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From Day One


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In Indie Game Design

10/29/2002 S.Lonergan: Untitled -- Mechanics so far
A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me…
In Indie Game Design
Participants: S.Lonergan.


10/29/2002 Gwen: Mechanics for Abyssmal Earth
I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems. Originally, I wanted to make the system simple,…
In Indie Game Design
Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.


10/29/2002 FruitSmack!: It's The End Of The World As We Know It...
Hi all! I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new…
In Indie Game Design
Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.


10/28/2002 d3nial: Several Mechanics Ideas
I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I…
In Indie Game Design
Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.


10/27/2002 J. Backman: Theatrum (The Pool extended)
I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,…
In Indie Game Design
Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.


10/27/2002 Christoffer Lernö: The Evil has a site
Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of…
In Indie Game Design
Participants: Christoffer Lernö.


10/27/2002 Wormwood: Clandestine: Memetic Roleplaying
I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve…
In Indie Game Design
Participants: Wormwood, Ron Edwards, talysman.


10/27/2002 Kester Pelagius: Code Name: Pleroma (Long)
Code Name: Pleroma A Peek Behind the Veil of (Potential) Game Design Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.…
In Indie Game Design
Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.


10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster"
"Perhaps you aware of those who watch over your home, and experience it as a place to visit and play with reality. You are becoming aware of yourself as a…
In Indie Game Design
Participants: RobMuadib.


10/26/2002 Doma: Neverwinter Nights
Hello everyone, I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to…
In Indie Game Design
Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.


10/26/2002 TracerFox: Alien Adoption and Joint Development
Hey all! It's me again, and you thought you were rid of me? MWAAHAHA! Oh, sorry, got a little out of hand there. Anyways, my topic today is joint-author and…
In Indie Game Design
Participants: TracerFox.


10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch
I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows…
In Indie Game Design
Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.


10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts
Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which…
In Indie Game Design
Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.


10/24/2002 SarimRune: Cinematic Role-playing (Larp)
I need a little help here. I've created a LARP/table top game which I'm rather proud of. However there remained one major obstacle which I would like to conquer first.…
In Indie Game Design
Participants: SarimRune, Jared A. Sorensen, Bankuei, Walt Freitag, Le Joueur, Andrew Martin, Valamir.


10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments
Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like…
In Indie Game Design
Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.


10/24/2002 Andrew Martin: Shadow + Token
Shadow + Token *************** This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Jonathan Walton.


10/24/2002 ethan_greer: Pollies Online At Last
Hello all, I have published the latest version of Pollies on my website. http://www.simplephrase.com/pollies/ I included a Fudge-esque license thingy for the benefit of Gwen and any others who may…
In Indie Game Design
Participants: ethan_greer, Mike Holmes, Ron Edwards.


10/23/2002 Christoffer Lernö: Ygg descriptor formalism
I'm thinking of a scheme for Ygg descriptors here. First off Powers, skills, spells all have a corresponding level of Otherworldiness. For illustrative purposes, let's use descriptions of the levels…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Peregrine, ADGBoss, Mike Holmes, szilard, Bankuei.


10/23/2002 Gwen: Abyssmal Earth System Mechanics
My roleplaying game of Heaven, Earth and Hell (which I am tentativly naming Abyssmal Earth) seems to be nearing completion in its basic state, but I still need a system.…
In Indie Game Design
Participants: Gwen, Andrew Martin, ethan_greer, kevin671, Marco.


10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry
So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry? Now, it's obvious to…
In Indie Game Design
Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.


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Subsequent Topics
In Indie Game Design

10/29/2002 Peregrine: Wayfarer's Song - Duergar Disc.
Hi all Well I've been chipping away at the Duergar Kithbook for Wayfarer's Song. The kithbook is not exactly nearing completion, but, well its getting bigger anyway. I thought I'd…
In Indie Game Design
Participants: Peregrine.


10/29/2002 mahoux: Future Perfect: Narrativist Time Travel
Okay, so here's my first "official" post for Future Perfect. I'm not doing any actual work on it until I finish with my classes, so there. Nyah. The Premise: Here…
In Indie Game Design
Participants: mahoux, Jared A. Sorensen, xiombarg, Le Joueur, Jonathan Walton, Mike Holmes, greyorm, Matt Snyder.


10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest
Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html. It's inspired by Donjon, but has had enough huge changes to be considered it's own game.…
In Indie Game Design
Participants: Zak Arntson.


10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting
To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB.
In Indie Game Design
Participants: GraveyardGreg.


10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation
I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.…
In Indie Game Design
Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.


10/30/2002 Christoffer Lernö: Ygg: Demonic Weird
I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.


10/30/2002 J B Bell: Crouching Dragon, Drifting BESM
A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice…
In Indie Game Design
Participants: J B Bell, Bankuei.


10/30/2002 Paganini: Narrative Solo Gaming: Addressing Premise
So, I've been thinking about a lot of things recently. Why I'm always *on the verge* of buying miniatures, dungeon-scapes, dungeon-tile fonts, etc. Why, basically, dungeon crawl trappings appeal to…
In Indie Game Design
Participants: Paganini, ADGConscience, C. Edwards, Evan Waters, Demonspahn, talysman, Jack Spencer Jr.


10/30/2002 Phillip: Images for archetypal card deck
I would like to know if anyone here can recommend a good collection of images (photos or artwork) on the Internet for use in representing archetypes. By this I mean…
In Indie Game Design
Participants: Phillip, JSDiamond.


10/31/2002 Shreyas Sampat: Character Death in Torchbearer
This has been nagging me for a while: players of Torchbearer (my mythic fantasy game; there are two threads on it a page or two back at the moment of…
In Indie Game Design
Participants: Shreyas Sampat, Andrew Martin, Jonathan Walton, contracycle, Ron Edwards, Christoffer Lernö.


10/31/2002 Le Joueur: Whoopee! I Did It!
In case you missed it, the Scattershot Webzine has arrived! Fang Langford
In Indie Game Design
Participants: Le Joueur, Christoffer Lernö.


10/31/2002 Demonspahn: New Game, New Direction for me, any feedback helpful (Long)
Hi everyone. I would like some feedback on a new game I have been designing. I’ve been sitting on this idea for a while but last night I finally got…
In Indie Game Design
Participants: Demonspahn, Sylus Thane, Mike Holmes, Christoffer Lernö, Jake Norwood, Le Joueur, Ron Edwards, Evan Waters, unodiablo.


10/31/2002 Peregrine: Wayfarer's Song - Soulburn
Hi all This is to try and partly answer a query put to me by Palefire regarding the taints and soulburn system in Wayfarer's Song. Palefire wrote: Actually I'm…
In Indie Game Design
Participants: Peregrine, contracycle, Christoffer Lernö.


10/31/2002 Sylus Thane: Dawn of the Magi (new and kinda long)
I've been working on the setting I'm going to offer with my rules mechanic I call Frontier, here's the intro for it and the species that are available in the…
In Indie Game Design
Participants: Sylus Thane, J. Backman, Mike Holmes, Andrew Martin, Demonspahn, Emily Care, Christoffer Lernö.


10/31/2002 xiombarg: S Combat System
For those of you who aren't watching the GNS forum, this thread is spun off from this thread, and refers to the S combat system. Why not both?…
In Indie Game Design
Participants: xiombarg, Andrew Martin, Mike Holmes, Gwen.


10/31/2002 Matt Snyder: Nine Worlds (or whatever): Why you DON'T CARE
This has got to work, right? Ok, in light of a certain thread in Site Discussion, I'll take a stab at something. It's a bit humorous, but the intent is…
In Indie Game Design
Participants: Matt Snyder, J B Bell, C. Edwards, Bankuei, xiombarg, ethan_greer, RobMuadib, Gordon C. Landis, Andrew Martin, Demonspahn, Gwen, Christoffer Lernö, Mike Holmes, Jonathan Walton, Valamir, Jared A. Sorensen, Kester Pelagius, Roger Eberhart.


11/1/2002 Christoffer Lernö: What Is Yggdrasil - Just the premise, no questions
[b]Setting - Mythic Fantasy[/b] That means magic is alive with qualities unknown. (The presentation on my site unfortunately does a poor job describing). It's not High Myth of say [i]Torchbearer[/i],…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, Valamir, Bob McNamee.


11/2/2002 Jonathan Walton: Storypunk: "Do you think you can tell?"
I was drafting a webpage/introduction for my game Storypunk (formerly the project called "Quixote & Coyote," discussed here and here) when I was suddenly inspired by multiple sources.…
In Indie Game Design
Participants: Jonathan Walton, Paul Czege, Christoffer Lernö, Gwen, talysman, RobMuadib, Matt Snyder, Shreyas Sampat, Bob McNamee, Kenway, Mark Withers, szilard.


11/2/2002 Christoffer Lernö: Yggdrasil: Bob made a Goblin...
I stated earlier that I was gonna avoid all the problems with game balance by making all characters able to fight in Ygg if someone remembers that? Anyway short story:…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Valamir, damion, Bob McNamee, Andrew Martin, Bankuei, Lugaru, Spooky Fanboy, Walt Freitag.


11/2/2002 Shreyas Sampat: Creating Traits in Torchbearer
This is partly in response to Christoffer's query in the Wayfarer's Song - Soulburn thread, which itself was an outgrowth of his own thread on Ygg: Demonic Weird, and partly…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton, Bob McNamee.


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