Previous Topics In First Thoughts 11/10/2006 King Turnip: [Politico] Ripped from today's attack ads! I'm kicking around a game of political corruption. My inspiration is the state of Washington, D.C. and the seemingly pervasive corruption there. For you outside of Cali, know that we've… In First Thoughts Participants: King Turnip, Caesar_X, Ramidel, TroyLovesRPG.
11/10/2006 Geoff Hall: [Anarchy] First thoughts (Long!) Okay, I should probably preface this with the fact that this is not only my first post to these forums (well, discounting a mention of Burning Empires to Primordia a… In First Thoughts Participants: Geoff Hall, andrew_kenrick.
11/8/2006 Primordia: a correct time to playtest? Hey everybody.
Not sure this is the right forum to ask, but here goes.
When is the right time to playtest your invention??? Is there a hard no leniency rule,… In First Thoughts Participants: Primordia, timfire, Eero Tuovinen.
11/8/2006 Primordia: [Primordia] Group of character traits Hey guys.
In my game primordia im going to run with a few character mechanics, which is measured in Trust, Trustworthiness and Connections.
Trust is an aquired stat, which changes… In First Thoughts Participants: Primordia, Wood, Troy_Costisick.
11/7/2006 iain: [Reel Adventures] Roll Film Hi guys,
Alongside 'Peer Pressure',
http://www.indie-rpgs.com/forum/index.php?topic=21979.0
I have also been working on a game called 'Reel Adventures'. This one has been boiling at the back of my brain for a… In First Thoughts Participants: iain, Caesar_X.
11/6/2006 Primordia: [primordia] The world is shrinking, what to do. Hey guys.
in my primordia project, im thinking about having characters play in a game world, that diminishes constantly, much like michael ende the neverending story.
The gods of primordia,… In First Thoughts Participants: Primordia, King Turnip, Geoff Hall.
11/3/2006 timfire: [IaLC] Conflict & Resolution Structure As some of you might remember from old threads, I'm working on a game tentative titled "In a Land Called". I'm getting close to a playable alpha, but I'm still… In First Thoughts Participants: timfire, Steven Stewart, Filip Luszczyk, TroyLovesRPG, Web_Weaver, c, masqueradeball, Simon C, Kami-no-Mark.
11/2/2006 thelostgm: [Giants] Rewards question After much procrastination and discussion with myself over what exactly I wanted to say, I have finally come up with a post. So here it is: the first post about… In First Thoughts Participants: thelostgm, Ben Lehman, Paka, RobNJ, Caesar_X, contracycle, Manicrack, CommonDialog, Primordia.
11/1/2006 anders_larsen: [Distant Horizons] Explorations Map - some new thoughts Distant Horizons is a game about exploring and adventuring. It is about people that leave their home to travel the world, and about how this will change them.
The exploration… In First Thoughts Participants: anders_larsen, Simon C, Troy_Costisick, Primordia, TroyLovesRPG.
10/31/2006 iain: [Peer Pressure] Time and Trouble Hi guys,
I have started talking about this idea over at <a href="http://www.rpglaboratory.com">RPG lab</a> and I would like to engage the services of you good fellows. 'Peer Pressure' is a… In First Thoughts Participants: iain, TroyLovesRPG, Noon, Primordia.
10/31/2006 WyldKarde: Tabletop Miniatures / Card Game Idea Hello all,
I'm trying to develop a game that combines the strategy and planning of a tabletop miniature game with the randomness of a collectible card game. Nothing innovative or… In First Thoughts Participants: WyldKarde, Valamir, Hereward The Wake, komradebob, stefoid, sean2099, TroyLovesRPG.
10/31/2006 Primordia: Do you know something like this? Hey Everybody.
I have a while ago started on making a roleplaying world + system. This world is a primordial soup, and the characters play amorphous blobs. I have created… In First Thoughts Participants: Primordia, Ron Edwards, nikola.
10/31/2006 Simons: Balance in a flexible gaming system I have always had an interest in games where the players have complete (or near complete) control over what happens to their characters when they level up (perhaps the best… In First Thoughts Participants: Simons, Filip Luszczyk, TroyLovesRPG, bilros02, Simon C, Noon, cottc cid, David Artman.
10/30/2006 Ancannios: [Alchemiae] Brainstorm Hi to all here at the Forge.
First of all, this isn't completely a topic with precisely defined requests, so I hope the Forge will not decapitate me for spamming… In First Thoughts Participants: Ancannios, Troy_Costisick, nikola, TroyLovesRPG.
10/30/2006 c: [The Grey Man Wants You Dead] Initial thoughts So the research for Silence Keeps Me a Victim is going a bit slower than I anticipated as it's taking me longer to get through suggested reading and resource materials… In First Thoughts Participants: c, jasonm, Valamir, timfire, TroyLovesRPG.
10/27/2006 gooderguy: Flashcards Having read lots of the RPG theory and come to a novice understanding of Social Contracts and GNS, I've been wanting to play a diceless system for ages now, but… In First Thoughts Participants: gooderguy, jasonm, Justice Platt.
10/27/2006 Narf the Mouse: Tales: Thoughts on meta-game rewards - Themes As stated previously, I'm writing an epic-journey, low-magic fantasy game.
On thing I've been thinking about a long time, that I want in there is what I call Themes. Themes… In First Thoughts Participants: Narf the Mouse, Troy_Costisick, TroyLovesRPG.
10/26/2006 sean2099: (split) super power categories http://www.indie-rpgs.com/forum/index.php?topic=21789.0 is the thread I am splitting from at this point. As you can probably tell, I am wanting to make some sort of 'supers' game. I hope the thread… In First Thoughts Participants: sean2099, Troy_Costisick, TroyLovesRPG, dindenver, Ken.
10/25/2006 kroh: Re: [Six Bullets for Vengeance] very first thoughts Would the "players" create the scenes as the game progresses (allowing the non-good guy bad guys in the scene to take on suplimental roles) or would they be predefined (written… In First Thoughts Participants: kroh, Ron Edwards.
10/24/2006 Simon C: Thinking about a Metagame mechanic. So this isn't so much a new game idea as an idea that could be used in otherwise traditional style games, to mix up the game authorship in a way… In First Thoughts Participants: Simon C, Troy_Costisick, crowyhead, Narf the Mouse.
<< more previous topics | | Subsequent Topics In First Thoughts 11/14/2006 Geoff Hall: [Anarchy] Dice pools and conflict resolution Right, having not garnered much of a response in my first thread about Anarchy (http://www.indie-rpgs.com/forum/index.php?topic=22078.0) because, I assume, it was rather too long and lacking in focus I thought that… In First Thoughts Participants: Geoff Hall, Troy_Costisick, andrew_kenrick, Ron Edwards.
11/15/2006 JasonPalenske: Short Stories Has anyone found them to be good setting material? I'm looking to spread some short stories through my Frontier settings to help give a feel and some flavor for them.… In First Thoughts Participants: JasonPalenske, TroyLovesRPG, Simon C, Ben Lehman, GreatWolf, demiurgeastaroth, pells.
11/15/2006 Justin D. Jacobson: Passages Design Diary as Launching Point for Bullseye System - Feedback Please I just released Passages, which has been over two years "in development." It's been a long, strange journey in what I've come to call "incremental" game design. I've been posting… In First Thoughts Participants: Justin D. Jacobson, joepub.
11/16/2006 nitramwi: [We The People] Working thru the Mechanics "We The People" is my first attempt at designing a RPG. Its about a group of jurors deciding the guilt or innocence of the accused in a trail. Its influence… In First Thoughts Participants: nitramwi, King Turnip, Troy_Costisick, c, TroyLovesRPG, masqueradeball, contracycle, David Artman.
11/17/2006 sean2099: (heroes and villains) skills as resources [url]http://www.indie-rpgs.com/forum/index.php?topic=21789.0[/url]
As I was working on character creation, I thought about the idea the ideas of adding skills and resources to the mix. Right now, I have split skills into… In First Thoughts Participants: sean2099, Ken, dindenver.
11/17/2006 juandsix: [The Call] - short, simplified second cut for addition to any other games. So let's reconsider this as a bolt-on to any other RPG - a way of amending the ruleset to define a new style of play.
1> The Call is a… In First Thoughts Participants: juandsix, masqueradeball.
11/17/2006 billvolk: Amnesiac Adventurers Anonymous Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during… In First Thoughts Participants: billvolk, David Artman, iain.
11/20/2006 masqueradeball: The Stars, In Opera I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's… In First Thoughts Participants: masqueradeball, Paul Czege, TroyLovesRPG.
11/21/2006 Ethesis: Mistworld, follow-up after long delays Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out.
Appreciated the questions I got last time and the advice, including a number… In First Thoughts Participants: Ethesis, Troy_Costisick.
11/23/2006 BWA: City by the Sea
I want to design a game, and I need some help.
I don't want to design a game because "I have no words and I must design", or design a… In First Thoughts Participants: BWA, Bill_White, masqueradeball, Steven Stewart.
11/23/2006 anders_larsen: [Distant Horizons] Setting Concept What I want for Distant Horizons is not a complete setting, because the idea is that the players and GM will create the game world doing play. But for that… In First Thoughts Participants: anders_larsen, Troy_Costisick, clever_ravenclaw, billvolk, Simon C.
11/23/2006 sirogit: Reward System Idea: Asking Questions The basic idea is, on each character's sheet, there is a space called "Questions", at any time, any of the players may add a question that they're intereasted in to… In First Thoughts Participants: sirogit, nystul, Simon C, dindenver, Noon, Wolfen, Ron Edwards.
11/24/2006 Simon C: [Coven] Struggling for "Ah ha!" moment. "Coven" is a sort of proto-game I've had rummaging around in my head for a little while, and I'm looking for some fresh ideas to hopefully spur me to an… In First Thoughts Participants: Simon C, Noon, dindenver, Bailywolf.
11/25/2006 clever_ravenclaw: Children of the Deities I've written what's the beginning of what could be a very epic roleplay, the only decent idea I've ever had that's not based on a book, anime, movie, or video… In First Thoughts Participants: clever_ravenclaw, Troy_Costisick, greyorm, Adam Dray, billvolk.
11/26/2006 GregStolze: Task Resolution Turned Inside-Out This is, at this moment, only a VERY bizzare thought. So I thought I'd see what y'all co-think.
Most games give you a skill and assume that if you roll… In First Thoughts Participants: GregStolze, Ben Lehman, TroyLovesRPG, Paul T, anders_larsen, masqueradeball, Simon C.
11/27/2006 Wiredboy: shakespearean Roleplaying Hello! This is my first post, a friend pointed me here to vent my big idea that's been brewing for a few weeks.
In the past, I've done alot of… In First Thoughts Participants: Wiredboy, Simon C, jasonm, JacobSM, contracycle.
11/27/2006 justin1083: fighting game-inspired narrative system Hi Everyone. This is my first time posting here. I'm trying to design a narrativist game based on fighting games/shows such as Street Fighter, King of Fighters, Naruto, and Tekken. … In First Thoughts Participants: justin1083, Filip Luszczyk, Troy_Costisick.
11/28/2006 cottc cid: Stats, cards, and the gauges who love them. Hello all. I am an amateur game designer, and a friend directed me to your site. I think that it is great that there is a resource for people to… In First Thoughts Participants: cottc cid, anders_larsen, Simon C, David C.
11/28/2006 Ward: Combined game advice I'm fairly new to the forge but I've been reading alot about all these wonderful devices like Relationship Maps, Scene Framing, Bob and Weave, basically most of the things listed… In First Thoughts Participants: Ward, timfire, Ron Edwards.
11/29/2006 Paul T: How to Teach People to Accept Death and Mind Control ...or, more descriptively:
"Pool Dice as Training Wheels for Conflict Resolution".
I've been thinking about playing Vincent Baker's "Art, Grace, & Guts" game, so I went and read through some… In First Thoughts Participants: Paul T, dindenver, Noon, Steven Stewart, Paul Czege.
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