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From Day One


Previous Topics
In First Thoughts

9/17/2007 UNATCO: A Pre-Game Questionnaire
Hello guys and gals, I've lurked here for a few months and registered a few days ago. I've decided to design a system more or less from scratch, borrowing a…
In First Thoughts
Participants: UNATCO, Noon, Vulpinoid, davidberg, dindenver.


9/16/2007 rafael: Fantasy Ballbreaker
Okay, I started working on my new game, which I've decided to call Fantasy Ballbreaker (FB). At least, for now. I'm hoping to get some criticism and feedback on this…
In First Thoughts
Participants: rafael, Chris_Chinn, Eero Tuovinen.


9/16/2007 TomTitTot: Early game idea, but: Avoiding Derivation?
I've been feeling somewhat inspired to finally try designing an RPG I've had kicking around in my head for a few months. Right now it's extremely sketchy but here's what…
In First Thoughts
Participants: TomTitTot, Ken, Chris_Chinn, David C, RobNJ.


9/15/2007 preludetotheend: Struggling for a balance
As I am pushing onward with my game I have the concept and such all completely sketched out I am just very stuck on of the more key things…resolution. I…
In First Thoughts
Participants: preludetotheend, Ken, VoidDragon, Chris_Chinn, Valamir, Creatures of Destiny.


9/15/2007 David C: Heavy Damage in Steampunk
In my game it is important to differentiate between regular damage, a sword hitting a steel tank, and "heavy damage," an explosive or enchanted sword hitting a steel tank. I…
In First Thoughts
Participants: David C, stevebarkeruk, Ken, lighthouse, Noon, dindenver, Chris_Chinn, Vulpinoid, preludetotheend.


9/13/2007 Ken: Presenting rules: Bullets vs Paragraphs
Hi- I've been playtesting Ten-Cent Heroes for a few weeks now and have run into an issue with walk-up gamers. While running the demos I'll have someone come up and…
In First Thoughts
Participants: Ken, Hituro, Vulpinoid, preludetotheend, tex, FLEB.


9/12/2007 lighthouse: Newsies
I am considering writing a game on newsies, my idea is to use an hypothetical city inspired on 1890s  NYC, London and Paris (and maybe Venice). Character should be young…
In First Thoughts
Participants: lighthouse, tex, Ben Lehman, VoidDragon, phatonin, jasonm, Ken.


9/11/2007 jburneko: Misunderstood: The RPG
So the other day, Mr. Joshua Bishop-Roby described by design aesthetic as "Emo-Punk."  While it's true I like my games emotionally bleak and taxing and I don't think of them…
In First Thoughts
Participants: jburneko, Adam Dray.


9/8/2007 migo: My (Rough) System Idea
So, I've gotten a bit further than the base mechanics, I'm not sure how to bring everything together yet but this is what I have in mind. It's a toolkit…
In First Thoughts
Participants: migo, simon_hibbs, dindenver.


9/6/2007 Coyote247: The Other, an under the hood look at my approach to storytelling games
The Other A Storytelling Game of Alienation Skeptical Characters begin with 6 Lucidity Points. Haunted Characters begin with 3 Lucidity Poinst and 3 Other Points. Insane Characters begin with 6…
In First Thoughts
Participants: Coyote247, davidberg, Ron Edwards, Spooky Fanboy, monstah.


9/6/2007 gds: Critique my system - effort pools
Hi All, I thought I’d float this mechanic past you. I was trying to think of something that modelled that allowed unskilled people a chance of success in a task,…
In First Thoughts
Participants: gds, Falc, Ken, davidberg, Vulpinoid, dindenver, tex.


9/6/2007 tex: Event-based timing (as opposed to turn-based timing)
For my own roleplaying system (Orp, http://zuggers.org/orp.pdf, CC licensed, see the pdf for details), I was hemming and hawing about how to write the turn mechanics.  I wanted to capture…
In First Thoughts
Participants: tex, VoidDragon, Vulpinoid, Darcy Burgess, John Kirk, phatonin.


9/6/2007 logan9a: Heroic Cthulhu rules
I'd like people's opinions on these rules.  If you've played standard Call of Cthulhu they will make more sense to you.  It is not intended to be a full set…
In First Thoughts
Participants: logan9a.


9/4/2007 migo: Game Mechanic Idea
Here's a mechanic system I've been thinking of. It's already gone through a significant revision based on discussion on RPG.net, but I haven't had much new discussion since. I'm intending…
In First Thoughts
Participants: migo, contracycle, dindenver, phatonin, Valamir.


9/4/2007 Eric Harris: General Introduction
Hello all, My name is Eric Harris and I'm currently working on a crime-themed RPG entitled Grift. First off, 'grift' is an old slang term referring to money earned dishonestly…
In First Thoughts
Participants: Eric Harris, Noon.


8/31/2007 error808: correct scale of accuracy?
Hi what I am doing is having ideal conditions then adding on tierdness, suppression fire, experience of solider etc to find out the probability of a hit ie Officer hitting…
In First Thoughts
Participants: error808, Chris_Chinn, Noon, Vulpinoid, Ron Edwards, contracycle, dindenver.


8/30/2007 Burrito: Reincarnation based game with plenty of downtime (1st post)
Hallo (This is my first time posting - please be gentle) I've been toying with an idea for some time about a series of one-shot scenarios roughly connected on the…
In First Thoughts
Participants: Burrito, Simons, davidberg, Ken.


8/30/2007 wild_card2007: Mechanics and destinies, drives, passions
The game I'm working on will center on heroic characters.  Heroes are larger-than-life, right?  Their actions are larger-than-life (heroic deeds), their passions run strong, they have great goals, a destiny.…
In First Thoughts
Participants: wild_card2007, xenopulse, Eliarhiman6, Noon, Satanman, RobNJ, Japo, Ken, contracycle, David Artman, Selene Tan.


8/30/2007 Shadow17: Just another introductory topic (and some questions).
Hello everybody here at the forge, I am Sander Kammeraat, I am 18 years old, am Dutch, but live in Duesseldorf, Germany. About a couple of weeks ago, I started…
In First Thoughts
Participants: Shadow17, Justin Nichol - BFG, SpinachBaron, Ron Edwards.


8/29/2007 Hereward The Wake: True fight Split from Pondering called shots
The below definition of combat is by 16th Century fight master Joachim Meyer. I think it sums up the reality of combat but in a way that makes it possible…
In First Thoughts
Participants: Hereward The Wake, Vulpinoid, Ghola, Ninetongues, elbows, Justin Nichol - BFG.


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Subsequent Topics
In First Thoughts

9/20/2007 Coyote247: Sneak Attack - an idea for a game about terrorism
I was fooling around with some ideas the other day, and got the idea to see if I could make a collaborative mini-game about terrorism, or more specifically being a…
In First Thoughts
Participants: Coyote247, Vulpinoid.


9/20/2007 greenknight: Seeking feedback on Sample Adventure
Hi all! I'm looking for some constructive criticism from the forum about a sample adventure... For our first book, which is a Core Rules book for the Moebius Adventures RPG…
In First Thoughts
Participants: greenknight.


9/20/2007 SpinachBaron: Price to Pay - a collaborative storytelling game
I have set behind in priority my other game projects, for now, and I am going to focus on this http://baronthoughts.blogspot.com/2007/09/price-to-pay-basis-of-my-new-game.html project, until it is well-defined enough to be called…
In First Thoughts
Participants: SpinachBaron, Rafu, Noon, BigElvis.


9/20/2007 maskedwriter: Newbie with ideas!
I've been toying with the idea of making a RPG for some time now. I fell deeper into the idea when I visited a RPG forum and loved the setup.…
In First Thoughts
Participants: maskedwriter, Vulpinoid.


9/22/2007 fanflicks: [ Idea ] RPG dealing with Addiction
Hello. I've been exploring an idea regarding a game where the players deal with addiction. The game would focus on the players overcoming their addictions which could take the form…
In First Thoughts
Participants: fanflicks, baragh, Noon, stevebarkeruk, Vulpinoid, dindenver, davidberg, Danny_K.


9/22/2007 baragh: Minimalist Game Mechanics
Hey everyone, I'd be surprised if this hasn't been discussed in some form before, but I haven't seen a whole lot regarding simpler game mechanics. That probably makes sense since…
In First Thoughts
Participants: baragh, Noon, SpinachBaron, Vulpinoid, ChrisLane.


9/22/2007 StrongBadMun: Testing the water for Shaman.
Shaman is my idea for a modern fantasy RPG.  Each character is a...brace yourselves...Shaman.  The basic premise is that the spirits are re-emerging into the world and there are those…
In First Thoughts
Participants: StrongBadMun, Vulpinoid, ChrisLane, lighthouse, Spooky Fanboy, phatonin.


9/22/2007 ChrisLane: First game with first serious design attempt
First post - apoligies if I hit the wrong forum, this could fit first thoughts or playtesting I have a game 'in the works' which is trying to be Narrativist…
In First Thoughts
Participants: ChrisLane, StrongBadMun, Noon, Wormwood.


9/23/2007 Elliott: Not an RPG, but Project: Shaper, a make your own cards and duel with 'em game
I'm not sure if Indie Rpgs is the right place, as this is not an RPG that has popped into my head. Rather, it is an idea for a dueling…
In First Thoughts
Participants: Elliott, Vulpinoid, preludetotheend, AdAstraGames, Paul Czege, Satanman.


9/23/2007 Luther: RPGs for Modern, Simulationist (?), "Realistic" Adventures
Hi folks, I want to try something different from GURPS, CORPS and EABA. I've a lot of ideas about how my ideal game should play, but I think it would…
In First Thoughts
Participants: Luther, dindenver, David Artman, Vulpinoid, Eliarhiman6, Ron Edwards, Valamir, Japo, rekyl, johntfrazer.


9/24/2007 Dialect Army: Roguelike dungeon crawl?
The idea of creating and DMing a NetHack-style dungeon spelunk in tabletop format suddenly struck me last night as I was playing Rogue. I've been dreaming about it since. I…
In First Thoughts
Participants: Dialect Army, Willow, lighthouse, Noon.


9/24/2007 SpinachBaron: Hear me out: I have this idea...
Okay, I realize that my last post concerning a game I have under development, codenamed Price to pay, was posted way too early and didn't serve any purpose other than…
In First Thoughts
Participants: SpinachBaron, davidberg, dindenver, Noon, Everspinner.


9/24/2007 Mithras: Location-Based Game, Mixing RL with Fantasy Setting
Hi. I do some rping with my two sons, usually homebrew fantasy or basic D&D. I live in Yorkshire England, and I'm very into history. My boys go to lots…
In First Thoughts
Participants: Mithras, lighthouse, Caesar_X, contracycle, Vulpinoid, ChrisLane.


9/24/2007 Justin D. Jacobson: [Bullseye] Pimp My Outline!
[center][img]http://www.bluedevilgames.com/images/bullseye_100.gif[/img][/center] It's going on about two years in development, and I'm finally ready to release the outline for the book for public dissection.[sup]1[/sup] Please, please, please take a look and…
In First Thoughts
Participants: Justin D. Jacobson.


9/25/2007 thomas mill8: An Idea
I am currently working on a post apocalyptic RPG. I'll just outline the main points. Stats are determined by rolling 3d8. The stats are Strength, Intelligence, Agility, and Accuracy. Each…
In First Thoughts
Participants: thomas mill8, Ken, Noon, Conteur.


9/25/2007 StrongBadMun: Ember First Draft!
Ok so my playtester hunt in the connections forum has not gotten much, only one response so far.  I am now posting the Ember premise to first thoughts to see…
In First Thoughts
Participants: StrongBadMun, Ken, dindenver, wild_card2007.


9/25/2007 TonyLB: Playing Card Puzzles
Okay, I'm looking to make a puzzle that is played out with playing cards, during the course of a game.  So this is not a directly competitive "You both play…
In First Thoughts
Participants: TonyLB, dindenver, Eero Tuovinen, David Artman, Noon.


9/26/2007 ChrisLane: "Gateway" game
I've been thinking about RPGs and the desire to be entertaining vs. the desire to be entertained.  For clarity, I do recognize that one can entertain onesself by entertaining others. …
In First Thoughts
Participants: ChrisLane, Vulpinoid, Noon.


9/27/2007 David C: Magical Mastery in Steampunk
Just to lay the groundwork, my game is set in a steampunk world. However, steam technology is mostly limited to "the cities" whereas "the towns" and elsewhere it is a…
In First Thoughts
Participants: David C, StrongBadMun, Vulpinoid, Ken, Lobo, Certified, RobNJ, dindenver, Devin P. Owens, contracycle.


9/29/2007 Devin P. Owens: What sort of play will this engine create?
This is the core of an experimental engine I am working on to drive a modern-day magic game exploring issues of personal desire and responsibility.  I would like to solicit…
In First Thoughts
Participants: Devin P. Owens, Vulpinoid, Ken, BigElvis, Satanman, FredGarber.


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