Previous Topics In RPG Theory 4/19/2004 Valamir: Lessons from Iron Chef Eero asked such a great question at the end of the Son of Iron Chef thread that I took the liberty of transposing it over here where it won't get… In RPG Theory Participants: Valamir, Jonathan Walton, quozl, hanschristianandersen, Shreyas Sampat, talysman, Bill_White, John Kim, Eero Tuovinen, Emily Care, Bob McNamee, Dav, Jack Spencer Jr, Asrogoth, Ben Lehman, Ron Edwards, JamesSterrett, Zak Arntson, John Harper, Noon, Lxndr, Jack Aidley, dalek_of_god, Alan.
4/19/2004 Gaerik: Earth of the Fourth Sun I was just wondering if anyone had actually tried out The Earth of the Fourth Sun rpg by Thomas Slaughter. It looked interesting. He's got a pdf playtest version of… In RPG Theory Participants: Gaerik, M. J. Young.
4/19/2004 Ben Lehman: System Typing I have an idea.
Now, as I begin to lay this idea out, I think people are going to instantly relate it to another set of three categories which have… In RPG Theory Participants: Ben Lehman, Eero Tuovinen, BPetroff93, lumpley, John Kim, cruciel, FredGarber, M. J. Young, Emily Care.
4/18/2004 drimitz: Getting started. Greetings all,
I am new here and I have a very simple question, though I expect the answers to be complex. What is the best way to get started in… In RPG Theory Participants: drimitz, Domhnall, Ben Lehman, Jack Spencer Jr, Ron Edwards, ethan_greer.
4/17/2004 The Fiendish Dr. Samsara: A Categorization of Magic Systems (long) This is a first stab at trying to map out the possible metaphysics of magic in gaming. This list is in no way normative and if anyone comes up with… In RPG Theory Participants: The Fiendish Dr. Samsara, Ravien, M. J. Young, greyorm, Ben Lehman, simon_hibbs, FredGarber, clehrich, BPetroff93, redwalker.
4/16/2004 Malechi: Sci-Fi Narr-based with some healthy doses of Situation Straight to the point..
we're looking for a low $ investment sci-fi rpg. It needn't be an actual Sci-Fi rpg but should definitely allow for some nice background setting, situation… In RPG Theory Participants: Malechi, Dev, Lxndr, b_bankhead.
4/16/2004 eyebeams: The Feel of the Dice One thing that's often ignored in game design is what players are actually doing when they roll the dice (or draw cards, or what have you). I think this resolves… In RPG Theory Participants: eyebeams, talysman, Dr. Velocity, Eero Tuovinen, Noon, Seth L. Blumberg, BPetroff93, Lxndr, Jack Spencer Jr, Bankuei, Ron Edwards, cruciel, Aman the Rejected.
4/16/2004 rylen dreskin: Canonical Texts Hey,
I've been reading the HeroQuest pages. From there I hunted terms like "bangs," "narrativist," and "social contract" to this forum. Hope I'm in the right place.
I've found some… In RPG Theory Participants: rylen dreskin, Alan.
4/16/2004 Noon: Group player ownership of all PC's This is from 'Players never have a "free choice"' http://www.indie-rpgs.com/viewtopic.php?t=10707&start=15&postdays=0&postorder=asc&highlight=
No character is the sole ownership of any one player.
I would agree with this part anyway.… In RPG Theory Participants: Noon, Rob Carriere, FredGarber, BPetroff93, Ron Edwards, Valamir, SrGrvsaLot, John Kim, pete_darby, contracycle, Mike Holmes, Eero Tuovinen, Jonathan Walton, C. Edwards, beingfrank, Halzebier.
4/15/2004 orbsmatt: Bangs At the risk of sounding ignorant, what are bangs? In RPG Theory Participants: orbsmatt, Mike Holmes.
4/14/2004 Palaskar: The next stages in RPG evolution? (longish) After reading the post on game evolution at rpg-create, I've tried to extrapolate the next stages in RPG evolution. I would appreciate it if people could critique and help me… In RPG Theory Participants: Palaskar.
4/13/2004 Tomas HVM: Force, feeding techniques and scene framing Walt Freitag wrote:
I'm one of the Forge's most outspoken advocates and (if I do say so myself) innovative practitioners of high-Force techniques. I'd love to participate in discussion such… In RPG Theory Participants: Tomas HVM, M. J. Young, Walt Freitag, Eero Tuovinen, Bankuei, hanschristianandersen.
4/13/2004 Zak Arntson: Design - What does the player/character/gm do? Just in case someone isn't familiar with it, I'll open with one of the standard questions you give a designer: The idea's great and all, but what do you do?… In RPG Theory Participants: Zak Arntson, Astrivian.
4/13/2004 Paganini: Pag's Standard Rant - Scene Framing It seems like we're always getting posts in the various forums about Scene Framing. What it is, how to do it. These questions are invariably met with links to old… In RPG Theory Participants: Paganini, coxcomb, FredGarber, C. Edwards, Mike Holmes, Jonathan Walton.
4/12/2004 jeffd: Scene Framing? I'm sure this has been covered - but unfortunately I'm a piss poor search engine user. :(
Are there any good Forge threads on the concepts behind scene framing? I'm… In RPG Theory Participants: jeffd, C. Edwards, John Kim.
4/12/2004 hatheg-kla: Deciding scope for conflict-based resolution. Hi there.
For a while now I've been struggling to marry these two ideas:
1. Characters defined by a list number of skills (that have various levels of aptitude).
2.… In RPG Theory Participants: hatheg-kla, Shreyas Sampat, lumpley, Ron Edwards, coxcomb, Jasper, RDU Neil, Storn, Valamir, Mike Holmes.
4/12/2004 sirogit: What does and doesn't constituite "Force" I'd like to include the paragraphs in which Force is discussed in Ron Edward's Narrativist Essay as a basic definition.
Force: the final authority that any person who is… In RPG Theory Participants: sirogit, Andrew Martin, Henri, Ron Edwards, clehrich.
4/10/2004 clehrich: GM Technique and Teaching As some of you know, I teach in college classrooms, usually small seminars. And the more I think about classic problems that arise in teaching, the more I think that… In RPG Theory Participants: clehrich, Eero Tuovinen, M. J. Young, Christopher Weeks, Mike Holmes.
4/10/2004 sirogit: Creating characters as relationships I'm considering using this technique during my next character creation session.
Give players the details of what is expected of their individual characters(Combat readiness, likability, protagonist-material), but tell them to… In RPG Theory Participants: sirogit, Shreyas Sampat, Ron Edwards, neelk.
4/9/2004 Tomas HVM: Beware the academic jabberwocky! Seth L. Blumberg wrote on the style of communication at the Forge in the "Railroading"-thread. I've commented on the use of terms here before, and did so again in that… In RPG Theory Participants: Tomas HVM, lumpley, Kester Pelagius, M. J. Young, Eero Tuovinen, Bankuei, Shreyas Sampat, clehrich, John Kim, Walt Freitag, neelk, Seth L. Blumberg, Bill_White, Peter Hollinghurst, Mike Holmes, Valamir, Varis_Rising, matthijs, BPetroff93, FredGarber, eyebeams, greyorm, Ron Edwards.
<< more previous topics | | Subsequent Topics In RPG Theory 4/20/2004 SrGrvsaLot: Unworkable Concepts Is there such a thing as a concept that absolutely cannot be made into a playable game? If so, has anyone run into such an animal?
If these unworkable concepts… In RPG Theory Participants: SrGrvsaLot, quozl, Jack Aidley, Valamir, Ron Edwards, simon_hibbs, Shreyas Sampat, timfire, Gaerik, Gelasma, Mark Johnson, Cemendur, M. J. Young.
4/20/2004 Mike Holmes: Iron Game Chef - AAR I'd like to conduct an after action review of the contest. I'll personally chime in with more notes later, but I wanted to start out with Eero's thoughts so that… In RPG Theory Participants: Mike Holmes, C. Edwards, Dav, Eero Tuovinen, Ron Edwards, quozl, Walt Freitag, talysman, timfire, Lxndr.
4/21/2004 Zoetrope10: Plausible NPCs A while back I was going to post a query seeking views as to how to improve the plausibility of NPC's and their behaviours. Rather than posting such a query… In RPG Theory Participants: Zoetrope10, BPetroff93, orbsmatt.
4/22/2004 Paka: Kickers and Spiritual Attributes - Brothers? Cousins? I've been re-reading Sorcerer, getting ready to play after I put together a group in the coming weeks.
The last game I've been running lately has been TROS, and the… In RPG Theory Participants: Paka, Ron Edwards, Akamaru.
4/22/2004 Jonathan Walton: Fine Art #7: Chris Lehrich's "Ritual Discourse" Hey Folks,
The newest article in my "Fine Art of Roleplaying" column is finally up, after a two week break.
We decided to abandon the article I was going to… In RPG Theory Participants: Jonathan Walton, Cemendur, contracycle.
4/22/2004 Asrogoth: God Games -- Who, What, Where, When???? [i]I wasn't sure where to put this post, but I believe this is the correct place.[/i]
For those of you who have read my submission to the Son of Iron… In RPG Theory Participants: Asrogoth, Paul Czege, anonymouse, greyorm, pete_darby, Simon W, Jere, Marhault, M. J. Young, contracycle.
4/24/2004 TonyLB: Deep Immersion In the Group Ownership of Players thread, Valamir expressed his frustration with misinterpretation of his argument, and recommended that the discussion had exceeded the bounds of the original thread, and… In RPG Theory Participants: TonyLB, Valamir, Ron Edwards, neelk, greyorm, Halzebier, clehrich, Jack Spencer Jr, Peter Hollinghurst, John Kim, GreatWolf, talysman, Maarzan, Sean, contracycle, montag, RaconteurX, Rob Carriere, pete_darby, Eric J-D, MR. Analytical, Russell Impagliazzo.
4/24/2004 lpsmith: The RPG Basement So, Christopher Lehrich's 'Ritual' essay, and Jonathan Walton's essay at RPG.net about it made me think about the RPG basement, to wit, the collection of tools and pieces we've collected… In RPG Theory Participants: lpsmith.
4/25/2004 cruciel: I Don't Know, Just 'Cause So, I'm having a conversation with one of our players. We're talking about how his run is going so far, and I ask him, "Why do you like that?" I… In RPG Theory Participants: cruciel, C. Edwards, Noon, greyorm, Bankuei, beingfrank, clehrich.
4/25/2004 Jonathan Walton: The Handbook Project: Give Us a Hand Many of you may remember this thread from a month ago, when I proposed a "Player's Guide" that actually explained how to roleplay: i.e. put forth the theories and practices… In RPG Theory Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Emily Care, Trevis Martin.
4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force It would basically work like this:
* Write up a list of the forces that are in work in your game.
* Assign a few words, concepts, phrases, et cetera… In RPG Theory Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.
4/26/2004 bcook1971: Force and Vice It’s my understanding that the use of Force is dysfunctional by definition. I wanted to get some feedback as to the dividing line between proper GM play and the use… In RPG Theory Participants: bcook1971, clehrich, Ron Edwards.
4/26/2004 Simon W: BBC ACKNOWLEDGES 30 YEARS OF D&D I know this does not really belong here but we wouldn't all be designing games if it wasn't for D&D, so I thought this might be of passing interest to… In RPG Theory Participants: Simon W, Mike Holmes, pete_darby.
4/26/2004 xiombarg: metaplot footnote 2 Well, as of today I feel that someone was listening to my my rant.
I mean, the cynical part of me "knows" that the main White Wolf people aren't reading… In RPG Theory Participants: xiombarg, DannyK, Matt, eyebeams.
4/27/2004 Sydney Freedberg: Fear & confusion - do all RPG combat systems miss the po [Pull pin; count one, two, throw; and...]
Proposition:
Pretty much every RPG fails to capture the true essence of combat, which is terror, confusion, and chaos. This goes double for… In RPG Theory Participants: Sydney Freedberg, Valamir, lumpley, Bob McNamee, TonyLB, Noon, Jack Spencer Jr, cruciel, Andrew Martin, neelk, timfire, Sean, Maarzan, Ron Edwards, Marhault, Mike Holmes, Artanis, talysman, M. J. Young, Walt Freitag, Vaxalon1, Itse.
4/28/2004 ghostwolf: Sci-Fi Heartbreakers? I just finished reading Ron's Fantasy Heartbreakers articles (again) and noticed this time around at the end of the second article that he mentioned Sci-Fi heartbreakers.
Being a huge fan… In RPG Theory Participants: ghostwolf, Ron Edwards, Shreyas Sampat, John Kim, Paka, AdAstraGames, Rob Carriere, Matt, simon_hibbs.
4/28/2004 Emiricol: Is this scene framing? Force? Narr? Silly newbie post. Hello. Let me preface this by stating that I'm new to these forums, and most of these concepts are new to me. I read about them and recognize that I… In RPG Theory Participants: Emiricol, timfire, Walt Freitag, Wolfen, TonyLB, M. J. Young, Noon, Ron Edwards.
4/28/2004 lumpley: A Theoretical Combat System Straight out of Fear & confusion, and bearing in mind that somewhere out in the world there's someone who wants me to write a game called Two Clicks...
Imagine a… In RPG Theory Participants: lumpley, cruciel, Noon, Mike Holmes, simon_hibbs, ethan_greer, Sydney Freedberg, Andrew Norris, John Harper, Christopher Weeks.
4/29/2004 The Fiendish Dr. Samsara: Agrippa's magic This thread is a spin-off from http://www.indie-rpgs.com/viewtopic.php?t=10832&sid=c2012109810037019721824e309b2b7f There was a lot of discussion there about magical theory in the early modern period, specifically H.C. Agrippa’s work, and the disticntions of… In RPG Theory Participants: The Fiendish Dr. Samsara, clehrich, Jere, John Kim, simon_hibbs, redwalker, neelk, M. J. Young, talysman, contracycle, Piers Brown, Alan McVey, Matt, BPetroff93.
4/29/2004 Noon: A technique for Rifts rules/balance drift Recently I've found myself thinking of enjoying Rifts again (probably something on AIM). Naturally this brings up the issue of house rules (at least it does for me) that are… In RPG Theory Participants: Noon, Mike Holmes, ScottM, timfire, Andrew Martin.
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