Previous Topics In RPG Theory 9/1/2004 tj333: d10 Die Pool system Here is what I have for a dice system for the game I am working on. The only really original part I think is the complications and advantages based around… In RPG Theory Participants: tj333, eef, eyebeams.
9/1/2004 KorbanDream: SMS Cellphone Roleplay How do I begin? - First; Thanks for your pointers to my last misplaced post, (Which is the reason I'm posting here instead?).
SMS Roleplay Concepts.
Firstly, I'd like to… In RPG Theory Participants: KorbanDream, JamesSterrett, Ron Edwards, Merten, M. J. Young, Rob Carriere, Tobias, Christopher Weeks, Marco, greyorm, Doug Ruff, erithromycin, GaryTP, mindwanders.
9/1/2004 SteveMND: Online bell curve generators? I was wondering if anyone knew of an URL or other web-accessable source that I could use to generate some probabilities for rolling a specific number when using X number… In RPG Theory Participants: SteveMND, M. J. Young, jdagna.
9/1/2004 Dev: Only Mechanics that Matter Dan Bayn was working on Karmic Cycle, and mentioned the following:
I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing… In RPG Theory Participants: Dev, Ron Edwards.
8/31/2004 simon_templar96: Christian gamers revisited (split) Hey guys, I'm new to the forums, thought I'd weigh in on this conversation, sorry if its resurecting an ancient thread :)
I actually came across this thread because I… In RPG Theory Participants: simon_templar96, M. J. Young, Ron Edwards, ErrathofKosh, Kubasik, DannyK, Irmo, Vaxalon, Christopher Weeks, Doctor Xero, jdagna, simon_hibbs, NN.
8/31/2004 Kubasik: Plot is the Wake of the Characters' Desires HI all,
In this post, Ron lays out some thoughts I had about the “origins” of Sorcerers.
I’ve had some more thoughts on this since then and I thought these… In RPG Theory Participants: Kubasik, Trevis Martin, John Kim, TonyLB, Ron Edwards, Paka, Alan, Harlequin, M. J. Young, clehrich, Doug Ruff, Paganini.
8/30/2004 Kit: The Skill-tree: A suggested skill list mechanic I'm currently in the process of creating a new RPG system (really for homebrew purposes: The prospects of marketing it are rather slim, although I may freely distribute it if… In RPG Theory Participants: Kit, Eero Tuovinen, M. J. Young, Andrew Martin.
8/30/2004 Albert of Feh: Le Mon Mouri clarifications I'm planning on running an IRC game of Le Mon Mouri starting tomorrow, but there are a few aspects of the rules I'm not entirely clear on. If someone who's… In RPG Theory Participants: Albert of Feh, Ron Edwards, jrs.
8/29/2004 Akuma Kyo: A second look at combat From FATE rulebook (Page 41):
Dramatic Weapons and Armor
(This is the default for Fate)
Weapons are not judged in terms of highly specific statistics, but in terms of the… In RPG Theory Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.
8/28/2004 Noon: (Lumpley) agreement and how it's arrived at Sort of split from here.
This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across.
First, lets look… In RPG Theory Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.
8/27/2004 Kester Pelagius: The Harsh Reality of Game Design and the ‘Fantasy Heartbreak Greetings,
I was hoping to use this as the first article in a regular column series at RPGnet, but long story short that doesn't seem like it's going to happen.… In RPG Theory Participants: Kester Pelagius, Ron Edwards, ethan_greer, Precious Villain, eyebeams, Mark D. Eddy, ErrathofKosh, mike.
8/27/2004 Person: Re: Mike's Standard Rant #3 Recently a friend (hi Albert!) recommended that I read Mike's Standard Rants, which I did. Overall I found them very insightful, but I found myself somewhat bothered by a… In RPG Theory Participants: Person, bcook1971, Dev, ADGBoss, HMT, timfire, neelk, Vaxalon, Marco, M. J. Young.
8/27/2004 M. J. Young: Acceptance of Delayed Gratification--a Gamer Trait? In Rewards for Setting Up, Callan (Noon) asked what the personal rewards were for the time spent setting up for a game. He put forward the idea that in-game… In RPG Theory Participants: M. J. Young, Noon, Negilent, John Kim, Eric J., Doctor Xero, timfire, contracycle, Ravien, Cup of Iron, Storn.
8/26/2004 Noon: Rewards for setting up We talk alot about game rewards here at the forge, so I thought I'd ask about those for setting up. By setting up I mean what's needed for a session… In RPG Theory Participants: Noon, Doctor Xero, Marco, clehrich, bcook1971.
8/25/2004 Eric J.: My D6 Mods (Split from "How to Spice up Combat") Okay, I've needed a thread to figure out how to deal with my D6 mods for a while now. This might end up longish... but please bare with me. I… In RPG Theory Participants: Eric J., Andrew Martin, M. J. Young, ErrathofKosh.
8/25/2004 ADGBoss: World of Darkness 2.0... Rulebook First Impressions (essay) [u][b]World of Darkness Rule Set: First Impressions[/b][/u]
Well under pressure and duress from my SO I decided to have some friends pick up the new WOD2 and Vampire Requiem from… In RPG Theory Participants: ADGBoss, Albert of Feh, sirogit, DannyK, Zathreyel, Jack Aidley, Walt Freitag, Scripty, Noon, Ron Edwards, Landon Darkwood, eyebeams.
8/24/2004 Darcy Burgess: Quandry: using a beloved setting that's highly restrictive [b]Lead-in:[/b] Originally posted [url=http://www.indie-rpgs.com/viewtopic.php?t=12406]here[/url], but redirected to this forum.
[b]The Backstory:[/b] I'm working on a Star Wars campaign, using a conversion of the Riddle of Steel as a mechanic (if… In RPG Theory Participants: Darcy Burgess, Alan, Sydney Freedberg, Eric J., greedo1379, Andrew Martin, Tobias, Ron Edwards, ErrathofKosh, Madeline, anonymouse, Doctor Xero, greyorm, Itse, M. J. Young.
8/24/2004 Eric J.: How to spice up combat- The less rhetorical question As some sortof recent threads in Actual play may or may not have said, I'm currently in my best campaign yet, Star Wars: Sins of the Father. I'm using classic… In RPG Theory Participants: Eric J., Thor, Andrew Martin, Doctor Xero.
8/22/2004 Scourge108: Aliens I'm looking for information on what RPGs may exist that have aliens as player characters. Most games I can think of that fit that bill are of the general science… In RPG Theory Participants: Scourge108, Andrew Martin, M. J. Young, Mark Woodhouse, peejay, simon_hibbs, Jaik, Vaxalon, Lxndr, contracycle.
8/21/2004 Frank T: Setting? Character? Explored? The search function didn't really help much on this one, so I'm just going to ask. What theoretical approaches to Setting and Character has the Forge developed up to now?… In RPG Theory Participants: Frank T, Dev, neelk, M. J. Young, ErrathofKosh, simon_hibbs, Ron Edwards, Valamir, nerdnyc.
<< more previous topics | | Subsequent Topics In RPG Theory 9/2/2004 ffilz: Interesting and possibly unique probability mechanic Chris Weeks has suggested I post this here to offer it up for thought.
A friend in college had an interesting fortune mechanic. He came up with a simple method… In RPG Theory Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.
9/3/2004 M. J. Young: Proactive versus Reactive--Illusory? John Kim and I (and several others) drifted into this discussion over in Plot is the Wake of the Characters' Desires:
But looking at it again,… In RPG Theory Participants: M. J. Young, clehrich, John Kim, ErrathofKosh, Russell Impagliazzo, Gordon C. Landis.
9/3/2004 Tully305: Worried my system is too simple Hi,
I've been working on my game now for over a year, mostly setting and background, and I've been avoiding the dreaded mechanics issue because it really is not my… In RPG Theory Participants: Tully305, Matt Wilson, JamesSterrett, John Uckele, Troy_Costisick, M. J. Young, Andrew Martin, eef.
9/3/2004 ErrathofKosh: Some Theory for Analysis... One of my motives for logging onto the Forge day after day is to learn how to better analyze actual roleplay and apply what I learn from those experiences to… In RPG Theory Participants: ErrathofKosh, M. J. Young, Marco.
9/4/2004 Mr. Sluagh: Using Paladin for Hunter I've just been skimming the indie RPG Paladin, and it occurs to me that with a little tweaking it could be adapted into a rules-light distillation of Hunter: the Reckoning… In RPG Theory Participants: Mr. Sluagh, John Uckele, Clinton R. Nixon.
9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg. I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it… In RPG Theory Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.
9/7/2004 Noon: A note on unguided drift This is split from here:
It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the… In RPG Theory Participants: Noon, Ron Edwards.
9/6/2004 Gaiaguerrilla: White Wolf discussion (split) Replying only to Sean's original post--
It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office.
Maybe the rulebook… In RPG Theory Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.
9/7/2004 Mr. Sluagh: Quirk-Driven Roleplaying I'm looking for tips and info on a certain style of social-centered game that popped into my head. I'm thinking of the sort of game where much of the action,… In RPG Theory Participants: Mr. Sluagh, timfire, Vaxalon, erithromycin, Ron Edwards.
9/7/2004 mindwanders: SMS Roleplay Technological Implimentation Ok, I've been having a think about this and I'm struggling with the implimentation method. I would point out that I'm no expert on Mobile Gaming, but I do know… In RPG Theory Participants: mindwanders, KorbanDream, Merten.
9/7/2004 lumpley: Are we as cool as Shakespeare? This is my thousand and first Forge post!
The weekend before GenCon, Meg and I went to As You Like It, performed by Shakespeare and Company in Lenox, Mass. It… In RPG Theory Participants: lumpley, Eero Tuovinen, Matt Wilson, John Kim, Ron Edwards, Noon, Ben Lehman, eef, Gordon C. Landis, Christopher Weeks, Matt Snyder, Erling Rognli, Person, Nathaniel, TonyLB, ffilz, Jonathan Walton, Walt Freitag, pete_darby, Silmenume, Emily Care.
9/7/2004 Landon Darkwood: (split) WoD 2.0, Coherence, and Guided Drift [quote="Malcolm Sheppard"]Sure. During playtest, I was very concerned with the idea of what was being simulated -- but not completely. The end design is not as representational a system as… In RPG Theory Participants: Landon Darkwood.
9/8/2004 komradebob: Rapid deployment rpgs I was reading the WoD thread and the subject came up of new gamer accessibilty in game design.
My question is this:
What sorts of design elements might make a… In RPG Theory Participants: komradebob, John Kim, eyebeams, contracycle, Vaxalon, Noon, Albert of Feh, Matt Wilson, Valamir, Ron Edwards, andy, joshua neff, MalteseChangeling, ffilz, inky, Walt Freitag, timfire, tj333, Technocrat13, Russell Impagliazzo, M. J. Young, Doctor Xero, ragnar.
9/8/2004 Frank T: What does guided drift look like? I think it's better to spin this off from the White Wolf discussion, since it isn't really specific about WW and I find it very interesting indeed.
What I'd already… In RPG Theory Participants: Frank T, Noon, M. J. Young, Bankuei.
9/8/2004 Precious Villain: How do we go about Drifting a game? (Split from White Wolf) Seriously. When we say that "WOD's incoherence allows players to drift any way they want" how do they do it? I think that there are different levels of drift. Rules… In RPG Theory Participants: Precious Villain, Ben Lehman, John Kim, erithromycin, eyebeams, Marco, Matt Wilson, Noon, Matt, joshua neff, Matt Snyder, M. J. Young.
9/9/2004 Ron Edwards: Malcolm's points to me - reply Hello,
Because Malcolm has stated that non line-by-line replies are not to his liking, I'm going point by point in this one, against my better judgment.
Malcolm, you wrote,
Did… In RPG Theory Participants: Ron Edwards, John Kim, eyebeams, Matt Snyder, xiombarg, Ben Lehman, rafial, M. J. Young.
9/9/2004 Thor: Drifting D20 again I have a chance to run a session with a new group. I had been talking about my desire to run a firefly sort of game and several of my… In RPG Theory Participants: Thor, Doug Ruff.
9/9/2004 John Kim: Terminology Problem: Drift OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".… In RPG Theory Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.
9/9/2004 mindwanders: More info on relationsip maps Hi folks,
I'm trying to find some more info on designing and using relationship maps for games. can anyone point me to any good books/threads/sites on the subject?
Gordon McDonald In RPG Theory Participants: mindwanders, Matt, Ron Edwards, John Kim, Peter Nordstrand.
9/9/2004 John Kim: Newbie-friendly Indie Games [quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many… In RPG Theory Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.
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