Nyah.
The Premise: Here… In Indie Game Design Participants: mahoux, Jared A. Sorensen, xiombarg, Le Joueur, Jonathan Walton, Mike Holmes, greyorm, Matt Snyder.
10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html.
It's inspired by Donjon, but has had enough huge changes to be considered it's own game.… In Indie Game Design Participants: Zak Arntson.
10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB. In Indie Game Design Participants: GraveyardGreg.
10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.… In Indie Game Design Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.
10/30/2002 Christoffer Lernö: Ygg: Demonic Weird I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort… In Indie Game Design Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.
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