Previous Topics In First Thoughts 2/26/2008 Erundale: Homebrew dragaera I'm not sure if this is the appropiate forum, but did not find anyone better.
Sorry, also, for my lamentable english grammar
The issue: I'm working in a home-brew project,… In First Thoughts Participants: Erundale.
2/26/2008 etheruk: High Stakes: A superhero game using cards Hello
I'm in the early stages of designing a new superhero roleplaying system. One that can accurately represents the conflicts in the comic books.
The heart of the system is… In First Thoughts Participants: etheruk, Creatures of Destiny, danielsan, vgunn.
2/26/2008 jefgodesky: [Fifth World] How might you model tracking with beads and a mancala board? [i]These previous threads should help introduce some of the concepts this game idea works with: [url=http://www.indie-rpgs.com/forum/index.php?topic=25218.0]Power 19 for the Fifth World[/url], [url=http://www.indie-rpgs.com/forum/index.php?topic=25076.0]previous discussion about a core mechanic[/url]. I also started… In First Thoughts Participants: jefgodesky, Guy Srinivasan, Creatures of Destiny, PlatonicPimp, madunkieg.
2/25/2008 fig: Toronto is not scary enough For my contemporary occult/horror setting, I want to use Toronto as a location. I figure that NY and LA have become pretty cliché, but other American cities pale in comparison.… In First Thoughts Participants: fig, lachek, northerain, MKAdams, epweissengruber.
2/25/2008 robotsunshine: Timeline - a year-long game dealing with aliens. Timeline is an idea I came up with while waiting for the bus. The fluff is that your character was abducted by aliens and injected with a powerful virus. This… In First Thoughts Participants: robotsunshine, VoidDragon, greyorm.
2/24/2008 Creatures of Destiny: Qualities - a nifty little resolution thing? Okay so after doing the Power 19 and looking at feedback for Creatures of Destiny I realised that I wanted characters to start out fairly vague so that they develop… In First Thoughts Participants: Creatures of Destiny, Axe4Eye, wild_card2007.
2/24/2008 robotsunshine: Neverwake - loss and coping in a surreal dream world. Hi everyone. Back in 2006, I came here with an idea for a system called Neverwake, which I was very excited about. Shortly after, life got in the way, and… In First Thoughts Participants: robotsunshine, JoyWriter, Falc, joepub.
2/24/2008 GeeX Underground: Greetings to All Hello everyone, I thought I'd introduce myself. My name is Raymond Repass and I am currently working on starting my own entertainment company. My own interests lie in RPGs, card… In First Thoughts Participants: GeeX Underground, StrongBadMun.
2/24/2008 Knucklebones: How to keep magic magical? I've been trying to find a way to properly incorporate magic into my game system, but to do it in such a way that its effects are more flexible and… In First Thoughts Participants: Knucklebones, Eero Tuovinen, greyorm, Manveru, Axe4Eye, davidberg, Adrian F., contracycle, Marshall Burns, dindenver.
2/21/2008 williamhessian: card game ideas and concepts Back a bunch of years I created a game using buildable cards, in which a robot (think Gundam) is used to be build up/ upgraded by laying cards on top… In First Thoughts Participants: williamhessian, chronoplasm, Catalyst N, Nev the Deranged.
2/21/2008 chronoplasm: Pathodyne Power 19 in Progress First the 19:
1) What is your game about?
Myers-Briggs typology and inner struggle.
2) What do the characters do?
The characters strive to deal with their inner problems and… In First Thoughts Participants: chronoplasm, Grinning Moon, Axe4Eye, danielsan.
2/20/2008 Axe4Eye: Destroy your EGO. Size matters not, or does it? [b]I need help with a Body/Size/Strength/etc. stat[/b]. I have experimented with a lot of Ideas over the years. I need it to be universal, like Mayfair's MEGS system (covers an… In First Thoughts Participants: Axe4Eye, Ron Edwards, Creatures of Destiny, chronoplasm, MKAdams.
2/19/2008 Gabe McKean: Scenario generator for sci-fi action game I've started thinking about designing a science-fiction action game, possibly using d20 (specifically D&D 4th edition, which is coming out in a few months) as the basis to start working… In First Thoughts Participants: Gabe McKean, Everspinner, brainwipe, Age of Fable, greyorm.
2/19/2008 fig: Combat Schools This is the premise on which I’m currently operating. This is predominantly for a low-fantasy medieval setting, but it will carry over (at least in principle) to a modern setting… In First Thoughts Participants: fig, jasonm, JustinB, opsneakie, Ben Lehman, walruz, Creatures of Destiny, Llogres, Latigo.
2/19/2008 Geoff Hall: [Anarchy] Charatcer creation questions Okay, so a bit of background. A long time ago now (really, we're talking well over a year) I started to work vaguely on a game called Anarchy. I even… In First Thoughts Participants: Geoff Hall, Grinning Moon.
2/19/2008 fig: scaling attributes and skills I have two tiers of attributes and one of skills that I’m trying to get to play nice together. I’ll explain what I have so far, and then why it… In First Thoughts Participants: fig, Catalyst N.
2/19/2008 masqueradeball: A Language for "The Package" I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a… In First Thoughts Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.
2/17/2008 theMonk: Game Diaries Since starting my rpg over a year ago, I've been keeping a game diary to capture some of the creative process along the way. I was wondering, however, if anyone… In First Thoughts Participants: theMonk, fig, jasonm, brainwipe.
2/17/2008 Age of Fable: The All-Seeing Eye - the classic game you've never heard of. Hi,
Just for fun, I've put the rules for a retro-clone game on my website. European gamers in particular may find it familiar.
It's at www.apolitical.info/webgame/eye In First Thoughts Participants: Age of Fable, Vulpinoid, Rafu.
2/16/2008 fig: perception To me, perception-based skills always walked the line between being mentally and physically based. On one hand, being blind or deaf is a physical condition. On the other, a dim-witted… In First Thoughts Participants: fig, chronoplasm, OnnoTasler, Axe4Eye, VoidDragon, Alfryd, Peter Nordstrand.
<< more previous topics | | Subsequent Topics In First Thoughts 2/27/2008 fig: Frankensetting I’m developing my occult/horror setting which is based in Toronto. I’m being intentionally vague with my hooks, not just because subtlety works better with a place like Toronto, but it’s… In First Thoughts Participants: fig, Creatures of Destiny, northerain.
2/28/2008 Vulpinoid: [8th Sea] Some thoughts about scene framing I was reading through Peter Nordstrand's Scene Framing the Renaissance, and I hit apon an idea for kernels of this concept could be applied to… In First Thoughts Participants: Vulpinoid, wild_card2007.
3/1/2008 fanflicks: [Power of 19] Trip : RPG about Addiction Okay it's been awhile since my last visit but when i posted my initial idea i got a lot of good responses. So here we go.
1) What is your… In First Thoughts Participants: fanflicks, Axe4Eye, JoyWriter, Creatures of Destiny, davidberg.
3/4/2008 The Black Dog: Power 19 for my "EPIC" role-playing game 1. What is your game about?
Working on defining it
2. What do the characters do?
Combating "evil", travel the world discovering new lands, etc.
3. What do the players… In First Thoughts Participants: The Black Dog, Eero Tuovinen, Axe4Eye, justin1083, JoyWriter, Troy_Costisick.
3/4/2008 Galadrin: [Power of 19] 16-bit 1. What is your game about?
Telling a classic, 16-bit style JRPG tale, complete with an epic, developing plot that draws the player deeper as he or she helps to… In First Thoughts Participants: Galadrin, justin1083, Catalyst N.
3/6/2008 David Artman: [ASCII @HACK] One-Shot Gear I am developing a roguelike RPG simulator which balances somewhat-freeform character creation and situation generation against a die rank and success-counting system, with the aim of playing out any genre… In First Thoughts Participants: David Artman, Darcy Burgess, JoyWriter, Falc, dindenver.
3/6/2008 NickL: Candycreeps -- aesthetics and mechanics Hi, everybody,
I'm Nick, and I'm working up a game, tentatively entitled Candycreeps, that I'll publish through Green Fairy Games, the folks who do Fae Noir. I've just now managed… In First Thoughts Participants: NickL, Darcy Burgess, Adrian F., joepub.
3/7/2008 etheruk: [Power of 19] High Stakes HIGH STAKES
1.)What is your game about?**
High stakes is a game about superheroes and the sacrifices they are willing to make to save the world.
2.) What do the… In First Thoughts Participants: etheruk, GeeX Underground, anders_larsen, danielsan, Creatures of Destiny.
3/8/2008 Le Joueur: An Open Request for Help Hi!
You probably don't know me, but I used to moderate <a href="http://www.indie-rpgs.com/forum/index.php?board=22.0">this forum</a> here on the Forge. I haven't poked my head in here for almost five years. I… In First Thoughts Participants: Le Joueur.
3/8/2008 Krytos: Sarvæia - New RPG Overview This is a fantasy RPG that I've been working on for some time now. So long, in fact, that I'm not sure that "First Thoughts" is really appropriate, but I've… In First Thoughts Participants: Krytos, Vulpinoid, Paul Czege.
3/8/2008 GeeX Underground: The Treasure of Haunted Mansion and Deathmatch I've been working on these board games for a couple weeks and am getting ready to create a prototype for each one in order to play test locally. However, I… In First Thoughts Participants: GeeX Underground.
3/8/2008 GeeX Underground: The Treasure of Haunted Mansion and Deathmatch I've been working on these board games for a couple weeks and am getting ready to create a prototype for each one in order to play test locally. However, I… In First Thoughts Participants: GeeX Underground, JustinB.
3/9/2008 Krippler: Taking names My inspiration for this game comes from both The Mountain Witch (which I gm'd last friday using my own bastardized rules derived from reviews), the hype around D&D4 (never actually… In First Thoughts Participants: Krippler, dindenver, joepub, opsneakie.
3/9/2008 Klaus Graziade: Need Core Mechanic Help! Hello Forge, I'm new to posting here (used to view the posts ages ago, took a break when college got intense, and returned after graduation). Anyway, I need some help… In First Thoughts Participants: Klaus Graziade, GeeX Underground, dindenver, Galadrin, madunkieg.
3/11/2008 Alfryd: Earthsea rpg
This is a project that I and some folks over at the GiantITP boards have been working on for a while now, but while mechanical feedback is both sought after… In First Thoughts Participants: Alfryd, JustinB, davidberg, Hituro, matthijs.
3/11/2008 baron samedi: (Q) Thread about competitive auctions for "generating" setting elements? [color=indigo]Greetings,
Is there a thread on the Forge regarding games that discusses the use of [b]competitive resource auctions [/b] for "generating" setting elements in tabletop RPGs, such as can be… In First Thoughts Participants: baron samedi, Eero Tuovinen.
3/11/2008 nowicki1283: A request for opinions and critiques of a new system In the near future I shall be running a LARP at a local convention. The event is four hours long, It shall be set in modern times… In First Thoughts Participants: nowicki1283.
3/12/2008 Braija: (almost) non-random system Hello everyone. I'm new here so I think I'll open up strong and give you my system. I call i ADF.
The philosophy behind ADF is to create a gaming… In First Thoughts Participants: Braija, Vulpinoid, JoyWriter.
3/13/2008 lordsippa: Greece, Gods, and so forth Hey all, been lurking for a couple of days and figured I should join in the debates. However, first I would like to share a rough idea for a game… In First Thoughts Participants: lordsippa, Eero Tuovinen.
3/14/2008 greyorm: [eXpendable] Skills and Equipment...finally! So, I've been semi-steadily thinking my way through the tied skill-and-equipment module for my sci-fi game, eXpendable (a Ronnies entry from 2005, for the curious), and now I am at… In First Thoughts Participants: greyorm, Ron Edwards, dredd_funk, Vulpinoid, dindenver.
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