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From Day One


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In Chimera Creative

10/2/2003 Tim Alexander: DD prep, and the power of the narrator.
Hey Folks, Over here I have the opening session of my group's new Dust Devils game. We're pretty excited about it. One of the major questions that came out of…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Ron Edwards.


9/30/2003 Matt Snyder: More on Muses
In between work, life and editing articles for Daedalus (just wait 'til you read Greg Stafford's awesome answers in the Q&A!), I've been tinkering with Nine Worlds. Mostly, I've let…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Valamir, Pilgrim.


9/12/2003 Pilgrim: Character Creation Issues
Matt, I've been trying to tinker together a character and nothing is really coming together for me. I also found that in the Playtesters Unite thread http://www.indie-rpgs.com/viewtopic.php?t=7557, others were/are having…
In Chimera Creative
Participants: Pilgrim.


9/12/2003 Pilgrim: Applicable Article in Pyramid
Pyramid ran an article that applies pretty well to Nine Worlds (as well as Kester's Crystal Spheres). It is: Fantasy Cosmology: When the Stars Are Just Lights by David Morgan-Mar.…
In Chimera Creative
Participants: Pilgrim.


9/11/2003 Pilgrim: Setting - are there other asteroids/planetoids like Atlantis
I can't remember if I asked this one and have lost that part of my notes. Are there other cities/planetoids/asteroids/minor bodies in the 9 Worlds setting? The reason I ask,…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Draqo, Lxndr, Mike Holmes, Kester Pelagius.


9/11/2003 Matt Snyder: 9W: Setting & rules "Pilgrimmage"
I’ve consolidated Pilgrim’s excellent questions here into one thread to which I can offer answers as I have time to answer them. -Matt RULES Banking Tricks Can Tricks be banked…
In Chimera Creative
Participants: Matt Snyder, Pilgrim.


9/11/2003 Pilgrim: Setting - Style
What style are you shooting for - have the Eternals changed since their days on Earth? From the examples of the book, Zeus seems to have become more sophisticated (secret…
In Chimera Creative
Participants: Pilgrim.


9/11/2003 Pilgrim: Source material and references
Recommended reading for fiction and reference? This can make life much easier and convenient for GMs and players.
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: My readthrough and commentary
Matt, I'm going to do this as a series of posts, one topic apiece, summarized in the subject line. I hope this makes things easier to work with and I…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/10/2003 Matt Snyder: Muses rules developments
I've been giving myself time to "stew" some thoughts regarding Muses and their role in regards to the Nine Worlds setting. I've made headway, but there are, as he poet…
In Chimera Creative
Participants: Matt Snyder, Pilgrim.


9/10/2003 Matt Snyder: Dust Devils PDF button fixed
W.D. Flores brought to my attention that the Dust Devils PDF version button was not working. This has been fixed. I'm very sorry for any delays, confusion or inconvenience this…
In Chimera Creative
Participants: Matt Snyder, Catalyst.


9/8/2003 Pilgrim: Order of the planets
Dumb question - what is the order of the worlds? I know they rotate around Earth in this setting, but what is the sequence of the rest? Also, aside from…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Lxndr, Valamir, ejh.


9/8/2003 Tim Alexander: Dust Devils: Assigning Difficulty
Hey Folks, In the text it makes reference to the Narrator of a given conflict being able to have even losing hands give difficulty to the winner, but there's not…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Overdrive, Valamir, Ron Edwards, HMT.


9/8/2003 Pilgrim: Power levels
Matthew, Is there any chance we can get power levels ranging from typical human, to nymph, to monster, to demi-god, to godling? Something that helps rough out the power levels…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Pilgrim: Muses - significant and meaningful
You might want to specify that muses should be significant and meaningful. This can avoid 'smoothe' PCs without any real and substantial hooks to be used for adventures.
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Stasis - shouldn't that be scene?
See p 21, 4th paragraph under Using Stasis, last sentence before the example. If the lock is removed, the characteristic rating returns to its original rating at the end of…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/6/2003 Pilgrim: Link to 9 Worlds actual play summary
For those of you that hadn't seen it, I found this while rummaging around the forge site. http://www.indie-rpgs.com/viewtopic.php?t=7698
In Chimera Creative
Participants: Pilgrim.


9/5/2003 Pilgrim: Cosmos and Stasis Locks
p 19 - I'm confused - if a lock is disabled by a Cosmos overload, then is it gone entirely, or only for a scene? Thanks,
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Request - example ofa physical use of Arete
Just as the subject line says. I realized that so far we've seen a lot of Hubris so far, but only one explicitly using Arete. Any hope of an example…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Shuffling - when to do it?
From what I've read of the rules, this hasn't been addressed, but I've seen tentative approaches here in the forum. First, it seems that the decks ought to be shuffled…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


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Subsequent Topics
In Chimera Creative

11/30/2003 Kenway: Other Genres for Dust Devils?
Beyond the Deathwish addon (spies), has anyone tried any other genres? I imagine a cyberpunk adventure would work: Digital Devils: Hack or give up the deck.
In Chimera Creative
Participants: Kenway, Matt Snyder, Jason L Blair, Tim Alexander, furashgf, Brand_Robins.


1/2/2004 Matt Wilson: 9 worlds' design
Hey Matt: Want to share some details regarding the layout for 9 worlds? What fonts are you using (garamond for body text?) and what spacing? I think you really nailed…
In Chimera Creative
Participants: Matt Wilson, Matt Snyder.


1/13/2004 Brand_Robins: 9 Worlds Questions
While going on to a friend about how cool Dust Devils was, I got pointed to 9 Worlds as an even better game. I downloaded the playtest and am loving…
In Chimera Creative
Participants: Brand_Robins, Matt Snyder.


2/3/2004 Dev: DD and Texas Hold'em
I like 7-card Texas Hold'em a lot more than I like 5-card draw. I know, that's not the point, but I have to ask. In case you don't know, the…
In Chimera Creative
Participants: Dev, Matt Snyder, Mike Holmes.


2/6/2004 Matt Snyder: 9W -- Getting back on board
Last night, I wrote up a lengthy post explaining where Nine Worlds design stands, especially after letting it rest in my brain and re-reading threads on the Chimera Creative forum.…
In Chimera Creative
Participants: Matt Snyder, Valamir, Piers Brown.


2/6/2004 Matt Snyder: I am not a crook -- new game ideas
Ok, here's a bit of a fun rant. For the second time this week, I've seen a preview of a game or movie that is almost exactly like an idea…
In Chimera Creative
Participants: Matt Snyder, Michael S. Miller, Nick Pagnucco, Mike Holmes.


2/29/2004 Coleslaw: Recovery of Attributes
Hello, I finally had a chance to play Dust Devils with some friends after purchasing it decades ago. It took a while to get my friends to try a new…
In Chimera Creative
Participants: Coleslaw, Matt Snyder.


3/19/2004 Pilgrim: Possible useful tool for 9 Worlds & a question
Matt, I saw a listing for this and dug up a review and ordering information. I thought this might be useful as well, and I'm thinking of snagging a deck…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, MathiasJack.


4/7/2004 Paka: Deadwood
If you ain't watching the new HBO moving picture show, Deadwood before shuffling your deck and playing Dust Devils that I'll have to reckon that you's just a dude too…
In Chimera Creative
Participants: Paka, Matt Snyder, Tim Alexander, Valamir, Mike Holmes.


4/24/2004 Matt Snyder: Status update
Here's a quick update on where things stand for Chimera Creative in general and Nine Worlds in particular. I've been incredibly busy with real life stuff for about the last…
In Chimera Creative
Participants: Matt Snyder, ethan_greer, Neil.


5/21/2004 Matt Snyder: Head or Tales -- CC's new blog
Hello, everyone. I just wanted to post quick note that I've set up a blog for Chimera Creative: http://www.chimera.info/blog/ I've got a long post/rant there now, but it's old hat…
In Chimera Creative
Participants: Matt Snyder.


5/27/2004 pfischer: Dust Devils for the first time
I am running my first DD game this weekend - with people I don't know, and it's my first truly narrative game experience. (I probably used to the a Typhoid…
In Chimera Creative
Participants: pfischer, Dev, Matt Snyder.


6/4/2004 Fétide Grigou: Introduction and difficult choices in 9W (long)
Hi ! I’m a french player and I intend to play 9W very soon. I was really impressed the first time I read the playtest version because I found a…
In Chimera Creative
Participants: Fétide Grigou, Matt Snyder, Valamir.


7/20/2004 Matt Snyder: Killers and Plagues: GenCon 2004
Phil Reed's organizing a catalog for the Forge booth at GenCon. This is a sneak peek at what I'm working up for Dust Devil's contribution. John Wesley Hardin Texas gunman…
In Chimera Creative
Participants: Matt Snyder.


7/29/2004 Matt Snyder: Nine Worlds organizations
Here's a sneak-peek at most of the organizations in the Nine Worlds book and a hint of what they're up to: Nine Worlds Organizations: Aegis - Zeus secret police on…
In Chimera Creative
Participants: Matt Snyder, Valamir.


8/6/2004 Bailywolf: Dreamspire?
I know between Nine Worlds and Dust Devils, things have been pretty busy at Chimera Creative, but is there news on Dreamspire? Since I heard about this project, I have…
In Chimera Creative
Participants: Bailywolf, Matt Snyder, Ron Edwards.


8/6/2004 Dev: Dust Devils + GNS + Setting + Fu
(GNS ahead, but I think its not too twinky. This is basically about how I'm relating to Dust Devils in my own funky way.) I realized that, the last time…
In Chimera Creative
Participants: Dev, Matt Snyder.


8/17/2004 Matt Snyder: Nine Worlds, Dust Devils at GenCon
I will debut Nine Worlds print edition at GenCon. This book has come together beautifully. I'm extremely pleased with the results of the content and the design. The book weighs…
In Chimera Creative
Participants: Matt Snyder, Pilgrim, Blind Hero.


8/27/2004 Brand_Robins: Nine Worlds .pdf at RPG.now?
Is the .pdf of Nine Worlds going to be avaliable through RPG.now?
In Chimera Creative
Participants: Brand_Robins, Matt Snyder.


8/28/2004 Spooky Fanboy: Just got my thank-you copy
And thank you; it's a nice game. I'd like to post a review of it somewhere, but I'm borrowing computers as is, and still don't have one of my own.…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


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