Previous Topics In Indie Game Design 1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary? Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of… In Indie Game Design Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.
1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro.
1/13/2004 Gwen: Unnamed System This is a link to the PDF for my unnamed system.
I will be using this system for a few of them longer games I have thought up and just… In Indie Game Design Participants: Gwen, Andrew Martin.
1/12/2004 Mouse: My Game: Tactiturn I’m in the middle of completing a game system that’s based around realism (at least on the non-fiction part of it). I’ve been out of touch with the latest RPG’s,… In Indie Game Design Participants: Mouse, Zathreyel, Andrew Martin, Mike Holmes.
1/12/2004 MachMoth: Shattered Spirits Hey, everyone miss me? Well, of course not. Anyways, I'm back from holidays, and dropping my latest project on ya'll, Shattered Spirits (No not the movie about the boozer). Players… In Indie Game Design Participants: MachMoth, Mike Holmes, Andrew Martin, Ben Morgan, Harlequin.
1/12/2004 Jack Aidley: [Great Ork Gods] Latest rules [b][i]"You're Green, You're Ugly and the Gods Hate You."[/i][/b]
Here I shall relate my latest thoughts on Great Ork Gods, following on from my [url=http://www.indie-rpgs.com/viewtopic.php?t=8741]early ideas[/url]. If you’re not read… In Indie Game Design Participants: Jack Aidley, Lxndr, Loki, Valamir, Kilor Di, Shreyas Sampat, Mark Thomas.
1/11/2004 Brian Kittrell: The Rhapsody of Eternal: New concept for a vampire game I am currently designing a role playing game based around a fictional world of my own design centered on vampires and the undead. I am currently looking for constructive criticism… In Indie Game Design Participants: Brian Kittrell, montag, Zathreyel, Shreyas Sampat, sirogit, Rich Stokes, Mike Holmes, Dev, Ben Morgan, gobi, Troy_Costisick.
1/7/2004 steamrunner_13: Free Stikfas/BBI/GIJoe game http://afcqb.netfirms.com http://afcqb.netfirms.com
Free Stikfas/BBI/GIJoe action figure game
I have redone all the cards for the game, and cleaned up the rules a
bit and added some cool new weapons. The site… In Indie Game Design Participants: steamrunner_13.
1/7/2004 Dregg: [Basic System] Basic Pulp Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the… In Indie Game Design Participants: Dregg, Mike Holmes, Dilly Green Bean Games.
1/7/2004 Kilor Di: Lycanthropy in PnP I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:… In Indie Game Design Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.
1/6/2004 Rich Stokes: . What I like about your idea is the neato storytelling shortcut you have right there:
Lots of fiction/legends establish Vampires as a force of primal evil and great power. You… In Indie Game Design Participants: Rich Stokes, Kilor Di.
1/6/2004 DeviantBoi: Combat-Intensive System Sought for Online Game Hobby Project Here's a little something that I've been playing around with in my head that I want to work on during my free time...
I want to create an on-line game… In Indie Game Design Participants: DeviantBoi, Calithena, GreatWolf, Dev, Mike Holmes.
1/6/2004 jphannil: Chaos & Order, after the playtesting Hi all (again), especially Mike :) !
I've toyed with the system a bit after initial playtesting. The new version is online at the same address:
http://www.cc.jyu.fi/~jphannil/Chao.html
The additions are:… In Indie Game Design Participants: jphannil.
1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules [b]MUGS - Marginally Useful Game System[/b]
Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or… In Indie Game Design Participants: Mark Johnson, Dev, Harlequin.
1/6/2004 halohand: Horror Game I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a… In Indie Game Design Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.
1/4/2004 Zathreyel: help with a conflict resolution mechanic heya everyone. i've been working on this new game recently and i've got a conceptual question for the system. the game is sci-fi/fantasy that has a setting that emulates european… In Indie Game Design Participants: Zathreyel, Matt Snyder, Loki, failrate, octobernight, Deadboy, Ron Edwards.
1/4/2004 sworn enemy: lotr rpg hi every1. im new here and this is my first post. im currently working on a lotr rpg using inspiration from Ben Morgan's gaming sessions(we love you Ben... That fucking… In Indie Game Design Participants: sworn enemy, Andrew Martin, gobi, greyorm, Ben Morgan, Zathreyel, Valamir.
1/3/2004 Dev: the Consequences of Geography It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred… In Indie Game Design Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.
12/31/2003 Nawara: Realistic Systems I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a… In Indie Game Design Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.
12/31/2003 Shadetree: Cinematic Dogfighting Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces"
The system is designed to take alot of the recordkeeping off of… In Indie Game Design Participants: Shadetree.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/13/2004 dyjoots: Probability Help I'm again reworking the resolution system for my little RPG, and I was wondering if any of the math wizards here could help out with an equation or chart.
The… In Indie Game Design Participants: dyjoots, M. J. Young, bluegargantua, Lxndr, Brian Leybourne.
1/14/2004 Kilor Di: Recruiting for RPG EDIT: Moved this to the proper forum. The moderaters can delete this at any time. In Indie Game Design Participants: Kilor Di.
1/14/2004 Lara: 2D Role-play game in development (press release) Portals Interactive Entertainment announces their first game, Sanctuary Portals. Sanctuary Portals is a 2D MMORPG, billed as a MMOCIG.The term is being coined to emphasize the focus on role-play and… In Indie Game Design Participants: Lara.
1/14/2004 Kilor Di: Science in PnP As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these… In Indie Game Design Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.
1/14/2004 LizardLips: The foundation of my game. Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start… In Indie Game Design Participants: LizardLips, Umberhulk, Mark Johnson.
1/14/2004 Brian Kittrell: Beat the Streets: A Police Simulation Well, I took some time of from the vampire game and decided to do a little concept work on a game called Beat the Streets, where players play as police… In Indie Game Design Participants: Brian Kittrell, montag, Mark Johnson, Wolfen, sirogit, xiombarg, anonymouse.
1/14/2004 Matt Wilson: The Frankenstein System This might be too daydreamy a post for the design forum, but I've been thinking about this other iron I have in the fire, and which elements of which systems… In Indie Game Design Participants: Matt Wilson, Valamir, John Harper.
1/15/2004 Anthony: Good Cop/Bad Cop In Beat the Streets: A Police Simulation Mark Johnson asked
4) Are you going to have the players directly address the deep moral issues involved?
Which… In Indie Game Design Participants: Anthony, Kryyst, gobi, Mike Holmes, Doctor Xero, james_west, clehrich.
1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies [b]MythDeck[/b]
Purposes:
(1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,… In Indie Game Design Participants: Dev, Mark Johnson.
1/15/2004 Dev: iRole: Role-based really characters/advancement iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured… In Indie Game Design Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.
1/16/2004 sirogit: "Dark fairytale retelling of rural america" I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight… In Indie Game Design Participants: sirogit, Jasper, wombat, Valamir.
1/17/2004 LizardLips: Losing resource tokens whe damaged? I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some… In Indie Game Design Participants: LizardLips, Jasper, Umberhulk.
1/17/2004 gobi: [PUNK] Update agogo Last update to PUNK was around August last year. It's time to take a another stab at the concept.
In case people have forgotten about PUNK, it's an attempt at… In Indie Game Design Participants: gobi, Mark Johnson, Jasper, Calithena, Dev, anonymouse, Shreyas Sampat, Jeph, Doctor Xero.
1/20/2004 louissan: [Interlock + Fuzion] magic system - Ideas? Hi all,
I'm glad to participate on these wonderful forums ...though not quite sure whether I should post this here, even though I read the sticky posts ... if I… In Indie Game Design Participants: louissan, Mike Holmes, ADGBoss, Ben Lehman, Kryyst.
1/21/2004 ADGBoss: Devilfyre Playtest Available Well its fianlly finished. The game system that is going to power up Seraphim: Candlebright is finally done. I wanted to bring out the system by itself as well… In Indie Game Design Participants: ADGBoss.
1/21/2004 abzu: [Burning Wheel] Under a Serpent Sun http://www.burningwheel.org/pdf/bw_atg_uass_r1_scrn.pdf
Hi all,
I would like to use this thread to discuss the (game) design of the above linked pdf.
The questions I would like to discuss are:
Does it… In Indie Game Design Participants: abzu, inthisstyle, Durgil, Mike Holmes, Lxndr.
1/22/2004 Jason Petrasko: Heart & Fire, a 1PG RPG [b]Concept[/b]
A fixed 6d6 dice pool lightweight game system with a focus on character drama.
[b]Character Generation[/b]
Each character is represented as:
[list]a set of Qualities
a set of Dramatic… In Indie Game Design Participants: Jason Petrasko, Mike Holmes, Dev.
1/22/2004 ADGBoss: Seraphim: Candlebright Alpha Test Posted This thread is related to yetserday's Devilfyre Alpha Test Thread except this download is the full Seraphim: Candlebright game, with both the Devilfyre System and the Seraphim setting... Confusing… In Indie Game Design Participants: ADGBoss.
1/22/2004 Dregg: [Chapter 13 Press] Card Mechanics I'm currently working on a game that deals with curing ones phobias by facing them in a face to face manner, but that's not what this post is about.
I… In Indie Game Design Participants: Dregg, gobi, abzu.
1/22/2004 Phillip: Duality- a relatively simple RPG about conflicting aspects Duality is a pretty simple game that revolves around conflicts between a protagonists opposing and often conflicting aspects. It uses polyhedra dice, and borrows the mechanic from BattleBall; the idea… In Indie Game Design Participants: Phillip, Emily Care, Mark Johnson, Ron Edwards.
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