The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

8/16/2006 The Duke: Big Model and GNS
Hello. I'm new to the Forge and the GNS and Big Model theory(ies). I have read all but the top one of the articles in the Articles section, and I…
In First Thoughts
Participants: The Duke, Ron Edwards.


8/15/2006 c: What is possible to achieve with game design? (Adult with some vulgarities)
So Gen Con was a great experience for me and cleared up a lot of issues I have been having with my game design, and lit a fire under my…
In First Thoughts
Participants: c, Meguey, Ron Edwards, Blankshield, billvolk, Grand_Commander13, Nathan P., Sydney Freedberg, Paul Czege, Isbo, BeUrgaust, Falc, Tomas HVM, mikefernandez.


8/14/2006 RobNJ: Dice probabilities question and meta-question
1) I am wondering where I can find probability distributions for various dice pools, or how I can generate them.  Most of us know the 3d6 bell curve, what I'm…
In First Thoughts
Participants: RobNJ, stack0v3rflow, TonyLB, Valamir, jerry, Hans, Lxndr, David Artman, Blankshield, efindel.


8/14/2006 Matthias Wasser: RISK or Civ, roleplayed
(Hi! As you might have guessed from my post count, I'm new here. This idea only reached the conscious parts of my brain today, which is why I registered. Also,…
In First Thoughts
Participants: Matthias Wasser, Vaxalon, komradebob, Sydney Freedberg, lev_lafayette, GregStolze, Ron Edwards, MatrixGamer.


8/13/2006 ElliottBelser MKII: [HENSHIN!] A Back Cover Spiel, Plot Sequence and Whether I Need A GM
HENSHIN!  ...is a game about teenaged Mystical Guardians who defend thier friends and loved ones from the supernatural, at the cost of totally screwing up any chance of a normal…
In First Thoughts
Participants: ElliottBelser MKII, andrew_kenrick, Mr. Sluagh, c, knicknevin.


8/12/2006 Marhault: [Afterworld] Resolution outline
I outlined more or less how I want conflicts to work in Afterworld.  Previous thread is here.  You may want to read that one first. When a conflict arises, follow…
In First Thoughts
Participants: Marhault, Jasper.


8/12/2006 Ravious: "New" PbP Idea - Almost GM-ful
First, a PbP is a play-by-post - a forum-run RPG, similar to a PBeM (play-by e-mail) but, in my opinion, with significant advantages. The idea came to me from a…
In First Thoughts
Participants: Ravious, Ron Edwards.


8/12/2006 Yaksha: [The Window] Sizzle
SIZZLE When I first read The Window I instantly became excited at the very liberating form of role playing it was proposing.  I soon however got bogged down with the…
In First Thoughts
Participants: Yaksha, Troy_Costisick.


8/12/2006 Byron: [Codex] Using Story Tokens
I would like some direction on the subject of using story tokens.  I can envision how I want them to work but I would like to see some examples and…
In First Thoughts
Participants: Byron, Troy_Costisick, TroyLovesRPG.


8/11/2006 ElliottBelser MKII: {HENSHIN!} I need a resolution mechanic...
I'd like to make a game about teenaged magical girls juggling relationships and a normal life against thier duty to fight the monsters menacing their school and town.  Mostly Sailor…
In First Thoughts
Participants: ElliottBelser MKII, Kesher, Kintara.


8/10/2006 stack0v3rflow: [System] System check
OK, so the setting is the William Marshal meets “Fast and the Furious”, kind of a knight-punk; think “A Knight’s Tale” with good music and a larger part for Alan…
In First Thoughts
Participants: stack0v3rflow, Joshua BishopRoby.


8/10/2006 MJGraham: [Insurrection] Idea for using Karma to resolve conflicts
I wanted to run this idea for using a karma based system for resolving conflicts and I was hoping for some criticism At the beginning of a scene the GM…
In First Thoughts
Participants: MJGraham, matthijs.


8/10/2006 BeUrgaust: Calvinballing for viable combat?
Okay lets set a scene... lets do a wuxia kungfuish game with a strong narritive bent. However, the rules for combat are as follows: The participant of combat that initiates…
In First Thoughts
Participants: BeUrgaust, Noon, matthijs, Filip Luszczyk, Thomas D, tj333.


8/9/2006 SilentScope: Tycoon: First Draft
[quote="Tycoon"]In this game set in the far future, the entire galaxy is run by tycoons, business magnates and moguls that have managed to gain themselves political power by using economic…
In First Thoughts
Participants: SilentScope.


8/8/2006 baron samedi: [Chronicles of Erdor] Doing away with proper nouns?
Hello everyone, I'm in the process of writing the 2nd edition and supplements of a French indie fantasy-oneiric RPG, and thinking ahead on how I'd do a translation-adaptation to English.…
In First Thoughts
Participants: baron samedi, Joshua BishopRoby, andrew_kenrick, Everspinner, Castlin, davidberg, reprobate, Kesher.


8/8/2006 KickAssClown: The art of Zen, Tao, and the Matrix
Alright, I have my own first thoughts about a game, but for now that is not what I am going to post here, yet. I was looking to make a…
In First Thoughts
Participants: KickAssClown, David Artman, dindenver, davidberg.


8/7/2006 grinnock: [Numbers] first impressions
I’ve been aware of this forum for a while, but I haven’t really delved into it. I’ve got a buddy who’s been pushing me in this direction and now that…
In First Thoughts
Participants: grinnock, TonyLB, memolith, Ron Edwards.


8/7/2006 MartiniPhilosopher: Alchemy and Apothecary in a gamist/narrativist system
I am currently working on fleshing out a personal project in which I am attempting to do some bridging between Narrativist and Gamist camps. Part of my design decision in…
In First Thoughts
Participants: MartiniPhilosopher, Joshua BishopRoby, dindenver.


8/7/2006 coffeestain: [Forget] Reward Cycle
Forget is a game about discovering your character in play and exploring strong co-ownership of characters and setting.  The premise is simple and takes cues from movies such as The…
In First Thoughts
Participants: coffeestain, matthijs, Nathan P., Joshua BishopRoby, c.


8/7/2006 Zim2.0: just starting a new concept pls help
hi I am VERY new to this whole thing and this board to but I would just like to start with a storyline maybe a whole IDK if I want…
In First Thoughts
Participants: Zim2.0, Grand_Commander13, anders_larsen, Sydney Freedberg.


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Subsequent Topics
In First Thoughts

8/17/2006 eruditus: mechanical Character Development
I have a line of games I am trying to flesh out, of which this is the first.  Thanks, in advance, for your input. First, let me say that I…
In First Thoughts
Participants: eruditus, TonyLB, aaronil, gains.


8/17/2006 ElliottBelser MKII: [Conflict: Eridani / The War For Eridani] Power 19, Second Version
My old game ideas are rising from the grave and eating my brains.  This is Not Good.  I only hope some cool gamenosity will result. 1) What is your game…
In First Thoughts
Participants: ElliottBelser MKII.


8/18/2006 Vaxalon: Amber by the Cards Design Diary, Part One: Power Nineteen
I've posted the Power Nineteen for the Amber manuscript I'm working on. Here's the link:  http://vaxalon.livejournal.com/2006/08/17/ Or we could discuss it here: The introductions have been made. I've started gathering…
In First Thoughts
Participants: Vaxalon, JakeVanDam, stack0v3rflow, Troy_Costisick, Arturo G., c, demiurgeastaroth, Dotan Dimet.


8/18/2006 Steven Stewart: [Vice!] [Discordia] [The Pool] and other stuff...
Well, not sure where to post, so I think that first thoughts is always a good place if you can't find another one. I am still working on the Big…
In First Thoughts
Participants: Steven Stewart, Ron Edwards.


8/18/2006 Tomas HVM: A silent game
I've read the thread "What is possible to achieve with game design", and had a thought: How about making a game that is supposed to be played out in silence…
In First Thoughts
Participants: Tomas HVM, Kevin Allen Jr, matthijs, David Artman, Bret Gillan, a302b, itesser.


8/18/2006 anders_larsen: [Distant Horizons] Character concept
Distant Horizons is a game that have been brewing in the back of my mind for some time, but I could never find some way to get started on it.…
In First Thoughts
Participants: anders_larsen, Joshua BishopRoby, Eric J. Boyd, David Artman, Roy Batty.


8/18/2006 BeUrgaust: Character Creation through a developing history?
Okay I just checked out the Fate variant to Fudge and I think that the character creation system is stellar!!! The way its presented the GM provides a general history,…
In First Thoughts
Participants: BeUrgaust, Ron Edwards, Joshua BishopRoby, Mcrow, joepub, dindenver.


8/21/2006 mikefernandez: Origins
Hello internet.     I am working on a miniatures encounters system featuring Chargen, Groupgen, and a dynamic interaction system.     I would say I am about 8% towards…
In First Thoughts
Participants: mikefernandez, Troy_Costisick, Joshua BishopRoby.


8/21/2006 joepub: [Boulevard] Moving between the Issues
So, I’ve got this game I’m working on. It’s called Boulevard, and it’s pretty fucking cool. It’s about these nihilistic, pretentious, lowlife, poverty-line, naïve, alternative kids. These kids are like…
In First Thoughts
Participants: joepub, Andrew Morris, Ron Edwards, marknau, David Artman, Joshua BishopRoby.


8/21/2006 ElliottBelser MKII: [The War for Eridani] The Big Three and some questions.
[i]What's the game's about?[/i]  The War for Eridani is a roleplaying wargame that asks: Can you win the War for Eridani and remain a decent human being? [i]What do the…
In First Thoughts
Participants: ElliottBelser MKII, jasonm.


8/22/2006 Samarkand: A newbie question about a dice mechanic
    I'm working out the details of a descriptor based challenge ladder inspired by FUDGE, only not using the 4dF dice.  The ladder is -5 to +5, with 0…
In First Thoughts
Participants: Samarkand, Kesher, Joshua BishopRoby, Darcy Burgess, Mcrow.


8/22/2006 Bret Gillan: [The Apostles] Setting Good Stakes
The basic notion: this game is supposed to reward good stakes-setting. That's sort of the point of it. To take a scene, dig down beneath the layers of what's going…
In First Thoughts
Participants: Bret Gillan, Joshua BishopRoby, TonyLB, Bill_White, LordRahvin.


8/22/2006 joepub: [Boulevard] Ranting! and how it works.
[url]http://competitiverpgs.pbwiki.com/f/Boulevard%20Board-1.pdf[/url] The link above my head shows a sample Ranting board. For a bit of context, check out this thread if you like: [url]http://www.indie-rpgs.com/forum/index.php?topic=21010.0[/url]. I closed that one and opened…
In First Thoughts
Participants: joepub, David Artman, stefoid, contracycle.


8/23/2006 Noon: Crouching causality, hidden crane
I got into the issues of the previous design thread ('Must learn crane technique') and the problem point really, really surprised me. Which is a good thing. I'm going to…
In First Thoughts
Participants: Noon, Bill Masek, contracycle.


8/23/2006 Roy Batty: America vs. insurgents: RPG campaign allegory
I’m looking to get back into gaming after a long hiatus.  The idea that’s itching my noodle so bad that I have to run it:  explore the moral difficulties in…
In First Thoughts
Participants: Roy Batty, joepub, mikefernandez, anders_larsen, aaronil, lollerkeet, NN, MatrixGamer, TonyPace.


8/23/2006 Isbo: Token mechanics?
Ok, here I am wading into the shallows, testing the waters a little before taking a bigger plunge. I have been working on a game for some time now, one…
In First Thoughts
Participants: Isbo, WhiteRat, Paul Czege, Andrew Morris, GregStolze.


8/23/2006 Nick: [Endings] Secret Communication
So, I'm working on a game about the apocalypse, and have run into a problem in the preliminary stages. One of the game's main themes is secrets, and it has…
In First Thoughts
Participants: Nick, TonyLB, itesser, RobNJ, LordRahvin, Ron Edwards.


8/24/2006 stack0v3rflow: [Blazon] Four types of relationships
A game on the Forge with a relationship mechanic!  Another fool tries to re-invent the wheel? Yep. My game Blazon is a game where all the characters play some sort…
In First Thoughts
Participants: stack0v3rflow, Shreyas Sampat, Kesher, Troy_Costisick, RobNJ, LordRahvin, Ron Edwards, Vaxalon, demiurgeastaroth.


8/24/2006 RobNJ: Misspent Youth: A Game of Juvenile Delinquency and Being Awesome
On another thread, James suggested a new thread, and I shall comply. 2) Does this matter?  Am I going to get anything…
In First Thoughts
Participants: RobNJ, iago, joepub.


8/24/2006 JustinB: Card Questions
I'm thinking about doing my second RPG with a card-based mechanic rather than using dice. The cards would be a custom deck that each player would need. So I have…
In First Thoughts
Participants: JustinB, RobNJ, Mcrow, marknau.


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