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From Day One


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In Chimera Creative

8/13/2003 xiombarg: The Setting
Split off from the playtest thread: Yup. I'm gonna have big trouble with that. It makes little sense to me. If I as an Archon want to prove the sun…
In Chimera Creative
Participants: xiombarg, Valamir, Matt Snyder, Mike Holmes, Jason L Blair, AnttiK.


8/13/2003 Mike Holmes: 9W: Card Mecahnics
The last thread got all tied up with the philosophical ramifications. So I talked to Matt, and he agreed that it would be cool to talk about some of the…
In Chimera Creative
Participants: Mike Holmes, Lxndr, Matt Snyder, MathiasJack, Valamir.


8/11/2003 Matt Snyder: Playtesters of Nine Worlds, unite
Currently, there are 348 downloads of the Nine Worlds playtest. Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded in any way to said…
In Chimera Creative
Participants: Matt Snyder, xiombarg, Ron Edwards, Shreyas Sampat, Mike Holmes, Shadeling, AnttiK, Eddy Fate, Lxndr, Valamir, Jason L Blair, Spooky Fanboy.


8/8/2003 Matt Snyder: Nine Worlds character sheet
Antti Karjalainen has created a wonderful Nine Worlds character sheet for you playtesters out there. Thanks Antti! His web site, including some very nice art work, is here: http://www.kotiposti.net/xakarjala/ Download…
In Chimera Creative
Participants: Matt Snyder, Andy Kitkowski.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, ethan_greer, MathiasJack.


7/14/2003 Matt Snyder: Last Dust Devils print edition available at GenCon 2003
The last of the Dust Devils print edition will be available at GenCon at the Forge Booth. I will only be doing print editions of my games in limited runs,…
In Chimera Creative
Participants: Matt Snyder, greyorm.


6/22/2003 Spooky Fanboy: Divination in 9W
How does divination or or "detect (fill in the blank)" magic work in 9W? Also, is it possible to combine Urges to alter the current reality?
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


6/20/2003 Spooky Fanboy: Nitpick: "Sleeper" in 9W
In your lexicon, it gives "Sleeper" as the term for those who remain ignorant of what's really going on. Mage uses the same word for the same thing. This game…
In Chimera Creative
Participants: Spooky Fanboy.


6/18/2003 Matt Snyder: Nine Worlds sample chapter
I've uploaded a sample chapter for the upcoming Nine Worlds print edition (the PDF will look much the same, just at letter-size). Chapter 1: Archons (400k+ PDF document) I've labored…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Spooky Fanboy, Chris Passeno, Kester Pelagius.


6/3/2003 Matt Wilson: A design and layout question
Okay, since this forum says it's also for discussing design and layout, I've got a question in that department. I'm aiming for something that's going to be downloadable, so I…
In Chimera Creative
Participants: Matt Wilson, Matt Snyder.


6/1/2003 Spooky Fanboy: Creating the world in 9W
Okay, now that that's solved: A scenario idea popped into my head while reading this thread: some rival bad guy, another Archon, has created a fictional town in Nevada, a…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


5/30/2003 Matt Snyder: 9W Lexicon (long!)
Here's a sneak peak at the Lexicon that will tentatively appear in the introduction to the Nine Worlds book: Aether -- The aether is a cosmic sea of stars and…
In Chimera Creative
Participants: Matt Snyder, Valamir, Spooky Fanboy, Jonathan Walton, Mike Holmes.


5/29/2003 Spooky Fanboy: Question about Nine Worlds
Namely: the whole permanency issue. The reason I initially wanted to keep Arete actions permanent and Hubris actions changeable unless Locked is because I had problems with killed opponents suddenly…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


5/27/2003 jburneko: Bad News from the L.A. Con
Hello, I have some rather bad news concerning the L.A. Con. Deathwish was offered three different times and three different times I got ZERO players. Friday and Saturday night no…
In Chimera Creative
Participants: jburneko, Matt Snyder.


5/15/2003 Matt Snyder: Nine Worlds intro & layout-in-progress
I've been working more on Nine Worlds. Specifically, I've been working on the book layout, which is coming together quite nicely. Here's a sample of the work-in-progress: Layout-in-progress It's about…
In Chimera Creative
Participants: Matt Snyder, Valamir, Spooky Fanboy, Kester Pelagius.


5/10/2003 Andrea Gualano: Problems with RPGnow
I've bought DD from RPGnow, and the ZIP file is probably broken: I've downloaded it twice and tried to unzip it with different programs but without success. I was able…
In Chimera Creative
Participants: Andrea Gualano, Matt Snyder.


4/17/2003 Matt Snyder: Dust Devils: 2002 Indie RPG of the Year
Dust Devils has won the award for the 2002 Indie RPG the year! In a tight race with other excellent games, including a dead-heat with Jake Norwood's The Riddle of…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes.


4/16/2003 Matt Snyder: Get your copy of Dust Devils now!
Howdy, pardners! Dust Devils is still available for purchase in both print and PDF formats. Print version, $12.00 + S&H The print version of Dust Devils is still available. This…
In Chimera Creative
Participants: Matt Snyder.


4/16/2003 Matt Snyder: Nine Worlds cover art arrives!
Wow, what a day. Just when I was tinkering with the Nine Worlds art, Eric Lofgren sends me his color proof for my approval. So, I re-did the art samples…
In Chimera Creative
Participants: Matt Snyder, Valamir.


4/16/2003 Matt Snyder: Fun With Real Art (Nine Worlds)
Just a bit of visual fun -- here's a kind of Nine Worlds logo image I've been tinkering with, including a cropped section of some of Eric Lofgren's kick ass…
In Chimera Creative
Participants: Matt Snyder, szilard, Jonathan Walton.


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Subsequent Topics
In Chimera Creative

8/14/2003 Matt Snyder: Nine Worlds website now online
I just put the finishing touches on the Nine Worlds web site. You can find links to the downloads and the introduction text there. More will be updated as I…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Lxndr, WDFlores.


8/15/2003 Kester Pelagius: PDF Archive of Review now Avaialble
Greetings, I have uploaded a archive of the unabridged review I wrote (for Nine Worlds) to the files area of my yahoo group. To get a copy simply follow the…
In Chimera Creative
Participants: Kester Pelagius, Matt Snyder.


8/22/2003 Ron Edwards: [Nine Worlds] Initial text comments
Hi Matt, Here are my starting comments on reading the current draft of Nine Worlds. I know a lot of discussion has flowed since you first posted it, and I'm…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder, Mike Holmes, Paul Czege, ethan_greer, Valamir, The GM.


9/4/2003 Matt Snyder: The Magnificent Seven -- Dust Devils print returns
There are seven lonely souls returning from the Big Con. Get 'em while they last, folks. Seven copies of Dust Devils print edition are now available, $12.00 each. If you…
In Chimera Creative
Participants: Matt Snyder.


9/4/2003 Pilgrim: Intriguing...
Matt, I've downloaded and printed the current playtest files and will be giving feedback (having read most of the threads that seem relevant). But before I do that, I have…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: New Muses - any rules for these yet?
For those of you that haven't seen it the newest char acter sheet is up at http://www.chimera.info/nineworlds/charsheet_rev.pdf And there appear to be significant changes to the muses, linking them to…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Jason L Blair, Lxndr, Valamir, Gordon C. Landis.


9/5/2003 Pilgrim: Shuffling - when to do it?
From what I've read of the rules, this hasn't been addressed, but I've seen tentative approaches here in the forum. First, it seems that the decks ought to be shuffled…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Request - example ofa physical use of Arete
Just as the subject line says. I realized that so far we've seen a lot of Hubris so far, but only one explicitly using Arete. Any hope of an example…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Cosmos and Stasis Locks
p 19 - I'm confused - if a lock is disabled by a Cosmos overload, then is it gone entirely, or only for a scene? Thanks,
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/6/2003 Pilgrim: Link to 9 Worlds actual play summary
For those of you that hadn't seen it, I found this while rummaging around the forge site. http://www.indie-rpgs.com/viewtopic.php?t=7698
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Stasis - shouldn't that be scene?
See p 21, 4th paragraph under Using Stasis, last sentence before the example. If the lock is removed, the characteristic rating returns to its original rating at the end of…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Pilgrim: Muses - significant and meaningful
You might want to specify that muses should be significant and meaningful. This can avoid 'smoothe' PCs without any real and substantial hooks to be used for adventures.
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Power levels
Matthew, Is there any chance we can get power levels ranging from typical human, to nymph, to monster, to demi-god, to godling? Something that helps rough out the power levels…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Tim Alexander: Dust Devils: Assigning Difficulty
Hey Folks, In the text it makes reference to the Narrator of a given conflict being able to have even losing hands give difficulty to the winner, but there's not…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Overdrive, Valamir, Ron Edwards, HMT.


9/8/2003 Pilgrim: Order of the planets
Dumb question - what is the order of the worlds? I know they rotate around Earth in this setting, but what is the sequence of the rest? Also, aside from…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Lxndr, Valamir, ejh.


9/10/2003 Matt Snyder: Dust Devils PDF button fixed
W.D. Flores brought to my attention that the Dust Devils PDF version button was not working. This has been fixed. I'm very sorry for any delays, confusion or inconvenience this…
In Chimera Creative
Participants: Matt Snyder, Catalyst.


9/10/2003 Matt Snyder: Muses rules developments
I've been giving myself time to "stew" some thoughts regarding Muses and their role in regards to the Nine Worlds setting. I've made headway, but there are, as he poet…
In Chimera Creative
Participants: Matt Snyder, Pilgrim.


9/11/2003 Pilgrim: My readthrough and commentary
Matt, I'm going to do this as a series of posts, one topic apiece, summarized in the subject line. I hope this makes things easier to work with and I…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: Source material and references
Recommended reading for fiction and reference? This can make life much easier and convenient for GMs and players.
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: Setting - Style
What style are you shooting for - have the Eternals changed since their days on Earth? From the examples of the book, Zeus seems to have become more sophisticated (secret…
In Chimera Creative
Participants: Pilgrim.


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