Previous Topics In First Thoughts 6/6/2007 MatrixGamer: [Engle Matrix Game] I need some help seeing if buying arguments is good mechanic I want some help finding the bugs in a new rules mechanic I'm playing around with.
The basic rule of Matrix Games now is that each turn a player makes… In First Thoughts Participants: MatrixGamer.
6/6/2007 Eldrad: The Olde Realm This is a possible intro to the Olde Realm RPG/Novel
It is a genre called swordpunk. Take the cyberpunk model and reniassance level technology mixed with a bit of magic… In First Thoughts Participants: Eldrad, Sovem, brainwipe, Adam Dray, TwoCrows, Vanoj.
6/5/2007 Sovem: A new method for combat? AJ's post of several weeks ago about a new system for martial arts has really got me thinking about alternative ways to run combat. Her suggestion was that instead of… In First Thoughts Participants: Sovem, Justin Nichol - BFG, Noon, hix, Noclue, VoidDragon, brainwipe, Aaron Blain, contracycle, boswok.
6/4/2007 Justin Nichol - BFG: Resolution Mechanic- Need help with the use of descriptors I'm currently trying to develop a Universal, Extensible, Open Source game engine for use with community developed settings. I want it to draw upon some narrativist game mechanics, while still… In First Thoughts Participants: Justin Nichol - BFG, TwoCrows, Noon, Aaron Blain, Noclue, anders_larsen.
6/4/2007 Temple: [Arkana] An improvisational rpg of Fae and magic. In this thread I mentioned that I had two projects that I was picking up. Downtown is one of them.
This, Arkana, is the other.
Arkana; Bortenfor, Bakenfor (Arkana; Beyond,… In First Thoughts Participants: Temple, brainwipe, Spooky Fanboy, David Artman.
6/3/2007 Noon: Conflict of design goals or: THACO - To Hit Adesign Class 0 I'm trying to get over some writers block at the moment ('moment' as used here could include several years, actually). Specifically for this thread, there's something I've been thinking about… In First Thoughts Participants: Noon, Thenomain, Eero Tuovinen, Noclue, Filip Luszczyk, Aaron Blain, Dan Maruschak, David C, contracycle, Rafu, Simon C, OleOneEye.
6/2/2007 TwoCrows: Second Thoughts For my second First Thoughts I’ve chosen to take Mike Holme’s advice, reinforced by Ron’s admonitions in More Fantasy Heartbreakers.
“Everyone should write a Heartbreaker.” Everyone seems a broad enough… In First Thoughts Participants: TwoCrows, C.W.Richeson, Eero Tuovinen, brainwipe, Valamir.
6/2/2007 earwig: The Return of my Amnesia Game I've been busy with pre-production of a film, so I have not posted in awhile, but I wanted to touch base with the community again, for some basic feedback.
I… In First Thoughts Participants: earwig, brainwipe, chris_moore.
6/1/2007 JasonWalters: [You Brought This On Yourself] The First Three Chapters Since several of you were kind enough to provide me with suggestions for my YBTOY Maniac "laundry lists," I though that I might provide a work-in- progress link to the… In First Thoughts Participants: JasonWalters, jasonm.
6/1/2007 Sovem: Universalis-like game mechanic? I really like the way the Universalis game mechanic makes you spend coins for everything that you do in game. I was thinking about making a similar game mechanic in… In First Thoughts Participants: Sovem, Andrew Morris, Valamir, xiombarg.
6/1/2007 sambearpoet: Quanta: the game of interstellar vacations You play an existentially bored, nearly immortal energy being who, in order to escape its ennui, has been transmitted into one of many of the invisible crystalline orbital Quanta Stations… In First Thoughts Participants: sambearpoet, anders_larsen, Ron Edwards, c, brainwipe, HighmoonMedia.
5/31/2007 Narf the Mouse: Road Trip RPG? I'm not sure if this is the right place for it, but I was just thinking...
Anyway, I've never been on a road trip, so I wouldn't be the best… In First Thoughts Participants: Narf the Mouse, brainwipe, Aaron Blain.
5/31/2007 mjstahl: Live-Action "Powers" Mechanic Hello everyone. I must be honest I wasn't too sure how to post to this particular forum, but I also would like some feedback on a game I have been… In First Thoughts Participants: mjstahl, James_Nostack, KickAssClown.
5/31/2007 Zach Walton: [Sudden Light] Pre-Alpha Release for Download and Gen Con Beer Hello All,
After a year of setting it aside, I've been inspired by the Ashcan Project to return to Sudden Light (if your search-fu is strong, you can find my… In First Thoughts Participants: Zach Walton, vertigo25, northerain.
5/29/2007 Temple: [Downtown] A request for input and insight from more experienced game designers. Im currently picking up two projects that I have been neglecting for some time now.
The first is Downtown, my first project and the one I am most hopeful for… In First Thoughts Participants: Temple, Malcolm.
5/28/2007 asdfff: Why are dice pools a favored idea here? I heard it mentioned on the wizards D&D boards that indie rpgs look favorably upon dice pools instead of straight up percentage modifiers. Can someone tell me why this is?… In First Thoughts Participants: asdfff, northerain, Narf the Mouse, Ron Edwards.
5/28/2007 CSBone: Power 19: One Roll Narrative Role Playing System (Long) Lordy, lordy I've been gone a long time!
Based on the comments of people on this forum I realise that what I was working for Space Ranger was just not… In First Thoughts Participants: CSBone, northerain, anders_larsen.
5/26/2007 Jarx: The magics of doom Hello, I was thinking of talking more about Fatum but now with the light on magic.
If you havent read the topic, go read it first as it contains important… In First Thoughts Participants: Jarx, Narf the Mouse, greyorm.
5/24/2007 mathx314: Bugged: 1984 meets The Matrix First of all, this is my first post and I just wanted to say hello to everyone here. I've lurked for a while and finally wanted to get in on… In First Thoughts Participants: mathx314, Noclue, Narf the Mouse, joepub.
5/24/2007 TwoCrows: (Resurrected) Magic(k), Meaning & Mechanics This post is a rez from The Meaning of Magic(k)
Hope I did that bolded url thingy right…no edit button…copied from Ron’s references to a split post…not good at BBCode…we’ll… In First Thoughts Participants: TwoCrows.
<< more previous topics | | Subsequent Topics In First Thoughts 6/7/2007 Xeriar: What's in a name? Well, I've been mulling over my setting, and have decided to split it in two. I'm going to make 'Solar Storms' the sortof timeline-setting aspect, while the end result... an… In First Thoughts Participants: Xeriar, Justin Nichol - BFG, VoidDragon, Ron Edwards.
6/7/2007 JasonWalters: [You Brought This On Yourself] Pivots A big part of the slasher film/morality rpg I'm working on involves Narrative Control. A PC can attempt to seize control of the storytelling process for himself at certain specific… In First Thoughts Participants: JasonWalters, TwoCrows, Brimshack.
6/7/2007 Jarx: New ideas about FATUM [center]I think I've iritated many with my constant yapping about my "cool" game...
So this will be my final topic. If nobody posts, I declarate it dead.
Wanting my game… In First Thoughts Participants: Jarx, Spooky Fanboy, Filip Luszczyk, Adam Dray.
6/8/2007 natfrobinson: Resist the Sunne [Steampunk/Space Opera] G'day all. My names Nat and I am from Melbourne, Australia. I thought I'd jump right into things with an idea of my own -
My own take on the… In First Thoughts Participants: natfrobinson, CommonDialog, Sovem, Reprobus, Everspinner, TwoCrows, Thenomain, Nuthael, Alan, xiombarg.
6/8/2007 Brimshack: Ethno-Fantasy Setting (Ramble Warning) Notes Toward a Campaign Setting or Two:
Okay, so I've been interested in working concepts from non-standard cultural backgrounds into fantasy gaming for some time. Roughly speaking, I am talking… In First Thoughts Participants: Brimshack, Ron Edwards, Age of Fable.
6/8/2007 brainwipe: [Icar] Should I go from Percentiles to D10? Something that's been bugging me for some time is the skill percentile system in Icar. Generally, it's not very easy to use. For the uninitiated, every skill has a percentage… In First Thoughts Participants: brainwipe, Temple, chriscrouch, Eldrad, sid.raphael, Noon, Sydney Freedberg.
6/8/2007 jasonm: [Ashes] Modeling Fight-or-Flight So I'm working on this project that requires characters to constantly either run for their lives or fight tooth and nail. Here's what I'm thinking:
I’m imagining this as a… In First Thoughts Participants: jasonm, hix, Darcy Burgess, David Artman.
6/8/2007 Aman the Rejected: [The Devil's Advocates] Alpha Design Mark Causey here.
I have been tinkering with game design for quite a while. I have often (temporarily) concluded that I'm not good at it. However, I finally found something… In First Thoughts Participants: Aman the Rejected, jasonm, Anemone, Tymen.
6/10/2007 Darcy Burgess: [Gathering Storm] -- can't shake the war! So, here's the deal: I just can't shake war as a theme. It's in all of my design ideas -- it just won't go away.
And here's its latest iteration. … In First Thoughts Participants: Darcy Burgess, jasonm, Noclue.
6/10/2007 Mister Hoppe: need a place to play .. Hi guys RCEHoppe here i have friends of mine that are trying to start up a LARP game in Ottawa and they need a place to play, if anyone… In First Thoughts Participants: Mister Hoppe, Ron Edwards.
6/11/2007 JoystickJunkies: Ideas for the Fate based Starblazer RPG Hi all, I'm currently working on the new Fate space opera RPG called Starblazer. I'd love to know if you've thought of any sci-fi related ideas for Fate or used… In First Thoughts Participants: JoystickJunkies, epweissengruber, TwoCrows, C.W.Richeson.
6/11/2007 jeffmoore: The Abnormal RPG ... Vincent Baker, owner of lumpley games and author of "Dogs in the Vineyard" said, "Don't make another normal RPG. There are plenty and more than plenty, there are too many… In First Thoughts Participants: jeffmoore, Adam Dray.
6/12/2007 CSBone: One Roll "High" School This started as Power 19: One Roll Narrative Role Playing System (Long). This is the first of three concepts. My goal is to get the One Roll system ready… In First Thoughts Participants: CSBone.
6/12/2007 Simon C: [Fir Bolg] Fortune (near or maybe at) the Start, and GM Fiat. Fir Bolg is this project that I'm kind of unable to let go, even though I don't really think of myself as a game designer. It's a mostly gamist supporting… In First Thoughts Participants: Simon C, Noon, Rafu, contracycle, Eero Tuovinen, HighmoonMedia.
6/13/2007 RiverofTearsJvL: Looking for a program for Tree Graphs Anyone know of a program that will let me run long Tree Graphs? Im converting notes and rules i wrote over the last few years to my laptop, and i… In First Thoughts Participants: RiverofTearsJvL, SpazMan.
6/13/2007 SpazMan: Shards of the Titans [Game Setting advice; System in development] Hello "The Forge",
This is my first post, and I have only recently started looking into The Forge. I have been recently listening to back archives of podcasts such as… In First Thoughts Participants: SpazMan, Adam Dray, Sydney Freedberg.
6/14/2007 Dave Graffam: [Race to Glory] My first stab at this sort of thing I'm calling this game "Race to Glory".
Objective: The point of this game is to tell a zany story and have a good time telling it. It's possible for all… In First Thoughts Participants: Dave Graffam, VoidDragon.
6/14/2007 Doplegager: [Zen] Core Mechanic- Inverted Dice Pool I'm attending GenCon this year with the Ashcan Front Booth, and am in the process of developing a system to introduce myself to the gaming community with. I'm expecting to… In First Thoughts Participants: Doplegager, Darcy Burgess, SpazMan, VoidDragon, Rafu.
6/15/2007 fluency: Grab Life by the Balls [u][b]Grab Life by the Balls[/b][/u]
[i]By Gilbert Kraag
Translation from norwegian by Skjalg Kreutzer[/i]
Grab Life by the Balls (GLbtB) is a live-action roleplaying game for 1 or more players.… In First Thoughts Participants: fluency, joepub, Vanoj, davidboze.
6/16/2007 SkuToV: [Death Team] First Timers First Idea Hi,
I'm completely and utterly new to these forums. I found out about them from the perosn working on Raid Earth and I came up with my own idea for… In First Thoughts Participants: SkuToV, Noon, Ron Edwards, Sydney Freedberg.
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