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From Day One


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In First Thoughts

7/26/2006 c: [MFUC] Mechanical ideas.
So I've got a thread about the initial ideas for setting and situation for My Fucked Up Childhood right here. Here's the few mechanical ideas I have so far. I'd…
In First Thoughts
Participants: c, Ron Edwards.


7/26/2006 c: [MFUC] First shot at situation + Setting (adult language + blasphemy)
So I've been thinking about how I would like My Fucked Up Childhood to be played. I would like it to be good for one-shot's or short campaigns. This seems…
In First Thoughts
Participants: c, coldblackwind, Ron Edwards, slavemind.


7/26/2006 coldblackwind: Of Gods and Men Role-Playing Gods at the Dawn of Civilization
Hello Again, I went back to the drawing board and wanted to throw my idea for a RPG again. I do not have all the rules down, but a good…
In First Thoughts
Participants: coldblackwind, c, Thunder_God, Czar Fnord.


7/25/2006 Mr. Sluagh: Making it Big: the Band Roleplaying Game
This is a game idea I've been tossing around for a while, although I only started figuring out the specifics earlier tonight.  The default premise has the PCs as members…
In First Thoughts
Participants: Mr. Sluagh, Glendower, billvolk, slade the sniper, Tim M Ralphs, Nathan P., Arturo G., Call Me Curly, iago.


7/23/2006 signoftheserpent: Designging the City of Tomorrow
Hi, I am soliciting advice and suggestions for the landmarks and makeup of a Metropolis style city; a 'city of tomorrow' in the pulp vein. Not somewhere set in the…
In First Thoughts
Participants: signoftheserpent, andrew_kenrick, TonyLB, Ken, dindenver, Latigo.


7/22/2006 c: [MFUC]The risk of hurting players (adult language)
So my game Outside is getting a name change to reflect my new understanding of what I've been subconsciously wanting to accomplish. More about those particulars here. So ... "My…
In First Thoughts
Participants: c, Ron Edwards, nikola, Noon.


7/22/2006 Gasten: [The butler did it!]
Hi! I've been writing (and thinking) of a role playing game in the same spirit as Agatha Christy's novells (I.e detective novells) in a couple of days now (with a…
In First Thoughts
Participants: Gasten, oreso, matthijs, Troy_Costisick.


7/22/2006 RockyRaccoon: System before World?
Hey folks, I've been lurking for a few days, and finally feel the need to post! My user name is RockyRaccoon, but you can also call me 'Dan' if you…
In First Thoughts
Participants: RockyRaccoon, Noon, eruditus, Valamir, Call Me Curly, billvolk, slade the sniper.


7/21/2006 Mcrow: Ghost Walkers: The Ninth Life
So I'm working on a new game concept. One of the things that is a big part of the game is alternate death. For example: You are driving down the…
In First Thoughts
Participants: Mcrow, Certified, Madheretic, coldblackwind, Ron Edwards, Paka, sean2099.


7/21/2006 Grand_Commander13: [The Company] Initial Guidance
And I return to The Forge once more, a bit older and with a project I feel more strongly about than any of my previous solo projects (I can only…
In First Thoughts
Participants: Grand_Commander13, slade the sniper, Ron Edwards, Joshua BishopRoby, dindenver.


7/21/2006 Smithy: [The Committee for the Exploration of Mysteries] Creating Cohesive Story?
I'm doing further development of my Game Chef 2006 entry (link is below). The game features GM-less storytelling, with pulp heroes sitting in the Committee's posh club room and reporting…
In First Thoughts
Participants: Smithy, Ron Edwards, Joshua BishopRoby, Thunder_God, jasonm.


7/21/2006 algi: Heroism of the Dour-men and the Silvans
Hi! This is my first post, but please don't be gentle with my wanna-be-rpg. First of all: I try to focus on the point but I kinda used to stray,…
In First Thoughts
Participants: algi, apeiron, Smithy, billvolk, Ron Edwards, Paka, Bret Gillan.


7/21/2006 Call Me Curly: The Forer Effect and Narrativist Illusionism
The Forer Effect is a psychology term for when some gullible person believes a generic description of personality (such as a horoscope) is unique-to-them/customized/special/personal/scientific. From wikipedia: In 1948, psychologist Bertram…
In First Thoughts
Participants: Call Me Curly, Ron Edwards, baron samedi, Noon.


7/21/2006 MJGraham: [Insurrection]GM rewards.
I'm toying with the idea of having GM control of a scene purchased through a bidding system in which any player can become the GM if they are willing and…
In First Thoughts
Participants: MJGraham, apeiron, Sydney Freedberg, Smithy.


7/20/2006 Bill_White: [Ganakagok] The Messenger Feast
In Ganakagok, players belong to an Inuit-like culture that lives on a dark ice-world to which is about to come the dawn.  I ran a great game over the weekend…
In First Thoughts
Participants: Bill_White, ubergeek2012, jasonm, thwaak, Shawn De Arment.


7/20/2006 gains: Short-term Memory as resolution system
I'm experimenting with using a test of short-term memory as a mechanic to determine simple success or failure. In execution, the GM will read a list of numbers, letters or…
In First Thoughts
Participants: gains, thwaak, matthijs, TonyLB, Noon, contracycle, c, Czar Fnord, Andrew Morris, Kevin Allen Jr.


7/19/2006 Justin Berman: Onion Skinnable Rules System
Hi everyone. I have been reading heavily on the RPG Theory and GNS Theory forums. A friend and I were speaking today about the universal system he was trying to…
In First Thoughts
Participants: Justin Berman, Madheretic, matthijs, Call Me Curly, contracycle, apeiron, Czar Fnord.


7/19/2006 apeiron: RfC on a Mechanic - Inspired by Sorcerer and Verge
[i]If this is the wrong thread area for this, let me know where it belongs, please.[/i] i recently picked up Sorcerer at my local store and i'm enjoying the read…
In First Thoughts
Participants: apeiron, Justin Berman.


7/19/2006 Alex-01: Similarities of two characters (“brothers”) on two different worlds
[b]The situation:[/b] - There are two characters. They live on two different worlds (maybe with two different tech-levels). These two characters are “brothers” and “connected” together. The two brothers can…
In First Thoughts
Participants: Alex-01, lumpley, matthijs, Joshua BishopRoby.


7/19/2006 Pangaea: Mechanic Suggestion!
If I may ask a question of you all of what system you would prefer out of the two. Mechanic #1 2d10 Open Ended System: Re-rolls on any 10.…
In First Thoughts
Participants: Pangaea, Arturo G., Matt Wilson, apeiron, dindenver.


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Subsequent Topics
In First Thoughts

7/27/2006 WNightBlade: The Weird
Howdy all. This is my first time here (a friend referred me when I started thinking about doing a game). Anyway... I'd appreciate any feedback on my system/world idea. I…
In First Thoughts
Participants: WNightBlade, Ron Edwards, slavemind, Joshua BishopRoby, apeiron, Mcrow.


7/27/2006 museleading: [Paranoia] GNS and short attention spans
I came across this the other day. http://www.escapistmagazine.com/issue/36/17 - My Eyes Glaze Over: Roleplaying theory for short attention spans by Allen Varney This bit struck me -------------------- The Fruits of…
In First Thoughts
Participants: museleading, Ron Edwards, oliof.


7/28/2006 Darcy Burgess: [Walk With Dragons] RPG/Boardgame query
I'm in the early stages of a tragic-yet-satyrical project called Walk With Dragons.  It's shaping up to be a weird mixture of Fellowship of the Ring and 1930's Germany.  That's…
In First Thoughts
Participants: Darcy Burgess, slavemind, stuartr, Wolfen, Lxndr, joepub, coldblackwind.


7/28/2006 Don Johnson: HEIST
HEIST What you need: Three or more players. One player is the Ringleader. The rest of the players are the Crew. The Hire: (IC RP) The Ringleader presents the heist…
In First Thoughts
Participants: Don Johnson, TonyLB, jasonm, Kevin Allen Jr, Zathreyel, Ron Edwards.


7/31/2006 Thomas D: Group Character Creation
I’ve got an idea for a game with a character pool where during the course of play any player can choose characters that are on the table as the main…
In First Thoughts
Participants: Thomas D, Ben Lehman, Adam Kleizer, Bill_White, jasonm, TonyLB, daMoose_Neo, Arturo G., Nathan P., Joshua BishopRoby, Ron Edwards, aaronil.


7/31/2006 museleading: Happily ever after - design thoughts
I'm designing a game and I'd like to get some input on it.  I have a set of characters with a strong backstory and set of relationships.  I have a…
In First Thoughts
Participants: museleading, TonyLB, Matt Wilson, dindenver, Selene Tan.


7/31/2006 xoet: 3d/4 person chess game >>into rpg
heya, these are the two games I am working on and or designing 1    the 3d 4 person chess set up This is the idea I just got about…
In First Thoughts
Participants: xoet.


7/31/2006 Marhault: [Afterworld] Resolution problems
The world as it once was has come to an end.  All that is left is a few scattered pockets of survivors trying to rebuild.  The Player Characters are members…
In First Thoughts
Participants: Marhault, Matt Wilson, Nathan P., Joshua BishopRoby, Bill_White.


7/31/2006 Joe Dizzy: [Retro Runner] First draft. - General feedback requested
Hello all. This is my first foray into designing a game, as opposed to house-ruling an existing one into oblivion. This is very much modeled on my first exposure to…
In First Thoughts
Participants: Joe Dizzy, leapin lizard, Bill_White, Sydney Freedberg, Ron Edwards, Noon.


8/1/2006 Joshua BishopRoby: The Relationship Map is the NPC Sheet
So I have a niggling of an idea where GM Prep consists of drawing up an R-map of the situation.  The relationships on the R-map and maybe one or two…
In First Thoughts
Participants: Joshua BishopRoby, jburneko, Bill_White, Arturo G..


8/1/2006 Byron: [Codex] Moving from Fortune to Karma within a system
I first thought of this while considering weapon damage and so will use that as the example.  I think it could be adapted to be used for the rest of…
In First Thoughts
Participants: Byron, oreso, Arturo G., Selene Tan, jbrandl.


8/1/2006 Luke Fleeman: Guidelines and Suggestions
Greetings! I am a first time poster, so I hope I do not go to far away from the intended use of this area; it just seems the most appropriate…
In First Thoughts
Participants: Luke Fleeman, Joshua BishopRoby, Ron Edwards, oreso, Darcy Burgess.


8/1/2006 Thunder_God: [Cranium Rats] On Tokens; Getting Competition and Story to Work Together?
This discussion begins with other discussions. Funny how that goes. The first discussion is that about the Token Economy of Cranium Rats. That thread already raised issues regarding the clash…
In First Thoughts
Participants: Thunder_God, John Kirk.


8/2/2006 Brian Leybourne: Fate - Mechanics initial thoughts
Hi all, I'm back after a REALLY long absence. In fact, I don't think I've been on in a year (good to see you all at last years GenCon, by…
In First Thoughts
Participants: Brian Leybourne, Darcy Burgess, Hermes3, btrc, trechriron, dsmvites.


8/2/2006 Adam Kleizer: [Mafia Story] How much complexity is still ok?
Hey all! I've got this game, which started as the Game Chef entry "The Dynasty", then became "La famiglia" after converting it to a mafia setting. Now I just use…
In First Thoughts
Participants: Adam Kleizer, matthijs.


8/3/2006 Noon: 'Must...learn...crane technique!' Design idea.
Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then…
In First Thoughts
Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.


8/4/2006 Steven Stewart: Where to start with an Idea?
Ron mentioned in the rules, if you are not sure how to do your post, reference your actual play and get to the point you want to discuss. Since this…
In First Thoughts
Participants: Steven Stewart, Ron Edwards, Kesher, Mike Sugarbaker.


8/5/2006 aaronil: Character-Player Interface
Hello, my name's Aaron and this is my first post on the Forge. Role-playing games are unique in that you can adopt the persona of someone with vastly different capabilities…
In First Thoughts
Participants: aaronil, TonyLB, anders_larsen, Nathan P., jasonm, davidberg, Noon, baron samedi, eruditus.


8/7/2006 Zim2.0: just starting a new concept pls help
hi I am VERY new to this whole thing and this board to but I would just like to start with a storyline maybe a whole IDK if I want…
In First Thoughts
Participants: Zim2.0, Grand_Commander13, anders_larsen, Sydney Freedberg.


8/7/2006 coffeestain: [Forget] Reward Cycle
Forget is a game about discovering your character in play and exploring strong co-ownership of characters and setting.  The premise is simple and takes cues from movies such as The…
In First Thoughts
Participants: coffeestain, matthijs, Nathan P., Joshua BishopRoby, c.


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