Previous Topics In Indie Game Design 10/28/2003 Tomas HVM: DM-therapy! Hi,
I've translated one of the minor RPGs of mine to English, and posted it on my site. It's a short read. Please comment!
Pervo
If you are a games… In Indie Game Design Participants: Tomas HVM, Mike Holmes, Gordon C. Landis, Anthony I, Rich Forest, Cemendur, Jasper, matthijs, failrate.
10/26/2003 Tim C Koppang: Persona - Just in Time Roleplaying [quote="Persona's Back Cover"]Imagine if you could simply announce a character concept to your group and that would be enough--that would be character creation. Imagine if you could change your character… In Indie Game Design Participants: Tim C Koppang, eldae22, phewner, ejh, C. Edwards, Ben Lehman, LordSmerf, Kainesh, Andrew Norris, alessan, Andrew Martin.
10/24/2003 JSDiamond: SUPER GREEN! Inspired by Ruby Rod.
Check it out on the 'Other Projects' page. In pdf.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, gobi, Spooky Fanboy, Andrew Martin.
10/24/2003 lesbianvampyre: XP and Benefits in game I'm working on desgining a simple anthropomorphic pulp/noir game and I had a couple questions. I'm using somethng called Brownie Points to serve as experience and sort of Drama Points.… In Indie Game Design Participants: lesbianvampyre, ZeOtter, Andrew Martin, The Benj, Ben Morgan, failrate.
10/24/2003 realms_creator: Arena RPG We here at RGS are working on a new RPG call Arenas of the Realms. What the game is about is arena combat. The players will choose a fighter type… In Indie Game Design Participants: realms_creator, Ron Edwards, NeuroZombie.
10/23/2003 Garbanzo: Presentation of Light Setting Forge:
I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my… In Indie Game Design Participants: Garbanzo, Ron Edwards, Minx.
10/22/2003 gobi: [Gears & Spears] New Mythic Task Resolution (long post) It's been a while since the last update, but I have indeed written a bit more for the game (though nothing ready to be posted on the page itself.) One… In Indie Game Design Participants: gobi, anonymouse, raga, Shreyas Sampat, Jonathan Walton.
10/22/2003 Comte: [How Many Points] Atribute Distribution Question This is a two part question. First of all I have seen mention of things like probability curves for dice and things like that. I would like to know if… In Indie Game Design Participants: Comte, Mike Holmes, Lxndr, Jack Aidley.
10/22/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: The SPANCing That is, I decided to change the title to Space-Pirate Amazon Ninja Catgirls. After almost every person who I discussed the game with sugggested that acronym.
Yes. SPANC.
So...erm. I… In Indie Game Design Participants: Heather Manley, Jack Spencer Jr, Ron Edwards, Drakath, gobi, anonymouse.
10/21/2003 John Harper: Dice Mechanic: Trading Narration I came up with a little dice mechanic today, and now I'm starting to think that maybe I didn't invent it after all. I think the odds are good that… In Indie Game Design Participants: John Harper, Ron Edwards, Mike Holmes.
10/19/2003 WyldKarde: First-Time RPG Designer Needs Help I'd like to start off by thanking you for your patience in this post. I am a writer by trade and have little experience with designing game mechanics. Simply put,… In Indie Game Design Participants: WyldKarde, Ben Lehman, Mike Holmes.
10/18/2003 aghori: Magic System: Theory I am trying to give shape to my game's magic system, its the last aspect of the game I need to cover. Please provide feedback about the following ideas (by… In Indie Game Design Participants: aghori, Tomas HVM, Mike Holmes.
10/18/2003 LordSmerf: [Powers That Be - Working Title] Competition and Cooperation This was inspired by Self Serving Eunuchs Go Hiking.
I really love the basic concept, and after reading, begin work on a similarly themed game.
What i don't currently have:… In Indie Game Design Participants: LordSmerf, failrate.
10/16/2003 JSDiamond: STEEL yourself! Here's a quicky run & gun system. Just visit the site and go to the Other Projects page. In PDF. Click on the STEEL logo.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, ethan_greer.
10/16/2003 Ben Lehman: A Shot in the Dark So, I'm planning on expanding on "Over the Bar --" the ultralite "bar game" that I laid out in this thread. A more complete version is available via PM.
http://www.indie-rpgs.com/viewtopic.php?t=8163… In Indie Game Design Participants: Ben Lehman, Mike Holmes, Tim Alexander, Valamir, failrate.
10/16/2003 ethan_greer: An RPG of Clinical Depression This game's subject matter has been much on my mind lately, and has been a part of my life for many years. But before I say anything else, I want… In Indie Game Design Participants: ethan_greer, Gwen, Ben Lehman, AnyaTheBlue, LordSmerf, J B Bell, failrate, lpsmith, RobMuadib, Lxndr, ejh, apeiron, fusangite, Eero Tuovinen, Starlight_Rider, Walt Freitag, Belac, Emily Care.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Mike Holmes.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Andrew Martin, Ron Edwards.
10/16/2003 failrate: Statistical Math Question I'm developing an opposed contest system based on dice pools. A 6 is an exploding success that adds 1 success to the total and can be rerolled once more, yielding… In Indie Game Design Participants: failrate, raga.
10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun! So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to… In Indie Game Design Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/31/2003 Syranos: Rpg development I have recently begun development of my own rpg world using an until recently unexplored system. I will be posting more latter until then I am open to suggestions. The… In Indie Game Design Participants: Syranos, Ben Lehman, gabby2600, M. J. Young, Ron Edwards.
10/31/2003 Peregrine: Wayfarer's Song - Second Edition: Feedback Hi everyone,
I just thought I'd drop by and see if I can get a little feedback on the second edition Wayfarer's Song. A few of you will be familiar… In Indie Game Design Participants: Peregrine, Matt, Mike Holmes.
11/2/2003 Ben Lehman: The Tactics Project Hi everyone --
I am working on a group-oriented tactical quasi-RPG which is going by the working title "Tactics." The goal is to have a simple, sustainable tactical RPG (or… In Indie Game Design Participants: Ben Lehman, LordSmerf, Emily Care, Dev, Rich Forest, Ace Pumpkin.
11/3/2003 chronodragon: Vampires Does somebody know a good website where i could information about vampires, to make a game design? I'd like to know everything about Vampire classes, crucifix and amulets, powers, dark… In Indie Game Design Participants: chronodragon, Eero Tuovinen, Ben Lehman, Ron Edwards, hix.
11/3/2003 aghori: Diceless Binary Randomizer This comes from a post reply I made at another forum. Take four different sized coins, from smallest to biggest their values will be 1, 2, 4, 8. These are… In Indie Game Design Participants: aghori, Dev, M. J. Young.
11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making. Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that… In Indie Game Design Participants: MachMoth, Mike Holmes.
11/4/2003 Andrea Gualano: A generic system for playing everywhere This is a generic diceless system, designed to play improvised games in any situation where you have some spare time.
Some desing goals:
a) it can be played everywhere: train,… In Indie Game Design Participants: Andrea Gualano, Mike Holmes, apeiron, Lxndr, MachMoth, xiombarg, John Kim.
11/4/2003 Drifter Bob: That dreaded word realism There is a link to the long awaited part 2 of my realism in RPG's article in the RPG theory forum
http://www.indie-rpgs.com/viewtopic.php?t=8556
DB In Indie Game Design Participants: Drifter Bob.
11/4/2003 Bevan: Spirit magic I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,… In Indie Game Design Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.
11/4/2003 LizardLips: Dice Mechanic Primer I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real… In Indie Game Design Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.
11/4/2003 gabby2600: The Most soul Destroying part of Game Gevelopment? Well Just done the first stages of character generation, in a week of so I know it will all turn to crap. I 'm starting Skill descriptions, this is makeing… In Indie Game Design Participants: gabby2600, failrate, Rich Forest, Mike Holmes, Ron Edwards, ZeOtter, scorpio rising, Andrew Martin, Jeph, Paul Czege.
11/5/2003 Syranos: The Why and how Come The main reason why is to test myself. I have been a roleplayer for years and a D.M./Storyteller for a long time about 14 years. I wasn't quiet happy with… In Indie Game Design Participants: Syranos, Mike Holmes.
11/6/2003 Bevan: Using luck and Karma One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because… In Indie Game Design Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.
11/6/2003 LizardLips: Come, enjoy my tasty dice mechanics with hot baked stones! I've been working on game for a while now and its becoming fairly complex. Before I continue I was hoping you guys could look over a few chunks of my… In Indie Game Design Participants: LizardLips, LordSmerf, Ben Lehman, Dev, Wolfen, xiombarg, Valamir, Halzebier, Mike Holmes, greyorm.
11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart. I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done.
This system uses a… In Indie Game Design Participants: Chris Barrett, Walt Freitag, Andrew Martin.
11/7/2003 Fallen_Icarus: Step-die pool mechanic for consideration Hi all. I've been away for quite a while so bear with me if I'm not up to date on all the recent threads.
The core mechanic for the game… In Indie Game Design Participants: Fallen_Icarus, Jack Spencer Jr, failrate, Andrew Martin, Walt Freitag, Valamir, Mike Holmes, gabby2600, TheRedSoup, Phillip.
11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra? [b]Summary:[/b]
Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it… In Indie Game Design Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.
11/8/2003 Andy Kitkowski: Kyuseisha: Back to Formula (failures, reworking) OK, so this is kinda against the "post when you need feedback" thing of this forum, but I figure there's a few morals of game design in this post. Actually,… In Indie Game Design Participants: Andy Kitkowski, Ben Lehman, apeiron.
11/8/2003 JSDiamond: Hell Comes to Frogtown - free rpg Apologies to anyone with taste.
http://www.orbit-rpg.com/froggy.pdf In Indie Game Design Participants: JSDiamond, gabby2600, Lxndr, C. Edwards, greyorm, Mike Holmes, Phillip.
11/8/2003 LordSmerf: [Trithofar] Need a little feedback Ok. Trithofar is actually a setting that a few of my friends have been using for over ten years and we're trying to get a system locked down. Anyway, the… In Indie Game Design Participants: LordSmerf, Andrew Martin, Mike Holmes, Ron Edwards, Mulciber, contracycle.
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