Previous Topics In Indie Game Design 10/31/2002 Shreyas Sampat: Character Death in Torchbearer This has been nagging me for a while: players of Torchbearer (my mythic fantasy game; there are two threads on it a page or two back at the moment of… In Indie Game Design Participants: Shreyas Sampat, Andrew Martin, Jonathan Walton, contracycle, Ron Edwards, Christoffer Lernö.
10/30/2002 Phillip: Images for archetypal card deck I would like to know if anyone here can recommend a good collection of images (photos or artwork) on the Internet for use in representing archetypes. By this I mean… In Indie Game Design Participants: Phillip, JSDiamond.
10/30/2002 Paganini: Narrative Solo Gaming: Addressing Premise So, I've been thinking about a lot of things recently. Why I'm always *on the verge* of buying miniatures, dungeon-scapes, dungeon-tile fonts, etc. Why, basically, dungeon crawl trappings appeal to… In Indie Game Design Participants: Paganini, ADGConscience, C. Edwards, Evan Waters, Demonspahn, talysman, Jack Spencer Jr.
10/30/2002 J B Bell: Crouching Dragon, Drifting BESM A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice… In Indie Game Design Participants: J B Bell, Bankuei.
10/30/2002 Christoffer Lernö: Ygg: Demonic Weird I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort… In Indie Game Design Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.
10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.… In Indie Game Design Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.
10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB. In Indie Game Design Participants: GraveyardGreg.
10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html.
It's inspired by Donjon, but has had enough huge changes to be considered it's own game.… In Indie Game Design Participants: Zak Arntson.
10/29/2002 mahoux: Future Perfect: Narrativist Time Travel Okay, so here's my first "official" post for Future Perfect. I'm not doing any actual work on it until I finish with my classes, so there. Nyah.
The Premise: Here… In Indie Game Design Participants: mahoux, Jared A. Sorensen, xiombarg, Le Joueur, Jonathan Walton, Mike Holmes, greyorm, Matt Snyder.
10/29/2002 Peregrine: Wayfarer's Song - Duergar Disc. Hi all
Well I've been chipping away at the Duergar Kithbook for Wayfarer's Song. The kithbook is not exactly nearing completion, but, well its getting bigger anyway.
I thought I'd… In Indie Game Design Participants: Peregrine.
10/29/2002 Zak Arntson: Hobo RPG Designers - Train riders on the radio! October 17, 2002, The Next Big Thing (radio show) played Ghosts & Trains. Several modern day hoboes talking about their train-riding experiences (plus ghost stories, but not hobo-related, unless it's… In Indie Game Design Participants: Zak Arntson, mahoux.
10/29/2002 S.Lonergan: Untitled -- Mechanics so far A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me… In Indie Game Design Participants: S.Lonergan.
10/29/2002 Gwen: Mechanics for Abyssmal Earth I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems.
Originally, I wanted to make the system simple,… In Indie Game Design Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.
10/29/2002 FruitSmack!: It's The End Of The World As We Know It... Hi all!
I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new… In Indie Game Design Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.
10/28/2002 d3nial: Several Mechanics Ideas I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I… In Indie Game Design Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.
10/27/2002 J. Backman: Theatrum (The Pool extended) I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,… In Indie Game Design Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.
10/27/2002 Christoffer Lernö: The Evil has a site Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of… In Indie Game Design Participants: Christoffer Lernö.
10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
10/27/2002 Kester Pelagius: Code Name: Pleroma (Long) Code Name: Pleroma
A Peek Behind the Veil of (Potential) Game Design
Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.
10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster" "Perhaps you aware of those who watch over your home,
and experience it as a place to visit and play with
reality. You are becoming aware of yourself as a… In Indie Game Design Participants: RobMuadib.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/31/2002 Demonspahn: New Game, New Direction for me, any feedback helpful (Long) Hi everyone. I would like some feedback on a new game I have been designing. I’ve been sitting on this idea for a while but last night I finally got… In Indie Game Design Participants: Demonspahn, Sylus Thane, Mike Holmes, Christoffer Lernö, Jake Norwood, Le Joueur, Ron Edwards, Evan Waters, unodiablo.
10/31/2002 Peregrine: Wayfarer's Song - Soulburn Hi all
This is to try and partly answer a query put to me by Palefire regarding the taints and soulburn system in Wayfarer's Song.
Palefire wrote:
Actually I'm… In Indie Game Design Participants: Peregrine, contracycle, Christoffer Lernö.
10/31/2002 Sylus Thane: Dawn of the Magi (new and kinda long) I've been working on the setting I'm going to offer with my rules mechanic I call Frontier, here's the intro for it and the species that are available in the… In Indie Game Design Participants: Sylus Thane, J. Backman, Mike Holmes, Andrew Martin, Demonspahn, Emily Care, Christoffer Lernö.
10/31/2002 xiombarg: S Combat System For those of you who aren't watching the GNS forum, this thread is spun off from this thread, and refers to the S combat system.
Why not both?… In Indie Game Design Participants: xiombarg, Andrew Martin, Mike Holmes, Gwen.
10/31/2002 Matt Snyder: Nine Worlds (or whatever): Why you DON'T CARE This has got to work, right?
Ok, in light of a certain thread in Site Discussion, I'll take a stab at something. It's a bit humorous, but the intent is… In Indie Game Design Participants: Matt Snyder, J B Bell, C. Edwards, Bankuei, xiombarg, ethan_greer, RobMuadib, Gordon C. Landis, Andrew Martin, Demonspahn, Gwen, Christoffer Lernö, Mike Holmes, Jonathan Walton, Valamir, Jared A. Sorensen, Kester Pelagius, Roger Eberhart.
11/1/2002 Christoffer Lernö: What Is Yggdrasil - Just the premise, no questions [b]Setting - Mythic Fantasy[/b]
That means magic is alive with qualities unknown. (The presentation on my site unfortunately does a poor job describing). It's not High Myth of say [i]Torchbearer[/i],… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, Valamir, Bob McNamee.
11/2/2002 Jonathan Walton: Storypunk: "Do you think you can tell?" I was drafting a webpage/introduction for my game Storypunk (formerly the project called "Quixote & Coyote," discussed here and here) when I was suddenly inspired by multiple sources.… In Indie Game Design Participants: Jonathan Walton, Paul Czege, Christoffer Lernö, Gwen, talysman, RobMuadib, Matt Snyder, Shreyas Sampat, Bob McNamee, Kenway, Mark Withers, szilard.
11/2/2002 Christoffer Lernö: Yggdrasil: Bob made a Goblin... I stated earlier that I was gonna avoid all the problems with game balance by making all characters able to fight in Ygg if someone remembers that?
Anyway short story:… In Indie Game Design Participants: Christoffer Lernö, Demonspahn, Valamir, damion, Bob McNamee, Andrew Martin, Bankuei, Lugaru, Spooky Fanboy, Walt Freitag.
11/2/2002 Shreyas Sampat: Creating Traits in Torchbearer This is partly in response to Christoffer's query in the Wayfarer's Song - Soulburn thread, which itself was an outgrowth of his own thread on Ygg: Demonic Weird, and partly… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton, Bob McNamee.
11/3/2002 Kester Pelagius: Devils and Demons: the RPG of Divine Lunatics (longish) Greetings All,
What follows is a short little game designed to test a mechanic principle which I have outlined in a post at RPGnet which can be found here and… In Indie Game Design Participants: Kester Pelagius, Sylus Thane, Shreyas Sampat, Christoffer Lernö, Gwen, Mike Holmes.
11/4/2002 RobMuadib: TMW:COTEC - Sample Of Play - Pt1 (Long) Hi all
As my posts thus far seem to have garnered little comment on the game, I thought I would post a sample of play, or rather a vision of… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Voidwalker, Valamir, Christoffer Lernö.
11/4/2002 Nathan: Experiment #4,221: PENDULUM (a double game system game?) Yup, I had a freak idea over the weekend, and here is the first punch out of it. It seems like we've had games without systems, games with very lite… In Indie Game Design Participants: Nathan, Mike Holmes.
11/5/2002 RobMuadib: TMW:COTEC - Why You SHOULD Care (Long) (updated) Hey all
By my rash Subject,… In Indie Game Design Participants: RobMuadib, ethan_greer, Andrew Martin, Jonathan Walton, lumpley, Emily Care, Mike Holmes.
11/5/2002 Steve Dustin: CREATURE FEATURE: GM-less Monster Movie Roleplaying I'm currently writing up a playtest version of a game idea I got from watching a bunch of 1940's Mummy movies around Halloween. It got me thinking -- watching monster… In Indie Game Design Participants: Steve Dustin, Matt, ethan_greer, Mike Holmes, jrients, talysman, Jonathan Walton.
11/5/2002 Anthony: Character generation thoughts. (long) Forgive me if this rambles a bit, it is a topic I've been thinking about for quite some time and because of that I've got quite a bit I want… In Indie Game Design Participants: Anthony, szilard, Mike Holmes, Bankuei, Paul Czege, Ron Edwards, Andrew Martin.
11/5/2002 Kester Pelagius: Quick CharGen Question Greetings All,
I am in the process of revising sections of my Pixies rules find original thread here and was wondering whether character generation should be point allocation or random… In Indie Game Design Participants: Kester Pelagius, ethan_greer, Ron Edwards, Mike Holmes, Marco, M. J. Young, Le Joueur.
11/6/2002 Demonspahn: Chris made a clam and Christoffer made a fox for the upcoming playtest of my new game about animals who gained human level intelligence and rose up against their masters, briefly outlined here,… In Indie Game Design Participants: Demonspahn, Le Joueur, Jonathan Walton, Christoffer Lernö, J B Bell, C. Edwards.
11/6/2002 Shreyas Sampat: Torchbearer: Vision and Duty Traces I was considering the transformative model of Torchbearer magic, and its effects on the game's mechanics.
Basically, the transformative model says that whenever you activate a magical trait, it replaces… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton.
11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long) Hey All
Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.
11/6/2002 Ferry Bazelmans: Soap is out, but is it good? Hi there,
I recently put out my game Soap as a 31-page PDF file (I'd say about 23 pages of pure content, 3 ads, cover, introduction, dedication, toc and credits).… In Indie Game Design Participants: Ferry Bazelmans.
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