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From Day One


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In RPG Theory

8/29/2004 Akuma Kyo: A second look at combat
From FATE rulebook (Page 41): Dramatic Weapons and Armor (This is the default for Fate) Weapons are not judged in terms of highly specific statistics, but in terms of the…
In RPG Theory
Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.


8/28/2004 Noon: (Lumpley) agreement and how it's arrived at
Sort of split from here. This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across. First, lets look…
In RPG Theory
Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.


8/27/2004 Kester Pelagius: The Harsh Reality of Game Design and the ‘Fantasy Heartbreak
Greetings, I was hoping to use this as the first article in a regular column series at RPGnet, but long story short that doesn't seem like it's going to happen.…
In RPG Theory
Participants: Kester Pelagius, Ron Edwards, ethan_greer, Precious Villain, eyebeams, Mark D. Eddy, ErrathofKosh, mike.


8/27/2004 Person: Re: Mike's Standard Rant #3
Recently a friend (hi Albert!) recommended that I read Mike's Standard Rants, which I did. Overall I found them very insightful, but I found myself somewhat bothered by a…
In RPG Theory
Participants: Person, bcook1971, Dev, ADGBoss, HMT, timfire, neelk, Vaxalon, Marco, M. J. Young.


8/27/2004 M. J. Young: Acceptance of Delayed Gratification--a Gamer Trait?
In Rewards for Setting Up, Callan (Noon) asked what the personal rewards were for the time spent setting up for a game. He put forward the idea that in-game…
In RPG Theory
Participants: M. J. Young, Noon, Negilent, John Kim, Eric J., Doctor Xero, timfire, contracycle, Ravien, Cup of Iron, Storn.


8/26/2004 Noon: Rewards for setting up
We talk alot about game rewards here at the forge, so I thought I'd ask about those for setting up. By setting up I mean what's needed for a session…
In RPG Theory
Participants: Noon, Doctor Xero, Marco, clehrich, bcook1971.


8/25/2004 Eric J.: My D6 Mods (Split from "How to Spice up Combat")
Okay, I've needed a thread to figure out how to deal with my D6 mods for a while now. This might end up longish... but please bare with me. I…
In RPG Theory
Participants: Eric J., Andrew Martin, M. J. Young, ErrathofKosh.


8/25/2004 ADGBoss: World of Darkness 2.0... Rulebook First Impressions (essay)
[u][b]World of Darkness Rule Set: First Impressions[/b][/u] Well under pressure and duress from my SO I decided to have some friends pick up the new WOD2 and Vampire Requiem from…
In RPG Theory
Participants: ADGBoss, Albert of Feh, sirogit, DannyK, Zathreyel, Jack Aidley, Walt Freitag, Scripty, Noon, Ron Edwards, Landon Darkwood, eyebeams.


8/24/2004 Darcy Burgess: Quandry: using a beloved setting that's highly restrictive
[b]Lead-in:[/b] Originally posted [url=http://www.indie-rpgs.com/viewtopic.php?t=12406]here[/url], but redirected to this forum. [b]The Backstory:[/b] I'm working on a Star Wars campaign, using a conversion of the Riddle of Steel as a mechanic (if…
In RPG Theory
Participants: Darcy Burgess, Alan, Sydney Freedberg, Eric J., greedo1379, Andrew Martin, Tobias, Ron Edwards, ErrathofKosh, Madeline, anonymouse, Doctor Xero, greyorm, Itse, M. J. Young.


8/24/2004 Eric J.: How to spice up combat- The less rhetorical question
As some sortof recent threads in Actual play may or may not have said, I'm currently in my best campaign yet, Star Wars: Sins of the Father. I'm using classic…
In RPG Theory
Participants: Eric J., Thor, Andrew Martin, Doctor Xero.


8/22/2004 Scourge108: Aliens
I'm looking for information on what RPGs may exist that have aliens as player characters. Most games I can think of that fit that bill are of the general science…
In RPG Theory
Participants: Scourge108, Andrew Martin, M. J. Young, Mark Woodhouse, peejay, simon_hibbs, Jaik, Vaxalon, Lxndr, contracycle.


8/21/2004 Frank T: Setting? Character? Explored?
The search function didn't really help much on this one, so I'm just going to ask. What theoretical approaches to Setting and Character has the Forge developed up to now?…
In RPG Theory
Participants: Frank T, Dev, neelk, M. J. Young, ErrathofKosh, simon_hibbs, Ron Edwards, Valamir, nerdnyc.


8/20/2004 jphannil: A truly generic rpg
Hi ! When developing Chaos & Order, I've stumbled onto meanings of generic rpgs. Usually generic rpgs means generic in a setting-wise, it can be played in different settings. What…
In RPG Theory
Participants: jphannil, newsalor, jdrakeh, ErrathofKosh.


8/20/2004 Hudson Shock: Getting accurate estimations from players
There's a contest for the captain with the slowest boat. Two captains enter. How do you prove who actually has the slowest boat, since either captain can purposely go slower…
In RPG Theory
Participants: Hudson Shock, Andrew Martin, Marco, mindwanders, neelk, John Kim, aplath, Bankuei, Noon, M. J. Young, Morgan, Sydney Freedberg, simon_hibbs, Doctor Xero.


8/19/2004 Noon: Quick question on in game consequence
I wanted to find out where I am on this in relation to general thought at the forge. Now say in reality, I'm standing on a balcony where a vase…
In RPG Theory
Participants: Noon, Andrew Martin, Praetor Judis, Andrew Morris, TooManyGoddamnOrcs, Marco, simon_hibbs, Alan, John Kim, Doctor Xero, aplath, Bill_White, Artanis, TonyLB, eef, M. J. Young, Doug Ruff, ErrathofKosh, keithn, DannyK, contracycle, Lisa Padol, Walt Freitag, Ron Edwards.


8/19/2004 Andrew Morris: Are hybrid (not just mixed) resolution systems possible?
I'm wondering if it is possible to have a funcitonal resolution system that is, in and of itself a hybrid of two or more of Drama, Fortune, and Karma. Specifically,…
In RPG Theory
Participants: Andrew Morris, Noon, Vaxalon, Mark Johnson, Andrew Martin, simon_hibbs, Walt Freitag.


8/18/2004 Storn: Fantasy Games: Western Gold Mine
I just read the "wilderness RPG thread" and it sparked some observations in my own life... and their impact on my GMing. These are just some observations and not *really*…
In RPG Theory
Participants: Storn, b_bankhead, Doctor Xero, Jasper, hix, Sydney Freedberg, komradebob, Sean, M. J. Young.


8/18/2004 Paganini: Advancement Systems and D&D, Advancement Systems and Des
So, if you think about it, D&D advancement (of ANY incarnation) is basically a scaling / pacing mechanic. I think we've had that discussion before, but to do a basic…
In RPG Theory
Participants: Paganini, contracycle, Mark Johnson, NN, Marco, Shreyas Sampat, anonymouse, Russell Impagliazzo, Zak Arntson, Noon, Precious Villain, Eric J., M. J. Young, timfire.


8/18/2004 Person: Characters modifying memories
I'm (strongly) considering running an Unknown Armies game in the near future, and there's one sticky GMing issue that's been bothering me: how do people handle the situation where PCs…
In RPG Theory
Participants: Person, TonyLB, Shreyas Sampat, Praetor Judis, Negilent, M. J. Young, Albert of Feh.


8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters.
This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game. ===…
In RPG Theory
Participants: anonymouse.


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Subsequent Topics
In RPG Theory

8/30/2004 Kit: The Skill-tree: A suggested skill list mechanic
I'm currently in the process of creating a new RPG system (really for homebrew purposes: The prospects of marketing it are rather slim, although I may freely distribute it if…
In RPG Theory
Participants: Kit, Eero Tuovinen, M. J. Young, Andrew Martin.


8/31/2004 Kubasik: Plot is the Wake of the Characters' Desires
HI all, In this post, Ron lays out some thoughts I had about the “origins” of Sorcerers. I’ve had some more thoughts on this since then and I thought these…
In RPG Theory
Participants: Kubasik, Trevis Martin, John Kim, TonyLB, Ron Edwards, Paka, Alan, Harlequin, M. J. Young, clehrich, Doug Ruff, Paganini.


8/31/2004 simon_templar96: Christian gamers revisited (split)
Hey guys, I'm new to the forums, thought I'd weigh in on this conversation, sorry if its resurecting an ancient thread :) I actually came across this thread because I…
In RPG Theory
Participants: simon_templar96, M. J. Young, Ron Edwards, ErrathofKosh, Kubasik, DannyK, Irmo, Vaxalon, Christopher Weeks, Doctor Xero, jdagna, simon_hibbs, NN.


9/1/2004 Dev: Only Mechanics that Matter
Dan Bayn was working on Karmic Cycle, and mentioned the following: I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing…
In RPG Theory
Participants: Dev, Ron Edwards.


9/1/2004 SteveMND: Online bell curve generators?
I was wondering if anyone knew of an URL or other web-accessable source that I could use to generate some probabilities for rolling a specific number when using X number…
In RPG Theory
Participants: SteveMND, M. J. Young, jdagna.


9/1/2004 KorbanDream: SMS Cellphone Roleplay
How do I begin? - First; Thanks for your pointers to my last misplaced post, (Which is the reason I'm posting here instead?). SMS Roleplay Concepts. Firstly, I'd like to…
In RPG Theory
Participants: KorbanDream, JamesSterrett, Ron Edwards, Merten, M. J. Young, Rob Carriere, Tobias, Christopher Weeks, Marco, greyorm, Doug Ruff, erithromycin, GaryTP, mindwanders.


9/1/2004 tj333: d10 Die Pool system
Here is what I have for a dice system for the game I am working on. The only really original part I think is the complications and advantages based around…
In RPG Theory
Participants: tj333, eef, eyebeams.


9/2/2004 asdfff: Can someone classify this line of thought-- "proto-rpg&
I'm sure this has been discussed before, but I need to find out what term to search for. The idea I've been having in the shower is start with a…
In RPG Theory
Participants: asdfff, Jinx, clehrich.


9/2/2004 ffilz: Interesting and possibly unique probability mechanic
Chris Weeks has suggested I post this here to offer it up for thought. A friend in college had an interesting fortune mechanic. He came up with a simple method…
In RPG Theory
Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.


9/3/2004 M. J. Young: Proactive versus Reactive--Illusory?
John Kim and I (and several others) drifted into this discussion over in Plot is the Wake of the Characters' Desires: But looking at it again,…
In RPG Theory
Participants: M. J. Young, clehrich, John Kim, ErrathofKosh, Russell Impagliazzo, Gordon C. Landis.


9/3/2004 Tully305: Worried my system is too simple
Hi, I've been working on my game now for over a year, mostly setting and background, and I've been avoiding the dreaded mechanics issue because it really is not my…
In RPG Theory
Participants: Tully305, Matt Wilson, JamesSterrett, John Uckele, Troy_Costisick, M. J. Young, Andrew Martin, eef.


9/3/2004 ErrathofKosh: Some Theory for Analysis...
One of my motives for logging onto the Forge day after day is to learn how to better analyze actual roleplay and apply what I learn from those experiences to…
In RPG Theory
Participants: ErrathofKosh, M. J. Young, Marco.


9/4/2004 Mr. Sluagh: Using Paladin for Hunter
I've just been skimming the indie RPG Paladin, and it occurs to me that with a little tweaking it could be adapted into a rules-light distillation of Hunter: the Reckoning…
In RPG Theory
Participants: Mr. Sluagh, John Uckele, Clinton R. Nixon.


9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg.
I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it…
In RPG Theory
Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.


9/7/2004 Noon: A note on unguided drift
This is split from here: It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the…
In RPG Theory
Participants: Noon, Ron Edwards.


9/6/2004 Gaiaguerrilla: White Wolf discussion (split)
Replying only to Sean's original post-- It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office. Maybe the rulebook…
In RPG Theory
Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.


9/7/2004 Mr. Sluagh: Quirk-Driven Roleplaying
I'm looking for tips and info on a certain style of social-centered game that popped into my head. I'm thinking of the sort of game where much of the action,…
In RPG Theory
Participants: Mr. Sluagh, timfire, Vaxalon, erithromycin, Ron Edwards.


9/7/2004 mindwanders: SMS Roleplay Technological Implimentation
Ok, I've been having a think about this and I'm struggling with the implimentation method. I would point out that I'm no expert on Mobile Gaming, but I do know…
In RPG Theory
Participants: mindwanders, KorbanDream, Merten.


9/7/2004 lumpley: Are we as cool as Shakespeare?
This is my thousand and first Forge post! The weekend before GenCon, Meg and I went to As You Like It, performed by Shakespeare and Company in Lenox, Mass. It…
In RPG Theory
Participants: lumpley, Eero Tuovinen, Matt Wilson, John Kim, Ron Edwards, Noon, Ben Lehman, eef, Gordon C. Landis, Christopher Weeks, Matt Snyder, Erling Rognli, Person, Nathaniel, TonyLB, ffilz, Jonathan Walton, Walt Freitag, pete_darby, Silmenume, Emily Care.


9/7/2004 Landon Darkwood: (split) WoD 2.0, Coherence, and Guided Drift
[quote="Malcolm Sheppard"]Sure. During playtest, I was very concerned with the idea of what was being simulated -- but not completely. The end design is not as representational a system as…
In RPG Theory
Participants: Landon Darkwood.


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