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From Day One


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In Indie Game Design

4/7/2003 Hamshrew: MyGame: Grey Lotus, a fantasy world with a faint Celtic bent
I've lurked a bit, and thought I might as well jump in to have my own game torn apart before feeling qualified for commenting on the others(you are all usually…
In Indie Game Design
Participants: Hamshrew, Mike Holmes, taalyn, Christoffer Lernö, Shreyas Sampat, bladamson.


4/5/2003 Jake Norwood: La Famiglia: Revisited
Okay, so I'm serious about this one. I really want to finish it, and to prove it I'll have copies at GenCon, with art. You can read the current and…
In Indie Game Design
Participants: Jake Norwood, Brian Leybourne, Mike Holmes, Jaeger, Valamir, Ron Edwards.


4/5/2003 blaze_axis: Nice Game
http://www.outwar.com/page.php?x=468091
In Indie Game Design
Participants: blaze_axis, Ron Edwards.


4/3/2003 The_Confessor: Cradle: A role playing game of innocent terror
I've been bouncing around this idea for an RPG for a few weeks, and I finally wrote this kinda blurb/introduction thing. The idea for the game is heavily influenced by…
In Indie Game Design
Participants: The_Confessor, bladamson, Shadeling, ethan_greer, xiombarg, Green, Valamir, Thomas Tamblyn, Jared A. Sorensen, Balthasar Bux, Simon W, Phillip, Dumirik, gobi, garapata.


4/3/2003 taalyn: Probabilities, mechanic tweak, blathering pointlessly
After reading Mike's rant again, I've decided what will happen re DL and my mechanic. Simply draw vs. skill - opposing skill (whether that's Doorness or Joe Bob Spriggan's 'Hurt…
In Indie Game Design
Participants: taalyn, Mike Holmes, Twinsoul, Brian Leybourne, Shreyas Sampat, Wolfen.


4/2/2003 Green: ideas for working title
The story-based RPG I've created, Kathanaksaya, is going through its next revision phase. For the most part, it is cleaning up the text, making it clearer and more precise. In…
In Indie Game Design
Participants: Green, Paul Czege, ethan_greer, Thomas Tamblyn, iago, Rich Stokes, RobMuadib, Shreyas Sampat.


4/2/2003 Zak Arntson: Deplorable - Source Material
While Deplorable concentrates on a Victorian society and the literature of the late 1800's, I am looking for any material that depicts the themes in Deplorable. You can read the…
In Indie Game Design
Participants: Zak Arntson, Valamir, Jared A. Sorensen, redcrow, kregmosier, iago, b_bankhead, Walt Freitag, Mike Holmes, simon, simon_hibbs, Thomas Tamblyn.


4/2/2003 GameAddict224: Is this Indie?
http://www.outwar.com/page.php?x=101630
In Indie Game Design
Participants: GameAddict224, Valamir, Ron Edwards.


4/2/2003 Christoffer Lernö: Agonizing over margin-based effects
I keep coming back to writing good rules for "limits" to narration based on fighting margin. One method would simply be to have a list over moves allowed for every…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Walt Freitag, Thomas Tamblyn, Sidhain, Valamir.


4/1/2003 Green: creating a game about "real" fae?
I've been a fan of Storyteller games for a while, and recently I've been deeply interested in modern fantasy. After reading Emma Bull's War for the Oaks and Terry Pratchett's…
In Indie Game Design
Participants: Green, Sidhain, John Kim, taalyn, clehrich.


4/1/2003 Rekar: Mechanics
I am currently throwing around ideas for a future based RPG. It will not contain any classes, but skills that would be part of a class. This eliminates the fustration…
In Indie Game Design
Participants: Rekar, Mark Johnson, Mike Holmes, Brian Leybourne, Valamir, Ron Edwards.


3/31/2003 Simon W: DisasterQuakeFireFlood
Disaster movies are a poular draw at the cinema. Role-playing games often try to emulate the movies. However, I am not sure that I have seen any disaster based role-playing…
In Indie Game Design
Participants: Simon W, Shreyas Sampat, talysman, Walt Freitag, Ron Edwards, Mike Holmes, Maurice Forrester.


3/31/2003 bladamson: Mirima Tyalie core system
Hi. We've been working on a system for a few months. It's almost finished, and I was hoping we might be able to get some constructive criticism on the game.…
In Indie Game Design
Participants: bladamson, Mike Holmes, Shreyas Sampat, Kester Pelagius, ThreeGee, Mark Johnson, greyorm, Garbanzo, Valamir, Thomas Tamblyn.


3/31/2003 Hannu Hurme: Inspiration: let's break some eggs
Hi all! First let me introduce myself, my name is Hannu Hurme and I’m from Finland. I’ve been lurking here, on and off for some time now and I’ve found…
In Indie Game Design
Participants: Hannu Hurme, Spooky Fanboy, Brian Leybourne, Mark Johnson, Jonathan Walton, Shreyas Sampat, ScottM.


3/31/2003 Ziggy: Ninja Gibbon - mechanics Q
Hi there. I've been browsing here for a while, trying without sucess to get a game running (I may have some mechanics for this game in a few days). Meanwhile,…
In Indie Game Design
Participants: Ziggy, Mike Holmes, Mark Johnson, Thomas Tamblyn.


3/31/2003 taalyn: Aisling - mechanic review, please? <LONG>
Hey all, Here's my writeup for the Aisling mechanic. Would anyone be willing to critique it? How To Do It Whenever a charactert attempts an action whose outcome is significant…
In Indie Game Design
Participants: taalyn, Wolfen, greyorm.


3/30/2003 taalyn: Rulebook outline?
I've been collecting together my Aisling notes, and have sat down to actually write out the rulebook. I've run into a problem: I'm rather vague on how to arrange things!…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, brainwipe, JSDiamond.


3/29/2003 Jonathan Walton: In Search of a Metagame
So, mechanically, Storypunk is almost finished (though some playtesting still needs to happen, and then I have to sit down and write the damn thing), and I was discussing a…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, Spooky Fanboy, szilard, RobMuadib, deadpanbob.


3/28/2003 Bruce Baugh: Preliminary thoughts: Real Souls In A Fake World
Szilard's comments about magical difficulty based on plot significance went pinging around my skull and brought together some stray elements. Let's see... This game is about characters who discover that…
In Indie Game Design
Participants: Bruce Baugh, Shadeling.


3/28/2003 taalyn: Scott Knipe's Wyrd
Does anyone have a copy? Was it free, so you could forward a copy to me? Or is anyone willing to tell me about it? It no longer has a…
In Indie Game Design
Participants: taalyn, Clinton R. Nixon, greyorm, hardcoremoose, James V. West, Jere, szilard.


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Subsequent Topics
In Indie Game Design

4/8/2003 Jonathan Walton: Mythmakers: A Game for Talysman
So John Laviolette (aka Talysman the Ur-Beatle), Shreyas Sampat, and I have this deal going from one of the Forge Birthday Forum Threads. Shreyas is going to do a game…
In Indie Game Design
Participants: Jonathan Walton, anonymouse, Spooky Fanboy, deadpanbob, talysman, Shreyas Sampat.


4/8/2003 Eric J.: Inu Yasha RPG
Inuyasha is just an anime show that I've taken to watching recently. When I look at it, it simply screams: Eric... I can see you... Make an RPG out of…
In Indie Game Design
Participants: Eric J., Christoffer Lernö, anonymouse, Ron Edwards, Thomas Tamblyn, Le Joueur, hyphz.


4/8/2003 philreed: 24 Hour Game
For years I've considered creating a 24 hour comic. http://www.scottmccloud.com/inventions/24hr/dare/dare.html But maybe it would be more fun to create a 24 hour RPG. A 24 page RPG completed in 24…
In Indie Game Design
Participants: philreed, Jonathan Walton, Ron Edwards, bluegargantua, Simon W, anonymouse, Thomas Tamblyn, James V. West, Jeph, Zathreyel, iago, Mike Holmes, Matt Wilson, talysman, szilard, Shreyas Sampat, ethan_greer, Paul Czege, hardcoremoose, Trevis Martin, SrGrvsaLot, clehrich, Mark Johnson, Andy Kitkowski, Ryan Chaddock.


4/8/2003 szilard: Destined (long)
I've been working on this game for a good bit of time. It started out as FaeEarths. There are a few threads on this forum about that. This version should…
In Indie Game Design
Participants: szilard, taalyn, MathiasJack, SrGrvsaLot.


4/8/2003 dragongrace: Veridicus: Announcement
http://www.anycities.com/user/dragongrace/Veridicus/Veridicus1.html for general perusal and discussion of any who want to digest this small effort. I took my inspiration from Universalis, Pool, and Nomic. in short, Veridicus is a generic…
In Indie Game Design
Participants: dragongrace, Mike Holmes.


4/8/2003 deadpanbob: Incarnate: Social Contract and Character Creation (Long)
All, Been off The Forge for quite some time due to RL issues. I've been slowly slogging toward completion of my game, Incarnate. The original threads can be found here…
In Indie Game Design
Participants: deadpanbob, Spooky Fanboy, RobMuadib.


4/9/2003 Green: what do you need from an RPG?
Currently, I am revising and expanding Kathanaksaya. So far, most of the basics are covered. Pretty much any experienced roleplayer can pick up the file and play it as written,…
In Indie Game Design
Participants: Green, Spooky Fanboy, Ron Edwards.


4/10/2003 taalyn: The game formerly known as Aisling
Hey y'all, As I've been typing up the mechanics, and also working on a setting timeline, I've realized that Aislng is too culturally biased. While there are certainly Celtic varieties…
In Indie Game Design
Participants: taalyn, Wolfen, anonymouse, Valamir, szilard, Mike Holmes, Hamshrew, MathiasJack, Thomas Tamblyn, Green, clehrich.


4/11/2003 Wolfen: Recoil: Concept
Recoil is a game idea that I started kicking around when I ran across a page of fiction I wrote while bored between classes. I've been having a hard time…
In Indie Game Design
Participants: Wolfen, Mike Holmes, anonymouse, Torrent, Tar Markvar, Thomas Tamblyn, Christoffer Lernö, Spooky Fanboy, Ben Morgan, philreed, Ron Edwards, Valamir, szilard, C. Edwards, Walt Freitag, talysman.


4/11/2003 Realmforger: My Ultimate RPG: Lost Realms
I'm creating a role-playing game called Lost Realms. The normal game takes place in a medival fantasy setting, but I might make several different settings. You can begin as one…
In Indie Game Design
Participants: Realmforger, Thomas Tamblyn, Christoffer Lernö, Clinton R. Nixon, ethan_greer, Ben Morgan, Valamir.


4/12/2003 Christoffer Lernö: FitM and effect based combat problems (Yggdrasil)
This can be considered a follow-up to the article "Agonizing over margin-based effects". After a little playtesting think I nailed down what the real problem is. By introducing effects (before…
In Indie Game Design
Participants: Christoffer Lernö.


4/13/2003 Buddha Nature: PBEM Brainstorm
Okay for the last day or two I have been trying to think up a good way of running a PBEM game - it would be system-lite/less and would make…
In Indie Game Design
Participants: Buddha Nature, Jonathan Walton, Bob McNamee.


4/13/2003 taalyn: Chargen issues for Aisling
I'm trying to get a basic set of rules together so I can get playtesting results while I work on the fun part (setting). I'm hoping you guys can suggest…
In Indie Game Design
Participants: taalyn, Wolfen.


4/13/2003 TooManyGoddamnOrcs: My First Heartbreaker Begins Now.
Technically, it's my second after the TFOS/50s Horror hybrid I created in middle school with a percentile color chart straight out of Marvel superheroes, but that's beside the point. Here…
In Indie Game Design
Participants: TooManyGoddamnOrcs, ethan_greer, Thomas Tamblyn, Valamir, Wolfen, lumpley, Paul Czege.


4/13/2003 SrGrvsaLot: Brainstorming - Medieval Fantasy
I'm a few days away from completing the rough draft for my latest project (a hybrid board game-rpg where the players take the roles of Gods), and am looking for…
In Indie Game Design
Participants: SrGrvsaLot, Realmforger, ADGBoss, Jack Spencer Jr, samdowning, Mike Holmes, szilard, Chris, b_bankhead, s/LaSH.


4/14/2003 ADGBoss: Steel and Shadows: Inspired by Thugs and Thieves
First I want to say that Steel and Shadows was heavily inspired by Ethan Greer's Thugs and Thieves. Even though S&S is going to be far different, I still…
In Indie Game Design
Participants: ADGBoss, Sidhain, ethan_greer, Jeph, Walt Freitag.


4/14/2003 Christoffer Lernö: Yggdrasil: Impossible to get cool narration?
Is it possible to have cool narration in a game within the framework of more or less traditional mechanics? I'm asking because I was suggested that this might indeed be…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, ThreeGee, C. Edwards, Jonathan Walton, Mike Holmes, Mark Johnson.


4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique
A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games. You…
In Indie Game Design
Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.


4/15/2003 Jared A. Sorensen: New Game: TIME TO KILL
(aka "Fuckin' Ninjas, man!") This was posted in my playtest forum but since I probably won't be releasing this as anything but a free game, here ya go. The Game…
In Indie Game Design
Participants: Jared A. Sorensen, ThreeGee, MathiasJack.


4/15/2003 Christoffer Lernö: Yggdrasil: Making the setting - questions on strategy
Yggdrasil's setting is supposed to be rather lightweight. There's a backstory of course, and a map. The most important though, is the provided framework for creating characters, adventures, monsters and…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Shreyas Sampat, Sidhain, Kester Pelagius, ADGBoss.


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