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From Day One


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In Indie Game Design

2/10/2004 Claymore: A Quick Roll and Keep die mechanic
I was curious if I might get some comments on a resolution system I've been working on for the last few days. It's for a cinematic game I'm a workin…
In Indie Game Design
Participants: Claymore, haunted.


2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance....
I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/9/2004 timfire: Design goals for Alpha, Beta, and Final versions?
As I work on my first draft for my new game, I was wondering what should be my goals for each phase of my design? What am I trying to…
In Indie Game Design
Participants: timfire, Clinton R. Nixon, Valamir, Jack Aidley, Alex Johnson.


2/9/2004 tldenmark: Physical senses as a mechanic (see, smell etc.)
So I have this idea for a game ... (isn't that how it always starts?) You are a cryptozoologist, derided by your science peers as a crackpot. I mean, no…
In Indie Game Design
Participants: tldenmark, Autocrat, Umberhulk, Scourge108, lumpley, Cemendur, contracycle.


2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24
Here's the system so far, I'm designing a game inspired by the tv show 24: 1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)…
In Indie Game Design
Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.


2/8/2004 haunted: Help with a Stepped, Additive Dice Pool Mechanic (long)
[b][size=18px]Overview[/size][/b] I'm working on the Dice Mechanic for the Aspect Engine, a system that I plan to use for two settings. One will be a scifi setting (called "Terra") in…
In Indie Game Design
Participants: haunted, Ravien, SpoDaddy, Darcy Burgess, Claymore, Kryyst.


2/7/2004 Ravien: A System of My Own
Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a…
In Indie Game Design
Participants: Ravien, Paganini, Mark Johnson, montag.


2/7/2004 xechnao: error, sorry need to post in another thread :(
Sorry cancell this if possible
In Indie Game Design
Participants: xechnao.


2/7/2004 Jonathan Walton: [Humble Mythologies] symbolic scene-framing
The snow is just pouring down outside, so I though I'd take the opportunity to type up some of my recent ideas on symbolic scene framing. The main thread on…
In Indie Game Design
Participants: Jonathan Walton, Eero Tuovinen, John Harper.


2/6/2004 Andy Kitkowski: Gun-Fu Playtest? Sorcerer, Sex and Sorcery Required
Hey all. I pulled a Siddhartha on my Kyuseisha project, and after attempting to make a new system, then going back to formula to make another new system (which was…
In Indie Game Design
Participants: Andy Kitkowski, Mike Holmes, Minx, Jeph, Lxndr, Ron Edwards, anonymouse.


2/6/2004 Crackerjacker: Me and My Monster
Your a kid with a pet monster. Dont think cute little things that come out of little plastic balls, think the old BoogieWoogie children's show (about the monsters and toys…
In Indie Game Design
Participants: Crackerjacker, anonymouse, tldenmark, Doctor Xero, gobi.


2/6/2004 gobi: [PUNK: Boo York City] Initial Sketch of ectopunk supplement
Hey folks. Things have been crazy busy up in this joint with senior year hitting full throttle and the professors whipping us into shape. I did have a few minutes…
In Indie Game Design
Participants: gobi, Doctor Xero, Dev, Spooky Fanboy.


2/6/2004 Luke de Sade: Wrestling RPG
Hi, guys. First time poster, not-long time lurker (as a matter of fact, I have lurked like 2 days or something :) ) I am doing a wrestling RPG, with…
In Indie Game Design
Participants: Luke de Sade, Matt Gwinn, hardcoremoose, Jack Aidley, Bogie_71, Spooky Fanboy.


2/5/2004 Rexfelis: Dominion: Jihad
Tens of thousands of years in the future, mankind has developed a thriving civilization which sprawls across space. This civilization is almost entirely consumed by an event known as the…
In Indie Game Design
Participants: Rexfelis, Jasper, Jeph, Jonathan Walton.


2/5/2004 Zak Arntson: Danger Agents - Competitive Spy Roleplaying
Okay, so tonight I'm going to try out some d20 Spycraft. I'll let y'all know how it goes. Until then, I've been thinking about how I would design a spy…
In Indie Game Design
Participants: Zak Arntson, Rob MacDougall, John Harper, Loki, Grex.


2/4/2004 tldenmark: Finite RPGs
So I've been playing around with some ideas inspired by Universalis, and some of the stuff I learned from designing Dungeoneer. Basically an RPG with a specific win goal. I…
In Indie Game Design
Participants: tldenmark, anonymouse, Jasper, clehrich, chadu, Lxndr, Jack Spencer Jr, Valamir, talysman, Shreyas Sampat, Doctor Xero, quozl, smc, contracycle.


2/4/2004 Harlequin: Dungeon-crawl combat system without a home
This was inspired by this thread, and if Timfire wants it, it's his. I'm unlikely to ever go anywhere with it, myself, but figured it was neat enough to share.…
In Indie Game Design
Participants: Harlequin.


2/3/2004 timfire: Basic concept for Gamist dungon-crawl...
Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused…
In Indie Game Design
Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.


2/2/2004 Jasper: [Principia Novae] Spirit and Investment
Hello, I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one…
In Indie Game Design
Participants: Jasper.


2/2/2004 Autocrat: System to Ctiticise - Have fun!
Well, I read the post about posting for responses about rules/games/systems etc., so hopefully this should be about right….. OK, rough synopsis of game system……… so far. Note: This is…
In Indie Game Design
Participants: Autocrat, Andrew Martin, Jasper.


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Subsequent Topics
In Indie Game Design

2/10/2004 Nimrod67: Crimson Angels (My RPG)
Well Hello everyone, I've been working on my rpg now and found this place...first of all let me say i am liking it! Ok, to get on with it. I…
In Indie Game Design
Participants: Nimrod67, Dav.


2/11/2004 Supersonic Wind: Mechanics help
I have a system that needs help, I'm new to building RPGs. I have an idea for a system, but I'm not quite sure about probability. Aspects: Makeup of the…
In Indie Game Design
Participants: Supersonic Wind, Autocrat, Jasper.


2/11/2004 chadu: [Dead Inside] Damage Abstraction Mechanic
Hidey-ho. I'm wondering what thoughts, opinions, or comments anyone has on the following damage mechanic from Dead Inside, since there has been some discussion about it: (from http://www.rpg.net/reviews/archive/10/10091.phtml ): However,…
In Indie Game Design
Participants: chadu, Clinton R. Nixon.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


2/12/2004 Jack Aidley: [Great Ork Gods] Playtest release
Well, Great Ork Gods has finally been written up to a stage where I think it's ready for playtesting. I've got a website up for it from which you can…
In Indie Game Design
Participants: Jack Aidley, Loki, montag, Valamir, Darcy Burgess, Lxndr, charles ferguson, hermes, John Wick, gregkcubed, Steve Mitchell.


2/13/2004 Crackerjacker: Just some random game nuggets
I was thinking about stuff today and game up with two game nuggets: one was mainly mechanics. I thought of a game where the players are each for a medium…
In Indie Game Design
Participants: Crackerjacker.


2/14/2004 SpoDaddy: What do you think of this system? D12 based roll under
Roll XD12, X being the attribute number Attributes are rated from 1-7. Skills are rated from 2-11, every die that rolls equal to or under the skill number is kept.…
In Indie Game Design
Participants: SpoDaddy, Jasper, Jack Spencer Jr, Minx, Lxndr.


2/14/2004 james_west: Feminist game design?
[b]The Stranger, or [i]Feedback[/i][/b] [i]This is a game I wrote before breakfast this morning, based on the 'feminist game design' thread in RPG theory. I'm not sure if it's feminist…
In Indie Game Design
Participants: james_west, Matt Wilson, clehrich, Mark D. Eddy, Ravien, Scourge108, Paul Czege, Doctor Xero, Ron Edwards, Lxndr, Zathreyel, jrs, aplath.


2/16/2004 Ulmus: [d12] Request for comments on homebrewn game (a tad long)
It's not original, it's not defining new venues for roleplaying and it's not finished. However, after having created numerous game systems, none of which have been used for more than…
In Indie Game Design
Participants: Ulmus, Steve Samson.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie, Little_Rat, Dev.


2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem
Hey all I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works: General dice…
In Indie Game Design
Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.


2/18/2004 Tonic: Experimental Mechanic: Skill Check (edited for clarity)
This is a check to see how well a character can perform an action. What makes this different from most systems is that the difficulty of the check is relative…
In Indie Game Design
Participants: Tonic, timfire, Nathan P., SpoDaddy, Shreyas Sampat, Kryyst, Ron Edwards.


2/18/2004 Crackerjacker: The Draw
Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game Each character would at least have this one stat called Draw. Some would…
In Indie Game Design
Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.


2/18/2004 smc: Task Resolution: Looking for input/caveats
First of all, these forums are a great resource! I've been lurking for a few days and have really appreciated the weath of insight and information to be found. On…
In Indie Game Design
Participants: smc, SpoDaddy, Shreyas Sampat, Dev, Andrew Martin, Alex Johnson, Valamir.


2/18/2004 artofmagic: the Real benefit of a Weapon.
Traditional benefit of a weapon is Damage. D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels. Exalted lists different speed, accuracy and…
In Indie Game Design
Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.


2/18/2004 Sylus Thane: Frontier, working on final draft
Well I've lost the need for a annoying yahoo group and set up my own forum for Frontier that you can find here http://frontiergames.proboards27.com/index.cgi I'm looking for people to go…
In Indie Game Design
Participants: Sylus Thane.


2/18/2004 Jasper: [Principia Novae] First playtest draft
[size=24px]PRINCIPIA NOVAE[/size] [b]Survival and Legacy at the End of Civilization[/b] [b]A Role Playing Game of the Iron Age[/b] [i]by Jasper McChesney [/i] A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game [size=20px]Introduction[/size] It's the end…
In Indie Game Design
Participants: Jasper, John Harper.


2/19/2004 Doctor Xero: indie game design styles
I've been reading (and sometimes participating in) a number of the Forge threads, and the great majority of postings have been interesting and insightful (even when occasionally "snarky"). I've noticed…
In Indie Game Design
Participants: Doctor Xero, Loki, Valamir, Jasper, Gordon C. Landis, quozl, orbsmatt, timfire, Shreyas Sampat.


2/19/2004 ascendance: Homebrew - Morale Mechanic [Long]
I'm working on an adaptation of the Storyteller system for something that can be best described as gritty anime cyberpunk. Thus far, I've allowed for user defined abilities and a…
In Indie Game Design
Participants: ascendance.


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