Previous Topics In Indie Game Design 6/2/2003 Ryan Wynne: Police RPG using the Action! System I am looking at putting together a police rpg using the Action! system (which is now OGL and I think is a very good system).
Any input/ideas? In Indie Game Design Participants: Ryan Wynne, Dave Panchyk, John Kim, Mike Holmes.
6/1/2003 Shreyas Sampat: Mridangam: Vedic Superheroic Dance-Drama Mridangam is a game based in Vedic mythology and the classical Indian dance-drama; its play is intended to mimic the traditional structure of a Bharata Natyam performance. As such, it's… In Indie Game Design Participants: Shreyas Sampat, Spooky Fanboy, Jonathan Walton, ADGBoss, Andy Kitkowski, Little_Rat, Palaskar.
6/1/2003 TheGameBoy: Aers: The Fallen World I am making a very Narrativist RPG called Aers: The Fallen World that takes place in the world I've created, Aers. I am using a Percentile based system that I… In Indie Game Design Participants: TheGameBoy, talysman, Dave Panchyk, Mike Holmes, Garbanzo, Emmett.
5/30/2003 Palaskar: Need critique/playtesters All right, I've finally refined my house system as far as I can readily go alone. What I need now is some players and a GM to playtest it, as… In Indie Game Design Participants: Palaskar, Mike Holmes.
5/30/2003 gobi: PUNK - GM role help... For the past year or so, I've been working on a genre-universal game system. By that I mean, how Hong Kong Action Theatre is a genre-universal game system for Hong… In Indie Game Design Participants: gobi, Mike Holmes, Tony Irwin, Emmett, lumpley.
5/30/2003 Jeph: NINJA! [b]The Premise:[/b]
When you're more awesome than everything ever, you win.
[b]Characters:[/b]
Ninja have an Awesomeness, a couple Awesomernesses, Ninja Power Points (NPP), and, most of the time, Doing Cool… In Indie Game Design Participants: Jeph, Mike Holmes, Sylus Thane, Dave Panchyk, RobMuadib, Mighty DougHead, s/LaSH, Eric J., Phillip, gobi, Ron Edwards, Gwen, taalyn.
5/29/2003 Sylus Thane: P.U.L.P. P.U.L.P.- Pure Unadulterated Lazy Playing
Powered by the 6 Cylinder Dice Engine
By Jason Palenske
You live in the world of PULP fiction and movies. Ash lives down the street… In Indie Game Design Participants: Sylus Thane, Spooky Fanboy.
5/29/2003 Tony Irwin: Legacy of the Ages: GM dice Folks I'm having a bit of a problem thinking about conflicts in Legacy of the Ages, and how many dice the GM should be bringing to the table. The problem… In Indie Game Design Participants: Tony Irwin, Mike Holmes, ADGBoss, Valamir, Palaskar.
5/28/2003 Hayslin: HAcK I am currently in the process of making one of my pet ideas into a full-fledged game. the game is called HAcK. it revolves around a few individuals with the… In Indie Game Design Participants: Hayslin, Mike Holmes, Dave Panchyk, Spooky Fanboy, John Kirk, linux, Mark Johnson, Sage Kain.
5/28/2003 talysman: Daemons of Strife and Love post-mortem as part of the process of rewriting my Iron Game Chef contribution for actual distribution, I've decided to go back through the game and analyze what was wrong, what was… In Indie Game Design Participants: talysman, Mike Holmes.
5/26/2003 gobi: Whimsy cards (bonus: obligatory introduction thread) Howdy everyone, this forum was recommended by a few people as a good sounding board for odd bits of game design. I'm a graphic designer from new york, currently living… In Indie Game Design Participants: gobi, Jack Spencer Jr, taalyn, Rob Donoghue, RaconteurX, pete_darby.
5/23/2003 dragongrace: DragonGrace: Experience http://home.earthlink.net/~jjeskiewicz/DG_Experience.html
I've read through some old threads on the vlue of experience systems and rewards and nonesuch. I've hashed together a simple little experience system, and I'm looking for thoughts… In Indie Game Design Participants: dragongrace, Mike Holmes, Emmett, ADGBoss.
5/23/2003 Lugaru: Starbucks rpg supplies... I $*&# you not! You guy's wont believe this but dude... ok... I was doing my training today regarding the code we use to mark beverages and how to call them out and ring… In Indie Game Design Participants: Lugaru, Andy Kitkowski, Jared A. Sorensen, Paul Czege.
5/21/2003 clehrich: Shadows in the Fog -- new draft Hi,
An almost complete and somewhat more attractive draft of Shadows in the Fog is now available:
Shadows In the Fog PDF
As you may recall, this is… In Indie Game Design Participants: clehrich, Mike Holmes, Spooky Fanboy, Rob MacDougall, scobie.
5/21/2003 C. Edwards: Tiki God [url]http://www.indie-rpgs.com/viewtopic.php?p=67223#67223[/url]
[quote="Jonathan Walton"]But I do have to say that I had SO many friends volunteer to playtest "Tiki God" last week... :) Too bad it was exam week or there… In Indie Game Design Participants: C. Edwards.
5/20/2003 Simon W: SuperCity SuperCity is now up on my site as a PDF. I have changed nothing yet from my entry in the Iron Chef comp.
I could do with some ideas for… In Indie Game Design Participants: Simon W, Mike Holmes, Emily Care, Chris Moore.
5/20/2003 Jonathan Walton: Argonauts: Narrativist d20 Supers? Hey All,
So this thread is a combination of several things I've been thinking about recently:
1. My game concept Argonauts, which basically involves doing a supers game set in… In Indie Game Design Participants: Jonathan Walton, Sidhain, Valamir, Emily Care, Matt Snyder, Paul Czege, talysman, Mike Holmes, Piers Brown, John Harper.
5/20/2003 ethan_greer: [Thugs and Thieves] Playtest Version 1 Well, as the clouds of steam and cooking aromas disperse from the Iron Game Chef competition, in which I was a proud participant, I once more return to my current… In Indie Game Design Participants: ethan_greer, Emily Care, Simon W, Walt Freitag.
5/19/2003 Green: Kathanaksaya: a (not quite) finished game needs testing Aside from the lack of interesting graphics or even much of a background, the game I have been working on, Kathanaksaya, is complete. Right now, I think there is little… In Indie Game Design Participants: Green, Phillip, Lxndr.
5/19/2003 Walt Freitag: Index to Iron Game Chef - Simulationist [quote="an Iron Game Chef competitor"]Chairman, allow me to honor you with this small gift.[/quote]
[quote="The Chairman"]Thank you. Of course, you understand that this will have no effect on the judging.[/quote]… In Indie Game Design Participants: Walt Freitag.
<< more previous topics | | Subsequent Topics In Indie Game Design 6/2/2003 TheGameBoy: Exile a few months ago, at my first shot at Indie RPG creation, I made a RPG version of the Computer RPG: Exile. It is a simple game, and fairly straightforward.… In Indie Game Design Participants: TheGameBoy, greyorm, Emmett.
6/3/2003 Comte: minor blunder deleat me Originaly this started as a question about what you wanted when someone posted thier ideas for a game up here. This is because I didn't notice the sticky. It would… In Indie Game Design Participants: Comte, Mark Johnson.
6/3/2003 Sylus Thane: Reviews of Frontier requested Ok, as I am getting closer to my publishing deadline of September I am facing a few problems.
1. Should my base rule book include all of the rules or… In Indie Game Design Participants: Sylus Thane, Spooky Fanboy, Emmett, Mike Holmes, Kester Pelagius, Zala.
6/3/2003 Green: need help for possible future supplements Now that my Kathanaksaya website is complete, and I have managed to playtest it a few times with some on-the-fly games, I believe I would like to continue developing this… In Indie Game Design Participants: Green, Lxndr.
6/4/2003 linux: Combat System Help I need help in fine-tuning a Combat system i'm developing. I am at an impass:
Combat System 1:
roll of 2d10 (d100%) to determine attack (hit chance v evasion/defense)
compare… In Indie Game Design Participants: linux, Emmett, M. J. Young, Andrew Martin, Jack Aidley, ADGBoss.
6/4/2003 szilard: Destined: Mechanic/Difficulty issue I've been struggling with some underlying issues in my development of Destined lately.
Here is a brief mechanics recap/update:
Each character has two main attributes: Determination and Destiny
These are… In Indie Game Design Participants: szilard, Walt Freitag, Matt Snyder, Jeph, Hunter Logan.
6/4/2003 Silent Entropy: Apotheosis: Meta-mythical Role-playing (Nar/Sim Hybrid) Apotheosis is a mythic game that floats somewhere between the narrative and simulation models. Apotheosis is a poetic journey through a meta-mythic realm of infinite epic possibilities. This is my… In Indie Game Design Participants: Silent Entropy, Dave Panchyk, Matt Snyder, Jonathan Walton, Shreyas Sampat, RobMuadib, Mike Holmes, xiombarg, Dr. Velocity.
6/5/2003 rotten: Aspect: Dice as modifer to Ability Score Hello Forgers,
So, I've been bouncing around the Forge for the past couple of weeks and have received a first-class education on RPG design. Now, I'm faced with several interesting… In Indie Game Design Participants: rotten, Walt Freitag, Mike Holmes.
6/6/2003 Jeffrey Miller: Blackbirds: Combat mechnics take two After playtest and some back and forth with a professional poker player for insight into how card games are structured, I've revamped the combat resolution mechanics (originally outlined in this… In Indie Game Design Participants: Jeffrey Miller, Torrent, John Harper, Matt Wilson.
6/6/2003 talysman: Talk Trash 2Nite: first draft ok, I need to catch up on all the game design ideas that are waiting to be finished, so I've finally gotten the "Jerry Springer" rpg to the point where… In Indie Game Design Participants: talysman, Mike Holmes, Ron Edwards.
6/6/2003 WDFlores: The Iron City Hello all. I'm neck deep in the game design trenches, being my first time designing an entire game from scratch. Writing my initial ideas here to structure them and maybe… In Indie Game Design Participants: WDFlores, ADGBoss, Mike Holmes.
6/6/2003 Phillip: Power Level chart for supers RPG help needed I am working on some ideas for 2 supers RPGs, one using single polyhedra dice and one using custom-made cards (basically SAGA lite). I would like to know if anyone… In Indie Game Design Participants: Phillip, AnyaTheBlue, Tony Irwin, Andrew Martin, Valamir, Mike Holmes, Jared A. Sorensen.
6/7/2003 AnyaTheBlue: Untitled Nar-Sim Superheroes: A beginning Hi! I'm a newbie here. This may not be the best place to start, but I might as well jump in with both feet. If a system like this already… In Indie Game Design Participants: AnyaTheBlue, John Harper, Lxndr, Simon W, Tony Irwin, Shreyas Sampat, Cassidy, Bob McNamee, Phillip.
6/8/2003 Hayslin: commitance yes i am commited, i am just tired of seeing my work treated like trash. so i will write up a quick play booklet with a sample scenario. In Indie Game Design Participants: Hayslin, Bankuei.
6/9/2003 ChrisH247: The Secret of Zir'An: Fantasy's Future Hi, My name is Chris Hockabout, one of four members of the small fledgeling game development studio: Paragon Games (http://www.paragongames.us). Like the majority of you, RPGs and RPG design have… In Indie Game Design Participants: ChrisH247, anonymouse.
6/10/2003 Alan: Black Fire - developing for play test Hi all,
(Black Fire is Ron's game design example for his Gamism essay. Black Fire is found at http://www.indie-rpgs.com/articles/22/ )
I really like what I see in Black Fire, and… In Indie Game Design Participants: Alan, Ron Edwards, Valamir, GreatWolf, Piers Brown.
6/11/2003 Paul Czege: staring into the black fire [FONT COLOR="RED"]I'm calling the setting Czegara....The body of the slain god actually lies across the landscape. That is, it's not physically present, but metaphysically, outlined in real space in the… In Indie Game Design Participants: Paul Czege, Bankuei, Blake Hutchins, Ron Edwards, Mike Holmes, Valamir, Walt Freitag, Jared A. Sorensen, Alan.
6/13/2003 taalyn: Aspect distinction in Crux Mathias Jack and I have been working on Crux, and have revised it a bit. Chargen is prioritized, a la TRoS. Most draws use an aspect + trait. For example,… In Indie Game Design Participants: taalyn, MathiasJack, Mike Holmes.
6/13/2003 Bogie_71: Designing a game, Best place to start? I've been lurking here for a while and trying to absorb everything I can, I ran a search, but couldn't really find a post dealing with my question, though I… In Indie Game Design Participants: Bogie_71, Jared A. Sorensen, Bankuei, Valamir, Comte, scobie.
6/14/2003 gobi: PUNK - Settings I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK.
In case someone didn't catch my first thread, PUNK is a… In Indie Game Design Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.
more subsequent topics >> |