Previous Topics In Indie Game Design 4/19/2003 iago: Long Pig - Chapter 1 - Request for Comments! Here's my first draft of the first chapter, covering character creation and the basics of using your attributes. Comments appreciated!
Chapter One: Roll The Bones
Who Are You?
We… In Indie Game Design Participants: iago, clehrich, Thomas Tamblyn, Wolfen, Piers Brown, Spooky Fanboy, Dave Panchyk, deidzoeb.
4/19/2003 bluegargantua: [24 hour game] Affairs of State Hey,
Just finished my submission for the 24-Hour Game. You can pick it up here.
It's called Affairs of State and players take on the role of diplomats from… In Indie Game Design Participants: bluegargantua, Jeph, lumpley, clehrich, Emily Care, Mike Holmes.
4/19/2003 tomodachi7: Starship construction question Hello everyone, his is my frist post on the Forge. I am working on a FREE RPG set in the far future. I am trying to make the rules governing… In Indie Game Design Participants: tomodachi7, clehrich, Thomas Tamblyn, anonymouse, Wolfen, M. J. Young, Mike Holmes.
4/19/2003 taalyn: Aisling combat I'm making slow but steady progress on Aisling, and hope to have something good enough for playtesting in a month or two. That will be the bare basics with a… In Indie Game Design Participants: taalyn, Shreyas Sampat, Thomas Tamblyn, clehrich, Green, Wolfen, Felix.
4/14/2003 Zathreyel: vs. Monsters [quote="iago"] Aha. Nah, that means it's a rastered image, rather than a vector-based one (I'm talking like, Illustrator style). I wanted to be able to resize the image without loss… In Indie Game Design Participants: Zathreyel, philreed.
4/19/2003 MathiasJack: Threads of Destiny I've been dwelling on this game in my head for a while, and recently returned to reading the posts on Forge for inspiration. What's really ironic is I found many… In Indie Game Design Participants: MathiasJack, Spooky Fanboy, Thomas Tamblyn, taalyn.
4/18/2003 SrGrvsaLot: The Gift Introduction and a Mechanics Question Using the ideas generated by Brainstorming - Midieval Fantasy I've started a new game, called The Gift. The introduction can be downloaded at http://www.mesastate.edu/~jfrazer/gift.pdf if anyone's interested.
This post is… In Indie Game Design Participants: SrGrvsaLot, lumpley, Mike Holmes, Jeph, szilard, Kester Pelagius.
4/18/2003 greyorm: Orx: Alternating Choices in Stat Usage In Orx, you have three stats (Nasty, Brute, and Grok) each rated in sides of dice (ie: d4, d6, d8...etc). During a contest you choose to roll one stat --… In Indie Game Design Participants: greyorm, Mike Holmes, Jack Spencer Jr, Valamir, Christoffer Lernö, Ron Edwards, Spooky Fanboy.
4/17/2003 talysman: The Troubadours of Verticaille I have no real plans to charge for Troubadours, but since some people have said they actually want to play it, I will clean it up somewhat and distribute it… In Indie Game Design Participants: talysman, Ron Edwards, Mike Holmes.
4/17/2003 Ron Edwards: Comments on Criminal Element Hi there,
I love this game. I shall demonstrate it with this character I just made up:
Mikey Lazaros
Concept: charming scumbag, Motive: the corrupter
Knack - Everybody's Huckleberry: has… In Indie Game Design Participants: Ron Edwards, Le Joueur, ADGBoss, Zathreyel.
4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture Hi all
I am currently doing some parallel development on the design
architecture to better inform my work on the metaplay chapter, and am
working on subordinating my Design Architecture… In Indie Game Design Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.
4/17/2003 Sylus Thane: Frontier Xperience rules....feedback greatly appreciated :) Ok, for my game Frontier, whcih applies to my setting Dawn of the Magi, I wanted a means of doing experience that rewarded the skills you used but didn't give… In Indie Game Design Participants: Sylus Thane, ethan_greer, Mike Holmes, ADGBoss.
4/16/2003 Green: kathanaksaya available at a website With the assistance of John Kim, I have finally got my game Kathanaksaya online and available as a PDF, RTF document, or a TXT document. I must warn you that… In Indie Game Design Participants: Green, Ron Edwards.
4/16/2003 scarecrowking: IMP rpg demo version available Hello all. After seeing who some of you folks are, I feel like a guppy extra in a John Woo remake of Jaws. But here goes. We want to publish… In Indie Game Design Participants: scarecrowking, ThreeGee, Ron Edwards, Wolfen, Christoffer Lernö, Mike Holmes, Jack Spencer Jr, Jeph, Spooky Fanboy, simon.
4/16/2003 iago: Long Pig the RPG: Would you play it? What follows is an intro blurb I just sketched up based on an idea that's been banging around in my head here and there as I've been reading the 24-hour… In Indie Game Design Participants: iago, anonymouse, Ron Edwards, Sylus Thane, Mike Holmes, Spooky Fanboy, clehrich, hardcoremoose, Wolfen, Tar Markvar, Garbanzo, Dave Panchyk, Rich Ranallo.
4/16/2003 Sylus Thane: Dawn of the Magi setting intro, opnions requested please. :) here is the setting intro I wrote up for my setting Dawn of the Magi. I'd like to get some feedback onit and asks a few questions.
1. Do you… In Indie Game Design Participants: Sylus Thane, Thomas Tamblyn, Christoffer Lernö, Walt Freitag.
4/16/2003 Christoffer Lernö: Yggdrasil: "Ygg take 3" - Director's Cut Ok, I just wanted a funny name for the subject. So sue me.
Anyway, I wanted to make an updated version of the example of play I wrote up... uh,… In Indie Game Design Participants: Christoffer Lernö.
4/16/2003 anonymouse: Oracle -- the End of Time. Originally, this was going to be my next 24-hour project, as the inspiration hit tonight and I was really moving along and happy.. but I decided to pace it slower,… In Indie Game Design Participants: anonymouse, Mike Holmes, SrGrvsaLot, Ron Edwards, Jonathan Walton.
4/16/2003 Comte: Required Reading: Post Apocalypse I need a summer project. I decided one of my favorite generas was the post apocalyptic genera and it is high time I leave my mark upon this sadly forgotten… In Indie Game Design Participants: Comte, talysman, Simon W, Clinton R. Nixon, Kester Pelagius, Eric J-D.
4/16/2003 Jonathan Walton: Storypunk: Specific Help with Icons? In the spirit of the recent discussion of the Indie Design forum, I'm bringing my design of Storypunk back to these boards, after keeping it off the forums for a… In Indie Game Design Participants: Jonathan Walton, talysman, C. Edwards, anonymouse, Shreyas Sampat, deadpanbob, Valamir, Thomas Tamblyn, SrGrvsaLot, Ron Edwards, Spooky Fanboy, Mike Holmes.
<< more previous topics | | Subsequent Topics In Indie Game Design 4/20/2003 Jonathan Walton: Ever-After: Currency & Advancement Hey folks,
Still trying to bang out the final details of my game Ever-After (formerly called Storypunk, formerly called Quixote & Coyote). In this thread, I'd like some specific help… In Indie Game Design Participants: Jonathan Walton, Jack Spencer Jr, deadpanbob, Piers Brown, Shreyas Sampat, Valamir, Mike Holmes.
4/20/2003 Rich Ranallo: Starchildren: Songwriting System This is one thing I'm working on for the upcoming Starchildren suppliment. The rules for performing live music in the main book were pretty generic; that is, you could play,… In Indie Game Design Participants: Rich Ranallo, Thomas Tamblyn, Jürgen Mayer, Ron Edwards, rafial.
4/21/2003 Simon W: (24 hour game) 1940 -England Invaded Ok, I know nobody actually said they like it, unlike Troubadours of Verticaile (I love this game!), Criminal Element and the others (oh yes, it hurts!), but nevertheless I also… In Indie Game Design Participants: Simon W, Mike Holmes, Ron Edwards, Valamir, b_bankhead.
4/22/2003 Kester Pelagius: Any Book: a 4 page FRPS Greetings All,
This is one of those "rummaging around in old folders" kind of re-discoveries. Apparently I started this last November/October and forgot about it. So, after cleaning it up… In Indie Game Design Participants: Kester Pelagius, Mike Holmes, Simon W, Thomas Tamblyn.
4/22/2003 iago: Long Pig - Chapter 2 - You Are Who You Eat Here is, largely unformatted form, my chapter two, written with a bit of "dialect" to it due to the chosen narrator. Apologies for the lack of formatting, but I wanted… In Indie Game Design Participants: iago, szilard, Ron Edwards, Mike Holmes, Jay Turner, DaGreatJL.
4/22/2003 szilard: Destined: The scope of conflicts In Destined, I fluctuate between wanting the resolution mechanic to be focussed upon specific conflicts (or parts of conflicts) and entire scenes. The resolution mechanic is FitM: first, the problematic… In Indie Game Design Participants: szilard, Ron Edwards, Sparky, Christoffer Lernö.
4/22/2003 Jay Turner: Better Days: A Game of Nostalgia and Memory (long) Hello all,
I've lurked here for a while now, and reading these fora has been a huge help for my own designs. I have a few games I'm carving out… In Indie Game Design Participants: Jay Turner, Simon W, Ron Edwards, Jonathan Walton, clehrich.
4/22/2003 Little_Rat: Are You A Geek? (my first attempt at rpg design) Inspired by the 24 hour games, I dug into my old research files from a sociology project and came up with Geeks: The RPG . It'll be a bit of… In Indie Game Design Participants: Little_Rat, Mike Holmes, ADGBoss.
4/23/2003 C. Edwards: Cradlethorn (pre-playtest draft) Hey all,
Here is the pre-playtest draft of Cradlethorn and some cover art I cooked up in between bouts of frantic typing.
There are a couple specific issues I’d like… In Indie Game Design Participants: C. Edwards, Mike Holmes, Christoffer Lernö.
4/23/2003 ADGBoss: Empire of the Dragon-Lotus or Whew! finally Well between working on Seraphim and Steel & Shadows, I finished my aborted 24 hour game (with sleep it took like 40 hours to finish). It is called Empire of… In Indie Game Design Participants: ADGBoss, greyorm, Mike Holmes, Spooky Fanboy.
4/24/2003 MathiasJack: FLaW: Fate Luck and Will This is the continuation of my thread below called "Threads of Destiny". Spooky wanted me to show some examples of the three stats, and how they exactly worked within the… In Indie Game Design Participants: MathiasJack, Spooky Fanboy, taalyn.
4/24/2003 Zathreyel: Criminal Element: Genre Expectations Okay, I’ve taken the time to read over some of the posts related to Genre Expectation and it was some damned interesting reading. It seems like a lot of thought… In Indie Game Design Participants: Zathreyel, Mike Holmes, deadpanbob, Ron Edwards.
4/26/2003 Wolfen: ReCoil: Mechanics, part 1 In which the basic traits of player characters are discussed, as well as various effects and possibilities with the basic mechanic. Comments, suggestions and questions desired.
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Mechanics:
Agent traits:… In Indie Game Design Participants: Wolfen, C. Edwards, Thomas Tamblyn, Mike Holmes, Brian Leybourne.
4/26/2003 Zathreyel: Criminal Element, expanded and evolving okay, a quick post of an update. i have a friend of mine hosting the .pdf file of what i have doen so far for Criminal Element. it is lacking… In Indie Game Design Participants: Zathreyel, Ron Edwards.
4/26/2003 Marco: Mechs I'm working on JAGS Mechs. This isn't a game mechanics issue (I mean it is--but it's all tactical balance stuff and I'm not delving into that here)--but more of a… In Indie Game Design Participants: Marco, Thomas Tamblyn, greyorm, Sidhain, Walt Freitag, Bankuei, Mike Holmes, Eric J., Stuart DJ Purdie, SwordofLux, b_bankhead, Emmett.
4/26/2003 Sindyr: HELP! I can't remember which RPG this is... I am not sure if I have posted this in the right forum(s), but I am trying to remember where I came across an interesting game, and thought this would… In Indie Game Design Participants: Sindyr, Thomas Tamblyn.
4/26/2003 xgothgrrl: Setting concept for new game: The Ecotopia Station Hello all, new member here.
I've been playing around with a few stray ideas for a number of weeks now in the hopes of designing a new game for my… In Indie Game Design Participants: xgothgrrl, greyorm, Ron Edwards, Mike Holmes, redivider.
4/27/2003 Sindyr: Best way to make 4d6 open-ended? I have been working on my game for some time, and the hardest thing for me was to come up with a task resolution system that met many of my… In Indie Game Design Participants: Sindyr, Brian Leybourne, Shreyas Sampat, Andrew Martin, Zoetrope10, Mike Holmes, SwordofLux.
4/28/2003 greyorm: Organization & Layout This is a pretty general topic, and so is my question, but I am asking about it in relation to the design of Orx here. This was the same question… In Indie Game Design Participants: greyorm, Valamir, Wolfen, hix, M. J. Young, Jonathan Walton, Jack Spencer Jr, Matt Wilson, Fallen_Icarus.
4/28/2003 deadpanbob: Incarnate: CharGen Achieving Gamist Support? All,
I'm still slowly slogging through a complete re-write/draft of my game: Incarnate. It's slow going - but I'm committed to finishing sometime this century.
As stated in the design… In Indie Game Design Participants: deadpanbob, M. J. Young, Ron Edwards.
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