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From Day One


Previous Topics
In First Thoughts

2/6/2008 Necromagvs: [SGS ] A Role playing game turn into a Card Game
As part of the extended rules on my new game system there is a plan to create a Card game that can be played by using the characters from your…
In First Thoughts
Participants: Necromagvs.


2/6/2008 davidberg: player-directed exploration of GM-created world
I like to play ignorant characters.  I like to discover a cool imagnary place that I have no actual knowledge of. But I don't like "following" a GM's "plot".  I'm…
In First Thoughts
Participants: davidberg, contracycle, danielsan, brainwipe, Latigo, Greymorn, Alfryd, dindenver, Marshall Burns, anders_larsen, masqueradeball, Raymond Caleatry, pells, MKAdams, Paul T, Will OConnor, opsneakie.


2/5/2008 Bastoche: [Vices and virtues] Seeking options on my game system
Hi, I've pondered a lot on the game before seeking opinions. I've been sporadicly working on that project for many months. I'll try to keep it as consise as possible.…
In First Thoughts
Participants: Bastoche, danielsan, HDTVDinner, Alfryd.


2/5/2008 brainwipe: How best to display equipment and stuff?
Sorry if this is in the wrong place, it seems to fit best here... Most Sci Fi games have a lot of stuff. Cars, bikes, guns, spaceships, more guns, armour…
In First Thoughts
Participants: brainwipe, casquilho, Wolfen.


2/5/2008 masqueradeball: Rogue Bounty
I recently put the beta for a game I'm working on called Rogue Bounty up as a free download on Lulu.com. I was hoping people might check it out and…
In First Thoughts
Participants: masqueradeball.


2/4/2008 angelfromanotherpin: It's a hard job
There's a particular sort of story I'd like to RPG.  It shows up in Warhammer fiction, in the Myth and X-com computer games, in WWII movies, on Legend of the…
In First Thoughts
Participants: angelfromanotherpin, Everspinner, contracycle, VoidDragon, Istvan, Creatures of Destiny, jamsthehobbit.


2/4/2008 malladin_ben: A thought about dice rolling - contested or target number
Hi folks, I'm just thinking through a basic dice rolling mechanic. I'd like to get a nice neatuniversal dice mechanic that I can use in the game no matter what…
In First Thoughts
Participants: malladin_ben, danielsan, Bastoche, casquilho, VoidDragon, Hereward The Wake, Jack Aidley.


2/2/2008 Alfryd: Skill Trees, and related problems.
Like it says, I've been trying to come up with an RPG mechanic that revolves around the notion of skills being arranged in a hierarchy, going from vague, flexible and…
In First Thoughts
Participants: Alfryd, Hereward The Wake, masqueradeball, Wolfen, Capulet, Velcanthus, Eero Tuovinen, daeruin, davidberg.


2/1/2008 Necromagvs: Game systems: Universal, simple and fun. what else is need?
Hello fellows, this is my first post here and I am looking for some wisdom. I am on the last development stages of a new game system. I will not…
In First Thoughts
Participants: Necromagvs, Chris_Chinn, David Artman, Marshall Burns.


2/1/2008 StrongBadMun: Health and dying in Ember
In Ember's combat system I've made it so attacks hit a random hit location unless the attacker makes a "called shot" to a specific location. Currently suffering damage works like…
In First Thoughts
Participants: StrongBadMun, VoidDragon.


2/1/2008 Jake Richmond: [Friendless] Does this make sense?
Hi. I've been trying to come up with a simple GMless game system. Something I could use for "plug-in-the-setting" one off games. Something that would allow a group to choose…
In First Thoughts
Participants: Jake Richmond, danielsan, pells, Filip Luszczyk.


2/1/2008 Demiurge: Muse - A New Storytelling Game
Hi, After a lot of writing and playtesting, Paul Tarussov and I have finished writing a new storytelling game called Muse. It's a game designed for people with busy schedules.…
In First Thoughts
Participants: Demiurge, Vulpinoid, Greymorn, Paul T, danielsan.


1/31/2008 Creatures of Destiny: Creatures of Destiny Power 19
1)What is your game about? It's about living exciting stories with dramatic characters. 2) What do characters do? Characters fulfil their destinies – whatever they might be. 3) What do…
In First Thoughts
Participants: Creatures of Destiny, MKAdams, opsneakie, wild_card2007, Grinning Moon, danielsan.


1/30/2008 Marshall Burns: [Roguelike] Alone against Infinite Peril
Here’s the basic idea:  an RPG derived from Roguelike games.  I don’t expect everyone here to be familiar with Roguelikes, so I’ll explain them a bit. Rogue was a computer…
In First Thoughts
Participants: Marshall Burns, Adrian F., David Artman, Clinton R. Nixon, Noon, davidberg, Ron Edwards.


1/29/2008 Noon: [Self forfilling truth] Establishment of that which is meant to be
I'm thinking of making a small roleplay game, more like playing a fable than some sort of campaign thing. Anyway, basically it's about a small village in some medieval age,…
In First Thoughts
Participants: Noon.


1/29/2008 MKAdams: [a murder of crows] Power 19
So for the last month or so I was working on a project tentatively titled "Wonderland," but the more research I did the more I realized that I wasn't going…
In First Thoughts
Participants: MKAdams, Troy_Costisick, VoidDragon, Mike Sugarbaker.


1/29/2008 David C: Balance... balance - more semantics and more magic...
I was working on fleshing out my game some more. It's been fun watching it "evolve."  Anyways, I came across a big issue today. My magic system is split into…
In First Thoughts
Participants: David C, MKAdams.


1/28/2008 malladin_ben: a first post - a new (?) style of statistic
Hi folks. I've been a lurker here off and on over the years, but have grown more interested recently and have finally decided to post an idea for feedback. Anyway,…
In First Thoughts
Participants: malladin_ben, VoidDragon, Marshall Burns, Raymond Caleatry, Precious Villain, masqueradeball, danielsan, Ken.


1/26/2008 Mr. DNA: Cthulhu Now!
I've recently been tinkering around with an idea for a game of investigative cosmic horror, in which the characteristics of the creature are created during (and through) the investigation process. …
In First Thoughts
Participants: Mr. DNA, chronoplasm, Vulpinoid, Noon, apeiron, NN, Nathaniel, Alfryd, Nev the Deranged.


1/24/2008 HDTVDinner: Thinking out loud. Input appreciated.
Okay, so I was getting all jazzed up after ordering Piledrivers and Powerbombs, and started thinking about how I would handle a wrestling match in my own way. This led…
In First Thoughts
Participants: HDTVDinner, GregStolze, chronoplasm, apeiron, opsneakie, Bastoche, Necromagvs.


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Subsequent Topics
In First Thoughts

2/8/2008 MikeSands: [Monster of the week] Brainstorming help request
So, I have the basic shape of a game sorted out, which is inspired by the TV show Supernatural and Hellboy and other stuff in that vein. The basic system…
In First Thoughts
Participants: MikeSands, Adrian F., hix, David Artman, StrongBadMun, Rich F.


2/8/2008 program: New RPG idea.
Hello, I have a idea for a new RPG experiment and new RPG game, to this end, I have a blog over at http://rpgdemocracy.blogspot.com If you would like to know…
In First Thoughts
Participants: program, mwhite, Peter Nordstrand, greyorm.


2/8/2008 Galadrin: [16 Bit] Fundamental Questions
Hi all, this is my first post here but I've been watching these forums on and off for a while.  I have, in my opinion, a great set of rules…
In First Thoughts
Participants: Galadrin, rycanada, Noon, VoidDragon, OnnoTasler, chronoplasm, Jillianaire, Paul T, Catalyst N, oriondarkwood, rvmiole.


2/9/2008 rgrassi: A Unified Model for Role-Playing
I release this "Exposure Draft for Comments". It's the first part of a unified model for role-playing. Your comments/critique/hints and any other feedback is deeply appreciated. http://nuke.robertograssi.net/RPG/Articoli/tabid/63/Default.aspx http://nuke.robertograssi.net/Portals/0/RpgFiles/AUnifiedModelForRoleplaying-PartI-20080208.pdf Thanks in…
In First Thoughts
Participants: rgrassi, Alfryd, casquilho, dindenver, brainwipe.


2/10/2008 ScrapRPG: ScrapRPG art/rules help
Hi all im new to the forum and I heard that this was the place to go for help with my RPG Scrap. I have not done much so far…
In First Thoughts
Participants: ScrapRPG, contracycle, Clinton R. Nixon.


2/11/2008 chronoplasm: Wave Inspired System
OK, so in most systems, character stats will usually grow with time right? They don't really get weaker with time unless they are negatively affected by some kind of enemy.…
In First Thoughts
Participants: chronoplasm, VoidDragon, masqueradeball.


2/12/2008 Gaerik: I finally figured out what I wanted...
I've been a part of The Forge for around 4 years now and during that time I've had the itch to design a game.  That shouldn't surprise anyone here.  Lot's…
In First Thoughts
Participants: Gaerik, chronoplasm, opsneakie, masqueradeball, jag, Valamir, OnnoTasler, fig, contracycle.


2/12/2008 theMonk: Imperium Chronicles
I haven’t posted here before so here it goes . . . For the last year I’ve been working on a PnP role playing game called the Imperium Chronicles.  It’s…
In First Thoughts
Participants: theMonk, masqueradeball.


2/13/2008 masqueradeball: Task resolutions and conflicts
I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not…
In First Thoughts
Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.


2/13/2008 masqueradeball: Gods and Such
A while back David Berg posted a thread about generating challenges for an RPG that were organic and not based on the player whim. I think the goal of that…
In First Thoughts
Participants: masqueradeball, Rich F, theMonk, Velcanthus, Grinning Moon.


2/13/2008 Galadrin: Mass Battle System
Hey all, this is totally unrelated to my previous post (about 16 Bit).  I am running a Hackmaster game and was looking for a good mass battle system.  I found…
In First Thoughts
Participants: Galadrin, komradebob.


2/13/2008 fig: adding breadth to rules-lite
I’ve always been a fan of Fate (I’ve been posting on their boards, too), and I’ve always wanted to make it a bit “crunchier”. I'm designing this for play with…
In First Thoughts
Participants: fig.


2/13/2008 fig: A game that optimizes for...?
What are the rewards in gaming, specifically provided by the game itself? The reason why I decided to design a new setting/system is because my group (we’ve been playing for…
In First Thoughts
Participants: fig, casquilho, theMonk, masqueradeball, Creatures of Destiny, Eero Tuovinen, dindenver, Grinning Moon, Ron Edwards, JoyWriter, lachek.


2/13/2008 Grinning Moon: Less = More?
Question: If you pick-up a roleplaying game with a lot of backstory (and it's own world), presenting a few different sapient species, do you generally expect to have rules for…
In First Thoughts
Participants: Grinning Moon, casquilho, Paul Czege, theMonk, dindenver, Bastoche, Eero Tuovinen, Marshall Burns, Vulpinoid, contracycle.


2/15/2008 Thor: [Loqui] the system-y stuff
At the end of last year, I promised my gaming group that we would only play one setting this year. We had played a different Game/Setting/Character every session and they…
In First Thoughts
Participants: Thor.


2/15/2008 mooeythecow: Steam: A game of beautiful logic.
I'm new here but heres an idea I'm working on My original post at RPG.net I've always been a logical ordered person, and I know that doesn't help for making…
In First Thoughts
Participants: mooeythecow, Velcanthus.


2/16/2008 fig: perception
To me, perception-based skills always walked the line between being mentally and physically based. On one hand, being blind or deaf is a physical condition. On the other, a dim-witted…
In First Thoughts
Participants: fig, chronoplasm, OnnoTasler, Axe4Eye, VoidDragon, Alfryd, Peter Nordstrand.


2/17/2008 Age of Fable: The All-Seeing Eye - the classic game you've never heard of.
Hi, Just for fun, I've put the rules for a retro-clone game on my website. European gamers in particular may find it familiar. It's at www.apolitical.info/webgame/eye
In First Thoughts
Participants: Age of Fable, Vulpinoid, Rafu.


2/17/2008 theMonk: Game Diaries
Since starting my rpg over a year ago, I've been keeping a game diary to capture some of the creative process along the way.  I was wondering, however, if anyone…
In First Thoughts
Participants: theMonk, fig, jasonm, brainwipe.


2/19/2008 masqueradeball: A Language for "The Package"
I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a…
In First Thoughts
Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.


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