The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

3/15/2003 Christoffer Lernö: Yggdrasil thoughts
I was thinking of waking up Yggdrasil again. I still don't have my original notes, so I'll work from what I remember. Maybe it's a good thing. After all I'd…
In Indie Game Design
Participants: Christoffer Lernö, greyorm, Bob McNamee, Shreyas Sampat, Lugaru, Le Joueur, talysman, Ron Edwards, Mike Holmes, Tar Markvar, Peregrine.


3/13/2003 Palaskar: Need help reducing handling time in my Signature RPG
The bit about reducing handling time has oddly coincided with my own concerns over my game's own resolution systems handling time. The system is very flexible and comprehenive, but there…
In Indie Game Design
Participants: Palaskar, Shreyas Sampat, Mike Holmes.


3/13/2003 Lugaru: Newbie looking for critizism...
What do you think of this setting? Please tell me if you've seen this done before or executed better. As a note the system Im using is a fast and…
In Indie Game Design
Participants: Lugaru, ethan_greer, Mike Holmes, Walt Freitag, Paul Czege, Mark Johnson, Christoffer Lernö, Valamir, Brian Leybourne.


3/13/2003 woodelf: social-centric mechanics
Ok, don't shoot me, but this is, loosely speaking, a D20-based discussion. Specifically, for our setting, Ogalepihcra, we want to include 3 complete sets of rules, each designed for a…
In Indie Game Design
Participants: woodelf, ethan_greer, Ron Edwards, Mike Holmes, Valamir, szilard.


3/12/2003 arkcure: EU States: Writers Block
I Have recently come across a bad case of writer's block and can't seem to get through it. I have finished my backstory, my histories, my timelines, various characters (although…
In Indie Game Design
Participants: arkcure, clehrich, Shreyas Sampat, Ron Edwards, bibbouk.


3/12/2003 ThreeGee: Slayer mechanics question
Hey all, I am revising Slayer of Dragon RPG with the intention of finishing it in the for-real, no-kidding sort of way. After six years, the mechanics are showing their…
In Indie Game Design
Participants: ThreeGee, szilard, Christoffer Lernö, Mike Holmes.


3/11/2003 xechnao: Need some critics over my new project
I want to present you the setting I am creating and have you tell me what you think about it. This setting is intended for playing games.Here is the deal:…
In Indie Game Design
Participants: xechnao, Jasper, Le Joueur, Mike Holmes, richks, Ron Edwards, Valamir, dragongrace, greyorm, Palaskar.


3/9/2003 Jonathan Walton: Storypunk: The Whole Shebang?
Okay, I think I'm finally moving towards pulling all this together into one cohesive form. If you want to look at the steps leading up to this (where Storypunk's been…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes, Shreyas Sampat, Mark Johnson.


3/9/2003 ZaonDude: ZAON news and links
Hey y'all ! I'm back ;-) I'm still at work on ZAON, and have implemented a number of changes to help spice up the universe since we began talking last…
In Indie Game Design
Participants: ZaonDude, Mike Holmes, Walt Freitag, Jonathan Walton, dalek_of_god.


3/8/2003 richks: Urban Mythos: A question of style.
I'm still hammering away at this and I'm trying to get some of the background written up so that people can actually READ something related to this project. The thing…
In Indie Game Design
Participants: richks, Sylus Thane, Spooky Fanboy, MoonHunter, Mike Holmes.


3/6/2003 dragongrace: DragonGrace: Announcement
This is just a quick message to let anyone interested know that DragonGrace is a new RPG by my design. The Website is www.anycities.com/user/dragongrace Premise: A monotheistic fantasy world in…
In Indie Game Design
Participants: dragongrace, Mike Holmes, Le Joueur, Drew Stevens, Ron Edwards, Grex, Marco.


3/6/2003 NephandicOne: Success Effect System
OK i have made a die pool system that tends to allow the highly skilled to succeed more then the other poor smucks. In combat I have the system designed…
In Indie Game Design
Participants: NephandicOne, Drew Stevens, Walt Freitag.


3/5/2003 Cryostorm: Union - ToS: Website Discusion 3-5-03
Hi, Cameron Harsh Here This thread is to discuss the March 5th website update of Union Tides of Steel. If you don't know about our game check out our other…
In Indie Game Design
Participants: Cryostorm, Spooky Fanboy, Mike Holmes, Harsh Attack, RobMuadib.


3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt
Hi all I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have…
In Indie Game Design
Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.


3/5/2003 iago: Delta: A bit of a collision?
I've been thinking about Sorceror, and I've been thinking about Paladin. Paladin I've read, and Sorceror, I've at least had someone who's read it describe a lot of the elements…
In Indie Game Design
Participants: iago, Spooky Fanboy.


3/4/2003 Nev the Deranged: Question
If I have game designs that are non-RPGs (say, board games, card games, live action games, tile games, miniatures games, etc.) where would it be appropriate to post about them?…
In Indie Game Design
Participants: Nev the Deranged, ghoest.


3/4/2003 MistHunter: Most popular RPG genre...
I've been thinking about making an indie RPG for a long time, and multiple genres have crossed my mind, but I haven't come up with the right genre! Now I…
In Indie Game Design
Participants: MistHunter, Le Joueur, xiombarg, quozl, Valamir, ethan_greer, Mike Holmes, Spooky Fanboy, M. J. Young, Balbinus, Ron Edwards, Gold Rush Games, Allan.


3/3/2003 Garbanzo: Ashen: Concerns about handling time
I’m knee-deep into a design (Ashen). I‘ve got mechanics that support my premise, but I’m wishing there was less handling time involved. Specifically, any total comes from adding two attributes,…
In Indie Game Design
Participants: Garbanzo, Mike Holmes, Matt Gwinn, szilard, Palaskar.


3/3/2003 Michael Hopcroft: When does a design cease to be indie?
When does a designer or a publisher lose his indie-cred round these parts? I'm getting kind of worried now that I have a D20 project in the works and will…
In Indie Game Design
Participants: Michael Hopcroft, Maurice Forrester, Spooky Fanboy, Clinton R. Nixon.


3/2/2003 ks13: Character Creation Problem: No Classes or Templates
Over the past few months I have been busily designing my game, thanks in huge part to the Forge and the ton of great discussions going on here. I presented…
In Indie Game Design
Participants: ks13, arkcure, Sylus Thane, Le Joueur, Ron Edwards, Mark Johnson, KeithBVaughn, James V. West, Mike Holmes, anonymouse.


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Subsequent Topics
In Indie Game Design

3/16/2003 Jeph: Pagoda
I haven't written the section on magic yet, but here goes. It's called Pagoda because of it's three Degrees, and how they are stacked upon each other. Pagoda Pagoda is…
In Indie Game Design
Participants: Jeph, Jonathan Walton, ThreeGee, MoonHunter, Ben Morgan, Zak Arntson, Shreyas Sampat, Spooky Fanboy, Christoffer Lernö, iago.


3/17/2003 talysman: Court of 9 Chambers: system overview
as I've mentioned recently, I'm working on the playtest document of the most recent version of The Court of 9 Chambers. I'm almost ready to post the PDF, but I…
In Indie Game Design
Participants: talysman, Spooky Fanboy, Mike Holmes.


3/17/2003 Shreyas Sampat: Refreshing Rain: Tugging At My Heartstrings
Jeph's recent thread on his new game Pagoda prompted me to get back to work on my own wuxia game, Refreshing Rain. (There are also a couple of threads about…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, ADGBoss.


3/17/2003 signoftheserpent: pulp sf ideas - citizens, don your criticism helmets please
i am trying to write a background for a pulp/classic/cheesy SF action/adventure/space opera style game. i am trying to find a focus for the antagonistic elements within the setting in…
In Indie Game Design
Participants: signoftheserpent, Rich Stokes, ADGBoss, Ron Edwards, John Harper, Thomas Tamblyn.


3/18/2003 Jeph: Pagoda: Starting to think about the sample setting
The game is currently being discussed in this thread. Now that the core rules are nearing completion, I'm starting to think about a setting . . . The Empire of…
In Indie Game Design
Participants: Jeph, Shreyas Sampat.


3/18/2003 Christoffer Lernö: Yggdrasil moves one more time
Thinking about Ygg improvisation again... The basic in Yggdrasil is that the attack roll gives you the extent of improvisation. How much the opponent is at your mercy depends on…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Kester Pelagius, Mike Holmes, ADGBoss.


3/18/2003 Heraldic Game Design: Reforging the Outsider Chronicles
I've spent a good number of years writing and finally publishing The Outsider Chronicles, and roleplaying game that makes use of SOL: The Omniversal Roleplaying System. After publishing the game,…
In Indie Game Design
Participants: Heraldic Game Design, Valamir, Spooky Fanboy, Mike Holmes, RobMuadib, ross_winn, Lxndr.


3/18/2003 Rich Stokes: Urban Mythos: Schticks, an idea (not sure it's a great one!)
Urban Mythos is an urban fantasy setting and I'm trying to capture the feel of action TV shows rather than realism. You can read a bit more here http://www.indie-rpgs.com/viewtopic.php?t=4876 or…
In Indie Game Design
Participants: Rich Stokes, iago, Mike Holmes.


3/19/2003 Kester Pelagius: Ressurecting ye olde 'Crypt Fiend'
Greetings All, Back in Octorber I had a brainstorm, as many of us do, likely after reading something or the other here at The Forge. This resulted in a bit…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes.


3/19/2003 iago: Delta - Introduction - Comments Needed!
I've been writing Delta over the past few weeks, which is the name I've given to a game I first mentioned here: http://www.indie-rpgs.com/viewtopic.php?t=5452 This is the text of my introduction…
In Indie Game Design
Participants: iago, Bob McNamee, Spooky Fanboy, Dr. Velocity.


3/19/2003 xiombarg: Pretender: Setting
Okay, I was thinking last night about a campaign I've wanted to run for a very long time. In essence, it's the same "turf" as the World of Darkness: Mythic…
In Indie Game Design
Participants: xiombarg, Spooky Fanboy, Mike Holmes.


3/19/2003 contracycle: Scaffolding
Well, this is tyhe design that I have recently been tinkering with and which Mike badgered me to see in December. Its not exactly finished... the intent is to have…
In Indie Game Design
Participants: contracycle, Christoffer Lernö, MoonHunter, Ron Edwards, Mike Holmes.


3/19/2003 xiombarg: Pretender: System (based on OtherKind)
Okay, I was thinking last night about a campaign I've wanted to run for a very long time. In essence, it's the same "turf" as the World of Darkness: Mythic…
In Indie Game Design
Participants: xiombarg, Palaskar, Spooky Fanboy, Shreyas Sampat, Valamir, lumpley, Mike Holmes.


3/20/2003 iago: Delta - Ch. 1, Foundations - Comments Please!
This is the bulk of the first chapter I have written up for Delta, that follows the Introduction. I've mentioned Delta in a few prior posts. http://www.indie-rpgs.com/viewtopic.php?t=5452 http://www.indie-rpgs.com/viewtopic.php?t=5622 Its main…
In Indie Game Design
Participants: iago, Mike Holmes.


3/20/2003 Thomas Tamblyn: Not Evangelion: Pilot roles
Hello there, I'm a long-time-lurker first-time-poster. My current project is an rpg based off of Neon Genesis Evangelion. For those that don't know, neon genesis evangelion is an anime series…
In Indie Game Design
Participants: Thomas Tamblyn, Shreyas Sampat, Enoch, Mike Holmes, Walt Freitag, Andy Kitkowski, Wolfen, ThreeGee, wyrdlyng, Zathreyel.


3/21/2003 ThreeGee: Slayer of Dragon RPG: Basic Edition
Hey all, As promised, I present Slayer of Dragon RPG: Basic Edition. First, a few links to provide an historical perspective: http://www.indie-rpgs.com/viewtopic.php?t=5531 http://www.indie-rpgs.com/viewtopic.php?t=2990 The website in my sig provides the…
In Indie Game Design
Participants: ThreeGee, Kester Pelagius, Christoffer Lernö.


3/21/2003 Wormwood: Magic's End: Introduction
. . . And so the gods left this plane and its people. This world was a lesson that would not be forgotten, even if those who suffered and endured…
In Indie Game Design
Participants: Wormwood, Garbanzo, Mike Holmes.


3/21/2003 Zak Arntson: Deplorable - Victorian "Supers" RPG in progress
I'm working on an RPG called Deplorable. The idea is this: You are a Victorian-era person gifted with commendable powers and deplorable drives. The PC group bands together under a…
In Indie Game Design
Participants: Zak Arntson, Spooky Fanboy, Kester Pelagius, Simon W, szilard, simon_hibbs, Coleslaw.


3/21/2003 Ian Charvill: CONTAGION: Pitch for an indie RPG
Shortly after watching Ginger Snaps I was playing a puzzle game on the PC – a game called Bejewelled. The game has a music track that is fairly minimalist and…
In Indie Game Design
Participants: Ian Charvill, Ron Edwards, Mike Holmes.


3/22/2003 Sykora: HEX: Rip the System
Back in October (I'd post the link but I can't for the life of me figure out how to make 'em show up) I brought up my techno-urban game called…
In Indie Game Design
Participants: Sykora, ethan_greer.


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