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From Day One


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In Indie Game Design

9/14/2001 Galfraxas: MCD Update
Well, due to the recent tragedy and the fact that my local gaming group has convinced me to run some form of Deadlands for them, production of Magical Crimes Division…
In Indie Game Design
Participants: Galfraxas.


9/13/2001 Tim C Koppang: Theme Music
I’ve just posted another new game to my web site. This one is called Theme Music. As of now it’s only a draft; I haven’t even play tested it yet,…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Galfraxas, contracycle, John Wick, Marco.


9/12/2001 Jack Spencer Jr: The formula?
I had been thinking about Sorcerer and Game Design in general and think I've notice a "formula" of sorts. First, you come up with a concept. I'm using the word…
In Indie Game Design
Participants: Jack Spencer Jr, contracycle, Ron Edwards.


9/11/2001 Zak Arntson: I am a Sports Hero - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sports.html"]I am a Sports Hero[/A][/H3] "roleplaying one of the worst comic ideas ever" This game is all about playing a Sports-based superhero. Which is about the suckiest[SUP]1[/SUP] ideas ever.…
In Indie Game Design
Participants: Zak Arntson, Matt Gwinn, Jared A. Sorensen, Clinton R. Nixon, Jack Spencer Jr.


9/10/2001 Epoch: The Framework, a thingie
I just wrote up The Framework, an alternate way of looking at player control of the game than the traditional player/GM breakdown. (It's for use with any game). It…
In Indie Game Design
Participants: Epoch, Jack Spencer Jr, Paul Czege, contracycle.


9/10/2001 Matt: Agency 13, a game
Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace. I posted this on RPG.NET's games design forum…
In Indie Game Design
Participants: Matt, GB Steve, Jason L Blair, Ron Edwards.


9/8/2001 kwill: introducing directorial power (ugognoll!)
here's the plan: by introducing friends to various extensions of their current gameplay, I'll hopefully be able to get them interested in indie type games as well (currently, I've run…
In Indie Game Design
Participants: kwill, theos, James V. West, Ron Edwards.


9/8/2001 Ian Freeman: Quick Idea
The game is called "In the Blink of an Eye", because it deals primarily with the information world, in the sense that almost everything that matters in the universe is…
In Indie Game Design
Participants: Ian Freeman, kwill.


9/6/2001 Matt Gwinn: RPGs based on films
I've been hoping to design a game based on the film Blood of Heroes (AKA Salute of the Jugger) and up until last night I wasn't sure if it would…
In Indie Game Design
Participants: Matt Gwinn, Tyrant, unodiablo, contracycle, hardcoremoose, Mithras.


9/5/2001 Loryndalar: A die betting game...
Hey all! Uh, I'm not sure if this is any good, or if it makes sense... but it's on my hard-drive, it's interesting, so I'm presenting it :smile: Hope it's…
In Indie Game Design
Participants: Loryndalar, Zak Arntson.


9/5/2001 xiombarg: Success: The RPG
Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.


9/4/2001 FilthySuperman: Creating the gamer not the game
Just realized this doesn't belong in this folder at all. Moving it to the appropriate folder as soon as I find it. T This Message was edited by:…
In Indie Game Design
Participants: FilthySuperman.


9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil...
...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts. It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as…
In Indie Game Design
Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.


9/3/2001 Matt Gwinn: Artists Needed
Well, I am moving forward on turning Kayfabe into a shareware PDF, but I need artwork. Anyone interested in drawing some kickass wrestlers should contact me and send me a…
In Indie Game Design
Participants: Matt Gwinn, Dav.


9/3/2001 Galfraxas: My Little Game Idea - An Update
Hello Again, Some of you may remember a post I made earlier about a game I was designing, a sort of COPS with magic thing. Well, anyway, I thought I'd…
In Indie Game Design
Participants: Galfraxas, Jared A. Sorensen, hardcoremoose, Marco.


9/2/2001 Zak Arntson: the Jon Morris Sketchbuk Roleplaying Game - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sketchbuk.html"]the Jon Morris Sketchbuk Roleplaying Game[/A][/H3] Just finished my newest roleplaying game, based on the freaky art by Jon Morris at http://www.ape-law.com. It's a beer & pretzels affair with…
In Indie Game Design
Participants: Zak Arntson, Ron Edwards, James V. West.


8/31/2001 Gordon C. Landis: They HATE me! They REALLY HATE me!
Whoops, editing because I hit the button before I put in my comments. Anyway, I posted this in response to something over on RPG.net, and I realized . . .…
In Indie Game Design
Participants: Gordon C. Landis, Jeffrey Straszheim, Ron Edwards, FilthySuperman.


8/30/2001 Levekius: I dunno where to begin...
Hello all! well, I've visited the site once or twice a week, I'm starting to get a feel for the place. One area where I really, and I mean REALLLLLY…
In Indie Game Design
Participants: Levekius, Ron Edwards, Epoch.


8/29/2001 FilthySuperman: After the horror
I'm going to start research on my next project, an expansive simulation on law enforcement which will involve very detailed scenarios where players will have to concentrate on procedure. For…
In Indie Game Design
Participants: FilthySuperman.


8/29/2001 jdrakeh: Windows (not the OS)
Okay.. I wasn't exactly sure where to post this, so if I offend anybody by posting in the wrong forum I apologize in advance. I just uploaded my Window fan-site…
In Indie Game Design
Participants: jdrakeh, Ron Edwards.


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Subsequent Topics
In Indie Game Design

9/20/2001 JSDiamond: Chapter Layout to support G/N/S?
This was brought up in the Sorcerer forum but it lit a spark in my mind. Ron's point (I believe) was that the order of the chapters-by-subject could effect a…
In Indie Game Design
Participants: JSDiamond, Jason L Blair, Le Joueur, James V. West, Ron Edwards, Tim C Koppang, Mike Holmes, contracycle, Bankuei, Valamir.


9/21/2001 Galfraxas: The 43rd Dimension on The Left, and A Fifth Trait thing...
Hello Everybody... I got my webpage up now, and I've posted the text file for "The Fifth Trait", my simple generic RPG, on said site, as well as a few…
In Indie Game Design
Participants: Galfraxas.


9/24/2001 hardcoremoose: The Hero Emergent...another rpg
Well, after much deliberation, I've decided to make this one available to the Forgerites. My apologies in advance to any one I might have stolen ideas from; I know for…
In Indie Game Design
Participants: hardcoremoose, Mike Holmes, contracycle, Valamir, James V. West, Tor Erickson.


9/24/2001 jdrakeh: Clarity
Recently I have been trapped in a state of deep depression, but did I let that daunt me for long? No! Putting my complete apathy to work for me, I…
In Indie Game Design
Participants: jdrakeh, Jason L Blair.


9/24/2001 Mike Holmes: Name of the Game
Since we're (well I am at least) itching to talk about the game that Ralph and I am finishing up I thought that I'd bring up a relatively innocuous subject…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, Valamir, hardcoremoose, Paul Czege, Jack Spencer Jr, Mytholder, Jeffrey Straszheim, Jason L Blair, Epoch, James V. West.


9/25/2001 Jack Spencer Jr: since The Wheel...
After what seems like decades of talk I've finally typed down my game The Wheel. It's a little rought but if you email me at eeville@dreamscape.com I'll happily send you…
In Indie Game Design
Participants: Jack Spencer Jr, hardcoremoose, Ron Edwards, Mike Holmes.


9/26/2001 Galfraxas: Magical Crimes Division Is Now Available
Hey everybody, I've finally finished the first edit of Magical Crimes Division, the Magical Cops RPG. It's available on my webpage, or there's a direct download link below. I hope…
In Indie Game Design
Participants: Galfraxas, Ron Edwards.


9/27/2001 lumpley: Narrative Sharing for Gamists
Over at http://www.geocities.com/lumpley/rant.html is a bit from a game of mine about narrative sharing for gamists. I'd love to hear what all y'all smart people think. However, and this is…
In Indie Game Design
Participants: lumpley, Ron Edwards, Paul Czege, James V. West, Mike Holmes, contracycle, random, Mytholder.


9/28/2001 Galfraxas: Dead Eyes
I just finished a small RPG within the past hour. It's called Dead Eyes, and it's just plain simple, and it's about being a zombie. Less than a page in…
In Indie Game Design
Participants: Galfraxas, Mike Holmes, unodiablo.


9/30/2001 Zak Arntson: Sitcom - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sitcom.html"]Sitcom - roleplaying in tv hell[/A][/H3] Okay, it's a silly game where you play a part in a Sitcom. I'd love to hear opinions and get custom-variations from y'all.…
In Indie Game Design
Participants: Zak Arntson, James V. West, hardcoremoose, Matt, Jack Spencer Jr.


10/1/2001 Galfraxas: My New Project
From the cluttered desk of Tim: I'm working on a new RPG, "The Blackest Sea". It's about pirates in space. I'm talking about pirates like Blackbeard, not those silly space…
In Indie Game Design
Participants: Galfraxas, Jared A. Sorensen.


10/2/2001 Marco: Cultists!
Ok, maybe this has been done before (which is why I'm asking). I've been brainstorming for ideas for a source-book for our multi-genre game system (Universal, Ron! Universal! hah!) JAGS…
In Indie Game Design
Participants: Marco, Matt, GB Steve, contracycle.


10/2/2001 Ferry Bazelmans: Redesigning SOAP
The subject says it all, doesn't it? I want to revise, expand and update SOAP to reflect actual playtesting (which has been done extensively by you guys - you rule).…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, Mike Holmes.


10/4/2001 Nathan: The Wild's Modified Pot Read
For those of you who are not familiar, the Wild can be found here" http://www.mysticages.com/wild. The system is beyond simple -- but it needs something. It doesn't work perfectly…
In Indie Game Design
Participants: Nathan, Mike Holmes, hardcoremoose.


10/5/2001 Nathan: The Thousand Setting Project
Hello Game Designers, I am proud to give you the first take on what should be an ambitious project -- the Thousand Setting Project. The goal of this project is…
In Indie Game Design
Participants: Nathan.


10/9/2001 Ron Edwards: killin' puppies for you-know-who
Oh, man. This is fun. Well, fun to read, anyway, I'm not sure about playing it, but it's SO obnoxiously dead-on, that I might. I'm talking about the Lumpster's "unfunny"…
In Indie Game Design
Participants: Ron Edwards, lumpley.


10/10/2001 JSDiamond: minimum effort vs. "I can do THIS!"
With all the talk about the Pool and then the 'anti-Pool' I thought I'd offer this up. I wrote a system mechanic wherein the character's *minimum effort* required for a…
In Indie Game Design
Participants: JSDiamond, Mike Holmes.


10/10/2001 Tor Erickson: Intense war-games
Hi Mithras, On 2001-10-10 15:28, Mithras wrote: Running with this doomed attitude from the word go, I'm working on a horror in war RPG focussed on the Vietnam War.…
In Indie Game Design
Participants: Tor Erickson, Mike Holmes, Laurel, contracycle, wyrdlyng, Ron Edwards, Blake Hutchins, lumpley, Mithras, Bankuei, Gordon C. Landis, Thededine, Balbinus, unheilig, erithromycin.


10/11/2001 Epoch: Amber - Abashedly Narrativist?
Ron Edwards said in another thread: Amber is an interesting choice to be using, because I think its design is (to use Jim Henley's term for Everway) "abashedly…
In Indie Game Design
Participants: Epoch, Uncle Dark, Ron Edwards.


10/13/2001 Manu: The Hands of Fate
Hello all, I've just posted my new system for a cooperative narrative, usable with all RPGs.I'll be glad to hear your comments and suggestions. Thanks ! http://www.geocities.com/Area51/Shuttle/6021/hf.htm
In Indie Game Design
Participants: Manu, Zak Arntson, Mike Holmes, xiombarg, Laurel.


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