Previous Topics In RPG Theory 10/21/2002 rpghost: d20 Solo Adventuring Wasn't quite sure where to post this... hope it's ok here.
We (a game publisher and some talanted folks) are working on a new d20 enhancement for solo-adventuring. It'll involve… In RPG Theory Participants: rpghost, greyorm, Ron Edwards, Kester Pelagius, Mike Holmes, Walt Freitag, Valamir, Emily Care, Jack Spencer Jr.
10/19/2002 Paganini: Vampires Lots of vampire discussions on the Forge recently, but it seems to be an intensifying of a general theme. What's up with that?
To be more explicit, I'm wondering why… In RPG Theory Participants: Paganini, C. Edwards, lumpley, Zak Arntson, greyorm, Mike Holmes, Seth L. Blumberg, UnSub, Ron Edwards, MK Snyder, Bob McNamee, Jeremy Cole, b_bankhead.
10/18/2002 Sylus Thane: Do you ever wonder what's the point? I mean really with all the games out there do you ever wonder what's the point of trying to publish something new? Now I'm not trying to be one of… In RPG Theory Participants: Sylus Thane, Mike Holmes, Le Joueur, greyorm, Paganini, Jonathan Walton, Kester Pelagius, wyrdlyng, Jeremy Cole, Andrew Martin, Ron Edwards.
10/18/2002 Christoffer Lernö: Director stance in standard sim Skipping right to the point: I think it was Mike who pointed out in some thread that when you create your character it is in fact a sort of Director… In RPG Theory Participants: Christoffer Lernö, Henry Fitch, Mike Holmes, Ron Edwards, Marco, Valamir, Emily Care.
10/18/2002 lumpley: Random Vampire Game Mechanic Thoughts ...so that we don't keep cluttering up this thread with them.
So the starving vampire would be more likely to not have narrative control...meaning the GM is free to narrate… In RPG Theory Participants: lumpley, talysman, Valamir, Ron Edwards, Jake Norwood, Paul Czege, Emily Care.
10/18/2002 Matt Wilson: mechanic idea (is this FitM?) I had this idea that stemmed from thoughts over improving S&H time, then thought maybe I could make S&H time more interesting, where rolls to determine something are divided into… In RPG Theory Participants: Matt Wilson, Valamir, Ron Edwards.
10/18/2002 AndyGuest: Why do games have to have a 'Premise' ? [Should this be in RPG Theory ? If so can one of the admins move it for me]
Maybe it's just something that bugs me but how come every time… In RPG Theory Participants: AndyGuest, ethan_greer, Mike Holmes, Matt Wilson, Shreyas Sampat, Valamir, jburneko, talysman, Ron Edwards, greyorm, Seth L. Blumberg, GreatWolf, GB Steve, Jared A. Sorensen, Marco, Walt Freitag, Bankuei, Matt Snyder, Andrew Martin.
10/18/2002 jdagna: RPGs "Wargaming Roots" I often hear people refer to the so-called "wargaming roots" of RPGs, almost always used in a derogative sense, the same way people will refer to the difference between roll-players… In RPG Theory Participants: jdagna, contracycle, Christoffer Lernö, Mike Holmes, MR. Analytical, damion, Valamir, Kester Pelagius, Seth L. Blumberg, Bankuei, Andrew Martin, ADGBoss, wraeththu, ejh, b_bankhead, Evan Waters, CowperColes, Ron Edwards.
10/18/2002 Palaskar: How do I write a Gamist/Narrativist RPG? In the wake of the latest Iron Game Chef, I'm struck by how my games tend to end up being Simulationist, even though I don't try to make them that… In RPG Theory Participants: Palaskar, Eric J., Ron Edwards, Valamir.
10/17/2002 Daredevil: Online RPGs Heya,
I'd like to discuss online, text-based roleplaying games such as MUSHes/MOOs/etc. Now, while it could be argued that these are not really within the domain of this forum, I'd… In RPG Theory Participants: Daredevil, Jared A. Sorensen.
10/17/2002 M. J. Young: Character Sheet Design for I-games [quote="Ron Edwards"]"Boink"
M.J. ... hey, I had an idea. Do you think there's any feature of an I-game that leads to different needs or standards for character sheet design? I'm… In RPG Theory Participants: M. J. Young.
10/14/2002 Christoffer Lernö: Having too much source material too full of rules I checked out Peregrin's Wayfarer's Song yesterday. He has some really nice stuff in there. However, as I was going though the material I felt more and intimidated by it… In RPG Theory Participants: Christoffer Lernö, damion, Mike Holmes, Demonspahn, Andrew Martin, Walt Freitag, Ron Edwards, Gordon C. Landis, Bankuei, Kester Pelagius.
10/14/2002 soundwave: Character sheet/creation thoughts Okay, you'll have to excuse me if this isn't incredibly coherent. I'm just tossing around ideas at present. I want to hear people's responses and thoughts, and I may write… In RPG Theory Participants: soundwave, Ron Edwards, damion, Tim C Koppang, Zak Arntson, Seth L. Blumberg, Mike Holmes, Ben Morgan, Enoch, M. J. Young, Matt Wilson, Valamir, C. Edwards, talysman, MR. Analytical.
10/13/2002 Bailywolf: Maths request- the odds on a mechanic OK, here is the die mechanic I'm working with:
You have a pool of dice ranging from 2 to 10. To get a result, you roll your dice, and subtract… In RPG Theory Participants: Bailywolf, DaR.
10/11/2002 wyrdlyng: Frustrated cry for help A while back I put up some notes on a game I was working on. Details can be found in this other post but here's the quick summary:
1. Characters… In RPG Theory Participants: wyrdlyng, Mike Holmes, Demonspahn.
10/11/2002 Christoffer Lernö: "Select Any Skill" mechanics? There are more and more games out there that let the players freely write up skills for their characters. The virtue of that is that you don't need to count… In RPG Theory Participants: Christoffer Lernö, Eric J., Andrew Martin, Walt Freitag, Mike Holmes, damion.
10/10/2002 Matt Wilson: analysis: 2300 AD I've heard rumors of a re-release of 2300 AD at some point, so I thought it'd make for a good analysis subject. And I own a copy, so that helps.… In RPG Theory Participants: Matt Wilson, Andrew Martin, Mike Holmes, efindel, Gordon C. Landis.
10/10/2002 ethan_greer: Is Any Game An Island? In this thread, Mike Holmes gives an evaluation of 5th-edition Hero System, and Ron Edwards follows up on the review with a summary of the history of the development of… In RPG Theory Participants: ethan_greer, Ron Edwards, M. J. Young, Jeremy Cole, Mike Holmes.
10/10/2002 Christoffer Lernö: Generic RPGs: One system to rule them all... [quote="No-one"]One system to rule them all
One system to find them
One system to bring them all
and in the darkness bind them.[/quote]
Ok, what's up with generic RPGs? Don't… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Jack Spencer Jr, ethan_greer, Ron Edwards, Valamir, Marco, Mike Holmes, Wart, M. J. Young, Demonspahn, talysman, wyrdlyng.
10/10/2002 Christoffer Lernö: Gaming fiction revisited We've been over this subject a few times already I know. I could dig up the original discussion I wanted to post this on, but that would be against the… In RPG Theory Participants: Christoffer Lernö, ADGBoss, Jack Spencer Jr, Ron Edwards, TSL, Epidiah, Walt Freitag, Blake Hutchins, M. J. Young, Jared A. Sorensen, Demonspahn, Alan, talysman, Jeremy Cole, Seth L. Blumberg.
<< more previous topics | | Subsequent Topics In RPG Theory 10/22/2002 Matt Wilson: rewarding plot complications There are gamers who take pleasure in scenarios that work out with no complications, and then there are gamers who will want the same thing to happen out of habit,… In RPG Theory Participants: Matt Wilson, Matt, Valamir, Tim C Koppang, Alan, Mike Holmes, xiombarg.
10/22/2002 Sylus Thane: Enlightenment (GGD Group Game Design) I figured I start the new thread as Ron suggested, I went with Emily's title idea as it was there.
From my reading so far the premise reminds me quite… In RPG Theory Participants: Sylus Thane, Ron Edwards, Mike Holmes, Emily Care, Mark D. Eddy, talysman, damion, Bob McNamee, Kester Pelagius, contracycle, Wormwood.
10/23/2002 ADGBoss: GM as Moderator or... Editor? Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more… In RPG Theory Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.
10/23/2002 Robert K Beckett: Arrowflight and illusionist game texts [quote="Ron Edwards"] One of the most interesting design features of Arrowflight (which I believe is the single most overt and [i]effective [/i]illusionist game text I have ever seen) is that… In RPG Theory Participants: Robert K Beckett, Ron Edwards, Emily Care, Valamir, Mike Holmes.
10/23/2002 Palaskar: What does Success mean? -- Transitions made simple? I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)… In RPG Theory Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.
10/23/2002 Jack Spencer Jr: Waxing Solo [quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.… In RPG Theory Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.
10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
10/26/2002 Palaskar: "Meaningful" RPGs? I was remembering playing on a MUD a few years back, when something occurred to me.
Although I had spent approximately 4 years on it as first a player, then… In RPG Theory Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.
10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it.
Basically the effect-first GM technique is about introducing… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.
10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.
10/28/2002 Eric J.: Open/Closed Setting(Pyron's Woe's Take 165) Pyron(the character): Syrus! We have to get to the ship! The Deathstar's going to destroy the heart of the Rebellion!
Syrus: {Loads his blaster, sets it to kill) Gotcha. That… In RPG Theory Participants: Eric J., Ron Edwards, talysman, greyorm, Walt Freitag, Marco, M. J. Young.
10/29/2002 Sidhain: Tip of an Iceberg Tip of an idea
"In the Red"
character in an ITR game have a number of attributes decided by the GM as is appropriate for the current ITR game's genre.… In RPG Theory Participants: Sidhain, Andrew Martin, Mike Holmes, Ron Edwards.
10/29/2002 Kuma: *CHARACTERS (and their Players) NEEDED* I am putting out a request for some assistance from y'all (no money need change hands).
For a project that I'm working on (one of the three in my .sig,… In RPG Theory Participants: Kuma, Seth L. Blumberg.
10/29/2002 ethan_greer: Horror gaming? Why? So... Continuing from this thread...
I agree with Bailywolf; The Ring scared the living shit out of me as well. In fact, I don't think I'll ever watch a horror… In RPG Theory Participants: ethan_greer, Jared A. Sorensen, lumpley, Christoffer Lernö, hardcoremoose, J B Bell, Emily Care, JSDiamond, greyorm, b_bankhead, vegasthroat, Uncle Dark, Seth L. Blumberg.
10/30/2002 Sylus Thane: Fantasy and Firearms I'm curious what peoples opinions are about the inclusion of firearms into a fantasy setting. In the fantasy world I am developing right now I have limited firearm ability in… In RPG Theory Participants: Sylus Thane, ADGConscience, Ron Edwards, Bankuei, b_bankhead, greyorm, Gwen, Matt Snyder, Shreyas Sampat, Jonathan Walton, Mike Holmes, Jeremy Cole, contracycle, Christoffer Lernö, Thor Olavsrud, Valamir, UnSub.
11/1/2002 contracycle: combined or singular design A questiom about the way we are doing things here; not a serious challenge to the status quo, just a thought.
The prevailing tendency, reinforced by the "creator owned" concern,… In RPG Theory Participants: contracycle, Ron Edwards, Jonathan Walton, Mike Holmes, simon_hibbs.
11/1/2002 Matt Wilson: the PCs have stats, and everything else is a diff. level If anyone's done something like this already (I'm coming to expect it), can you point me to a game to check out?
Anyway, on to this idea...
In this game… In RPG Theory Participants: Matt Wilson, Christoffer Lernö, Mike Holmes.
11/1/2002 Sylus Thane: How to go about Making Dragons Different Anyone have any ideas on how to make Dragons different from the normal gold grubbing monsters they normally are in most sword and sorcery games? I would like Dragons to… In RPG Theory Participants: Sylus Thane, Christoffer Lernö, GreatWolf, Jake Norwood, Valamir, Paka, ethan_greer, ks13, thoth, talysman, szilard, Andrew Martin.
11/3/2002 Evan Waters: Storytelling and RPG "War Stories" An interesting subject cropped up on RPG.net recently, and I wonder what the game-theory people here might do with it.
Here's the thread: http://forum.rpg.net/showthread.php?s=&threadid=19972. To sum it up here, basically… In RPG Theory Participants: Evan Waters, Mike Holmes, Ron Edwards.
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