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From Day One


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In RPG Theory

10/9/2002 Emily Care: Credibility and System
Seems like some concensus has formed around the following: - Nothing's true in the game until all the players agree that it's true. - System, mechanics, having a GM and…
In RPG Theory
Participants: Emily Care, Valamir, Mark D. Eddy, Mike Holmes.


10/9/2002 Trevor Curtis: Insane idea
I had an idea two days ago, whihc came out of too much sleep or too little caffiene(or vice versa), but here goes: Ever heard of National Novel Writing Month?…
In RPG Theory
Participants: Trevor Curtis, C. Edwards, Mike Holmes, Emily Care, Jonathan Walton, Mytholder, lumpley, Blake Hutchins, Jasper, Eric J., Maurice Forrester, Zak Arntson.


10/8/2002 Jack Spencer Jr: Note from an improv mailing group.
I got an interesting note from the improv mailing list I've subscribed to. The author, Gary Schwartz was kind enough to let me reproduce it here because, reading it, I…
In RPG Theory
Participants: Jack Spencer Jr.


10/7/2002 JMendes: A weird mechanic idea
Hi, all, :) I have no idea if you guys do this sort of thing or not, and if so, whether this is the right forum for it, but it…
In RPG Theory
Participants: JMendes, Bankuei, Christoffer Lernö, Walt Freitag, Paul Czege, M. J. Young.


10/6/2002 Nick Pagnucco: Role of Setting
Hi, I don't post in this part of the Forge much, but I had a question, and I think that this is the most appropriate forum to ask it. If…
In RPG Theory
Participants: Nick Pagnucco, Mike Holmes, Jonathan Walton, Paka, contracycle, simon_hibbs, Ron Edwards, Christoffer Lernö, M. J. Young.


10/5/2002 Walt Freitag: Nonstandard Rant: Opposed rolls ARE more random, dammit!
In an Indie Game Design thread, JMendes wrote: wrote: I much prefer to make "opposed" tasks that little bit more random. Er... less random, you mean. Remember, once…
In RPG Theory
Participants: Walt Freitag, Christoffer Lernö, M. J. Young, JMendes, Jeremy Cole, Valamir, Mike Holmes.


10/5/2002 M. J. Young: Character Personal Assessment
[quote="In the Observable Probability thread Chris a.k.a. Bankuei"]Not quite going as far as a myth, but a standard is that players know everything that their character is capable of doing.…
In RPG Theory
Participants: M. J. Young, contracycle, damion, talysman, Andrew Martin, Le Joueur.


10/4/2002 Matt Wilson: system critiques
I read an older post where Ron quoted himself from his GNS essay, where he talks about Hero's problem with "soybean trading." It got me wondering what Ron thinks about…
In RPG Theory
Participants: Matt Wilson, Ron Edwards, Mike Holmes.


10/4/2002 lumpley: Vincent's Standard Rant: Power, Credibility and Assent
I call the power in a roleplaying game Credibility. As in, whose statements about what happens are Credible? If I say that I shoot you, and you say the gun…
In RPG Theory
Participants: lumpley, Walt Freitag, Le Joueur, Valamir, Mike Holmes, Emily Care, Zak Arntson, Andrew Martin, Paganini, M. J. Young, Bob McNamee, Jonathan Walton, Mark D. Eddy, contracycle.


10/4/2002 CC Douglas: Converting from pen & paper to keyboard & mouse...
Ok, I'm new here so I hope this isn't a topic that's been run through many times before or anything... I love rpg's. I love to program. I love the…
In RPG Theory
Participants: CC Douglas, contracycle, greyorm, Eric J., M. J. Young.


10/3/2002 C. Edwards: Our big invisible brain
I was wondering if any games have been designed completely "on The Forge". Granted, a whole lot of input is often gathered here but have any games been designed from…
In RPG Theory
Participants: C. Edwards, Zak Arntson, kevin671, talysman, contracycle, Mike Holmes, Ron Edwards, Paul Czege, M. J. Young.


10/3/2002 Merten: Defining roleplaying; an alternative approach
Two Finnish fellows did a presentation about defining the roleplaying in local convention last summer. I missed the presentation (had to run a game), but here's some food for thought:…
In RPG Theory
Participants: Merten, Mike Holmes, Emily Care, Ron Edwards, lumpley, talysman, Jaakko, greyorm, Valamir, Le Joueur, hakkis, contracycle, M. J. Young, Alan, Walt Freitag, Revontuli.


10/3/2002 Kester Pelagius: Strange game dynamic forming...
Greetings all, I was just reading something about dice mechanics (which this post has nothing to do with) and ye olde torchlight of idea started sputtering. Say you have a…
In RPG Theory
Participants: Kester Pelagius, Andrew Martin, Tony Irwin, Mike Holmes, Emily Care.


10/3/2002 Don Lag: Another diceless idea
This is an idea that sprung to me from reading the Diceless Resolution Mechanic thread (the initial post specifically). I'd have posted there but it seemed a bit off-topic. I…
In RPG Theory
Participants: Don Lag, Mike Holmes, simon_hibbs, Christoffer Lernö.


10/2/2002 Mike Holmes: Observable Probability
Not as dry as the subject line sounds. What I want to look at is the question of players being able to discern the probabilties of their characters chances of…
In RPG Theory
Participants: Mike Holmes, Le Joueur, contracycle, damion, Andrew Martin, Christoffer Lernö, Jeremy Cole, deadpanbob, Valamir, C. Edwards, Marco, Bankuei, Matt Wilson, M. J. Young.


10/2/2002 JMendes: Sources of Fortune: In defense of the unopposed roll
Yello, :) I would like to add some points in favor of the opposed/unopposed dichotomy (sp?): Myth #1: Opposed die rolls have no more information than unopposed ones Take an…
In RPG Theory
Participants: JMendes, Jonathan Walton, Le Joueur, Christoffer Lernö, Andrew Martin, Ron Edwards, damion, Mike Holmes.


10/1/2002 rumble: Chickens and eggs
Which came first: the chicken or the egg? Which comes first: the action statement or the die roll? I'm finding myself more and more frustrated with games which encourage players…
In RPG Theory
Participants: rumble, Paul Czege, Clinton R. Nixon, Zak Arntson, Le Joueur, M. J. Young, simon_hibbs, Jeremy Cole, Ron Edwards, Mike Holmes, contracycle, talysman, Walt Freitag.


10/1/2002 JMendes: Feeble attempt at defining immersion
Ahoy, :) I'm bringing this over from the Site Discussion forum, specifically the thread on the forge vocab. What about the even more problematic ones like Immersion <...> The…
In RPG Theory
Participants: JMendes, Ron Edwards, Valamir, Marco, Wart, Merten, contracycle, M. J. Young, Mike Holmes, Andrew Martin, lumpley.


9/30/2002 Eddy Fate: Nothing New
This is just some rambling - if there has been a similar thread in the past, go ahead and point me at it. :-) For the past two or three…
In RPG Theory
Participants: Eddy Fate, deadpanbob.


9/30/2002 Christoffer Lernö: Just a quickie: Look at the "unified" die mechanic
As previously mentioned, I had problems unifying my karma mechanic (roll a 50-50 roll if stats are equal, otherwise highest stat wins) with the two other die mechanics. Those were:…
In RPG Theory
Participants: Christoffer Lernö.


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Subsequent Topics
In RPG Theory

10/10/2002 Andy Kitkowski: Indie RPG Awards?
This is something I've been tossing around for a bit: What do you all think of a chance to run an "award ceremony" for Indies game designers and publishers? I…
In RPG Theory
Participants: Andy Kitkowski, Christoffer Lernö, wyrdlyng, Kester Pelagius, Mike Holmes, Ron Edwards, Valamir, GB Steve, M. J. Young, Marco, Jeremy Cole, Le Joueur, Jonathan Walton, Andrew Martin, quozl, Peregrine.


10/10/2002 Eric J.: Welcome to Never Winter Nights...
Well, I'm back, again. This time with the premise of creating the "Ultimite Never Winter Nights Campaign." (I put statements in quotes to express sarcasm) The toolset is marvelous and…
In RPG Theory
Participants: Eric J., greyorm.


10/10/2002 Christoffer Lernö: Gaming fiction revisited
We've been over this subject a few times already I know. I could dig up the original discussion I wanted to post this on, but that would be against the…
In RPG Theory
Participants: Christoffer Lernö, ADGBoss, Jack Spencer Jr, Ron Edwards, TSL, Epidiah, Walt Freitag, Blake Hutchins, M. J. Young, Jared A. Sorensen, Demonspahn, Alan, talysman, Jeremy Cole, Seth L. Blumberg.


10/10/2002 Christoffer Lernö: Generic RPGs: One system to rule them all...
[quote="No-one"]One system to rule them all One system to find them One system to bring them all and in the darkness bind them.[/quote] Ok, what's up with generic RPGs? Don't…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, Jack Spencer Jr, ethan_greer, Ron Edwards, Valamir, Marco, Mike Holmes, Wart, M. J. Young, Demonspahn, talysman, wyrdlyng.


10/10/2002 ethan_greer: Is Any Game An Island?
In this thread, Mike Holmes gives an evaluation of 5th-edition Hero System, and Ron Edwards follows up on the review with a summary of the history of the development of…
In RPG Theory
Participants: ethan_greer, Ron Edwards, M. J. Young, Jeremy Cole, Mike Holmes.


10/10/2002 Matt Wilson: analysis: 2300 AD
I've heard rumors of a re-release of 2300 AD at some point, so I thought it'd make for a good analysis subject. And I own a copy, so that helps.…
In RPG Theory
Participants: Matt Wilson, Andrew Martin, Mike Holmes, efindel, Gordon C. Landis.


10/11/2002 Christoffer Lernö: "Select Any Skill" mechanics?
There are more and more games out there that let the players freely write up skills for their characters. The virtue of that is that you don't need to count…
In RPG Theory
Participants: Christoffer Lernö, Eric J., Andrew Martin, Walt Freitag, Mike Holmes, damion.


10/11/2002 wyrdlyng: Frustrated cry for help
A while back I put up some notes on a game I was working on. Details can be found in this other post but here's the quick summary: 1. Characters…
In RPG Theory
Participants: wyrdlyng, Mike Holmes, Demonspahn.


10/13/2002 Bailywolf: Maths request- the odds on a mechanic
OK, here is the die mechanic I'm working with: You have a pool of dice ranging from 2 to 10. To get a result, you roll your dice, and subtract…
In RPG Theory
Participants: Bailywolf, DaR.


10/14/2002 soundwave: Character sheet/creation thoughts
Okay, you'll have to excuse me if this isn't incredibly coherent. I'm just tossing around ideas at present. I want to hear people's responses and thoughts, and I may write…
In RPG Theory
Participants: soundwave, Ron Edwards, damion, Tim C Koppang, Zak Arntson, Seth L. Blumberg, Mike Holmes, Ben Morgan, Enoch, M. J. Young, Matt Wilson, Valamir, C. Edwards, talysman, MR. Analytical.


10/14/2002 Christoffer Lernö: Having too much source material too full of rules
I checked out Peregrin's Wayfarer's Song yesterday. He has some really nice stuff in there. However, as I was going though the material I felt more and intimidated by it…
In RPG Theory
Participants: Christoffer Lernö, damion, Mike Holmes, Demonspahn, Andrew Martin, Walt Freitag, Ron Edwards, Gordon C. Landis, Bankuei, Kester Pelagius.


10/17/2002 M. J. Young: Character Sheet Design for I-games
[quote="Ron Edwards"]"Boink" M.J. ... hey, I had an idea. Do you think there's any feature of an I-game that leads to different needs or standards for character sheet design? I'm…
In RPG Theory
Participants: M. J. Young.


10/17/2002 Daredevil: Online RPGs
Heya, I'd like to discuss online, text-based roleplaying games such as MUSHes/MOOs/etc. Now, while it could be argued that these are not really within the domain of this forum, I'd…
In RPG Theory
Participants: Daredevil, Jared A. Sorensen.


10/18/2002 Palaskar: How do I write a Gamist/Narrativist RPG?
In the wake of the latest Iron Game Chef, I'm struck by how my games tend to end up being Simulationist, even though I don't try to make them that…
In RPG Theory
Participants: Palaskar, Eric J., Ron Edwards, Valamir.


10/18/2002 jdagna: RPGs "Wargaming Roots"
I often hear people refer to the so-called "wargaming roots" of RPGs, almost always used in a derogative sense, the same way people will refer to the difference between roll-players…
In RPG Theory
Participants: jdagna, contracycle, Christoffer Lernö, Mike Holmes, MR. Analytical, damion, Valamir, Kester Pelagius, Seth L. Blumberg, Bankuei, Andrew Martin, ADGBoss, wraeththu, ejh, b_bankhead, Evan Waters, CowperColes, Ron Edwards.


10/18/2002 AndyGuest: Why do games have to have a 'Premise' ?
[Should this be in RPG Theory ? If so can one of the admins move it for me] Maybe it's just something that bugs me but how come every time…
In RPG Theory
Participants: AndyGuest, ethan_greer, Mike Holmes, Matt Wilson, Shreyas Sampat, Valamir, jburneko, talysman, Ron Edwards, greyorm, Seth L. Blumberg, GreatWolf, GB Steve, Jared A. Sorensen, Marco, Walt Freitag, Bankuei, Matt Snyder, Andrew Martin.


10/18/2002 Matt Wilson: mechanic idea (is this FitM?)
I had this idea that stemmed from thoughts over improving S&H time, then thought maybe I could make S&H time more interesting, where rolls to determine something are divided into…
In RPG Theory
Participants: Matt Wilson, Valamir, Ron Edwards.


10/18/2002 lumpley: Random Vampire Game Mechanic Thoughts
...so that we don't keep cluttering up this thread with them. So the starving vampire would be more likely to not have narrative control...meaning the GM is free to narrate…
In RPG Theory
Participants: lumpley, talysman, Valamir, Ron Edwards, Jake Norwood, Paul Czege, Emily Care.


10/18/2002 Christoffer Lernö: Director stance in standard sim
Skipping right to the point: I think it was Mike who pointed out in some thread that when you create your character it is in fact a sort of Director…
In RPG Theory
Participants: Christoffer Lernö, Henry Fitch, Mike Holmes, Ron Edwards, Marco, Valamir, Emily Care.


10/18/2002 Sylus Thane: Do you ever wonder what's the point?
I mean really with all the games out there do you ever wonder what's the point of trying to publish something new? Now I'm not trying to be one of…
In RPG Theory
Participants: Sylus Thane, Mike Holmes, Le Joueur, greyorm, Paganini, Jonathan Walton, Kester Pelagius, wyrdlyng, Jeremy Cole, Andrew Martin, Ron Edwards.


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