Previous Topics In Indie Game Design 8/18/2003 abzu: Resources in Burning Wheel and MSH Personally, I get very bored with tracking money in a game. PC expenses can never be adequately represented, in my opinion.
Sure you make 100 gold pieces as a reward… In Indie Game Design Participants: abzu, Matt, ethan_greer, Valamir, Mike Holmes, Jeph, iago, Ron Edwards.
8/17/2003 linux: Focused Attack Rolls I'm having trouble determining how a character could strike (or attempt to) an opponent's hand or the ring on his right index finger (maybe not that specific.) This same combat… In Indie Game Design Participants: linux, Jake Norwood.
8/16/2003 ejh: Solitaire "RPGs" e.g. "Oraculum" I'd like to start a new thread to talk about some things Mark Johnson and I brought up in this thread. (Hmm... BBCode seems to be totally failing for… In Indie Game Design Participants: ejh, Mark Johnson.
8/15/2003 Shreyas Sampat: Torchbearer: Help simplify conflict resolution? For those of you that are not aware, Torchbearer is my game of mythic fantasy, in a world where symbols and themes are obvious, tangible, and powerful. Three threads most… In Indie Game Design Participants: Shreyas Sampat, talysman, Mike Holmes, Jonathan Walton.
8/15/2003 gobi: WTF? - A Game of Competitive Storytelling Inspired by the FLCL thread in RPG Theory. Here's a link to the game as it stands: A very brief rough sketch.
The way it's turning out is sort of… In Indie Game Design Participants: gobi, Mike Holmes, anonymouse.
8/14/2003 Eric Kimball: Multiplicative vs Additive damage Well the combat system of our little color game is broken. The whole vitality bar thing is far to complicated for the relatively simple game. So we are redoing it… In Indie Game Design Participants: Eric Kimball, Mike Holmes, Lxndr, Thomas Tamblyn, Jeph, chikoppi, M. J. Young.
8/13/2003 sirogit: Duality: Action Resolution Plan -----
Action Resolution is done in Scenes, after the GM describes the situation, players decide what they want their characters to do and the GM decides what other characters do.… In Indie Game Design Participants: sirogit, Mike Holmes.
8/13/2003 simon_hibbs: Born of the Blood playtest PDF available I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the… In Indie Game Design Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.
8/13/2003 Simon W: It's a dog's life Ok guys, I'm looking for more inspiration here.
My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size… In Indie Game Design Participants: Simon W, Alan, English.
8/13/2003 Mad-Eye Moody: Horror RPG - protagonist focus and the fear of the unknown I've begun the preliminary work on a project I've been meaning to do for quite some time. I'm putting together a rpg in pdf format. I'm quite aware that everyone… In Indie Game Design Participants: Mad-Eye Moody, Ron Edwards, Julian Kelsey, Clay, jdrakeh.
8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff Hey All
So I have blown the dust of my Trait Design System notes and am
working on the system again. As of this moment, I have the following
Ability… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes.
8/12/2003 gobi: PUNK: Lycanthropunk - What should PCs do? A while ago I posted a survey asking what were-animals folks would want to be in a lycanthropunk setting. Since then, I've I've chatted with people in several different circles… In Indie Game Design Participants: gobi, Emote Control, Little_Rat.
8/12/2003 C. Edwards: Tiki God PDF Hey folks,
The free PDF of Tiki God, my entry in the last Iron Game Chef competition, is now available. Just follow the link.
http://www.primitiveminds.com
Enjoy,
Chris In Indie Game Design Participants: C. Edwards, Jonathan Walton, Emily Care.
8/12/2003 AgentFresh: Monsters&Mustard Gas: Narrowing it down (The Monsters and Mustard Gas {High Fantasy/World War I} "saga" began in this thread.)
OK. I'm about ready to settle on a setting direction, which I hope is the… In Indie Game Design Participants: AgentFresh, iago, Ron Edwards, simon_hibbs, Dumirik, Lxndr, Mike Holmes, Thierry Michel, ross_winn.
8/11/2003 Matt Snyder: Seeking Nine Worlds critiques Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf )
Forty-five people downloaded the character sheet*.
That rocks. On toast.
So far, 6 people responded… In Indie Game Design Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.
8/11/2003 sirogit: Duality: Formulative stage I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name.
The game is built to… In Indie Game Design Participants: sirogit, Ron Edwards.
8/10/2003 jdrakeh: Quick & Painless Roleplay (Final Draft) After processing feedback, playtesting, and finally getting off my duff to type the thing up proper, I've cobbled together a set of generic roleplaying rules in minimalist fashion. You can… In Indie Game Design Participants: jdrakeh, Jack Spencer Jr, ethan_greer, Mike Holmes.
8/9/2003 Alan: Blackfire v0.2 - for further development? Hi guys,
I did some development on Ron's Blackfire, the example of gamist design from his essay on Gamism.
What I've done has languished for a month or two, so… In Indie Game Design Participants: Alan, Ron Edwards.
8/9/2003 Alan: Hardboiled - RPG Proposal A short rules summary can be found at
http://www.seanet.com/~alanb/Hardboiledv01.html
I'm hoping to create a detective RPG with a narrative Premise like "What is justice?" Every PC… In Indie Game Design Participants: Alan, iago, Paul Czege, Matt Wilson, lumpley, Valamir, Ron Edwards, WDFlores, Julian Kelsey.
8/8/2003 Silent Entropy: Elegance and Wonder: Shadows of Eternity Shadows of Eternity is a game about myths. It's about creating myths, playing through myths, and even destroying them.
Narrative Layers
During each game a narrative is constructed.
Each narrative… In Indie Game Design Participants: Silent Entropy, Dev.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/19/2003 Ragnar Deerslayer: Stephanie Morgan, Girl of Adventure I’ve been trying to think of a game that would be a good introduction to RPGs for my girlfriend (she’s 25). She wouldn’t like the combat of most RPGs, or… In Indie Game Design Participants: Ragnar Deerslayer, Valamir, Mike Holmes, quozl, Simon W, John Harper, simon_hibbs, Ben Morgan, Tony Irwin, Jeph, Andrew Martin.
8/19/2003 Matt Gwinn: Cover Band I wrote this game on my way home from work a couple weeks ago. It's still a little rough around the edges, in fact this is the first time I… In Indie Game Design Participants: Matt Gwinn, Jack Spencer Jr.
8/20/2003 MachMoth: Working out combat, need some opinions Greetings All,
I've been working on a system over on RPG-Create at Yahoo for a while now, but I've started 4 out of the last 5 threads over there, and… In Indie Game Design Participants: MachMoth, Andrew Martin, Tony Irwin, Mike Holmes, cruciel.
8/21/2003 Jeph: Sketch for a Pirate Game So, I just watched Pirates of the Carribean again for like the zillionth time, and this time want to make a Pirates RPG. Not specifically aboutthe movie, but about pirates… In Indie Game Design Participants: Jeph, Tony Irwin, MachMoth, iago, Mike Holmes.
8/22/2003 Peregrine: Help my frazzelled brain... Hi,
I'm currently working on the final installement of Wayfarer's Song, the Aelfan Kithbook. Wayfarer is a fantasy game with a modular design, in which each of the player races… In Indie Game Design Participants: Peregrine, ethan_greer, simon_hibbs, Tim Alexander, Mike Holmes.
8/22/2003 simon_hibbs: Almost fortuneless resolution mechanic (for BoB) I've discussed the resolution mechanic for Born of the Blood with a few people and it's not universaly popular (what mechanic is?). I'd like to air those objections here and… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Jeph.
8/22/2003 Dev: Backstory mechanic My game (that space-western thing) may want to emphasize:
past inethical actions (subsequent angst and desire for redemption)
rivals from your past
past illegal action (and the law catching up… In Indie Game Design Participants: Dev, Tony Irwin, Chris Goodwin.
8/22/2003 Ron Edwards: [Empire of the Dragon Lotus] Game text comments Hello,
This is the first of a few little readings-over I've finally made time for. All of them are games that I think are phenomenal starting-out phases in their development,… In Indie Game Design Participants: Ron Edwards, ADGBoss, Mark Johnson, simon_hibbs.
8/22/2003 Ron Edwards: [Hardboiled] Game text comments Hello,
This is the third of a few little readings-over I've finally made time for. All of them are games that I think are phenomenal starting-out phases in their development,… In Indie Game Design Participants: Ron Edwards, Alan, Mike Holmes.
8/23/2003 Hannu Hurme: Sigil, system in the works My game is still work in progress, but at least it has gone forward in the last two weeks or so. I first posted about it in this thread Since… In Indie Game Design Participants: Hannu Hurme, Mark Johnson, Eric J., gobi, Mike Holmes.
8/24/2003 JW Carroll: New Game The Duellists: Endgame Hello all.
I've been lurking about here for about a week now and designing amateur games for a long time and I've finally worked up the nerve to throw my… In Indie Game Design Participants: JW Carroll, Simon W, MachMoth, Mike Holmes, simon_hibbs, roleplyr4ever.
8/24/2003 Plenz: -The Xerox Missive- An rpg based on Philip K Dick. Hello all. This is my first post on the Forge Forums so I thought I'd start off with an explanation of what indie-game design means to me.
I have been… In Indie Game Design Participants: Plenz, Lxndr, J B Bell, Dave Panchyk, Cemendur, Wormwood, English, Rob MacDougall.
8/25/2003 Andy Kitkowski: Kyuseisha: Dice Mechanics Feedback: Statistics Folk Welcome! Hey all- gunning for a little more feedback this week. I may have another post in the next few days regarding another issue with my game. We've begun playtesting (last… In Indie Game Design Participants: Andy Kitkowski, David Chunn, MachMoth.
8/25/2003 Chris_Chambers: Inspiration I had an boost of inspiration the other night, and this just popped into my head. I would like any feed back that I can. I just don't know how… In Indie Game Design Participants: Chris_Chambers, Mike Holmes, simon_hibbs, ross_winn.
8/25/2003 jammmer81: Universal RPG I'm trying to design a universal roleplaying system with the following design goals in mind.
Simplicity in execution at least
Intuitiveness
– limited searching for info
- slowdown limited as… In Indie Game Design Participants: jammmer81, Mike Holmes, Dev, Eric J., MachMoth, M. J. Young, Valamir, abzu, Andrew Martin.
8/26/2003 AnthonyRoberson: New Game: Shadow Town I have been lurking here for quite a while and I have finally come up with an idea for a game that I HOPE is interesting and unique (and not… In Indie Game Design Participants: AnthonyRoberson, simon_hibbs, Mike Holmes.
8/26/2003 JW Carroll: Duellists: Endgame : Diceless Mechanic. Hello all.
Here's the second thread in the ongoing developement of Duellists: Endgame. I started this in response to two posts on the main thread one by MachMoh and the… In Indie Game Design Participants: JW Carroll, Mike Holmes, Simon W, DaR, MachMoth, Andrew Martin.
8/26/2003 inthisstyle: [Mortal Coil] Token-based resolution system Hey, folks,
I proposed this bare-bones token system for my modern-day supernatural game (now titled Mortal Coil) last month, but now I have fleshed it out a bit. This is… In Indie Game Design Participants: inthisstyle, MachMoth, Jeph, abzu.
8/27/2003 Nathaniel: Paroxysm: Concept Based Character Design I'm just finishing hammering out the character generation process I'm using in a game I'm designing (Paroxysm - a science fiction horror game) which I plan on making available in… In Indie Game Design Participants: Nathaniel, Tony Irwin, Mike Holmes.
8/28/2003 ZaonDude: ZAON Sci-Fi RPG: New setting; Exploring a curved % mechanic Hello,
Quick introductions and reference links are in order before I describe the system mechanic's parameters we're exploring:
The ZAON RPG official website: www.zaon.com
Our dot-org customer-focused online discussion forums:… In Indie Game Design Participants: ZaonDude, Andrew Martin, ADGBoss, Matt Wilson, Walt Freitag, simon_hibbs.
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