Previous Topics In First Thoughts 9/20/2007 greenknight: Seeking feedback on Sample Adventure Hi all!
I'm looking for some constructive criticism from the forum about a sample adventure...
For our first book, which is a Core Rules book for the Moebius Adventures RPG… In First Thoughts Participants: greenknight.
9/20/2007 Coyote247: Sneak Attack - an idea for a game about terrorism
I was fooling around with some ideas the other day, and got the idea to see if I could make a collaborative mini-game about terrorism, or more specifically being a… In First Thoughts Participants: Coyote247, Vulpinoid.
9/17/2007 preludetotheend: Petals in the Wind (split from Struggling for a balance) Ok first off this thread started here http://www.indie-rpgs.com/forum/index.php?PHPSESSID=ugn9il9amtf8ma66ggcmdhkbo2lfb268&topic=24840.0 however due to the fact that I very, very poorly organized the previous thread it seemed to be causing more confusion to… In First Thoughts Participants: preludetotheend, Vulpinoid, lighthouse.
9/17/2007 UNATCO: A Pre-Game Questionnaire Hello guys and gals,
I've lurked here for a few months and registered a few days ago. I've decided to design a system more or less from scratch, borrowing a… In First Thoughts Participants: UNATCO, Noon, Vulpinoid, davidberg, dindenver.
9/16/2007 rafael: Fantasy Ballbreaker Okay, I started working on my new game, which I've decided to call Fantasy Ballbreaker (FB). At least, for now.
I'm hoping to get some criticism and feedback on this… In First Thoughts Participants: rafael, Chris_Chinn, Eero Tuovinen.
9/16/2007 TomTitTot: Early game idea, but: Avoiding Derivation? I've been feeling somewhat inspired to finally try designing an RPG I've had kicking around in my head for a few months. Right now it's extremely sketchy but here's what… In First Thoughts Participants: TomTitTot, Ken, Chris_Chinn, David C, RobNJ.
9/15/2007 preludetotheend: Struggling for a balance As I am pushing onward with my game I have the concept and such all completely sketched out I am just very stuck on of the more key things…resolution. I… In First Thoughts Participants: preludetotheend, Ken, VoidDragon, Chris_Chinn, Valamir, Creatures of Destiny.
9/15/2007 David C: Heavy Damage in Steampunk In my game it is important to differentiate between regular damage, a sword hitting a steel tank, and "heavy damage," an explosive or enchanted sword hitting a steel tank. I… In First Thoughts Participants: David C, stevebarkeruk, Ken, lighthouse, Noon, dindenver, Chris_Chinn, Vulpinoid, preludetotheend.
9/13/2007 Ken: Presenting rules: Bullets vs Paragraphs Hi-
I've been playtesting Ten-Cent Heroes for a few weeks now and have run into an issue with walk-up gamers. While running the demos I'll have someone come up and… In First Thoughts Participants: Ken, Hituro, Vulpinoid, preludetotheend, tex, FLEB.
9/12/2007 lighthouse: Newsies I am considering writing a game on newsies, my idea is to use an hypothetical city inspired on 1890s NYC, London and Paris (and maybe Venice). Character should be young… In First Thoughts Participants: lighthouse, tex, Ben Lehman, VoidDragon, phatonin, jasonm, Ken.
9/11/2007 jburneko: Misunderstood: The RPG So the other day, Mr. Joshua Bishop-Roby described by design aesthetic as "Emo-Punk." While it's true I like my games emotionally bleak and taxing and I don't think of them… In First Thoughts Participants: jburneko, Adam Dray.
9/8/2007 migo: My (Rough) System Idea So, I've gotten a bit further than the base mechanics, I'm not sure how to bring everything together yet but this is what I have in mind.
It's a toolkit… In First Thoughts Participants: migo, simon_hibbs, dindenver.
9/6/2007 Coyote247: The Other, an under the hood look at my approach to storytelling games The Other
A Storytelling Game of Alienation
Skeptical Characters begin with 6 Lucidity Points.
Haunted Characters begin with 3 Lucidity Poinst and 3 Other Points.
Insane Characters begin with 6… In First Thoughts Participants: Coyote247, davidberg, Ron Edwards, Spooky Fanboy, monstah.
9/6/2007 gds: Critique my system - effort pools Hi All,
I thought I’d float this mechanic past you. I was trying to think of something that modelled that allowed unskilled people a chance of success in a task,… In First Thoughts Participants: gds, Falc, Ken, davidberg, Vulpinoid, dindenver, tex.
9/6/2007 tex: Event-based timing (as opposed to turn-based timing) For my own roleplaying system (Orp, http://zuggers.org/orp.pdf, CC licensed, see the pdf for details), I was hemming and hawing about how to write the turn mechanics. I wanted to capture… In First Thoughts Participants: tex, VoidDragon, Vulpinoid, Darcy Burgess, John Kirk, phatonin.
9/6/2007 logan9a: Heroic Cthulhu rules I'd like people's opinions on these rules. If you've played standard Call of Cthulhu they will make more sense to you. It is not intended to be a full set… In First Thoughts Participants: logan9a.
9/4/2007 migo: Game Mechanic Idea Here's a mechanic system I've been thinking of. It's already gone through a significant revision based on discussion on RPG.net, but I haven't had much new discussion since.
I'm intending… In First Thoughts Participants: migo, contracycle, dindenver, phatonin, Valamir.
9/4/2007 Eric Harris: General Introduction Hello all,
My name is Eric Harris and I'm currently working on a crime-themed RPG entitled Grift. First off, 'grift' is an old slang term referring to money earned dishonestly… In First Thoughts Participants: Eric Harris, Noon.
8/31/2007 error808: correct scale of accuracy? Hi
what I am doing is having ideal conditions
then adding on tierdness, suppression fire, experience of solider etc to find out the probability of a hit
ie Officer hitting… In First Thoughts Participants: error808, Chris_Chinn, Noon, Vulpinoid, Ron Edwards, contracycle, dindenver.
8/30/2007 Burrito: Reincarnation based game with plenty of downtime (1st post) Hallo
(This is my first time posting - please be gentle)
I've been toying with an idea for some time about a series of one-shot scenarios roughly connected on the… In First Thoughts Participants: Burrito, Simons, davidberg, Ken.
<< more previous topics | | Subsequent Topics In First Thoughts 9/20/2007 maskedwriter: Newbie with ideas! I've been toying with the idea of making a RPG for some time now. I fell deeper into the idea when I visited a RPG forum and loved the setup.… In First Thoughts Participants: maskedwriter, Vulpinoid.
9/22/2007 fanflicks: [ Idea ] RPG dealing with Addiction Hello. I've been exploring an idea regarding a game where the players deal with addiction. The game would focus on the players overcoming their addictions which could take the form… In First Thoughts Participants: fanflicks, baragh, Noon, stevebarkeruk, Vulpinoid, dindenver, davidberg, Danny_K.
9/22/2007 baragh: Minimalist Game Mechanics Hey everyone,
I'd be surprised if this hasn't been discussed in some form before, but I haven't seen a whole lot regarding simpler game mechanics. That probably makes sense since… In First Thoughts Participants: baragh, Noon, SpinachBaron, Vulpinoid, ChrisLane.
9/22/2007 StrongBadMun: Testing the water for Shaman. Shaman is my idea for a modern fantasy RPG. Each character is a...brace yourselves...Shaman.
The basic premise is that the spirits are re-emerging into the world and there are those… In First Thoughts Participants: StrongBadMun, Vulpinoid, ChrisLane, lighthouse, Spooky Fanboy, phatonin.
9/22/2007 ChrisLane: First game with first serious design attempt First post - apoligies if I hit the wrong forum, this could fit first thoughts or playtesting
I have a game 'in the works' which is trying to be Narrativist… In First Thoughts Participants: ChrisLane, StrongBadMun, Noon, Wormwood.
9/23/2007 Elliott: Not an RPG, but Project: Shaper, a make your own cards and duel with 'em game I'm not sure if Indie Rpgs is the right place, as this is not an RPG that has popped into my head. Rather, it is an idea for a dueling… In First Thoughts Participants: Elliott, Vulpinoid, preludetotheend, AdAstraGames, Paul Czege, Satanman.
9/23/2007 Luther: RPGs for Modern, Simulationist (?), "Realistic" Adventures Hi folks,
I want to try something different from GURPS, CORPS and EABA. I've a lot of ideas about how my ideal game should play, but I think it would… In First Thoughts Participants: Luther, dindenver, David Artman, Vulpinoid, Eliarhiman6, Ron Edwards, Valamir, Japo, rekyl, johntfrazer.
9/24/2007 Dialect Army: Roguelike dungeon crawl? The idea of creating and DMing a NetHack-style dungeon spelunk in tabletop format suddenly struck me last night as I was playing Rogue. I've been dreaming about it since. I… In First Thoughts Participants: Dialect Army, Willow, lighthouse, Noon.
9/24/2007 SpinachBaron: Hear me out: I have this idea... Okay, I realize that my last post concerning a game I have under development, codenamed Price to pay, was posted way too early and didn't serve any purpose other than… In First Thoughts Participants: SpinachBaron, davidberg, dindenver, Noon, Everspinner.
9/24/2007 Mithras: Location-Based Game, Mixing RL with Fantasy Setting Hi. I do some rping with my two sons, usually homebrew fantasy or basic D&D. I live in Yorkshire England, and I'm very into history. My boys go to lots… In First Thoughts Participants: Mithras, lighthouse, Caesar_X, contracycle, Vulpinoid, ChrisLane.
9/24/2007 Justin D. Jacobson: [Bullseye] Pimp My Outline! [center][img]http://www.bluedevilgames.com/images/bullseye_100.gif[/img][/center]
It's going on about two years in development, and I'm finally ready to release the outline for the book for public dissection.[sup]1[/sup] Please, please, please take a look and… In First Thoughts Participants: Justin D. Jacobson.
9/25/2007 thomas mill8: An Idea I am currently working on a post apocalyptic RPG. I'll just outline the main points.
Stats are determined by rolling 3d8. The stats are Strength, Intelligence, Agility, and Accuracy. Each… In First Thoughts Participants: thomas mill8, Ken, Noon, Conteur.
9/25/2007 StrongBadMun: Ember First Draft! Ok so my playtester hunt in the connections forum has not gotten much, only one response so far. I am now posting the Ember premise to first thoughts to see… In First Thoughts Participants: StrongBadMun, Ken, dindenver, wild_card2007.
9/25/2007 TonyLB: Playing Card Puzzles Okay, I'm looking to make a puzzle that is played out with playing cards, during the course of a game. So this is not a directly competitive "You both play… In First Thoughts Participants: TonyLB, dindenver, Eero Tuovinen, David Artman, Noon.
9/26/2007 ChrisLane: "Gateway" game I've been thinking about RPGs and the desire to be entertaining vs. the desire to be entertained. For clarity, I do recognize that one can entertain onesself by entertaining others. … In First Thoughts Participants: ChrisLane, Vulpinoid, Noon.
9/27/2007 David C: Magical Mastery in Steampunk Just to lay the groundwork, my game is set in a steampunk world. However, steam technology is mostly limited to "the cities" whereas "the towns" and elsewhere it is a… In First Thoughts Participants: David C, StrongBadMun, Vulpinoid, Ken, Lobo, Certified, RobNJ, dindenver, Devin P. Owens, contracycle.
9/29/2007 Devin P. Owens: What sort of play will this engine create? This is the core of an experimental engine I am working on to drive a modern-day magic game exploring issues of personal desire and responsibility. I would like to solicit… In First Thoughts Participants: Devin P. Owens, Vulpinoid, Ken, BigElvis, Satanman, FredGarber.
9/29/2007 StrongBadMun: Skill List Currently my skill list is; brawl, dodge, melee, ranged, thrown, shield, martial arts, athletics, deception, charm, leadership, perform, alertness, Arcane (Magic Type ex. Elemental this is the skill used to… In First Thoughts Participants: StrongBadMun, Vulpinoid, Ken, thomas mill8, phatonin, LordKiwi.
9/30/2007 Meguey: Intertwined, a game of lives and lovers Over on the Knife Fight, Kleenstar called me out
I want Meg to write a two-player game which explicitly encourages the players to engage with each other sexually, in a… In First Thoughts Participants: Meguey, SpinachBaron, Eero Tuovinen, chris_moore, Paul Czege, TomTitTot, Simon C, humis, RobNJ, Noon, BigElvis.
9/30/2007 jessecoombs: I missing the "OOMPH" for my game. So, I've designed an rpg purely because there is nothing out there that does what I want it to do, as far as I've checked. It's a high-level superhero game… In First Thoughts Participants: jessecoombs, Eero Tuovinen, Noon, Ken, Vulpinoid, dindenver, LordKiwi, RobNJ, masqueradeball, rekyl, Teataine, KeithBVaughn, Charrua.
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